Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Shade Psion 18

@Sunny: I'd prefer it if people make knowledge checks first. The DC is usually pretty easy at this level (typically between 5 and 10), so untrained character can make it, but it's cool for the time being.

@Duo: As it does not require an attack roll, it is unaffected. The rules for combat in aquatic terrain are located here: Aquatic Terrain

Day 10

Daytime - Crab Bait

Combat - Round 1

Damage Taken - Reefclaw 1: 12, Reefclaw 2: 0, Reefclaw 3: 0

The first reefclaw heads directly for Sunny, but is intercepted by the elf and lashes out with its pincers despite its wounds.

Claw 1 Attack Roll: 1d20 + 2 ⇒ (1) + 2 = 3 vs AC 14 Miss
Claw 2 Attack Roll: 1d20 + 2 ⇒ (13) + 2 = 15 vs AC 14 Hit
Claw 2 Damage: 1d4 ⇒ 4
Grab Grapple Check: 1d20 + 8 ⇒ (7) + 8 = 15 vs CMD 17 Fail
@Sunny: You need to give me a Fortitude save DC 13.

The second reefclaw heads for the nest and slices through the netting with its claws, causing one of the full crab pots to drift free.

The third reefclaw searches the reef for more crabs.

Reefclaw 3's Perception Check: 1d20 + 5 ⇒ (4) + 5 = 9 vs DC 10 Fail

However, it is unable to find any at the moment.

Current Number of Crabs in Reef: UNKNOWN!!!

Players' Turn! Go! Go! Go!


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Day 10, Crabs and Combat

Free Action: Speak
Move Action: Move
Standard Action: Magic Missile vs Reefclaw 1
1d4 + 1 ⇒ (2) + 1 = 3

Aoro recast his spell at the reefclaw trying to finish it off before moving on to the other, his silver fish darting its way to strike the beast. While at the same time putting more distance between it.

"Someone save the crabs when you get a chance, that rat will look for any excuse to lash us and I'll be damned if I make it easy for him."

If someone kills reefclaw 1 before my turn switch to reefclaw 2


Day 10

Daytime - Crab Bait

Combat - Round 2

Free Action: Speak
Full-Round Action: Charge

Sandara shouts, "Oh no, you don't! Those're our crabs!"

She rushes at the reefclaw attempting to spirit away the loose pot of crabs, a small wave forming behind her and pushing her along.

Sandara's Charge Attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 vs AC 13 Hit
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

The blade of the rapier finds a crack in the reefclaw's chitinous carapace and slides in smoothly, ichor flowing into the water.


Shade Psion 18

Day 10

Daytime - Crab Bait

Combat - Round 2

Aoro's silver fish strikes the reefclaw, sending it into spasms. One of its claws lashes out at Sunny.

Claw Attack Roll: 1d20 + 2 ⇒ (2) + 2 = 4 vs AC 14 Miss

The thing finally goes still, the dark ichor that serves it as blood slowly spreading into the surrounding water.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
DM Bound Shade wrote:

@Duo: As it does not require an attack roll, it is unaffected. The rules for combat in aquatic terrain are located here: Aquatic Terrain

Day 10
Daytime - Crab Bait

that sucks...

Duo watches sandara go after the crab attacking the net and moves to grab the bucket next round as he lifelinks sunny to help her stay active.


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

Herbert will try to strike the nearest threat.

Swim:1d20 + 7 ⇒ (16) + 7 = 23

Attack: 1d20 + 2 ⇒ (9) + 2 = 11

So much for a nice swim.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Continue Inspire Courage (4/6 rounds remain)
Swim 1d20 + 4 ⇒ (19) + 4 = 23
Perception 1d20 + 8 ⇒ (2) + 8 = 10

Alestone shouts again, before disappearing under the water to grab a crab.
"Get 'em! don't let them eat our 'rabs"


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 10: Crabs
swim check
1d20 + 13 ⇒ (4) + 13 = 17
perception check
1d20 + 7 ⇒ (1) + 7 = 8
to hit
1d20 + 7 ⇒ (12) + 7 = 19 added in courage and bless
damage if hit
1d8 + 2 ⇒ (2) + 2 = 4 added courage
-----------------------------------------
as I go last I will give two options

Option 1
I swim down to the next nearest reefclaw and attack it
some one give me a clue on where it is I shout as I go down diving for the attack as I jab at it again with my long spear

option 2 incase that one dies before my turn
Before in swim down deeper to get a better look at the reefclaw I shout point to it for me give me some help
I swim down towards the reefclaw and attack him that is trying to eat crabs


Shade Psion 18

Day 10

Daytime - Crab Bait

Combat - Round 2

Herbert swims over to the reefclaw near the nets and thrusts his weapon at it, but the point fails to penetrate the creature's carapace.

