Pendrak and the Treachery at Fangwood Keep (Inactive)

Game Master Choon

Fangwood Keep, a dungeon and infiltration adventure written by Alex Greenshields, was released in April 2013.


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Very interested! I just spent a while creating a character for a one-shot, and I became too attached. Wouldn't you know it though, she has ties to the Molthune/Nirmathas conflict.

Brief Character Outline:

I have a fully made Hobgoblin Rogue by the name of Piker, an exile hoping to achieve legitimate citizenship in a "civilized" nation in one of the only ways available: Molthuni army service. Having spent several years of her youth as a slave, though, she's acquired a distaste for some aspects of strict caste societies like Molthune and may have some hidden motivations in this conflict...

I've been away from the forums for a while and Paizo is having trouble resetting my forgotten password right now so I've made a new account, but I do have pbp experience (Hi Choon! It's Jehova from the arena thing a few years ago).

I'll post a more complete backstory and a stat block in the next few days.

Question: Are we able to take a drawback?

As you asked for suggestions, I would just like to see as few people who want to be involved get turned away. That is to say, I think it's too bad if someone doesn't get to play at all while another person runs two characters.


Just dropping in, since i mow have an idea for a character, been, depending where he gets tomplay though, may have to withdraw

Goblin Silver Champion Paladin

Would this be okay?

Ranged character. Build to harass enemies eventually =^^=


No drawbacks. Silver Champion paladin is fine.


Much thanks. Will post tomorrow =^^=


Also, I agree Twelfth, I want as many people included as possible. Although I'm allowing you to apply with one from each side, I won't be allowing a player to play two characters.


So family happened... will post later today.


Presenting Virianustinax Barbulcher, Chelish ambassador to Molthune, and aspiring devilbinder of some skill.

It's all in the alias, I took the liberty of making myself ambassador, I'm going to check over all relevant material to ensure this makes sense and works. If that isn't the case, or you don't like him having an official say, I'll change him to an unofficial or even undercover agent.

He's done aside from that though

-Dotraj


Dotting. Tentatively looking into playing a wizard/rogue (sort of a pre-Arcane Trickster) from Nirmathas, although a hunter with some sort of connection to the Foxclaws could be cool too. Need to do a little more reading before I can make up my mind on a character for Molthune. :)


Dotting.


To summarize so far:

Completed Characters (Molthune)

Virianustinax Barbulcher, Chelaxian conjurer and diplomat (Dotraj)

Fenlin Dell, half-elf investigator (empiricist) 2/alchemist 2 (TriShadow)

Ulfr Uggason, half-orc bloodrager (blood conduit) 1/skald (fated champion/war drummer) 3 (Choon)

Azar Avistan, human inquisitor 3/gunslinger (musket master) 1 (thelizardwizard)

Completed Characters (Nirmathas)

Kathgor, half-orc bloodrager (primalist) 4 (Dotraj)

Stickymitts, goblin unbarbarian 1/unrogue 3 (Choon)

Jeremias Vangriant, halfling hunter 4 (Gwahir777)

Character Ideas (Mothune)

Twelfth (hobgoblin rogue)
Gwahir777 (goblin alchemist)
Ouachitonian (orc warpriest)

Character Ideas (Nirmathas)

Seth86 (goblin paladin)
Aloha-Shirt-Samurai (wizard/rogue or Foxclaw hunter)
Ouachitonian (something nature focused)

Expressed interest: The Chess, zolexa13, Rostam, Alex Mack, Ironclad Nomad, Minas Dyrendal


Will build character tonight. Hopefully ill be able to get a decent history/background in too


Seth86 wrote:
Will build character tonight. Hopefully ill be able to get a decent history/background in too

No problem, like I said recruitment will remain open until 11:59 PM on Sunday, January 15 to give everyone plenty of time.


