PbP Gameday V #5-8 The Confirmation Table 2 (Inactive)

Game Master Daxter


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Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

If Ravenor kills the last skeleton, Wisp backs up out of the way so Gillii can get to Ziggy.

However, if the skeleton still threatens the party, he will unleash another blast of air.

Airblast vs Standard AC: 1d20 + 6 ⇒ (14) + 6 = 20 Blunt damage: 1d6 + 6 ⇒ (4) + 6 = 10

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gilli continues to sing until he can get to Ziggy with his wand of cure light.

Dark Archive

Female Human Chaokineticist 1 | HP 15/15 (0) | Burn 0 | AC 15, T 13 , FF 12 | F +6, R +5, W +3 | Init +3 | Perc +5 | Soul Drinker 1/1

Ugh, I just realised I'm screwed against undead until level 7.

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

It happens, which is why it is always good to have some sort of weapon. Even a longspear is good as it keeps things from you! Just focus on the weird things you can do that can mess with the undead indirectly.

Grand Lodge

ES1 map

That's what the rest of your party is for Aoife

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor readies his pistol and steps back should the skeleton decide to enter further into the cave. He turns to Gillii "Comrade, could you spare me a healing from your wand. The undead attack has left me wounded."

delay initiative. I think Wisp's attack should be enough to kill the skeleton as it is.

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gilli uses the wand to heal Ravenor while he's waiting to get to his fallen comrade.

clw: 1d8 + 1 ⇒ (1) + 1 = 2

Dark Archive

Female Human Chaokineticist 1 | HP 15/15 (0) | Burn 0 | AC 15, T 13 , FF 12 | F +6, R +5, W +3 | Init +3 | Perc +5 | Soul Drinker 1/1

I've got a cestus, so I'm not completely hosed, but it isn't great.

Grand Lodge

ES1 map

Wisp is firing into melee, and the skeleton has cover

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

GM - Oh ok. In that case is it alright if I shoot after seeing if Wisp manages to hit the skeleton? Consider it a readied action instead of a delay. I have precise shot so I would only get the penalty for cover

attack touch AC: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
damage pistol (b and p): 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Grand Lodge

ES1 map

Sure thing Ravenor!

Wisp casts another bolt of air, however the skeleton is able to evade the blow. Seeing Wisp miss the skeleton, Ravenor fires his pistol at the skeleton and hits it. The bones shatter apart, and the skeleton disintegrates.

COMBAT OVER

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gilli moves forward with his wand and taps the fallen (Ziggy?) with his wand of cure light.

clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (8) + 1 = 9

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

With no more undead in the vicinity, Ravenor checks on Ziggy to make sure he is alright before stepping into the cavern and searching the dead dhampir and bits of paper for any indication of where he was there.

perception: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Gasping loudly, Ziggy then groans as he rolls over and makes his way to his feet. Grabbing his large, currently glowing, sword and looks about before holstering it. "Blasted undead. Why couldn't you just crumble to dust like normal dead things. Also, whoever tended towards my Wounds, I than them."

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

"You're welcome... glad to have helped... Anyone else, while I've got it out?... the wand that is... "

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor speaks from where he squats, examining the body "Aye, I wouldn't mind another dose of healing. Still have a slight scratch from where the creature gashed me." He gestures to the Constantine "I think our friend dwarf wouldn't mind some healing either."

Both constantine and myself have -4hp. Abit too trivial for your wand? Or you don't mind? *puppy eyes*

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

clw Ravenor: 1d8 + 1 ⇒ (4) + 1 = 5

clw Constantine: 1d8 + 1 ⇒ (2) + 1 = 3

sorry your stat line shows you at 16/16 so I didn't know

Grand Lodge

Male Dwarf Cleric 1 | AC 20/12/16 | HP 10/10 | F +5, R +4, W +6 (+3 vs. poison, spells, and SLAs) | CMB +0, CMD 12 (+4 vs Bull Rush and Trip) | Init +2 | Perc +8

"Thank you, friend, that'll do for now," Constantine sighs in relief. "It still stings a bit, but I'll save healing more for when it is more necessary."

Dark Archive

Female Human Chaokineticist 1 | HP 15/15 (0) | Burn 0 | AC 15, T 13 , FF 12 | F +6, R +5, W +3 | Init +3 | Perc +5 | Soul Drinker 1/1

"Any clues on him, Ravenor?" Aoife asks.