Alestone spots another crab and manages to swim down and scoop the creature up before depositing it in the pot.

Pot 1: Filled, but Floating Free, Pot 2: Filled, Pot 3, 4, 5: Empty

The reefclaw onthe bottom looks around for another crab to consume.

Reefclaw Perception Check: 1d20 + 5 ⇒ (15) + 5 = 20 vs DC 10 Success
It auto passes its Swim check.

The reefclaw scoops up a crab in ts claws and cracks the thing open, enjoying its meal.

The other reefclaw lashes out at Sandara.

Reefclaw's Claw 1: 1d20 + 2 ⇒ (1) + 2 = 3 vs AC 11 Miss
Reefclaw's Claw 1: 1d20 + 2 ⇒ (10) + 2 = 12 vs AC 11 Hit
Claw 2 Damage: 1d4 ⇒ 3
Grab Grapple Check: 1d20 + 8 ⇒ (5) + 8 = 13 vs CMD 15 Fail

Sandara's Fortitude Save: 1d20 + 3 ⇒ (16) + 3 = 19 vs DC 13 Pass

She gasps as her arm is slashed by the reefclaw's claws. "Poison? They've got poison!" She grips her arm for a moment in pain.

Lanliss dives under the water and stabs his longspear into the reefclaw still eating crabs. Black ichor floats free as the creature writhes in pain for a moment, before turning its attention on Lanliss.

NPC Damage Taken - Reefclaw 2: 4, Reefclaw 3: 4, Sandara: 3

Justing waiting on Sunny for the round to end.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Fort Save:1d20 + 2 ⇒ (8) + 2 = 10

That in't good. (-_-)

Sunny grits her teeth and stabs back at the critter that hurt her.

Att Roll:1d20 + 1 ⇒ (5) + 1 = 6

Dam Roll:1d8 + 1 ⇒ (1) + 1 = 2

Oh....bugger me! (-_-)

Awaiting the DM's colourful explanation of what has befallen poor Sunny :(


Shade Psion 18

Day 10

Daytime - Crab Bait

Combat - Round 2

Strength Damage: 1d2 ⇒ 1

Sunny can feel the poison flowing through her, sapping her strength. The pain and numbness of the dangerous toxin begins to travel up and down her arm. She lashes out at the reefclaw, but the aquatic predator is far more nimble than her i the water and it easily dodges out of the way.

Round 3 actions, GO!


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 10 : crabs
to hit
1d20 + 6 ⇒ (18) + 6 = 24
damage if hit
1d8 + 2 ⇒ (3) + 2 = 5
knowledge nature about poison
1d20 + 5 ⇒ (9) + 5 = 14
perception check to count crabs left if possible
1d20 + 7 ⇒ (20) + 7 = 27
-----------------------------------------------------------------------

I swim towards that one that I hit before and stab at him again
While doing that I am thinking about what I know about the reef claws poison then quickly look to Count the number of crabs left on the bottom


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Continue Inspire Courage (2/5 rounds remain*) *was listed incorrectly in the previous post
Swim 1d20 + 4 ⇒ (18) + 4 = 22
Perception 1d20 + 8 ⇒ (15) + 8 = 23

Alestone comes up for a breath with a crab and speaks briefly.
"Great job laddies, keep this up and we'll be suppin' like kings, just watch fer 'dem stinge's.

Lanliss, that one with scar's been eyen' my dives, next time I go down, give it a stab when it comes in ta circle."

Alestone then dives back down for another crab.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Day 10, Crabs and Combat

Move Action: Move
Standard Action: Magic Missile vs Reefclaw 2
1d4 + 1 ⇒ (3) + 1 = 4

Aoro cast yet another silver fish at the reefclaw while closing the distance. Feeling his stronger magic ebb he would have no choice but to get close for his weaker magic to be in range.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Day 10

Round 3

Fort Save:1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19(+1 From Bard performance)

Att Roll:1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4(+1 From Bard performance)

Dam Roll:1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10(+1 From Bard performance)

Well at least teh poison seems to be beat. Swish, swish, swish. :P


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

Round 3

Herbert lashes out at the nearest reefclaw.
Herbert is using a dagger. It doesn't seem too easy to swim with his rapier.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3

SMH crap

His attack misses badly. He remembers hearing about distorted distances in water, but now isn't the time for experimentation.