Guess I didn't mention that, Conjurer 4 here


Unknown, for now, Goblin:

Unnamed Hero
Male goblin gunslinger (pistolero) 4 (Pathfinder RPG Bestiary 156, Pathfinder RPG Ultimate Combat 9, 51)
CN Small humanoid (goblinoid)
Init +7; Senses darkvision 60 ft.; Perception +11
--------------------
Defense
--------------------
AC 22, touch 17, flat-footed 16 (+5 armor, +5 Dex, +1 dodge, +1 size)
hp 32 (4d10+4)
Fort +4, Ref +9, Will +5
Defensive Abilities nimble +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d3-2/19-20)
Ranged mwk double-barreled pistol +7 (1d6/×4) or
. . mwk double-barreled pistol +7 (1d6/×4)
Special Attacks deeds (gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, up close and deadly +1d6, utility shot), grit (4)
--------------------
Statistics
--------------------
Str 7, Dex 20, Con 10, Int 12, Wis 18, Cha 5
Base Atk +4; CMB +1; CMD 17
Feats Gunsmithing[UC], Quick Draw, Rapid Reload, Two-weapon Fighting
Traits never stop shooting, suspicious
Skills Acrobatics +10, Climb +2, Craft (alchemy) +8, Perception +11, Profession (soldier) +11, Ride +9, Sense Motive +12, Stealth +20, Survival +11, Swim +2; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ gunsmith
Combat Gear reagent, black powder (20); Other Gear +1 mithral chain shirt, bullet[UC] (50), dagger, mwk double-barreled pistol[UC], mwk double-barreled pistol[UC], paper cartridge[UC] (40), bandolier[UE], belt pouch, fishhook (2), flint and steel, gunsmith's kit[UC], masterwork backpack[APG], powder horn[UC], powder horn[UC], sewing needle, signal whistle, waterskin, 59 gp, 8 sp, 6 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Nimble +1 +1 (Ex) +1 AC while wearing light or no armor.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.

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Will work on background, and also need to see if i have an alias i can recycle or do i make a new one =^^=


I'm working on a background for two characters, both are brothers fighting on either side of the Molthune/Nirmathas conflict. One is either going to be a ranger or slayer, and I was hoping to make the other something a little more frontline focused. Is it going to be difficult or detrimental to the party if our characters aren't 100% sneaky peaky types? I'm just trying to put the crunch for my frontline guy together, at this stage I'm looking at making him rogue 1/fighter 3 just to allow him a broader selection of appropriate skills. Would that be enough of a dip to maintain his effectiveness within the party?


still working out an idea on my second application for the "opposite team". Really thinking about a Ninja for this one. That or possibly a druid of some sort...


@Ironclad Nomad, just wanted to point out that only one of your characters will be picked, so the brother element is kind of pointless.


Ironclad Nomad wrote:
Is it going to be difficult or detrimental to the party if our characters aren't 100% sneaky peaky types? I'm just trying to put the crunch for my frontline guy together, at this stage I'm looking at making him rogue 1/fighter 3 just to allow him a broader selection of appropriate skills. Would that be enough of a dip to maintain his effectiveness within the party?

The plan that your superiors in the Nirmathan or Molthuni army have is one of stealth and infiltration, and they are unlikely to choose anyone for the mission who is totally incapable of sneaking around a bit. But they will ultimately leave the details to your group.

If you chose to just kick in the doors and slay everyone you come across, that is a totally valid way to accomplish the mission. You are attacking a fortress though, which has a lot of soldiers, so if you choose the "kick in the door" strategy you might find half-a-dozen encounters turning into one really big, dangerous, and long encounter (which isn't necessarily a problem).


@ Dotraj, not necessarily, I was going to use the fact the each of my characters has a sibling fighting on the opposite side of the conflict as a potential motivator to switch sides if need be. Even though I'd only have the chance to play one character, having a brother fighting for the other side would come into play if my character did decide to defect during the game.

@Pendrak, I see what you mean. I'll take that into consideration when I'm finalising the crunch for my characters. It does kinda make sense that our superiors would choose soldiers with the appropriate skillset, thanks for pointing that out.


