
Pendrak |

Okay, I should note though, that if Gwahir doesn't show with his halfling hunter Jeremias, I might ask that either Choon or Ironclad Nomad play their Nirmathi characters, so we have an even 4 vs. 4.
That said, please let me know if either of you have a preference on which character you prefer.
I will get the gameplay thread started as soon as possible. This may still be a few days before I get it going, but once I have the beginning prep done, it should progress at a fairly good pace.

Inarus the Wanderer |

This is Grumbaki. I can't get into 'my account' to make an alias. But I can edit existing ones. So I'm changing Ulrich's name to Inarus.
Sorry for any confusion this causes.
Sadly this means I also can't edit the avatar. So...given how he has +2 natural armor and bleed damage, I'll be saying that his Tiefling mutation is scaly and spiked skin from his hands to forearms. It explains why his punches cause bleed damage, do as much damage as a sword, why he has natural armor...and why the avatar doesn't show any of that. :p

Pendrak |

My apologies again for the delay in getting this started. I'll have a lengthier post up soon about who will be playing what, and I will start a gameplay and discussion thread this weekend. We can do some discussion about how characters might know each other, and why you were chosen by the Nirmathi or Molthuni military for this mission, then we can get started.

Pendrak |

Okay, these will be the two parties:
Molthune
Virianustinax Barbulcher, Chelaxian conjurer and diplomat (Dotraj)
Fenlin Dell, half-elf investigator (empiricist) 2/alchemist 2 (TriShadow)
Harm Fortuyn, human slayer 4 (Ironclad Nomad)
Spark, goblin cavalier 4 (Blue Drake)
Nirmathas
Stickymitts, goblin unbarbarian 1/unrouge 3 (Choon)
Xizek, goblin gunslinger 4 (Seth86)
Inarus, tiefling unmonk 4 (Grumbaki)
Darnel Hemlock, half-elf fighter 4 (twistlock)
I have created the discussion and gameplay threads. Just post in discussion for now. I would like to establish at least one past connection for each player with another player on their side, and go a little more in depth with how each character has worked for or with their respective army in the past. You are all 4th level, so you have had plenty of adventures so far.

Inarus the Wanderer |

Yup, I second that question. As this is PvP I do think that we need separate threads.
Or, say that the Gameplay thread is for Molthune and the Discussion thread is for Nirmathas. It'd be up to our honor not to cheat...but even with separate threads people could do the same. If our sides bump into each other, you do your thing treating PCs like NPCs for the fight.
I'd also highly recommend given that this is PvP to give time limits on how long turns can last. IE: If we are fighting each other, turns end on a certain day at a certain time. Failure to say what you are doing means that the GM acts for you.
With 8 players fighting each other, we really do need to have hard time limits or this campaign is going to stall...
Fiendish Heritage: Benefit: Your fiendish bloodline proves particularly strong, being tied to a specific race of fiends. Rather than taking a tiefling’s usual racial ability modifiers, choose one of the tiefling heritages presented on Table: Variant Tiefling Heritages.
In addition, you may roll on Table: Variant Tiefling Abilities three times and choose the most favorable ability.
1d100 ⇒ 45 Your features are subtly malleable, granting you a +2 racial bonus on all Disguise checks. (worthless for this character)
1d100 ⇒ 100 Roll on this table twice, ignoring any further rolls of 100. (awesome)
1d100 ⇒ 76 You can hold your breath for 3 rounds longer than normal. (worthless for this character)
Of course choosing the 100.
1d100 ⇒ 98 You receive +1 bonus hit point per level.
1d100 ⇒ 64 Once per day, for 1 round, you may see through any substance less than 5 feet thick—except for lead—as if it were glass. This is a supernatural ability.
Alright. Had to trade out dodge to get that. But well worth the feat. The +1 hit point per level makes up for the lost AC, and the once per day spying trick is situational but could come in handy.