Grr ath bbb the gtur dds damned crabs gutttgrff Herbert spits through the salty water in his mouth as he struggles to lunge toward the pots.

I'm cool with AoO

Swim:1d20 + 7 ⇒ (9) + 7 = 16


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo attempts to move so that he can get the bucket and not get AoO'ed by the crab.

1d20 + 0 ⇒ (11) + 0 = 11


Day 10

Daytime - Crab Bait

Combat - Round 3

Standard Action: Attack
Attack Roll: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Sandara thrusts again with her rapier, the tip finding a crack in the creature's carapace.


Shade Psion 18

Day 10

Daytime - Crab Bait

Combat - Round 3

@Lanliss: We'll say that that attack roll was an OoA, due to the creature going before you.

The poison in Sunny's arm seems to die down a bit and the pain stops spreading, but it has already done some damage at this point.

Alestone scoops another crab off the bottom and returns to the surface, depositing it into one of the pots. Duo swims up and grabs the pot away from the reach of the reefclaw.

Pot 1: Filled, in Duo's hands, Pot 2: Filled, Pot 3: 1/4, Pot 4, 5: Empty

Sunny and Herbert fail to hit their targets, the water screwing their aim.

Lanliss:
Their poison saps the strength of the target, paralyzing them.

A quick count of crabs places the number on the bottom at around 10.

The fish that Aoro releases from his fingers flies across the intervening distance and strikes hard. A sharp sound of the reefclaw's carapace cracking is met by an otherworldly squeal of pain. Sandara's rapier slides neatly into the flesh of the reefclaw and the creature goes still, its body bobbing with the water.

The reefclaw on the bottom moves to attack Lanliss and he stabs the reefclaw hard in the side, eliciting another burst of ichor from the creature. It lashes out at him with its claws.

Claw 1 Attack Roll: 1d20 + 2 ⇒ (2) + 2 = 4 vs AC 15 Miss
Claw 1 Attack Roll: 1d20 + 2 ⇒ (1) + 2 = 3 vs AC 15 Miss

@Lanliss: I'm gonna make an assumption here and assume that you back away far enough to attack with the spear.

Lanliss carefully swims backwards to buy space and both of the claws miss him by a wide margin. The space he needed gained, he stabs at the creature.

Lanliss' Attack Roll: 1d20 + 6 ⇒ (18) + 6 = 24 vs AC 13 Hit
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

The stab fells the last Reefclaw, whose body hangs limply in the water.

Combat Over!


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
DM Bound Shade wrote:

Day 10

Daytime - Crab Bait

Pot 1: Filled, in Duo's hands, Pot 2: Filled, Pot 3: 1/4, Pot 4, 5: Empty

Combat Over!

Duo thinks for a moment and an idea hits him. he wades over Sandara and wrights on her arm "We should bring the reefclaw's as well as the five buckets of crabs they will cook and taste great."

take 10 on knowledge cook = 14 profession(cook)

After finishing saying that Duo will attempt to get the reefclaw's into the net as best he can. So they don't fall out.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Perception:1d20 + 4 ⇒ (12) + 4 = 16

Sunny looks around and notes the outcome of every one's encounter with the reef critters. She swims to the surface, though her friends might note how slow and tired she seems.

"Hey-YA!" She calls, moving to float near the crab pots. She holds her scratched (And possibly still bleeding) arm close to her side.

"So, me idea had merit, hey?" She asks, even as she moves about trying to get the nets, sticks and pots back together.

"I think them critters were with some kind'a poison...or somat..." She adds, even as she does her best to help out.

"Here...does any one have a good idea as t'whut them reef critter were?" She ponders the nature of the beasts....

"I wonder if they had any shiny..." She muses quietly to herself as she floats beside the crab pots.

"SEE! This be why I were askin' fer a dingy!" She exclaims loudly. "Ye never know whut ye gon'a be findin' about th' place!"

So, depending on how much the poison has effected her will determine whether Sunny dives and helps gather crabs.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Day 10, Crabs and Claws

Take 10 knowledge (local) = 11

Looking at the dead reefclaws and the crabs they had so far.

"You know in my homeland they cook great reefclaw steaks. I bet fishguts can do the same with a little work. We should have more then enough on top of the crabs for everyone, not just the officers. Waste not as they say."