Nirmathas Submission

Name: Ulrich Freeson
Pit-Born Tiefling Unchained Scaled Fist Monk (4)
Lawful Evil (...ish. He has no hesitation to take any action in defense of his homeland)
Str (18) Dex (14) Con (14) Int (8) Wis (10) Cha (15) HP (40) Fort (+6) Ref (+6) Will (+1) Initiative (+4)
+4 on saves vs fear, sleep and paralysis

Combat
To hit: +9/+9 (+9 with 1 Ki)
1d8 + 8 + 1d4 bleed / 1d8 + 6 + 1d4 bleed (+1d6 cold with 1 Ki)
AC: 18
Touch: 16
Flat Footed: 16

Racial
* Darkvision (60ft)
* Soul Seer (Deathwatch at will)
* Fiendish Resistance (Cold, Electricity, Fire /5)
* Skilled (+2 disable device and perception)

Traits
* Brawler (+1 unarmed damage)
* Reactionary (+2 initiative)

Skills
* Perception +9
* Stealth +9
* Intimidate +9

Feats
* Dragon Style (While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.)
* Beguiler's Bite (+1d4 bleed with unarmed strikes)
* Dodge (+1 dodge AC)
* Armor of the Pit (+2 natural AC)
* Improved Unarmed Strike
* Stunning Fist
* Fast movement 10ft
* Evasion

Flurry of Blows
At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

Draconic Mettle
+2 bonus on saving throws attempted against all fear, paralysis, and sleep effects.

Draconic Fury
The scaled fist can expend 1 point from his ki pool as a swift action to imbue his natural attacks with fire energy, causing them to deal an extra 1d6 points of damage of the chosen energy type (fire) for a number of rounds equal to 1/2 his monk level.

Ki
* 4 points
By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack.

Equipment
Amulet of Mighty Fists +1
Ring of Protection +1

Background
Born a slave in Cheliax, Ulrich was destined to be sold to the highest bidder. With his natural size and scaled skin, he passed from master to master. As a child he was a house-slave, as an adolescent a laborer, and as a young man an export. While being transferred to his new master in Molthuni, the caravan came under attack by orcs. He escaped in the chaos and fled to Nirmathas. Not knowing where he was, and fearing recapture, he hid in the wilderness. But without any training on how to survive, it was of little surprise that he was found dehydrated and starving by a Nirmathas border patrol. Much to his surprise he was given medical care and his freedom. Not knowing what to do with it, with no home and few marketable skills, he enlisted in the Nirmathas 'army' such as it is. To this day he works as a scout, working to repay the debt that he feels to his adopted homeland. For while he is much more orderly and regimented than most Nirmathans, he holds the same love for freedom that burns in all Normathan patriots.

Note: His fighting style is not trained. Rather, he relies on the 'gifts' of his unknown heritage.


would you allow cat-folk as a race for Nirmathas? if not thats fine.


Edited this guy to fit the infiltration concept a bit better makes more sense anyways, like he escaped a country of orcs with 0 ranks in stealth

Hey Grumbaki, there is a bit of an inconsistency. In your stat block, you have extra cold damage by spending ki, but in your abilities, you listed fire for Draconic Fury, the ability I'm assuming you are referring to in your stat block.

Edit: I've noticed my listing of my abilities leaves much to be desired, I should have a full description of each ability up in both alias shortly.


Good catch! I'll go with cold. Because fire would cautorize a wound, and that wouldn't go with bleed damage.


Good point, would be pretty fun to explain how that worked though.


Updated:

Completed Characters (Molthune)

Virianustinax Barbulcher, Chelaxian conjurer and diplomat (Dotraj)

Fenlin Dell, half-elf investigator (empiricist) 2/alchemist 2 (TriShadow)

Ulfr Uggason, half-orc bloodrager (blood conduit) 1/skald (fated champion/war drummer) 3 (Choon)

Azar Avistan, human inquisitor 3/gunslinger (musket master) 1 (thelizardwizard)

Completed Characters (Nirmathas)

Kathgor, half-orc bloodrager (primalist) 4 (Dotraj)

Stickymitts, goblin unbarbarian 1/unrogue 3 (Choon)

