Creeping Death

Talaledar's page

60 posts. Alias of trappit_15.


Full Name

Talaledar

Race

Elf

Classes/Levels

Oracle [HP 9, Fort +1, Ref +1, Will +4; CMD 11, AC 13, touch 11, Init +1, flat-footed 12, Perc +5]

Gender

Female

Special Abilities

Init +1; Senses darkvision 30 ft., low-light vision; Perception +5;Skills Diplomacy +6, Heal +6, Knowledge (nature) +7, Knowledge (religion) +7, Perception +5, Ride +2, Survival +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item

Alignment

Neutral Good

Deity

Ehlonna

Languages

Celestial, Common, Draconic, Elven, Sylvan

Strength 10
Dexterity 12
Constitution 12
Intelligence 17
Wisdom 14
Charisma 15

About Talaledar

Story:
Talaledar was working with her brother before she became afflicted with the Oracle curse. She was originally in line to become a straight up cleric until she was afflicted with the powers of the oracle. Ehlonna had other plans for her worship that she doesn't fully understand but she knows it is her job to protect her home forest. Her brother, who hasn't gotten over how she was afflicted by the god, is always at her side but she is sometimes distracted by the tree's and her calling that she is not always aware of his closeness.

Statistic:
SQ elven magic, oracle's curse (clouded vision), revelation (wood armor)
Other Gear leather armor, quarterstaff, sling, sling bullets (20), 169 gp, 8 sp

Coordinated Defense +2 to CMD if adj ally with same feat. More if foe is larger.
Darkvision (30 feet) You can see in the dark (black and white vision only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Wood Armor +4 (1 hours/day) (Su) +4 AC.

Base Atk +0; CMB +0; CMD 11

Fort +1, Ref +1, Will +4; +2 vs. enchantments

Oracle Spells Known (CL 1st; concentration +3)
1st (4/day)—cure light wounds, divine favor, summon monster I
0 (at will)—detect magic, mending, purify food and drink (DC 12), resistance
Mystery Wood

Other Gear leather armor, quarterstaff, sling, sling bullets (20), 169 gp, 8 sp

Speed 30 ft.
Melee quarterstaff +0 (1d6)
Ranged sling +1 (1d4)