Plunder & Infamy - A Skulls & Shackles PbP Adventure
Game Master
DancingShadow
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
As far as I know we got nothing for underwater. Those type of magic items or equipment would need a town to get which we have not been to sense we started the AP.
As for spells, Aoro does not have any of those kind.
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
That's just . . . crap. :(
Alright, you're just going to have to improvise. If the sorcerer had widen spell I would be less nervous. Oh well. INTO THE DRINK!
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
http://upload.wikimedia.org/wikipedia/commons/thumb/e/e9/Coral_reef_PloS.jp g/448px-Coral_reef_PloS.jpg
The water under the island was reefed by coral. There was a beautiful diversity of life. You all have (2xCon) rounds before you drown. It will take probably two or three dives to get into the Grindylow caves. The first two or so to find them.
Roll for Perception, everyone! :)
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
perception: 1d20 + 9 ⇒ (18) + 9 = 27
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Ro's Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Aoro's Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Gm, got an error following the map link. Could you try posting that again? Many thanks
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
That wasn't a map. it was an image of a coral reef. :)
http://upload.wikimedia.org/wikipedia/commons/thumb/9/95/Moalboal_Coral_Ree f.jpg/800px-Moalboal_Coral_Reef.jpg
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Sunny takes to the water like....well and Elf to water. XD
Perception:1d20 + 8 ⇒ (12) + 8 = 20
Swim Check:1d20 + 14 ⇒ (10) + 14 = 24
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Amazing, you all found it.
Spend another round to get a gulp full of air. Your entering the cave at high tide.
Map to Riptide Cave.
https://www.dropbox.com/s/ffzxrijjgnjjh7i/Riptide%20Cove.jpg
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
I have one spell that will place a bubble of air around one's head for breathing. It should probably go to our worst swimmer.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
"I am fine, seem to have found my sea legs at last. Anyone else?"
Aoro has a swim speed now. >:)
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
"I be fine." Suny replies while happily splashing about in the surf. (^_^)
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
[b]"Thank you, Mr. Torque, but I should be fine."[b]
Swim of +6, in armor.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
*Splishen', splashen', frolic, frolic.*. (^_^)
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Torgue will wait until they get to a place where it appears that they will really have need of his spell.
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Marching order?Or swimming order, anyway...?
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
*Shrug* Every one's got different speeds, anywho...
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Aoro will be in the middle towards the back. ;)
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Torgue will be up front then.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Sunny be happy ta' help lead tha' way as well. (^_^)
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Tark will follow Torque and Sunny.
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
As you move towards the neck (D2), you see four grindys that are just watching for you with boldness. The grindys make a call out in sonar and are ready to attack!
(note: the Grindys are a bit more agile in the water and so they have a +2 maneuver bonus. )
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Map?
Do you roll Initiative or do we?
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
we all roll initiative. the map's been posted.
Grindys initiative: 1d20 + 2 ⇒ (14) + 2 = 16
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Init: 1d20 + 4 ⇒ (4) + 4 = 8
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Init: 1d20 + 2 ⇒ (10) + 2 = 12
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Initiative:1d20 + 3 ⇒ (3) + 3 = 6
*raises hand* Where tha' map been posted?
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
'Sunny' wrote: Initiative:1d20+3
*raises hand* Where tha' map been posted?
https://www.dropbox.com/s/ffzxrijjgnjjh7i/Riptide%20Cove.jpg
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
init: 1d20 + 7 ⇒ (3) + 7 = 10
what if any underwater rules are we going by?
GM's linked map
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
I think I lost a post...
Init: 1d20 + 2 ⇒ (17) + 2 = 19
So: Tarchinis
Grindylows
Aoro
Gene
Torque
Sunny
GM, can Tark reach a Grindy with a single move action?
Is there breathable air above this section?
To metagame ever so slightly - would it make everyone's life easier if Tark delayed until after the Grindys, so as to make a 'them then us' round?
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
The grindies aren't under Mook rules, just so you know.
Checking the map, yes, there is breathable air during high tide.
Based on where you are on the map (they don't make room for wriggle room), Tark can reach one in one move action.
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
I say let them come to us, so we can strike and not risk getting surrounded.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Suny 'floats' within the confines of the tunnel, letting her companions catch up to herself even as she draws her sword and awaits the Grindly-diddlies attack.
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Tarchinis will ready an action to attack with a dagger when a target enters melee range.
Swim: 1d20 + 6 ⇒ (2) + 6 = 8
Attack without successful swim check: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
oh, that looks like a miss.
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Torgue grips his falchion and growls at the Grindys, daring them to come closer.
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
The four grindies advance by shooting water out a nozzle like an octopus. One, starts to grapple with Tarchinus! grapple: 1d20 ⇒ 3
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Aoro sends a trio of silver fish at three of the four grindylows nearest him.
Magic Missile vs Grindylows: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (4) + 1 = 51d4 + 1 ⇒ (2) + 1 = 3
Edit-One dead already, 3 left of which two are wounded. ;)
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene pulls the trigger on the closest fresh Grindylow.
to hit: 1d20 + 10 ⇒ (10) + 10 = 20damage: 1d12 ⇒ 7
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Torgue hacks at one that gets within range.
Falchin: 1d20 + 5 ⇒ (13) + 5 = 182d4 + 3 ⇒ (4, 3) + 3 = 10
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Do the Grindys have improved grapple or anyhting else that lets them grapple without an AoO? If not:
swim check: 1d20 + 6 ⇒ (19) + 6 = 25
Attack of opp. with succesful swim check: 1d20 + 5 ⇒ (19) + 5 = 24
Crit confirm: 1d20 + 5 ⇒ (10) + 5 = 15
Normal damage: 1d4 + 2 ⇒ (4) + 2 = 6
Crit damage: 1d4 + 2 ⇒ (1) + 2 = 3
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
I think gene already killed yours. but we will say that you've got a time window to head into the grotto before the blood inevitably attracts some hungry bull sharks. All four grindies are dead.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
So any loot? Or we moving in?
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Swim Check:1d20 + 14 ⇒ (13) + 14 = 27
Sunny slowly paddles forwards as the Grindlies sink and are examined by the others.
She keeps an eye out forward for any more surprises.
Perception:1d20 + 8 ⇒ (10) + 8 = 18
|