Jeremias Vangriant, halfling hunter 4 (Gwahir777)

Unnamed, goblin gunslinger 4 (Seth86)

Ulrich Freeson, tiefling unmonk 4 (Grumbaki)

Character Ideas (Mothune)

Twelfth (hobgoblin rogue)
Gwahir777 (goblin alchemist)
Ouachitonian (orc warpriest)
Ironclad Nomad (ranger or slayer)

Character Ideas (Nirmathas)

Aloha-Shirt-Samurai (wizard/rogue or Foxclaw hunter)
Ouachitonian (something nature focused)
Ironclad Nomad (fighter/rogue)

Expressed interest: The Chess, zolexa13, Rostam, Alex Mack, Minas Dyrendal

Let me know if I missed anything or got anyone in the wrong place.

Sorry, LizWiz, no catfolk.


I am actually going to have to withdraw from this. Best of luck to everyone else.


I've completed a rough draft for the crunch of both of my applications. Harm Fortuyn is a no-nonsense soldier of Molthune, his brother Arend is a rakish guerrilla fighter on the side of Nirmathas. The backstory is coming along, I should have the application completed in full by the weekend.

Harm Fortuyn:
Harm Fortuyn
Male Human Slayer 4 (Pathfinder RPG Advanced Class Guide)
LN Medium Humanoid (Human)
Init +3
Senses Perception +7
--------------------
Defense
--------------------
AC:19 (21 with Shield Cloak activated), touch 14, flat-footed 15
HP: 40
Saves: Fort +6, Ref +7, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Longsword +9 (1d8+4/19-20) or
. . Shortsword +9 (1d6+4/19-20)
Ranged
. . Light crossbow +7 (1d8/19-20, 80ft range)
Full Attack:
. . Longsword +7 (1d8+4/19-20) / Shortsword +7 (1d6+4/19-20)
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 14, Int 12, Wis 10, Cha 7
Base Atk +4; CMB +8; CMD 21
Feats: Quick Draw, Iron Will, Dodge
Traits: Imperial Soldier; Courageous
Skills: *Acrobatics +8, *Climb +9, Heal +8, Knowledge(Dungeoneering) +6, Knowledge(Geography) +6, Knowledge(Local) +6, Perception +7, *Stealth +10, Survival +7, *Swim +9
*ACP Applies (-1)
Languages: Common, Goblin
SQ: Studied Target, Track, Slayer Talent, Sneak Attack +1d6, Slayer Talent
Gear: +1 Armoured Coat, Masterwork Longsword, Masterwork Shortsword, Light Crossbow w/40 Bolts, Ring of Protection +1, Shield Cloak +1, Ioun Torch, Slayer’s Kit (backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, manacles, a mess kit, rope, torches (10), trail rations (5 days), and a waterskin.), Healer’s Kit, Shaving Kit, Signal Horn, Potion of Cure Light Wounds x 3, 50gp
--------------------
Special Abilities
--------------------
Imperial Soldier You gain a +1 trait bonus on Heal checks, and it is always a class skill for you.
Courageous: You gain a +2 trait bonus on saves against fear effects.
Studied Target A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
Track: (+2) Add half your level to survival checks to follow tracks.
Slayer Talent: Ranger Combat Style (Two Weapon Fighting).
Sneak Attack: At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or unarmed strike), a slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use sneak attack while striking a creature with concealment.
Slayer Talent: Ranger Combat Style (Double Slice).
--------------------

The soldier before you stands a whisker over 6 feet tall. A striking scar trails the left side of his once handsome face, accentuating the intensity of his cold, steel-grey eyes. He wears his shoulder length auburn hair tied into a neat ponytail, and a clay coloured cloak draped over his back. His battered coat of black studded leather is scarred with the marks of countless conflicts, yet it looks oiled and cared for. A pair of well-worn swords are sheathed on his left hip, easily within reach of his practiced hands.

