Pixie Rogue's Shadowed Keep

Game Master Pixie Rogue

Shadowed Keep on the Borderlands

Map of the keep


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This is the discussion thread for Pixie Rogue's Shadowed Keep game.


Arcanist 1 [ HP 8/8 | AC 13 Tch 13 FF 10 | Fort +2* Ref +3* Will +4* | CMD 14 | Init +3 | Perc +4 | Effects: ]

A tall, slender figure steps from the trees, looking around with obvious excitement. She carries a longspear and a crossbow, but wears no armor.

Her extreme height - for a human - and her sharply pointed ears mark her as an elf.


Slayer 1 [ HP 11/11 | AC 18 Tch 13 FF 15 | Fort +2* Ref +5* Will +1* | CMD 18 | Init +7 | Perc +7, darkvision | Effects: ]

Suddenly, you realize that off to your right, where you swear no one was just a moment ago, there is a second elf. This one is dressed head-to-toe in black. His skin is duskier than typical for an elf and he is not as tall as many male elves, but he is still slightly taller than the female and his ears have the same point.

He wears traditional elven weaponry - longsword, longbow - and he carries a heavy wooden shield strapped to his back.


Nevermind, I found it and I will work on my Aliases and everything today. Want me to just post the attributes here?


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Another elf steps out across from the other male elf. His height is comparable to the other male and he is holding a rapier in one hand. As he steps out, his sword starts to glow as if it is imbued with some sort of power. He glares across, aware for any threat from the new arrivals.


Female Elf Oracle [HP 9, Fort +1, Ref +1, Will +4; CMD 11, AC 13, touch 11, Init +1, flat-footed 12, Perc +5]

As the sword reaches it's full glow, another elf steps out from behind him, seemingly appearing out of the trees themselves. The hair on this one is longer and the curve of her face makes it apparent this is a female. She seems to calm her brother and sets the end of a quarterstaff on the ground. Her eyes are slightly fuzzy as if her seeing is somehow distorted. As you glance at her though, it's almost as if she sees through you into the trees behind you.

As you take a more careful look, she seems to be a part of the trees behind her and obviously is at home with the trees. They almost bend to her touch and seem protective of her in a way that is hard to understand.


As you finalize your alias profiles, please put the base stats in the lines in the profile document. I used Class/Levels. That will cause them to display like they are for Tyhal and Rhasadinar. It makes it easier to find the commonly-used stuff if we don't have to drill into the profile.


Slayer 1 [ HP 11/11 | AC 18 Tch 13 FF 15 | Fort +2* Ref +5* Will +1* | CMD 18 | Init +7 | Perc +7, darkvision | Effects: ]

With a grin and a salute at the other elves, the dark-skinned steps into the clearing and approaches the new pair.


Arcanist 1 [ HP 8/8 | AC 13 Tch 13 FF 10 | Fort +2* Ref +3* Will +4* | CMD 14 | Init +3 | Perc +4 | Effects: ]

The other woman gives a small smile and makes a small wave to the pair.


Male Elf Magus (Bladebound) [HP 38, Fort +6, Ref +4, Will +5, CMD 19/16, Init +3, AC 16, touch 13, flat-footed 13, Perc +8]

Lalandar, reassured by the other elf, lets the glow in the blade dissipate and sheaths the sword. He glances again at his sister but begins approaches the other man.

"Greetings, my name is Lalandar and this is my sister Talaledar. I apologize for my drawn blade but we haven't seen many polite travelers along the way."


Female Elf Oracle [HP 9, Fort +1, Ref +1, Will +4; CMD 11, AC 13, touch 11, Init +1, flat-footed 12, Perc +5]

The girl elf does not move from her spot and must have missed the salute but she is smiling serenely, in her own little world.

"Yes, my brother is quite apprehensive when dealing with strangers but I believe that you two are here for a similar reason as we."


Let me know if that is what you want.


Slayer 1 [ HP 11/11 | AC 18 Tch 13 FF 15 | Fort +2* Ref +5* Will +1* | CMD 18 | Init +7 | Perc +7, darkvision | Effects: ]

"It's been many years, but I remember you Lalandar, and you, Talaledar. You were beginning your studies and my sister," he gestures to the other woman, "Rhasadinar and I were leaving to begin our own. I was not successful - I am more of a hunter than a mage - but she has done well. I am Tyhal."


