Perils of Crescent Harbor (Inactive)

Game Master Profession Smith 6 ranks

Pirate-themed adventures in and around Port Peril.


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GM Piratey Steve wrote:
Aggghhh the Unclean wrote:
** spoiler omitted **...
Aggghhh...Aughh...Aaghh??!! Wait a minute--I get it! You're trying to tell me that your 14 Int wizard isn't very good at spelling, aren't you? :D

Don't test me, I can Stinking Cloud at will.


Aggghhh the Unclean wrote:
GM Piratey Steve wrote:
Aggghhh the Unclean wrote:
** spoiler omitted **...
Aggghhh...Aughh...Aaghh??!! Wait a minute--I get it! You're trying to tell me that your 14 Int wizard isn't very good at spelling, aren't you? :D
Don't test me, I can Stinking Cloud at will.

I'm looking to try out PFS online, never tried. I'd be learning along with you. Was looking to try out a male human swashbuckler if that would fit in.


Massee wrote:


I'm looking to try out PFS online, never tried. I'd be learning along with you. Was looking to try out a male human swashbuckler if that would fit in.

This game isn't going to be a Pathfinder Society sanctioned game...just a regular old campaign using the Pathfinder game system. If you're still interested, no one's submitted a swashbuckler yet.


Doesn't need to be a sanctioned game. I'm still interested in giving it a whirl :)

Liberty's Edge

Oops. New to this, this is the unfleshed out character.


Yokaiboys character if brawler is allowed I will down-level her, if not I will make her some kind of monk. Fluff stays the same.


Keila Free wrote:
Yokaiboys character if brawler is allowed I will down-level her, if not I will make her some kind of monk. Fluff stays the same.

Brawler should be fine--I'm planning on statting up a couple of NPC brawlers for the game, which should help me learn more about the class.


I'm playing a brawler in another campaign. It's fun. Martial flexibility makes for some great moments. :)


I have now updated the profile with a backstory. Should be all done except to purchase some gear.

Liberty's Edge

Jophus Torn, ready for adventure! Now that my stomach is getting used to life on a ship things should be much better... hopefully.


Everything set now.


Keila is ready for adventure :)


I'm going to close recruitment now.

Thanks to everyone who applied. I'll announce the piratey PC party soon (maybe even on Saturday).

Before I check out, though, let me put on my red satin hat with the white poofball and trim, and a black eyepatch.

Yo-Ho-Ho! Merry Christmas! May you all find a haul of booty under yer trees tomorrow...or at least a big red X!

Liberty's Edge

Merry Christmas to all you scally-wags and land-lubbers out there!


Ahoy! Avast! Etc.!

Thanks to everyone who took the time to submit a character. If one or more of those chosen drop out, I'll be keeping those submitted at the top of my replacement PC list.

Here are the six PCs I've chosen for Perils of Crescent Harbor:

  • Cluder "the Captain" Hargraves
  • Jordan Bain
  • Ahgon
  • Moina Luft
  • Jarvis Crookrows
  • Aggghhh the Unclean

I'll be setting up the Discussion Tab soon so those chosen can discover some more info about Crescent Harbor and perhaps discuss how/if their characters know one another.


Yar


Argh! Adventure ahoy!

Can't wait.


Thanks for the pick, and happy Boxing Day!

Liberty's Edge

Clear sailing to all!


Hello, I am Jordan Bain's brother. He said that you guy's needed a arcane caster, and then asked me if I could make something from the core rules. so I would like to introduce Vincent to you. i will not lie, it is a bit of a rush job so he doesn't have a back story yet, simply because I was told to get the character finished and then post it hear. I do plan to come up with a backstory, after reading about the world and what it's like, and I already have a few idea's as to his origins. anyway's I hope you like him. i did make sure to include a brief physical description since I figured that would be needed immediately at the very least.

Stats:
Male Human Sorcerer 1
Init +2;
------------------------------
DEFENSE
------------------------------
AC 11, touch 11, flat-footed 11
hp 7
Fort +1, Ref +1, Will + 3
------------------------------
OFFENSE
------------------------------
Speed 30 ft.