Arend Fortuyn:
Arend Fortuyn
Male Human Ranger 4
NG Medium Humanoid (Human)
Init +4 (+6 in forest environments)
Senses Perception +8 (+2 vs Goblinoids, +2 in forest environments)
--------------------
Defense
--------------------
AC: 19, touch 14, flat-footed 15
HP: 40
Saves: Fort +6, Ref +7, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Greatsword +7 (2d6+3/19-20) or
Ranged
. . Longbow +10 (1d8+2/x3, 110ft range)
Special Attacks:
. . Rapid Shot +8/+8, (1d8+2/x3, 110ft range)
. .Point Blank Shot +1 to hit and damage within 30ft
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 10, Wis 12, Cha 10
Base Atk +4; CMB +6; CMD 20
Feats: Point Blank Shot, Weapon Focus (Longbow), Rapid Shot, Precise Shot(Combat Style), Endurance (Class)
Traits: Bounty Hunter, Guerrilla
Skills: *Climb +7, Craft (Alchemy) +7, Handle Animal +6, Knowledge(Nature) +8, Perception +8, *Stealth +7, Survival +9
*ACP Applies (-1)
Languages: Common
SQ: 1st favoured enemy(Goblinoids), track, wild empathy, Combat style (Archery), Endurance, 1st favoured terrain (Forest), Hunter's bond

Gear: +1 Composite Longbow (+2 Str Bonus), +1 Chainshirt, cloak of resistance +1, 60 arrows, potion of cure minor wounds (7), pathfinder’s kit, mess kit, soap, 50ft rope, filter hood, ink, ink pen, parchment, coffee pot, mug, assorted teas, coffee, 96gp, 4sp, 9cp,
--------------------
Special Abilities
--------------------
Bounty Hunter You gain a +1 trait bonus on Survival checks to find or follow tracks, and a +1 trait bonus on Perception checks to avoid being surprised.
Guerilla: You gain a +1 trait bonus on Knowledge (nature) checks as well as Survival checks made in the rainforest. One of these skills becomes a class skill for you
Favoured Enemy (Goblinoids): +2 bonus on Bluff, Knowledge, Perception, Sense Motive, Survival, attack and damage rolls vs./ Undead.
Track: (+2) Add half your level to survival checks to follow tracks.
Wild Empathy: (+3) Influence animals as if using Diplomacy.
Favoured Terrain (Forest): +2 on Initative checks, Knowledge (geography), Perception, Stealth and Survival. You may choose whether or not you leave a trail in these environments.
Hunter’s Bond: Animal Companion (A wolf named Dwin)

Standing just under 6 feet tall, Arend seems to blend into the background. His lithe shoulders and calloused hands give the impression of one who knows how to handle himself, and he moves with a catlike grace. His green eyes, tawny skin and raven hair combined with his devilish smile give him the appearance of one who makes friends easily. He wears a large blade sheathed on his back, with a heavy bow strung over his shoulders.

At the moment I'm really enjoying the idea of the Molthuni soldier, and if we are allowed to place a preference on our submissions I'd definitely like to put him forward first.


Updated again, because, why not?

Completed Characters (Molthune)

Virianustinax Barbulcher, Chelaxian conjurer and diplomat (Dotraj)

Fenlin Dell, half-elf investigator (empiricist) 2/alchemist 2 (TriShadow)

Ulfr Uggason, half-orc bloodrager (blood conduit) 1/skald (fated champion/war drummer) 3 (Choon)

Harm Fortuyn, human slayer 4 (Ironclad Nomad)

Completed Characters (Nirmathas)

Kathgor, half-orc bloodrager (primalist) 4 (Dotraj)

Stickymitts, goblin unbarbarian 1/unrogue 3 (Choon)

Jeremias Vangriant, halfling hunter 4 (Gwahir777)

Unnamed, goblin gunslinger 4 (Seth86)

Ulrich Freeson, tiefling unmonk 4 (Grumbaki)

Arend Fortuyn, human ranger 4 (Ironclad Nomad)

Character Ideas (Mothune)

Twelfth (hobgoblin rogue)
Gwahir777 (goblin alchemist)
Ouachitonian (orc warpriest)

Character Ideas (Nirmathas)

Aloha-Shirt-Samurai (wizard/rogue or Foxclaw hunter)
Ouachitonian (something nature focused)

Expressed interest: The Chess, zolexa13, Rostam, Alex Mack, Minas Dyrendal


Dotting, I will rework this character for a submital. Most likely I will only submit to one, putting all my eggs in once basket.

