| Full Name |
Ashia Autumn |
| Race |
Human |
| Classes/Levels |
Witch (1) [HP 7/7 | Fort +0, Ref +3, Will +3 | AC 13/13/10 | Perc +1 | Init +5] |
| Gender |
Female |
| Alignment |
Chaotic Good |
| Deity |
Desna |
| Languages |
Catfolk, Common, Draconic, Elven, Sylvan |
| Strength |
11 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
18 |
| Wisdom |
13 |
| Charisma |
16 |
About Ashia Autumn
Ashia Autumn
Female human witch 1 (Pathfinder RPG Advanced Player's Guide 65)
CG Medium humanoid (human)
Experience 720/2000
Init +5; Senses Perception +1
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +0, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee wooden stake +0 (1d4)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks hex (healing[APG])
Witch Spells Prepared (CL 1st; concentration +7)
. . 1st—command (DC 17), mage armor
. . 0 (at will)—daze (DC 16), detect magic, light
. . Patron Transformation
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Statistics
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Str 11, Dex 16, Con 10, Int 18, Wis 13, Cha 16
Base Atk +0; CMB +0; CMD 13
Feats Greater Spell Focus (enchantment), Spell Focus (enchantment)
Traits focused mind, reactionary
Skills Heal +5, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Spellcraft +8, Stealth +4, Use Magic Device +7
Languages Catfolk, Common, Draconic, Elven, Sylvan
SQ witch's familiar (cat named Timber)
Combat Gear acid, alchemist's fire; Other Gear blunted bolts (10), crossbow bolts (10), light crossbow, wooden stake[APG], backpack, bedroll, silk rope (50 ft.), spell component pouch, sunrod (5), tindertwig, trail rations (4), waterskin, 6 gp, 8 sp, 10 cp
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Healing (1d8+1) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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Timber
Cat (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 3 (1d8-1)
Fort +1, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee bite +4 (1d3-4), 2 claws +4 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
[b]Skills Climb +6, Heal +2, Perception +5, Spellcraft -1, Stealth +18, Use Magic Device -1; Racial Modifiers +4 Climb, +4 Stealth
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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