Grand Lodge

ES1 map

Among the fallen bodies, the group find a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. In addition, the group finds a +1 longsword, and a ring of protection +1.

Also if you'd like, you can make a perception check.

Dark Archive

Female Human Chaokineticist 1 | HP 15/15 (0) | Burn 0 | AC 15, T 13 , FF 12 | F +6, R +5, W +3 | Init +3 | Perc +5 | Soul Drinker 1/1

Aoife pokes around the body a bit more.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

Percption: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Ziggy looks about as his wounds continue closing.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

perc: 1d20 + 6 ⇒ (11) + 6 = 17

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor looks up from the body "I reckon we can head back to let that gillman know there will be no more predations on his kind by this dhampir."

He holds up the ring of protection and longsword "I'm no expert in the arcane, but I reckon these items are magical. Does anyone wish to make use of these?"

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

"The sword is far too large for me to use. I think the ring should goe to some who is going to be up near the physical threats. It's only practical."

Grand Lodge

ES1 map

DC 20 Perception:
You find a concealed passage in the northern wall

Grand Lodge

Male Dwarf Cleric 1 | AC 20/12/16 | HP 10/10 | F +5, R +4, W +6 (+3 vs. poison, spells, and SLAs) | CMB +0, CMD 12 (+4 vs Bull Rush and Trip) | Init +2 | Perc +8

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

"Hey, hold on a moment, do you guys notice that over there? I think someone is gonna need that ring. There is a hidden passage that way. If its as narrow as this bottle neck, whomever is up in front better have that on."

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor grunts at Wisp's comments "I think Ziggy better take the ring, and I'll hold on to this blade unless anyone wishes it."

Ravenor fishes out a small piece of chalk from his vest and makes a marking where Wisp points out the hidden passage before turning to the group "A hidden passage...with no telling where it may lead. I think we should map out the rest of the caves and put the Gillman's mind to ease. Alternatively, we could venture here first, then return to map out the cave. What say you all?"

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

"Maybe we should inform our gilled friend in the other cavern about what had gone on here, then head through this opening," the large man suggested as he pick up the ring. "Also, this may help me in the future. Mind if I use this for now?"

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor passes Ziggy the ring and straps the sword to his side before heading back to where the gillman is sitting in the water and squats in front of him so that he can read his lips clearly "Friend gillman, the necromancer in the cave along with his skeleton servants are no more. Are there anymore of the bad things?"

Grand Lodge

ES1 map

The group head back to the cave where the gillman was seen. He is still in the same place that he was initially, and continues to meditate at the lake. When Ravenor approaches, he turns and after reading his lips responds. "Thank you for your work. I know not of what else lies in the cave, but it has been filled with many bad things over the years."

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor nods at the gillman's words. He looks from the right tunnel they just came from, then looks to the left tunnel, before turning back to the group "We should explore the other opening in this cave as well."

Let's check out the other tunnel?

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

"I think we should check the hidden passage first to ensure nothing comes up behind us." I just want to clear an area as best we can before moving on to a new area.

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

"Both suggestions sound good... let's check the hidden passage then look into the other area."

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

"Agreed. I don't want anything sneaking up on us."

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Ravenor nods "There is merit to what everyone is sayinh. Very well let us not dally here then." He turns to Uri once more and says slow "We shall explore further and ensure this cave is free of dark things" before getting up and heading towards the marked entrance.

Grand Lodge

Male Dwarf Cleric 1 | AC 20/12/16 | HP 10/10 | F +5, R +4, W +6 (+3 vs. poison, spells, and SLAs) | CMB +0, CMD 12 (+4 vs Bull Rush and Trip) | Init +2 | Perc +8

"Indeed." Constantine draws and loads his crossbow, proceeding behind Ziggy and doing his best to remain alert.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

ES1 map

As the group travels up the tunnel to the east, they begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. Janira’s words are sufficiently audible to grant the group the benefits of her inspire courage class ability, which lasts for 7 rounds and then persists for 2 more rounds thanks to her Lingering Performance feat.