*edit*
Forget that I am going to also make a front line fighter because I never make those and it sounds fun.


I will be working on the backstory over the next 48 hours. Leaning towards Nirmathas at the moment.

I will not be sumbitting Dilana (above) at this point I think.


@Pendrak, I'm just about done with my fluff, are you still keeping the recruitment open until the 15th? :)


Yes, recruitment remains open until January 15th at 11:59 PM Eastern Standard Time.


Here is the fluff for my two characters. I think that's pretty much my application done, if there is anything else you need of me Pendrak please don't hesitate to let me know.

Backstory:

The Fortuyn brothers were born to parents who held no real love for one another. Eduard Fortuyn, an aging Molthuni soldier, was a bitter and violent man. Helena Roosa, a comely and kind woman, was the daughter of a family of labourers. The Roosa family saw a better future for their daughter when Eduard asked for her hand in marriage, and it was without a thought that they agreed to the wedding.

Years passed, and the couple bore two children; the eldest, Harm, was hale and hearty although very outspoken. The younger boy, Arend, was quick and clever and could charm a beggar out of his last copper. They were incredibly close, as most siblings born only a year apart are, and their early childhood was rife with fun and adventure. It was only a few days after Harm’s seventh birthday that everything changed.

Helena had grown tired of her husband’s abuse, and of the injustice she witnessed daily living among the people of Molthune. She was captivated by stories of the neighbouring nation of Nirmathas, of the freedom and fairness which ruled the day only a few miles to the north of her home. She devised a plan to steal away with her children in the hopes of finding a better life. She would have made a clean break, had her husband not been relieved of his duties early on that fateful day.

Eduard was furious when he returned home to find his wife missing. He took to his horse, and with his hunting hounds began the pursuit of his wife. It was mere hours later that he came upon her, scrambling through the forest with two crying children. She was not alone, of course, and the few slaves who had decided to flee with the lady of the house stood against their vengeful master. Eduard put them down as one would an injured dog, cutting a bloody swath through any who stood against him. Their numbers were greater though, and after felling a half dozen of the rogue slaves the old soldier was overrun. Resorting to desperation, he snatched his eldest son, Harm, from his mother’s arms and placed a knife to his throat.

The combination of whiskey on his breath and his cold, lifeless eyes allowed all who were present to know the reality of the situation. He would kill this boy if they did not leave. Eduard had lost interest in retrieving his property, or his seemingly ungrateful wife and was lashing out to hurt the only thing the woman held dear; he children. He commanded them to leave, and with tears in her eyes Helena promised young Harm that she would return for him. That would be the last time the two brothers would see each other.

Harm’s Story
A few weeks after returning home, Eduard had Harm sent away. He was far too interested in his drink to raise the child, and had resorted to relentless beatings for the tiniest of indiscretions after Helena left. The boy was strong though, and Eduard’s soldierly instinct told him that he would make a great fighter for the cause. He summoned and old comrade, a hobgoblin warrior named Grafni, to take the boy and raise him to become a soldier.

Life with Grafni was brutal. Harm was penned with the younger hobgoblins, orcs and half orcs in a macabre parody of a boarding school. As the only human boy, he adapted quickly to fighting for his place among the social hierarchy. He became a fierce combatant and after ten years he graduated from the brutal training camp as a fully-fledged Molthuni soldier.

Arend’s Story
Arend was afforded much more freedom than his older brother. Although he missed him terribly, he made friends quickly and spent most of his youth playing in the woods outside his home. He became a proficient hunter, and at the age of seventeen was drafted into the Nirmathi Militia. Adopting his mother’s values, he fought boldly for the freedom of his people. He still serves his country, secretly hoping to end the Molthuni reign of tyranny and reconnect with his long-lost brother.

