Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Gene Deathcraft wrote:

Gene contemplates the punishment for killing that pesky bird...

Don't really intend to kill it. Just thinking it will be the target of Gene's new found distaste for talking birds lol.

In case it was unclear, Aoro spoke not Ro. So that just seems random to me if that's not the case. xD


Shade Psion 18

Sunny:
Taking a look at the ship, it seems to be in decent condition, but unfortunately, without closer inspection, you don't think you'll be able to give an accurate appraisal if any of the parts will be salvageable.

Aoro:
Ro returns to you and tells you that there are only three on the deck of the ship, but that several more (it was difficult for him to determine) moving about in the waters around the ship.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Ro returns to report, whispering in Aoro's ear.

"Three on deck with more swimming around the water. We need that ship to repair our own. I would suggest we take out the three on deck from a distance. If that does not scare the ones in the water away we will have a group on shore cover another that will go to get the material we need. After all some of us are no good in the water, while others are fine. Thoughts?"


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

That is a sounds plan, although the ones on the deck could easily hide so we should concentarte fire. I am without a crossbow howver.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny creeps back through the grass to the group.

"Tha' ones up on'a deck will have cover from us down here on'a beach." She points out (A beached ship is what? Ten to twenty feet above the ground? May as well try and hit the roof of a house. :P)

"We's better ta' try an' sneak across tha' sand ta' use tha' curve of th'a hull as cover an' look fer a hole in her sides ta' creep in through." She sighs.

"How many folks have axes? Failing ta' find a hole. We can try cuttin' our way in? That would give us tha' kind of advantage that tha' grindylows would be comin' ta' us."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

I just have my falchion. If we can find a hole near the beach that would be a good move, in the water however, the grindys would have a huge advantage.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Its not beached, it's sunk. Which is why no one attempted to repair it. Also its surrounded by water, so if it's not sunk then it would be floating. At least that's the description I got. DM correct me if wrong.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

(Not to nit-pick) The ship has to resting on something solid (I.E. sand) even if most of her hull seems like it's in the water. We should be able to walk at least part way round the front of the ship, even if we end up to our waists in water. Sneaking over to the ship and then finding way sup and or in seems like the better plan. Trying to shoot at something ten to twenty feet above you? Doesn't sound like a good idea. Just some thoughts.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I agree it has to be resting on something. But we do not know the depth of it. If their is a clear shot or not will effect Aoro's actions and thoughts as will a number of conditions. Which is why I want to know more details from the DM.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

"Unfortunately, Cap'n, I'm not fitted out for a long range fight right now."


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Somethign we need to stock up on when we get off this island; crossbows.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene preps his gun to hit the first available target. Any within a good seeable range? 30 - 50 ft.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tarchinis nods to Torque. "Actually, I was thinking about one of the smaller..." he points with his chin at Gene's musket. " Muskerets. Whatever ye call 'em. Captain on my last boat had a little one, held it in one hand."


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny nods. "Aye, lettin' 'em have it afore they can have at us is all-a-ways a better idea. But we's maybe not in that type o' place here." She points out.

"So...we's shootin' an' scootin'? Or scootin' and shootin'?" She asks.


Shade Psion 18

Information on the Shipwreck: The wreck of the Infernus is on the beach a good 20 feet into the water (the dunes at the top of the beach are about 40 feet from the water so the ship is about 60 feet away from you currently). A bit of looking will show that the port side has a long line torn out of it and the entire ship is pitched heavily to the starboard side. Any of the monsters on the midship aren't going to be visible, but the ones on the forecastle and aftcastle are going to be, but under cover from the railing and height.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sorry fer the questioning. But...if the ship is how long and only 20' into the water....does that mean her bow is out of the water? Seems we can try sneaking under their gaze and trying out that hole in her port. Just an idea. Much cheers to all.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Looks like we can get in the Port side if he work to lift each other in.


Shade Psion 18

The tip of the bow is 20 feet into the water. The ship looks to be around 100 feet long, putting it at around the same size as your own ship. That'd put the stern around 120 feet out.

You could probably try sneaking in. It wouldn't be that hard to avoid being seen by those on the deck, but the ones swimming about pose an issue. There's not a lot of cover between the grasses your hiding in and the ship.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

We wait till they in't lookin' and scamper across. T'is like that scene in 'The Great Escape'...except...we in't escapin'... >_>


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

So Gene and Aoro provide covering fire while myself,Tark and Sunny head in? that sounds agreeable. Let us do it.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro readies a spell for when the sea goblins find the others.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

On the word, Tark scuttles forward.

