Full Name |
Trachinis Verance (tar-KINE-is vuh-RANSS) "Tark" |
Race |
Chelaxian Human |
Classes/Levels |
Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29 |
Gender |
Male |
Size |
Medium |
Age |
24 |
Alignment |
Chaotic Neutral |
Deity |
Besarma |
Languages |
Common, Osiriani, Vasirian |
Strength |
14 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
15 |
Wisdom |
10 |
Charisma |
14 |
About Tarchinis Verance
Base Atk +3; CMB +5; CMD 17 Init +2 HP29
AC 16, Touch 12, Flat 14
Fort +4, Rflx +4 Will +0 (Bravery +1)
Feats Combat Expertise +/-1, Improved Feint, Skill Focus (Profession [sailor]), Improved Disarm, Weapon Focus (Cutlass), Exotic Weapon Proficiency: Firearms
Traits Besmara's Blessing (1/week), Charming
Skills
Acrobatics +5
Appraise +7
Bluff +8 (+9 vs. characters who could be attracted to you)
Climb +5
Craft (Ships)+7
Diplomacy +8 (+9 vs. characters who could be attracted to you)
Disable Device +10
Escape Artist +5
Knowledge (engineering) +8
Knowledge (nature) +5
Perception +6 (+7 to locate traps)
Profession (sailor) +11 (+13 to navigate at sea)
Profession (siege engineer) +7
Sense Motive +4
Stealth +6
Survival +6 (+8 to navigate in the wilderness, +8 to avoid becoming lost when using this)
Swim +6
Languages Common, Osiriani, Varisian
SQ trapfinding +1
Gear: Backpack containing: Acid (2), Alchemist's fire (2), Smokestick, Sunrod (5), Clay tobacco pipe, Compass, Waterskin, MW Thieves' tools, Waterproof bag (empty).
Chest (large) Containing: Alchemist's kindness (5), Antiplague, Astrolabe, Perfume/cologne, Tobacco (2.5lb), Whetstone, Bottle of Corentyn Wine, 94 GP
Belt Pouch containing : Cards, Flint and steel, tobacco (0.5 lb), 20gp, 6cp
Wearing/carrying Masterwork studded leather armor, Explorer's Outfit, Buckler, 3 daggers, Masterwork Cutlass, Hat (tricorn), Mug/tankard Weapon cord (on cutlass).
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Special Abilities
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Astrolabe +2 navigation
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Evasion.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Disarm.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon cord Attached weapon can be recovered as a swift action.
Bravery: +1 on saves vs. Fear