Motivation
Both Arend and Harm are loyal to their respective causes, however their longing to be reunited is far greater. Either could be convinced to turn against their nation if it meant possibly finding their long-lost sibling. Harm has felt only the savage sting of life among his Molthuni peers, and a small act of kindness may be all it takes to change his allegiance. Arend, however, is faithful to the people of Nirmathas. Were he to turn, it would most probably be an act of deception in order to bring him closer to saving his brother and making good on his mother’s promise from so many years ago.


I will have to wait until I have time at home to change him later today, but I will be wanting to put forward this guy for this. (Glad I saw this in time.) Anyway, he needs leveled, and his history will be a bit different, but it is the concept I'm going with. Might make a second character.


Alright, Spark is ready for perusal.


I heartily approve of Spark, and think he would be a hilarious contrast to my Victorian gentleman-esque wizard, also on the side of Molthune.


Thank you.


Heads up everybody! We have until tonight to finish!


Virianustinax Barbulcher wrote:
Heads up everybody! We have until tonight to finish!

Yep, I'll be starting to look over characters in detail today and tonight, and recruitment is scheduled to wrap up tonight at midnight EST. That said, I'll technically leave recruitment open until I make my way through fully reviewing each character in a day or two, so anyone who was interested but happened to be busy today may still have a chance, depending on how quickly I work through them.


Awesome news Pendrak, I'll be keeping an eye out for your next announcement


Am I missing anyone from this list?

Completed Characters (Molthune)

Virianustinax Barbulcher, Chelaxian conjurer and diplomat (Dotraj)
Fenlin Dell, half-elf investigator (empiricist) 2/alchemist 2 (TriShadow)
Ulfr Uggason, half-orc bloodrager (blood conduit) 1/skald (fated champion/war drummer) 3 (Choon)
Harm Fortuyn, human slayer 4 (Ironclad Nomad)
Spark, goblin cavalier 4 (Blue Drake)

Completed Characters (Nirmathas)

Kathgor, half-orc bloodrager (primalist) 4 (Dotraj)
Stickymitts, goblin unbarbarian 1/unrogue 3 (Choon)
Jeremias Vangriant, halfling hunter 4 (Gwahir777)
Unnamed, goblin gunslinger 4 (Seth86)
Ulrich Freeson, tiefling unmonk 4 (Grumbaki)
Arend Fortuyn, human ranger 4 (Ironclad Nomad)
Darnel Hemlock, half-elf fighter 4 (twistlock)


Sorry for the delay, folks, I should be able to make an announcement this weekend sometime.


Okay.


Gotcha


"I will await your decision in eager anticipation."


Weekend was busier than expected, though I got some work done on this. I think I can arrange it such that everyone who applied gets to play, but I want to make sure that everyone is still interested. I may end up allowing 5 players per team to give everyone a shot, potentially running a DMPC on one side if necessary, unless anyone knows someone else who might be interested.

These are the teams I am leaning towards.

Molthune

Virianustinax Barbulcher, Chelaxian conjurer 4 (Dotraj) 
Fenlin Dell, half-elf investigator (empiricist) 2/alchemist 2 (TriShadow) 
Ulfr Uggason, half-orc bloodrager (blood conduit) 1/skald (fated champion/war drummer) 3 (Choon) 
Harm Fortuyn, human slayer 4 (Ironclad Nomad) 
Spark, goblin cavalier 4 (Blue Drake)

Nirmathas

Jeremias Vangriant, halfling hunter 4 (Gwahir777) 
Xizek, goblin gunslinger 4 (Seth86) 
Ulrich Freeson, tiefling unmonk 4 (Grumbaki) 
Darnel Hemlock, half-elf fighter 4 (twistlock)
One player to be named, or a GMPC


I'm still game. Don't know of anyone else to fill that slot though.


Spark still need red face for tribe. Me want to kill. Me hungry.


Here


I'll probably try to throw out some lines through private message to anyone who doesn't report in by morning. I have a little more work to do on the prep for this, but I think I should be able to start it soon if we get everyone on board.

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