Stealth: 1d20 + 5 ⇒ (2) + 5 = 7

And promplty trips over his scabard.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Stealth: 1d20 ⇒ 1
In a domino-like effect, Torque falls over Tark and their heads clonk together like coconuts.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Stealth:1d20 + 7 ⇒ (1) + 7 = 8

Sunny doesn't get far before seeing Torque's and Tarche's predicament which throws her into a gales of laughter.

Dafaq? What is it with all these low rolls all of a sudden?


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene moves 20ft up and readys his gun to open fire when a critter is visible.

to hit touch: 1d20 + 8 ⇒ (16) + 8 = 241d12 ⇒ 5
chance to miss: 1d100 ⇒ 20
o joy...


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Suny continues to giggle at her companions predicament, even as she helps them to their feet. (^_^)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torque sneaks in with the others! No doubt the Grindys are busy counting bugs.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Everyone make a perception check on the water.

After successfully making your mutiny, you have landed on Bonewrack Isle and it's tribe of grindylows. You are currently trying to make repairs on your ship. But this is an island in strange waters.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Ro Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Torque, you don't find anything unusual. So, you can play the skeptic. Ro, you do see something, like a long snake in the water.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Nothing catches the eye, so we can get to buisness of getting the wood.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Perception:1d20 + 8 ⇒ (1) + 8 = 9

*Continues to skip, bounce, cavort and other-wise dance in the sun-shine as she enjoys the warm sun on her skin and the sand scuffing beneath her feet.* (^_^)

Yay tha' dice roller! :P

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Sunny does find something else completely different. A trap door that she can open and close as she will. She wasn't particularly looking for it at all.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
'Sunny' wrote:

Perception:1d20+8

*Continues to skip, bounce, cavort and other-wise dance in the sun-shine as she enjoys the warm sun on her skin and the sand scuffing beneath her feet.* (^_^)

Yay tha' dice roller! :P

I can't believe it . . .


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

(^_^)

Sunny bounces over to whom ever is closest,

"Hey! Hey? I has a riddle fer ye." She declares,

"When do a beach has a door?"

*Continues to skip and dance around said character/person.*


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Oh boy

When it leads to a sand bar?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny actually stops and looks blankly at Torque...tilting her head slightly,

"Uhhhm....I never head that riddle a'fore...." She blinks, "Whu's it mean?" She asks, before shaking her blond mop.

"No! Not that kind'a riddle!" And she bounces back over to where she'd been dancing in the sand not a moment before.

"Here! Here! There be a door in'a sand!" She exclaims. Dropping down and wrenching at the lid with both hands.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

The lid opens, and you smell the waft of grog . . . Chelish golden rum mixed with water, in ten barrels. Two barrels had Chelish spiced rum. It looked like who ever survived stashed their rum here.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hm..Buried tresure by the looks of it. PLus this is good rum! Not that rotgut we were served by Harrigan.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny stares down into the hole for a moment or two.......

Before bouncing to her feet and thence leaping into the air with a loud and joyous whoop.

"Tha' Rum NOT BE GONE!" (^_^)

Thence taking up another dance of in extreme happiness at the situation.

XD


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro and the other sensible sailors no doubt shoot them a nasty look. He keeps his voice low.

"Would you shut your big mouth. Or maybe it slipped your mind we have a bunch of grindylows over there and now some sort of serpent in the water that we just noticed."

He keeps ready in case an attack was coming.

"Must I also remind you that it means nothing if we do not repair the ship. Unless you want to get yourself and the crew drunk on a monster infested island. In which case I will be glad to leave you."

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

The day wears long and thin. It's the third hour after noon, and it's still hot. For those who are still exploring, it means a survival check.

The ranged crew is still keeping guard while some of the crew is scavenging the Chelish ship for wood to repair your own ship. Another part of the crew is starting a fire, and some of them are cooking some of the left over crabmeat.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Something to drink for celebration when we get off this island.

Survival: 1d20 + 3 ⇒ (8) + 3 = 11

So at this point we are just about to explore the ship we came across? The one with the grindys? If so, Torque will be one of the crew heading in.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Yep.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny scampers over to the ship and indicates the hull (Prow) where it rests upon the beach sand.

"Here. We can start by workin' our way in through tha' hull what we can get at. Save climbin' up tha' side an' maybe gettin' somat dropped on us." She suggests.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Sounds good to me.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

perc: 1d20 + 9 ⇒ (2) + 9 = 11

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Gene Deathcraft wrote:
[dice=perc]1d20+9

You haven't seen anything.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro readies a spell for when combat starts. Mentioning for the others with him to be ready as well.

Guess just waiting for the charge party to charge then. ;)

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