The Rake

Tarchinis Verance's page

192 posts. Alias of mellowgoth.


Full Name

Trachinis Verance (tar-KINE-is vuh-RANSS) "Tark"

Race

Chelaxian Human

Classes/Levels

Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Gender

Male

Size

Medium

Age

24

Alignment

Chaotic Neutral

Deity

Besarma

Languages

Common, Osiriani, Vasirian

Strength 14
Dexterity 14
Constitution 12
Intelligence 15
Wisdom 10
Charisma 14

About Tarchinis Verance

Base Atk +3; CMB +5; CMD 17 Init +2 HP29
AC 16, Touch 12, Flat 14
Fort +4, Rflx +4 Will +0 (Bravery +1)

Feats Combat Expertise +/-1, Improved Feint, Skill Focus (Profession [sailor]), Improved Disarm, Weapon Focus (Cutlass), Exotic Weapon Proficiency: Firearms
Traits Besmara's Blessing (1/week), Charming

Skills
Acrobatics +5
Appraise +7
Bluff +8 (+9 vs. characters who could be attracted to you)
Climb +5
Craft (Ships)+7
Diplomacy +8 (+9 vs. characters who could be attracted to you)
Disable Device +10
Escape Artist +5
Knowledge (engineering) +8
Knowledge (nature) +5
Perception +6 (+7 to locate traps)
Profession (sailor) +11 (+13 to navigate at sea)
Profession (siege engineer) +7
Sense Motive +4
Stealth +6
Survival +6 (+8 to navigate in the wilderness, +8 to avoid becoming lost when using this)
Swim +6

Languages Common, Osiriani, Varisian

SQ trapfinding +1

Gear: Backpack containing: Acid (2), Alchemist's fire (2), Smokestick, Sunrod (5), Clay tobacco pipe, Compass, Waterskin, MW Thieves' tools, Waterproof bag (empty).
Chest (large) Containing: Alchemist's kindness (5), Antiplague, Astrolabe, Perfume/cologne, Tobacco (2.5lb), Whetstone, Bottle of Corentyn Wine, 94 GP
Belt Pouch containing : Cards, Flint and steel, tobacco (0.5 lb), 20gp, 6cp
Wearing/carrying Masterwork studded leather armor, Explorer's Outfit, Buckler, 3 daggers, Masterwork Cutlass, Hat (tricorn), Mug/tankard Weapon cord (on cutlass).
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Special Abilities
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Astrolabe +2 navigation
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Evasion.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Improved Disarm.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon cord Attached weapon can be recovered as a swift action.
Bravery: +1 on saves vs. Fear