Melee
Sickle-- -1 (1d6-1)
------------------------------
STATISTICS
------------------------------
Str 8, Dex 12, Con 13, Int 14, Wis 12, Cha 18
Base Atk +0; CMB -1; CMD 10

Bloodline: Stormborn Bloodline

Carrying capacity:
Light load: 26lbs or less
Medium load: 27-53lbs
Heavy load: 54-80lbs

Traits

Possessed -- Once per day, you can attempt a Knowledge check of your choice even if you are not trained in that skill and it is not usually possible to use that skill untrained. If you can normally use that skill untrained, you gain a +2 trait bonus on the check

Adopted: Elven magic -- receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items

Drawbacks

Feats
combat casting-- +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

Scribe scroll-- You can create a scroll of any spell that you know

Eschew materials-- You can cast any spell with a material component costing 1 gp or less without needing that component

Skills
Bluff- +8
Knowledge Arcana- +6
Spell craft- +6
Use magic device- +8

Special abilities
Cantrips

Eschew materials-- A sorcerer gains Eschew Materials as a bonus feat at 1st level.

Bloodline Arcana: Whenever you cast a spell with the [electricity] or [sonic] descriptor, increase the save DC by 1.

Bloodline Powers: Your mastery of the storm is reflected in the unique panoply of powers you manifest.

Thunderstaff (Sp): At 1st level, you can touch a weapon as a standard action, giving it the shock property for a number of rounds equal to 1/2 your sorcerer level (minimum 1), (7 times per day)

Equipment
Sickle [2lbs]
Sorcerer’s kit [19lbs total]:
-Back pack
-Bedroll
-Flint and steel
-Iron pot
-Mess kit
-Soap
-Torches (10)
-Tail rations (5 days)
-water skin
Common artisans Tools [5lbs]
Parchment (50 sheets)
Ink (1 ounce)
Pack saddle (15lbs)
animal feed (10 days) [100lbs]

Pack mule (carries 1-2 tons)

total weight: 141lbs

after Mule: 2lbs

Gold:3
Silver pieces:9

spells known/per day:

Known
0th:4
-Prestidigitation, Message, Read Magic, Jolt
1st:2
-Mage armor, Snowball

Per day
1st: 3 (2 + 1 bonus cast)

Physical Description:

Physical description: Vincent is pretty average looking. he stands around 5'9 and has brown hair. His hands don't show signs of hard labor, looking at him you can probably guess that the heaviest thing he's probably lifted in his life is a large tome. However, there are some things that stand out about him. One of them is his eyes, which are stormy grey with flecks of yellow, like lightning crackling through storm clouds. when it comes to dress he tend to prioritize functionality over looks, and prefers to have freedom of movement. because of this he has ditched the traditional flowing robes of a wizard or sorcerer and instead wears a leather vest over a light cotton shirt. and then blue cotton trousers with knee-high boots.

RPG Superstar 2012 Top 32

The adopted trait let's you pick a trait from the 'race' category that's tagged for another race; it does not let you take a racial ability granted by the race.

So, if you took it for elf you could choose arcane dabbler, dilletteante artist, etc.


Ahoy, Vincent! Welcome aboard!

I took a quick look at your character sheet and noticed a couple of things:

1. We're using the Background Skills system from Pathfinder Unchained, so please pick two background skills for your sorcerer.

Also, you might want to reconsider the pack mule at this time, as the PCs are about to embark on an extended sea voyage.


GM Piratey Steve wrote:


Also, you might want to reconsider the pack mule at this time, as the PCs are about to embark on an extended sea voyage.

Wooot!!!!


GM Piratey Steve wrote:

Ahoy, Vincent! Welcome aboard!

I took a quick look at your character sheet and noticed a couple of things:

1. We're using the Background Skills system from Pathfinder Unchained, so please pick two background skills for your sorcerer.

Also, you might want to reconsider the pack mule at this time, as the PCs are about to embark on an extended sea voyage.

All changes have been made. Though I will miss Almond, I understand the hazards of taking a mule on a ship :)

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