Perils of Crescent Harbor (Inactive)

Game Master Profession Smith 6 ranks

Pirate-themed adventures in and around Port Peril.


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Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Sounds perfectly agreeable to me. :)


The Man's Promise | Ship Actions | Current Battle Map

Actually, considering that this is a "leisurely" game due to my limited internet access, maybe we don't want to play a campaign where we'd have to wait for each person to move his token on a map and then make his/her attacks. That could slow things down to a crawl.

How about we try something of a compromise: I'll post the current map/maps in the Campaign Info tab so you'll all have an idea of the battlefield and initial starting distances...then we improvise from there?

Sound OK?


Human, Barbarian [sea reaver] 2/Brawler [mutagenic mauler] 1 | HP: 14/33 | AC 18 (12t, 16ff) | F +7, R +4; W +3 | perception +9, initiative +2

That works for me.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Works for me


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Sounds good. :)

Edit: Also, great ruling on the called shot! I hadn't thought of that ahead of time, but that is exactly what that mechanical system is supposed to replicate. Excellent ruling, and perfect description of the fallout! :)


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

i think if you give at least 24 hours to respond to a combat post, and if no response, either skip or individuals can make a plan of attack if they are not available? might be more work than feasible, though...


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Jordan Bain wrote:
i think if you give at least 24 hours to respond to a combat post, and if no response, either skip or individuals can make a plan of attack if they are not available? might be more work than feasible, though...

Sounds reasonable to me.


Human, Barbarian [sea reaver] 2/Brawler [mutagenic mauler] 1 | HP: 14/33 | AC 18 (12t, 16ff) | F +7, R +4; W +3 | perception +9, initiative +2

24 hours is usually what i give (and i hate to suggest anything that will slow the game), but this was set out from the beginning as a leisurely paced game... 48 (or even 72) hours might be more in keeping with that?


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Culder 'the Captain' Hargraves wrote:
24 hours is usually what i give (and i hate to suggest anything that will slow the game), but this was set out from the beginning as a leisurely paced game... 48 (or even 72) hours might be more in keeping with that?

Good point. I think we'll likely feel things out as we go. I'm personally planning on trying to get online and be available more often when I know we're in the middle of combat to try to push things along. When we hit downtime, strategizing time, or times when the players are in more of an "RP Zone," I'll be more likely to take a day off.


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

I'll be a bit delayed in posting this weekend. My grandmother passed last night, so we're travelling and taking care of that. I'll try checking in once a day, however.


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Jarvis--Sorry for your loss.

I'll bot Jarvis if necessary, but only if a fight breaks out with the goblins.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

My sincerest condolences. Take the time you need. We'll keep Jarvis alive if you don't find time to post. :)


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Got a doctor's appointment on Tuesday (1/12/16); I likely won't get around to posting again 'til Wednesday.


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

First off, thanks for your condolences. Was a rough few days there. However, it was tempered by the news that we are expecting twins in August. So it was a rollercoaster day for me. Thankfully, the story let me do a bit of escapism, which helped.

Onwards toward spy-rating (sp? new word? whatever!) adventure!


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Should those of us waiting to observe Culder wait for a specific narration of his location, or should we just RP some of our daily routine in the city?


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Aghon wrote:
Should those of us waiting to observe Culder wait for a specific narration of his location, or should we just RP some of our daily routine in the city?

Well, Aggghhh's gone to the Gulls' Nest Inn to look. You could RP daily stuff a bit if you'd like, but if you'd all like to make things easy on the GM, a gathering at the Rusty Drum would be much appreciated :)


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
GM Piratey Steve wrote:
Aghon wrote:
Should those of us waiting to observe Culder wait for a specific narration of his location, or should we just RP some of our daily routine in the city?
Well, Aggghhh's gone to the Gulls' Nest Inn to look. You could RP daily stuff a bit if you'd like, but if you'd all like to make things easy on the GM, a gathering at the Rusty Drum would be much appreciated :)

To the Rusty Drum it is then.


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Awkward...!

Not sure if you guys are waiting on me to push things along or not. I will say that the 'observers' should be able to recognize Culder on sight...as he's the only person currently dragging an anchor around with him wherever he goes.

Maybe you guys aren't sure how to approach the task of finding out if the big man's 'dependable.' Maybe you believe that just observing that he hasn't gotten into a brawl (Yet!) is proof enough for Beliza. Maybe the Aura of Happiness you guys are projecting will drive Culder elsewhere and one or more observers might get caught following him.... That will likely make things more interesting though not necessarily build party cohesion.

I think I'll just let things lie for now to see if anyone takes the initiative or comes up with some clever plan for testing Culder's dependability.

I'm hoping to be online at least a while tomorrow but will almost certainly be out of the loop both Sunday and Monday (MLK holiday).


Female Human CN Druid 1 | HP 12/12 | AC 16 T 12 FF 14 | F +3 R +2 W +7 | CMB -2 CMD 10 | Init +8 | Perc +9 | Wind Blast 6/8 | 1st: 1/4

If he is unarmed without improved unarmed attack he shouldn't have had that AoO as the guy went in for the grapple. Even unarmed attacks provoke AoO's.