With the introductions over, let's take this to the gameplay thread. This is the discussion thread so we can talk about the game without disrupting the thread.


I was playing with the quotations. Not quite what I want. You must just be bolding your quotations huh?


Yeah, {b}"Quote my text."{/b}

with [ instead of {.


Note: You can preview a post to see how it looks (including how your dice rolls shape up so you can respond to them) and you can edit a post for one hour if you don't like how it shaped up after you submitted.

So if you want to change how your quote worked, you have some time.


Sorry for my delay in checking, was slightly distracted this weekend.


No worries. RL always comes first.


Oh, dear. I didn't realize how long it had been. Casting raise thread.


I will post here to update this to where we were when we played once or twice on fantasy grounds. We had entered the smaller place I believe and just cleared out the dining room. We were just finishing up searching I believe and we're considering going into the basement that we had found.


Female Human Witch (1) [HP 7/7 | Fort +0, Ref +3, Will +3 | AC 13/13/10 | Perc +1 | Init +5]

I am looking forward to joining the party. Please let me know how and when I can join in. I have my base stats, and will be posting my entire stat block soon. I will be sure to post it before I join into the Gameplay thread.

I think the last thing I need is how much gold do I start with? Do you want me to use the average gold for a character of my class? If I need to roll for it, I have included it below.

Starting Wealth: 3d6 ⇒ (1, 3, 1) = 5 * 10 = 50 gold


Everyone is effectively first level, so there's not a lot of gold to go around yet. Go with the average, which I believe should be 105 gp.

I will try to post more details and we might have another player. I need to touch base to see if he's interested - I just made an offer and didn't press for a committed answer.


Female Human Witch (1) [HP 7/7 | Fort +0, Ref +3, Will +3 | AC 13/13/10 | Perc +1 | Init +5]

I have purchased and packed my gear for an adventure. I am traveling with Timber my cat, and have prepared my spells for the adventure that awaits me.

I have included all of Timber's details along with mine. Please review my profile if you have any questions. I plan to have Timber react in sync with me. If this is a problem, let me know. I can then create an alias for him alone.

My the winds guide your words to my ears as I await the call to action.


Nice prose.

Here's the scenario I am leaning toward. You will be traveling with another group of adventurers, two dwarves (fighter and rogue) and two elves (archer and sorcerer), that are on their way to investigate a site of legend. They have diverted their travel slightly to see if there's anything interesting at the keep where the rest of the party is exploring.

Hopefully the two groups don't shoot each other.

I will review your character more later, but I'm a little surprised you are taking Rapid Reload so early. I can see the utility, but mostly you see that in use when someone gets their second iterative attack - unless someone is spamming the group with haste. However, I see the benefit of being able to move, reload, and shoot every round, so I'm not going to tell you it's a bad idea. Just unexpected.


Female Human Witch (1) [HP 7/7 | Fort +0, Ref +3, Will +3 | AC 13/13/10 | Perc +1 | Init +5]

My trainer expressed the same reservations with the ability to reload my crossbow rapidly. We have spent many nights fighting over this skill.

My trainer wished for me to spend more time on my enchanting personality. While my confidence in my spells was not what it should be and thus I hesitated to rely completely on them.

In the end, he told me to "trust in Desna". With this in mind, Timber has comforted me, and has offered to help me disappear when in trouble.

Note I have changed my feats, and a couple of skills.


I wasn't trying to change your character, just commenting on an interesting choice.

I need to get some more information up here for you including some information about your current adventuring party.


Female Human Witch (1) [HP 7/7 | Fort +0, Ref +3, Will +3 | AC 13/13/10 | Perc +1 | Init +5]

Oh my dear Pixie. It was not you that changed my training. My training was over the last many years, and in those years your name only crossed my lips through my study of nature. And even then it was not about you but about your fey family.

So you see, while I listen to your words closely, it was me and my past mentors that have prepared me for what the future may bring to me.


Ashia, it appears that the group you will be joining, if the stars are aligned as I expect, has two pair of siblings. It might be unfair to expect you to fend for yourself alone in such a situation. Do you, by chance, have a brother or sister that might join you in your adventure?