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day 10: Crabs
Alchmey check to get poison out
1d20 + 8 ⇒ (14) + 8 = 22
Take 10 on Swimming =13
Perception check
1d20 + 7 ⇒ (3) + 7 = 10
take 10 on swimming =13
------------------------------------------------
Before I go back down to get another crab, I take a moment to get some poison out of the reefclaw poison then I go back down and crab another crab
Sunny your Right Reefclaws do have a poison that sucks the strength right out of you, that is why I am going to take some. Everyone I counted 10 more crabs down on the bottom, by my count we only need get 7 more crabs to fill the pots, plus, if what Aoro says is true then we will be bringing back a feast. Which we will most likely not have any off.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny floats and waves in acknowledgment of Lanliss' comment.

"Aye, well some one t' be givin' em some soothin' t'would be nice." She replies. She slashes at Sandara to try and get the other woman to notice.


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone, back to treading water speaks

"Well done but lets not 'ave our drinks till we get back to 'da ship. Who knows what other dangers lurk in these reefs. Lets get 'da crabs and make our way back"

Alestone then dives back down and starts collecting crabs.

Take 10 is enough for a success in crab hunting


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

I just re-read my previous post and see I made a rather fundamental spelling mistake. Sunny is splashing Sandara to try and get her attention and healing cast upon herself. Not waving anything sharp and pointy about the place. Sorry for any confusion.


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

A few of the puckered pink lash marks on Herbert's back must have reopened during the action. Salt stings and smarts his tender flesh.

You folks are pretty handy in a fight....Remind me to stay on your good sides

He tests his range of motion and decides that he is fine to catch crabs.I've never caught them with my HANDS

Swim: 1d20 + 7 ⇒ (9) + 7 = 16
Perception:1d20 + 4 ⇒ (12) + 4 = 16


Day 10

Daytime - Crab Bait

"Whew! That was somethin'!" Sandara takes a look at her arm and checks to see that the wound isn't infected.

She turns to Sunny as the woman splashes her. "Alright, alright, I'll heal ya'." She focuses for a moment, the holy symbol of Besmara glowing beneath her shirt. A wave of healing energy spreads out from her.

Channel Energy: 2d6 ⇒ (4, 4) = 8

"Ahh, better. How are you feelin' Sunny?"


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny gives a light squeal of glee, flips about in the water and hugs Sandara. Letting the other woman go after a moment so they can both bob back to the surface. (^_^)

"Aye an' t'is been a while since I had me a dinner whut stung back!" Sunny declares, before turning tail and diving down to help with her share of the work.

Swim Check:'Take Ten' = 24

Perception:1d20 + 5 ⇒ (4) + 5 = 9

After a breif poke about the coral, she surfaces again.

"How many critters we got fer th' pot, any way?" She asks. At receiving an answer she nods and flips over in the water and again dives back down to the reef.

Swim:'Take Ten' = 24

Perception:'Take Ten' = 15

And does come back with a couple of crabs for the pots. As she and the others go about their allotted duties Sunny cannot help herself and ins quick to playfully splash and frolick with her companions. (^_^)

So, Master Dm Sir, did the Reef Critters gots any shiny left after they demise? (^_~)


Shade Psion 18

Day 10

Daytime - Crab Bait

@Sunny: They did not.

Lanliss manages to retrieve a gland from one of the reefclaws' claws...

Exposure Chance: 1d100 ⇒ 78

...without exposing himself to the poison.

Everyone working together manages to fill the crab pots and the 3 reefclaws are put into the impromptu nest.

At around that time, you can hear a shout from the boat: "Hey, what's takin' you lubbers so long out there?! Hurry back to the boat! NOW!" It's the voice of Master Scourge. He sounds angry... not that that's anything new.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Day 10

Sunny takes a few more dives down to the reef anyway, seemingly not having heard the call back to the boat. As every one else paddles back towards the ship she eventually swims along, catching up and again playfully splashing and 'ducking' people. Creating a game of 'tag'. (^_^)

Sunny will be the last to climb the boarding ropes and happy to give herself but a brief shimmy and shake down to remove the most of the sea water from herself.

"That were fun!" She exclaims to no one and every one around her, before skipping off and putting all her stuff away.

Setting up her met to dry. Handing back all the harpoons she's borrowed from Grok. Seeing that her returned chest is put away in the 'common' room with her stuff locked away inside. (^_^) Sunny's gon'a be a busy gal!


