SQ elven magic, oracle's curse (clouded vision), revelation (wood armor)
Other Gear leather armor, quarterstaff, sling, sling bullets (20), 169 gp, 8 sp
Coordinated Defense +2 to CMD if adj ally with same feat. More if foe is larger.
Darkvision (30 feet) You can see in the dark (black and white vision only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Wood Armor +4 (1 hours/day) (Su) +4 AC.
Base Atk +0; CMB +0; CMD 11
Fort +1, Ref +1, Will +4; +2 vs. enchantments
Oracle Spells Known (CL 1st; concentration +3)
1st (4/day)—cure light wounds, divine favor, summon monster I
0 (at will)—detect magic, mending, purify food and drink (DC 12), resistance
Mystery Wood
Other Gear leather armor, quarterstaff, sling, sling bullets (20), 169 gp, 8 sp
Speed 30 ft.
Melee quarterstaff +0 (1d6)
Ranged sling +1 (1d4)