AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 shield)
hp 11 (1d10+1)
Fort +2, Ref +5, Will +1; +2 vs. enchantments
Immune sleep
Weaknesses light sensitivity
Offense:
Speed 30 ft.
Melee dagger +5 (1d4+4/19-20) or
dagger +5 (1d4+4/19-20) or
longsword +5 (1d8+4/19-20)
Ranged longbow +4 (1d8/×3)
Special Attacks studied target +1 (1st, move action)
Statistics:
Str 18, Dex 17, Con 11, Int 12, Wis 13, Cha 13
Base Atk +1; CMB +5; CMD 18
Feats Improved Initiative
Skills Acrobatics +4, Climb +5, Intimidate +5, Knowledge (geography) +5, Perception +7, Stealth +4, Survival +6 (+7 while in forest terrain); Racial Modifiers +2 Perception, +1 Survival, woodcraft
Languages Celestial, Common, Elven
SQ track +1
Other Gear studded leather, heavy wooden shield, arrows (20), dagger, dagger, longbow, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, pot, torch (10), trail rations (5), waterskin, 3 gp, 2 sp
Special Abilities:
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elven Immunities - Sleep You are immune to magic sleep effects.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to survival checks made to track.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.