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

Herbert sets an easy pace back to the ship. Hearing that ass bray from a distance is preferable to feeling the splat of his screaming spittle or the crack of the captain's daughter.

Just one of those reefclaws would've made such a fine bedfellow for my loving bosun. Master, huh, master indeed.

He pushes a pot full of crabs forward, then swims to catch up. His stomach reminds everyone within earshot that swimming is hungry work.

"Hey Aoro, I think I want this one...See it's got a crescent mark. He looks tasty." Herbert sends a half smile Aoro's way. He feels like he's stealing the last few moments of pleasure he'll see for a while.

"It's funny how fighting for our lives in the middle of the god's cursed ocean beats the alternative,"Herbert mutters under his breath, then shimmies up the line and back aboard the Wormwood.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

Day: 10 Returning to boat
stealth roll
1d20 + 1 ⇒ (10) + 1 = 11
---------------------------------------

I am going to slowly make my way back after grabbing the last crab and making sure that my prize is hidden as well as I can.

When I get to the boat I am going continue to stand and drip dry off for a couple of minutes. Then wait for commands


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro moves with the others back to the boat. At Herbert's remark he shakes his head.

"You know how it is, the officers get the best and everyone else gets the leftovers. I dont make the rules I just avoid the lashings you know. But I think its safe to say we should get a few crabs and if yours should happen to show up on the plates well. Just make sure your faster then everyone else to grab it."

Once he gets back on board with his prizes he makes sure to show a smug smile.

"If we had a boat we could have gotten more, aw well."


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny scampers past as she races about doing her chores,

"Aye! An' din't I say we should'a taken a dingy?" She pipes up, seconding Aoro's opinion. (^_~)


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone will leisurely swim back to the boat.


Day 10

Daytime - Crab Bait

"Can't say that's my favorite thing to hear." She listens to everyone's as you all make your way back to the boat. "Hopefully one day, we'll have our own boat. We'll be the officers then."


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

After all the buckets are filled Duo will head back to the ship.


Shade Psion 18

Day 10

Daytime - Crab Bait

You get back to the boat and the pots and reefclaws are pulled up onto deck. Master Scourge whistles and motions for Mister Plugg to join him. Plugg comes over to the group and grins at the heap presented to him. "Good haul, but don't think that gets you off for the day! Get these down to Fishguts and get them ready for dinner!"

At about that point, a hand appears on Plugg's shoulder. The imposing form of Captain Harrigan stands behind the first mate. He steps around Plugg, pulling the man out of the way.

"They've done quite well fer the day, don'tcha' think, Mister Plugg? I'd like ta' hear the names o' the ones that be bringin' me delicacies."

You can see Plugg obviously fuming behind the captain. Scourge has a unsure and worried look on his face.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro not missing a beat steps forward with his customary relaxed expression.

"It was a group effort Captain but I would say the elves did their far share and then some. Not that my own efforts could be overlooked, still got to cook them before I can speak my own praises to much you know."

Diplomacy (just cause I consider it sucking up to fall under it)
1d20 + 14 ⇒ (19) + 14 = 33

Aw hell should have saved it for a hostile crewmen. >.<


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny comes skidding to a halt when The Captain steps into view. She bounces to a straight 'attention',

"M'name be 'Sunny', Cap'n Sir!" She grins and skips over to gather with every one else who went out to catch dinner.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo bows slightly his hands together elbows out, fingers pointed to his chin. remembering the Cap'n's first speech Duo remains silent after the nod and lets the others do what he has issues doing... speaking.


Male Human (Taldan) Rogue / 1 (AC: 18 / HP: 8 / Fort: +0 Ref: +5 Will: +0 / Init: +3 / Perc: +4)

"My name is Herbert, Captain. I believe you watched my punishment. This is much more pleasant, presumably for both of us."

Herbert's speech, while not aristocratic, is definitely separate from the common garble the crew mouths at each other. If there is any chance to distinguish himself, to show he is more than an errand or whipping boy, Herbert is willing to risk much to exploit it. What's to lose?

He says his piece, then falls in line with his mates.


Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd

My name is Lanliss Rainscribe sir, alchemist and potion maker expert. I only helped kill one reefclaw and catch a couple of crabs for you sir. I can not cook them for you but Aoro and Dou over have enough skill in cooking to make a mighty fine dinner for you sir. We all are happy to help


Dwarf Monk 2(Drunken Master/Sensei)/AC 16/19HP/F+7/R+6/W+7/Init +2/Percp +9

Alestone clears his throat before speaking

"Rockridge, Alestone Rockridge, Cap'n. I hope these crabs turn out 'alf as delicious as they look."