I hesitate to send my arcanist and slayer off and leave the party with three characters and I don't really think it's fair to make the other player sacrifice a character so everyone has only one, so... I'm leaning toward leaving my NPCs in the game AND offering you the chance to have a second character. Your pair do not have to be related, of course, and I don't assume they know each other - or like each other. I have a final answer from one of the invited players in the negative and I suspect it will be the same with the other offer, so I'm operating with the assumption that there will be three at our virtual table.


Male Elf Rogue (1) [HP 9/9 | Fort +0, Ref +4, Will +1 | AC 15/12/13 | Perc +7 | Stealth +5 | Init +4]

Bla, bla, bla. What she said.

Elwin points his thumb over his shoulder at Ashia.

I have been having to put up with her goody-goody two shoes talk for the last 2 hours. We meet at a crossroads with both traveling alone, I thought it might be wise to at least finish this walk thought the woods together.

However, with her non-stop talk about her stupid little cat, and her "Oh so precious" mentors, I am staring to think I should of just robbed her and left her back were we first ran into each other.

As you can see she hasn't even let me speak sense we both arrived.

He reaches his hand out to shake Pixie's hand.

My name is Elwin, and I fix things. Some people say that I break things, but it tends to be people from who I take payment. And I do say, the things always worked for me.

I would say that I love the idea of joining your adventure, but spending more time with her may be more than I can take. But I am never one to pass up taking some money... I mean earning a fair wage.

Character Details:

Class: Rogue (1)
Race: Elf

Ability Score 1 = 13
Primary: 1d6 ⇒ 21d6 ⇒ 21d6 ⇒ 51d6 ⇒ 1
Rerolls: 1d6 ⇒ 41d6 ⇒ 61d6 ⇒ 51d6 ⇒ 6

Ability Score 2 = 12
Primary: 1d6 ⇒ 11d6 ⇒ 51d6 ⇒ 21d6 ⇒ 2
Rerolls: 1d6 ⇒ 51d6 ⇒ 31d6 ⇒ 21d6 ⇒ 6

Ability Score 3 = 13
Primary: 1d6 ⇒ 61d6 ⇒ 21d6 ⇒ 11d6 ⇒ 2
Rerolls: 1d6 ⇒ 31d6 ⇒ 41d6 ⇒ 51d6 ⇒ 3

Ability Score 4 = 10
Primary: 1d6 ⇒ 51d6 ⇒ 31d6 ⇒ 21d6 ⇒ 2
Rerolls: 1d6 ⇒ 41d6 ⇒ 61d6 ⇒ 61d6 ⇒ 3

Ability Score 5 = 12
Primary: 1d6 ⇒ 51d6 ⇒ 41d6 ⇒ 11d6 ⇒ 2
Rerolls: 1d6 ⇒ 11d6 ⇒ 61d6 ⇒ 31d6 ⇒ 4

Ability Score 6 = 11
Primary: 1d6 ⇒ 21d6 ⇒ 21d6 ⇒ 41d6 ⇒ 5
Rerolls: 1d6 ⇒ 11d6 ⇒ 41d6 ⇒ 51d6 ⇒ 5


Female Human Witch (1) [HP 7/7 | Fort +0, Ref +3, Will +3 | AC 13/13/10 | Perc +1 | Init +5]

Looking at Elwin with a look of amazement.

Oh now you say something! I have been trying to get you to speak to me for the last hour. I asked you I don't know how many questions and nothing. Then some fancy little pixie female comes along flashing around the idea of gold and adventure. Then you speak up.

She rolls her eyes as she turns back to Pixie Rogue.

One would think you could trust an elf, but it is just my luck that I would come across a crook... I mean "fixer of all things". We both know the kind of fixing his type does.

She turns and sticks her tongue out at Elwin, ever show quickly, and then give a quick smile.


Male Human

Face palm!

First I just had to "ooc" for myself. :-P

That said, I will try to get Elwin's stats created and posted ASAP. I will use his Ability scores from his character details rolls above unless you have any problems with them.

I am looking to go regular rogue. I may use an archetype, but I am not sure. I will look thought them, and see. I will be sure to let you know if I want to use any archetype so you know and can approve, otherwise he will be a straight up rogue.