1d6 ⇒ 5

Please give me a stealth check and let me know the order that you'll proceed through the map

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

stealth: 1d20 + 2 ⇒ (12) + 2 = 14

Gillii will stay back a ways in the party, not being adept at silent movement himself.

Grand Lodge

Male Dwarf Cleric 1 | AC 20/12/16 | HP 10/10 | F +5, R +4, W +6 (+3 vs. poison, spells, and SLAs) | CMB +0, CMD 12 (+4 vs Bull Rush and Trip) | Init +2 | Perc +8

Constantine rushes forward, staying second in line behind Ziggy and trying to remain silent.

Stealth: 1d20 + 2 - 3 ⇒ (20) + 2 - 3 = 19

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

I have Dark vision 60'. I don't mind scouting or being first/second in line

stealth: 1d20 + 14 ⇒ (11) + 14 = 25

Grand Lodge

Male Human Lore Warden 1 [hp: 13/13][AC: 15 16 , T: 12 13 , FF: 13 14 ][F: +5, R: +2, W: +1][CMB +5 ; CMD 17][INIT +2][PER +6]

Ziggy will be about 20 feet back from Wisp as to not have too much light on the scout, unless he wants to walk further out.

Stealth: 1d20 + 2 ⇒ (8) + 2 = 10

Grand Lodge

ES1 map

I meant for you to roll perception checks, but I'll just convert your rolls

As Constantine rushes forward, he notices that there is moss on the ground that moved slightly. He quickly realizes that it is not moss at all, but something much more sinister.

Round 1

Wisp
Creature
Ravenor
Constantine
Ziggy
Aoife
Gillii

In Bold May act

ini:
Ini Creature: 1d20 - 1 ⇒ (20) - 1 = 19
Ini Wisp: 1d20 + 5 ⇒ (19) + 5 = 24
Ini Constantine: 1d20 + 2 ⇒ (16) + 2 = 18
Ini Gillii: 1d20 + 2 ⇒ (2) + 2 = 4
Ini Ravenor: 1d20 + 6 ⇒ (12) + 6 = 18
Ini Aoife: 1d20 + 3 ⇒ (4) + 3 = 7
Ini Ziggy: 1d20 + 2 ⇒ (6) + 2 = 8

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

The wayang notices the movement. Moss able to move and attack? What is this?

knowledge Nature: 1d20 + 5 ⇒ (3) + 5 = 8
"Careful, we are beset by some kind of predator!"

With that, he takes a few steps closer, and summons the currents to lash the creature.

Air Blast vs Normal AC: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d6 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Male Human Pistolero 1 / Rogue 1 / Preacher 3 (HP: 40/40 | AC:22 (24 vs evil creatures) T:15 FF:18 | CMB:+3 CMD:17 | Saves F:+7 R:+9 W:+6 (+2 bonus for all vs evil creatures) | Init:+10 | Per:+12 | Speed 30ft) 5.2

Upon hearing Wisp's warning, Ravenor moves forward, aims and fires his pistol at the center of mass of the unknown creature

attack touch AC: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
pistol (bludgeoning/piercing): 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Grand Lodge

ES1 map

The creature moves forward and attacks Wisp after being hit with an intense blast of air.

Slam attack: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 1d6 + 4 ⇒ (5) + 4 = 9

Wisp, please give me a fortitude save as well.

Ravenor, I moved you back, so please feel free to reposition your character.

Round 1
Inspire Courage Active +1 to hit and dmg

Wisp (-9)
Creature (-20)
Ravenor
Constantine
Ziggy
Aoife
Gillii

In Bold May act

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gillii, seeing that there's no point in trying to inspire the party, that being done already, and figuring greasing the ground under a moss creature will have little to no affect, stays back and watches.

Grand Lodge

Male Dwarf Cleric 1 | AC 20/12/16 | HP 10/10 | F +5, R +4, W +6 (+3 vs. poison, spells, and SLAs) | CMB +0, CMD 12 (+4 vs Bull Rush and Trip) | Init +2 | Perc +8

"Does anyone know what this thing is?!" Constantine exclaims wildly. "Mosupraetos!" he then chants, causing short-lived shields of energy to appear in front of all of his companions.

Using my Deflection Aura ability from the Defense subdomain, giving everyone a +2 deflection bonus to AC and CMD fro 1 round.

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