Day 10

Daytime - Crab Bait

"Sandara Quinn, priestess of Besmara, cap'n." She looks a bit nervous, but manages to hold her cool pretty well.


Shade Psion 18

Day 10

Daytime - Crab Bait

He looks at Sunny for a moment, "Girlie, put some clothes on. This ain't no place to be runnin' round like that."

Harrigan turns to look at Herbert. "Don't be presumin' to know what's more pleasant for me... But ya', 't is."

"Lanliss, you pissed off Peppery good. She was rantin' for yer head. Don't be tryin' that again." He grins.

He regards Quinn for a moment, "I 'pect ya' ta' be keepin' an eye on th' ship then, priestess... As ya' been doin'."

He looks down at the catch. "You'll not be eatin' crab tonight, Alestone." Harrigan turns to look at Aoro. "You and th' rest have earned some o' reefclaw. Be sure to cook up plates fer 'veryone here."

He turns about and marches off, "Let Grok know she's ta' return ya' gear as thanks for gettin' those 'claws..." He stops for a moment. "Unless ya' already bought it back, then she's ta' give ya' a 'present' from the cap'n. Oh, and ya'll worked hard t'day, so don't be worryin' 'bout chores t'day." He heads back onto the poop deck.

Mister Plugg comes walking up, the fury obvious on his face. "Get these below decks and then I don't want to see your worthless hides till sundown!"

Ship actions for the remainder of the day and nighttime ones. No one is forced to drink rum this evening.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny listens to the captain's speech and then helps haul the catch to the mess where it will be rendered down into the evening's meal.

Once that's squared away she skips back above deck and (Assuming the boat isn't moving and we're not going any where) dives back into the ocean for some fun and frolicking.

Diplomacy:1d20 + 2 ⇒ (1) + 2 = 3 (To maybe entice some others in for some fun)

And with a roll like that, 'Prolly no one will even notice where she be. :P

After an hour or so Sunny will climb back aboard and then wander down to see grok about something the captain has said...though Sunny is no longer sure what it was the captain did say.

Once Grok helps Sunny square that issue away she'll skip off and interact with every one else as they lounge about and enjoy the day.

Wandering up to Tilly Bracket, Sunny will try and be friendly, nice and such to the lass.

Diplomacy =Tilly Bracket:1d20 + 2 ⇒ (18) + 2 = 20

I made a friend! (^_^)

Also, see that Owlbear is fed, walked and watered. (^_~)

Day 10, Night Actions:

With her plate heaped high of crab, fish and reef claw Sunny will see if she can again approach Peppery.

Diplomacy =Peppery Longfarthing:1d20 + 2 ⇒ (11) + 2 = 13(+1 'cause she comes bearin' gifts.)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Day 10

Day Action: Influence vs Cog

Seeing Plugg's reaction he gets a read on the man to make sure their were no accidents coming his way.

Sense Motive 1d20 + 8 ⇒ (2) + 8 = 10 vs Plugg

Afterwards Aoro visit's Grok for his present.

"Well the Captain said you would have something good for me. Seems he is a man that likes good food."

Once he gets his reward, he finds Cog to talk to for a while.

Diplomacy 1d20 + 14 ⇒ (5) + 14 = 19 vs Cog

Night Action: Influence vs Aretta

Once night falls Aoro goes looking for Aretta, finding her somewhere he talks her up a bit.

"So I am glad to see you made it thru the storm. I was dead tired afterwards and we nearly loss someone. Makes you glad their are people you can count on, or rather some on this ship. I am sure you would agree."

He gives the woman a nice smile.

Diplomacy 1d20 + 14 ⇒ (17) + 14 = 31 vs Aretta

Edit-Oh geez that SM was weak.


Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)

Duo spends the day helping Badger Medlar with her ship task and making "small talk" when he can. Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

Assuming Duo is told what the captain said... After eating the great crab meal. Makes his way to Grok's shop to see what the captain gave him.

Thinking today just may be his day, Duo heads off to try his hand at making Habbly Quarne, the "Stitchman" at lest a little more friendly to the group, he hopes. Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23 Spending his time there asking and talking about the different ways to patch someone up and how would it differ from what is done on solid ground. As Duo thinks Habbly Quarne must be a pro at is being an officer and all.

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