Outside of that, I am good to go, and am ready to jump the two characters in. Let me know if you need any more backstory for either character, or if I have provided enough with their talking above. That is the backstory I have for why the two are together. Let me know if it needs to change.


The two of them will still meet the rest of the party along with another, established group that we will say isn't quite as good a match.

I'm good with his stats and you are welcome to use the unchained-style rogue. If you haven't looked those changes over, I think you would prefer them over the core vanilla rogue.

Let's give him 75% of starting gold based on his background and less generous ability scores.

I hope to have a minor pre-adventure for your team soon, but we are getting ready for a trip and life is just busier than average besides. Apologies for the delays.


Male Human

No worries about the time frame. I don't expect play-by-post to go fast. Life gets in the way, and PBP moves along when people can fit it into their life.

I have an RSS feed reader setup so that I get notified when new posts are submited. So I don't come back all the time and check.

I used the plain rogue, and 105 gp (75% of average 140 gp for a rogue). Let me know if that is right. Have a good trip, and be sure to let me know if you guys ever travel out to the the bay area.


We were there last year before your move, but we would love to go back, especially with locals to guide us!

I appreciate your patience, but I need to keep some pressure on myself or I will never move forward.


Male Human

In that case, I am waiting. Come on. What is taking so long? :-P

And by the way, all of Elwin's details are posted.


So what is the plan? Are we starting over or are we going to continue in the building and have these two wander in? There is always the option of haVing us come out for some reason also if you so desire.


There is a plan in the making, but I'm still working out details. Actually, I have another idea now.

What you know: The existing team hears many voices coming from the basement of the structure, certainly too many to take on. I will post an opportunity in the game thread to react.

The two newcomers have found themselves walking alone along a road that conventional wisdom says one should not walk alone. They met at a crossroads and determined that they are not going anywhere in particular, but their current paths are common, so they have decided to travel together for now. Ahead, they hear something. Game post to follow for you, as well.


SOFreyr, you said you have the RSS feed working? Or some other method of notification? How are you doing that? Loegare doesn't check this site as often as I do and he might appreciate knowing how to get that set up.

And I'm curious, too, but I check this site far too often and probably don't need it.


Male Human

I use Chrome for all of my internet browsing. Used Firefox a long time ago and I think you can set one up on it is well.

But I use a free extension called "RSS Feed Reader". I then setup the feeds by using the RSS orange icon links at the top right of this page. One is for the discussion page, and the other is for the game play.

It informs me of new posts (including my own posts), but I just clear them out once I have read them. So then I open Chrome, I see a number up the the RSS Feed Reader icon telling me there are new posts.

I don't know if that helps, but that is a quick rundown of it. I then don't have to keep coming back to check if updates have been posted. I only check them when it tells me new posts have been added.


Hey brother, I think my magus character might not be made correctly. I was just looking at the facts and I think I'm supposed to have another spell in my first level spell list. Do you know why I only have two when online says I should have 3?

Also, I just read that the intelligence bonus should have given me some bonus level 1 spells.. Did we skip that for some reason?


Male Human
Pathfinder Online PRD wrote:

Spellbooks: A magus must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for read magic, which all magi can prepare from memory. A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own (see Arcane Spells).

A magus can learn spells from a wizard's spellbook, just as a wizard can from a magus's spellbook. The spells learned must be on the magus spell list, as normal. An alchemist (see the Alchemist description) can learn formulae from a magus's spellbook, if the spells are also on the alchemist spell list. A magus cannot learn spells from an alchemist.

Thus you should have a spellbook with all 0-level spells, and 3 + 4 (Lalandar's INT modifier) for a total of 7 known first level spells in his spellbook.

Pathfinder Online PRD wrote:

Spells: A magus casts arcane spells drawn from the magus spell list. A magus must choose and prepare his spells ahead of time.

To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a magus's spell is 10 + the spell level + the magus's Intelligence modifier.

A magus can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Intelligence score (see the Ability Modifiers and Bonus Spells Table).

A magus may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the magus decides which spells to prepare.

That for your first level Magus, you can select 3 0-level spells, and 2 (1 base + 1 bonus) 1st-level spells.