Human, Barbarian [sea reaver] 2/Brawler [mutagenic mauler] 1 | HP: 14/33 | AC 18 (12t, 16ff) | F +7, R +4; W +3 | perception +9, initiative +2

I was busy yesterday and responded without thinking at all, but I believe Moina is right... I do threaten with my anchor but I believe that only lets me make AoOs with the anchor (which I wouldn't have done) so I wouldn't have gotten to punch him when he came at me.

That said, I don't think it really made any difference in this case... even if he had succeeded at the grapple (against my 19 CMD) I still would have just punched him (which you can do while grappled without a problem). So, the fight would have been a few seconds longer and slightly more interesting but that attack roll still would have dropped him before anything changed.


Female Human CN Druid 1 | HP 12/12 | AC 16 T 12 FF 14 | F +3 R +2 W +7 | CMB -2 CMD 10 | Init +8 | Perc +9 | Wind Blast 6/8 | 1st: 1/4

Yea no difference here really at all. I just mention it because at some future more important battle it may make a difference.


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Moina Luft wrote:
If he is unarmed without improved unarmed attack he shouldn't have had that AoO as the guy went in for the grapple. Even unarmed attacks provoke AoO's.

Right, and I knew that...if I'd taken long enough to think everything through. This illustrates one of my major weaknesses as a DM--I often put too much emphasis on moving the game along and don't think things through all the way.

My brain said Starting a grapple provokes an AoO when it should have taken a few more seconds to register unless the target's unarmed. My bad...I'll try (harder) to correct this flaw.

Culder's right, too--it wouldn't have made a difference, and that's probably why I rushed things.

So...this seems like a good time to ask. How do you folks like the game so far? How's the 'leisurely' pacing? I've gotten my butt to the library more consistently than I'd initially expected, so it might still slow down a bit eventually, especially if the weather turns bad (dodging a major storm tomorrow!).


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

I like it so far. I know I'm not as active as some of the others, but that's kind of Jarvis' thing. He just floats along (no pun intended). I'm intrigued to see how it all plays out.


Female Human CN Druid 1 | HP 12/12 | AC 16 T 12 FF 14 | F +3 R +2 W +7 | CMB -2 CMD 10 | Init +8 | Perc +9 | Wind Blast 6/8 | 1st: 1/4

It's going well so far I think.


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

I think things are going well. Can't wait to see what happens :)


Female Human CN Druid 1 | HP 12/12 | AC 16 T 12 FF 14 | F +3 R +2 W +7 | CMB -2 CMD 10 | Init +8 | Perc +9 | Wind Blast 6/8 | 1st: 1/4

Moina isn't doing a very good job this time but that is on purpose and not because I am not trying. She is new to everything beyond her village and will get the hang of the new world soon enough.


Human, Barbarian [sea reaver] 2/Brawler [mutagenic mauler] 1 | HP: 14/33 | AC 18 (12t, 16ff) | F +7, R +4; W +3 | perception +9, initiative +2

I'm enjoying the game thus far, and I've been pleasantly surprised by the posting rate! This might sound weird but for some reason I really like the fact that the in game pace (not our posting rate, but the rate at which events are taking place in game) allows for my burly ass-kicking machine to be a day laborer at a carnival.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

Good game


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

I have zero complaints, and am thoroughly enjoying the game so far! :)


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

So, random question, but how is Aghon's name pronounced?. Is the 'h' silent?


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
Jordan Bain wrote:

So, random question, but how is Aghon's name pronounced?. Is the 'h' silent?

For my own part I pronounce it Agg-on, but I've always firmly believed that whatever way people pronounce fantasy names in their own heads is the best way. :)


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

I agree, but when i read his name, I've been reading it two different ways at the same time, so i figured I'd just as well find out.


Female Human CN Druid 1 | HP 12/12 | AC 16 T 12 FF 14 | F +3 R +2 W +7 | CMB -2 CMD 10 | Init +8 | Perc +9 | Wind Blast 6/8 | 1st: 1/4

Haha that was hilarious


Human, Barbarian [sea reaver] 2/Brawler [mutagenic mauler] 1 | HP: 14/33 | AC 18 (12t, 16ff) | F +7, R +4; W +3 | perception +9, initiative +2

My phone seems to have died this evening :(
I'll try to keep up but I usually do most of my posting from my phone, so I apologize if I slow down a bit.


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Culder 'the Captain' Hargraves wrote:

My phone seems to have died this evening :(

I'll try to keep up but I usually do most of my posting from my phone, so I apologize if I slow down a bit.

No problem, Thanks for checking in.


The Man's Promise | Ship Actions | Current Battle Map

For Jordan & Culder

Not sure if you guys are planning on more sleuthing this night or not, but when you finally return to the Rusty Drum/Hammocks & Hamhocks to call it a night, I'll be running a quick encounter.


