About Twang*
Race: Forrest Gnome
Int +2, Dex +1
Small Size, 25 ft. movement
Darkvision 60ft.
Advantage on all Int, Wis, and Cha saves vs magic
Gain the Minor Illusion Cantrip
Speak with small or smaller beasts
Stats: Dex 16, Int 18, Wis 16, Con 12, Str 10, Cha 9
Class: Rogue 6
HP: d8 = 38
Proficiencies
Armor: Light armor
Weapons: Simple weapons, hand crossbow s,
longswords, rapiers, short swords
Tools: Thieves’ tools
Saving Throws: Dexterity. Intelligence
Skills: Acrobatics, Perception, Sleight of Hand, and Stealth
Proficiency bonus: +3
Equipment
You start with the following equipment, in addition to
the equipment granted by your background:
• a rapier
• a shortbow and quiver of 20 arrows
• an explorer’s pack
• Leather armor, two daggers, and thieves’ tools
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument (Violin)
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an
animal you killed (Wolf), a set of traveler’s clothes, and a belt
pouch containing 10 gp
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Expertise: Double proficiency bonus on Athletics, Survival, Perception, and Stealth
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Thieves' Cant: Understand Hidden Messages at 1/4 speed.
Cunning Action: Get a bonus Dash, Disengage, or Hide action/rd.
Archetype: Arcane Trickster
Cantrips (3+1race):Minor Illusion, Mage Hand, Prestidigitation,
Spells: Mage Hand, Minor Illusion, Prestidigitation, Mending
1st (DC 15, 4known, 3/day) - Tenser's Floating Disk, Thunderwave, Unseen Servant, Witchbolt
Mage Hand Legerdemain
Starting at 3rd level, when you cast mage hand, you can make the spectral hand invisible, and you can perform the following additional tasks with it:
• You can stow one object the hand is holding in a container worn or carried by another creature.
• You can retrieve an object in a container worn or carried by another creature.
• You can use thieves’ tools to pick locks and disarm traps at range.
You can perform one of these tasks without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature’s Wisdom (Perception) check.
In addition, you can use the bonus action granted by your Cunning Action to control the hand.
4th lvl attribute bonus, Wis and Int +1
Uncanny Dodge: Use your reaction to half the damage you would take from an attack you are aware of.