Summery for New 1st Level Magus:
In Magus's Spellbook

  • 0-level -> All from Magus Spell List
  • 1-level -> 7 spells from Magus List
Prepared Daily
  • 0-level -> 3 from Magus's Spellbook
  • 1-level -> 2 from Magus's Spellbook

I know that was a lot. I hoped it helped. Here is a link to the source of the rules I used : Pathfinder Online PRD - Magus


Yes, I understand how many spells I'm supposed to have. I was wondering if he knew why I only had 2 chosen on my character page.


Male Human
Loegare wrote:
Yes, I understand how many spells I'm supposed to have. I was wondering if he knew why I only had 2 chosen on my character page.

I understood it as it says prepared spells. So you choose 2 1st-level spells and prepare them for the day. You have your 2 1st-level spells prepared for the day and that matches what you should have. However, I don't see what spells you have in your spellbook for you to prepare for the day.

Was that what you were asking? What spells do you have in your spellbook?


Yes. He helped me make my character and on my text file I don't have any other spells listed.


Without double-checking rules that SOFreyr has generously provided (thus I find unnecessary to double-check), it sounds like we picked your prepared spells for the day and failed to list your spellbook so you would know what you can prepare for tomorrow. I should have that here, let me look...

Here they are. According to my notes, your first-level spells in your spellbook are

Burning Hands
Chill Touch
Corrosive Touch
Hydraulic Push
Magic Missile
Mount
True Strike

I could be persuaded to let you swap out spells, one-for-one, since I it's been quite a while since you made those selections and might have a better idea of how your character will deal with things.


Male Human
Pixie Rogue wrote:
I don't believe you have used your Wood Armor yet today, so you may use it now. As a supernatural ability that doesn't specify otherwise, I'm going to rule that it requires a standard action and does not have verbal or somatic components. If you find something that contradicts that general ruling, I will be happy to correct it for future cases. That means that, on your turn, you will be able to conjure the wood armor. If you did so while following the goblins, you would lag behind as you would have to stop for a moment to concentrate, but that is not necessarily a concern.

You are right that the use of a supernatural ability is a Standard Action. I wanted to know for sure for when I GM as I wasn't possitive. So I went and looked it up.

Pathfinder Online PRD wrote:
Supernatural Abilities (Su): Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

Pathfinder Online PRD - Core Rulebook - Combat


No need to change (yet). I know what powers would be beneficial later on but I will stick with what I originally planned. I want to see how the character plays straight up first.


SOFreyr wrote:
Pixie Rogue wrote:
I don't believe you have used your Wood Armor yet today, so you may use it now. As a supernatural ability that doesn't specify otherwise, I'm going to rule that it requires a standard action and does not have verbal or somatic components. If you find something that contradicts that general ruling, I will be happy to correct it for future cases. That means that, on your turn, you will be able to conjure the wood armor. If you did so while following the goblins, you would lag behind as you would have to stop for a moment to concentrate, but that is not necessarily a concern.

You are right that the use of a supernatural ability is a Standard Action. I wanted to know for sure for when I GM as I wasn't possitive. So I went and looked it up.

Pathfinder Online PRD wrote:
Supernatural Abilities (Su): Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

Pathfinder Online PRD - Core Rulebook - Combat

My real question is actually regarding the components - does it require somatic or verbal components? I don't think so. I was fairly sure about the required time.


Pixie Rogue wrote:
SOFreyr wrote:
Pixie Rogue wrote:
I don't believe you have used your Wood Armor yet today, so you may use it now. As a supernatural ability that doesn't specify otherwise, I'm going to rule that it requires a standard action and does not have verbal or somatic components. If you find something that contradicts that general ruling, I will be happy to correct it for future cases. That means that, on your turn, you will be able to conjure the wood armor. If you did so while following the goblins, you would lag behind as you would have to stop for a moment to concentrate, but that is not necessarily a concern.

You are right that the use of a supernatural ability is a Standard Action. I wanted to know for sure for when I GM as I wasn't possitive. So I went and looked it up.

Pathfinder Online PRD wrote:
Supernatural Abilities (Su): Using a supernatural ability is usually a standard action (unless defined otherwise by the ability's description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

Pathfinder Online PRD - Core Rulebook - Combat

My real question is actually regarding the components - does it require somatic or verbal components? I don't think so. I was fairly sure about the required time.

All it says online is that I can conjure the wood armor. Doesn't say somatic or verbal or anything else.

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