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Lots of rain forecast for tomorrow (Wednesday, 2/3), so it might be an off-day for the GM.


Fighter 2|HP26/26|AC17T11FF16|F6R1W2|Init+1|Per4

So I guess I'll be tapping out. Augier is too CG for helping slavers and it looks like the group will be up to more things like this. Great characters and I enjoyed making everyone wince with unavoidable bad hygene. :)


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Aggghhh the Unclean wrote:
So I guess I'll be tapping out. Augier is too CG for helping slavers and it looks like the group will be up to more things like this. Great characters and I enjoyed making everyone wince with unavoidable bad hygene. :)

Give it a bit longer. Port Peril's a lawless, sometimes cruel and evil place, but this isn't an evil campaign. More of a "pick your fights carefully and occasionally look the other way" sort of campaign.

(And at the risk of giving a potential secret away, one of your group has every reason to hate and destroy all slavers but realizes that maybe the only way to get back at a certain slaver is to pretend to cozy up with (or at least tolerate) the villains to gain more info about them.)


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None
GM Piratey Steve wrote:
Lots of rain forecast for tomorrow (Wednesday, 2/3), so it might be an off-day for the GM.

You got rain, I got buried, almost literally, in snow! Sorry it took me so long to post, it's been a hectic couple of days. :) Things are startin' to get excitin'!


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Quick note: Prepared spellcasters! Now's the time to make any changes to your daily spells list! Adventure is (almost!) upon you!


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

Can we get an idea of the layout of the area?


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Jordan Bain wrote:
Can we get an idea of the layout of the area?

Layout of the area is pretty much the map of Crescent Harbor island (see the Campaign Info tab).

Thanks for asking, though--you've pointed out something important I forgot to mention earlier.


M Human Vigilante (Stalker)2/Bard (Arrowsong Minstrel) 1 / hp (17/19) / AC 15 T13 FF10 / Saves F+1 R+8 W+6 /

no problem.

For some clarification: I was assuming the sea hag would be arriving at our immediate location, and i was hoping to find a balcony or other similar vantage point Jordan could get up onto. :)


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Jordan Bain wrote:

no problem.

For some clarification: I was assuming the sea hag would be arriving at our immediate location, and i was hoping to find a balcony or other similar vantage point Jordan could get up onto. :)

Yep, an understandable assumption, since I'd neglected just HOW Zephelza had announced her impending arrival. :)

EDIT: BTW, don't just play "follow the leader" with Beliza. She's not infallible and might be forgetting something really important....


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LULL ALERT!!!

Library's closing early today due to a snowstorm, and I have an eye doctor appointment mid-day tomorrow--complete with dilation of my pupils--so I won't be posting anything tomorrow. This lull should give you guys time to decide on where you want to head in search of the hag.

I'll drop a bit of info beforehand for you to consider: when the storm hits, it'll be coming in from the north, perhaps making travel in that direction difficult.

The hag hunt begins in earnest Wednesday.


Male CG Human Cleric of Hanspur 3 | HP: 10/18 | AC: 15 (11 Tch, 15 Fl) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +7 | Init: +0 | Perc: +4, SM: +4 | Speed 40ft | Icicle: 7/7 | Spells: 0th 4/~; 1st: 3/3; 2 0/2 | Channel Energy 2d6+1: 3/7 | Active Conditions: None

Would it be possible to replace some of the strength checks for moving in the storm with Profession: Sailor checks? It would be a house-rule, but it seems to make some logical sense, to me, that a sailor would have a better chance of dealing with winds and rain than a land-lubber would? Obviously whatever you say goes GM Piratey Steve, but I thought I'd make a plea on our behalf. :)


Female Human CN Druid 1 | HP 12/12 | AC 16 T 12 FF 14 | F +3 R +2 W +7 | CMB -2 CMD 10 | Init +8 | Perc +9 | Wind Blast 6/8 | 1st: 1/4

A profession checks works better for me funnily enough. My strength is at -2.


Male Halfling Male CG Halfling Bard 3|HP:19/19 |AC:13|CMB:+2|CMD:12 |F:+2/R:+7/W:+4| I:+2|P:+8|20'|BP:18/d|
Skills:
Stats:1|2|0|1|0|4 Acro+10 App+7 Climb+9 Esc+8 P(Sing+10|String (Lie|Diplo)+10) Sailor+6 Swim+7 | Dagger +3|d3+2/19

I would certainly prefer the profession check (since I actually HAVE the Sailor profession). I don't know about the others, but it didn't let me have access to the document for the storm/winds information. I sent a request for access.

I wonder if I could escape it by walking right up behind Culder, using him to block the wind. :D


Female Human CN Druid 1 | HP 12/12 | AC 16 T 12 FF 14 | F +3 R +2 W +7 | CMB -2 CMD 10 | Init +8 | Perc +9 | Wind Blast 6/8 | 1st: 1/4

Ha, hitch a ride.

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