Wisp Emberflake |
The creature's pseudo-pod lands telling blow to the wayang's chest! Shaking his head to maintain focus, he wonders aloud, "Maybe...I should have taken that ring. I think my ribs are broken..like ALL of them. What does internal bleeding feel like? They didn't cover that in the training. I think I want a refund for my tuition."
"I forgot about the Inspiration in play, so that is 1 more damage to the beastie from my blast.
Fort: 1d20 + 5 ⇒ (16) + 5 = 21
Current AC 19 {+2 Deflection} ~Thank you Constantine!
Aoife Altneyn |
Aoife steps up and throws a pitch black orb at the moss thing.
Move 10'
Standard action to use negative blast versus touch AC
Negative Blast: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Ravenor Trevelyan |
I've repositioned my character. I can use the same dice rolls as I'm essentially doing the same actions or would you prefer I reroll everything? Inspire competence bonuses have already been taken into account
"Kill it first shadowman, worry about the refund later"
Berserker Ziggy |
Ziggy walks up towards the creature and swings his sword at it. "How about we just get past this thing and move further?! I hear a voice that sounds in trouble!" he shouts while attacking the thing in front of him.
Inspired Power Attack: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Inspired Damage: 2d8 + 6 + 1 ⇒ (5, 4) + 6 + 1 = 16
Berserker Ziggy |
Not missing a beat, Ziggy begins running while holstering his sword once again. "Miss Janira is still fighting from the sounds of things! We need to hurry and help her!" he shouts as he runs ahead of the group.
Constantine Halfast |
Constantine trundles after Ziggy, at a surprising speed for one so stout.
Tell me if there's difficult terrain, and I'll use my Agile Feet ability to ignore it. I can do it 6 times per day, for a round each.
Gillii |
Gillii, doubtful of his ability to help against a minotaur, follows more cautiously.
Wisp Emberflake |
The badly wounded kineticist limps after the others. His breaths coming in wheezing gasps.
"Can I ...<koff>...call upon your faith preacher?
GM Aosrax |
The group emerge from the caverns into a 40-foot clearing at the base of the Kortos Mounts. The full moon above casts provides dim light over the entire area, bright enough to illuminate even the shaded leaf litter beneath the trees.
Nearly 100 feet from the cave’s entrance, Janira Gavix is locked in combat with her relentless minotaur foe in a clearing on the southern bank of the stream.
When the group first see the two figures after emerging from the cave, Janira shouts, “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
Round 1
Wisp
Janira
Constantine
Aoife
Gilii
Ravener
Mino
Ziggy
In Bold may act
All green is treated as difficult terrain
Ini Wisp: 1d20 + 5 ⇒ (19) + 5 = 24
Ini Constantine: 1d20 + 2 ⇒ (18) + 2 = 20
Ini Gillii: 1d20 + 2 ⇒ (15) + 2 = 17
Ini Ravenor: 1d20 + 6 ⇒ (6) + 6 = 12
Ini Aoife: 1d20 + 3 ⇒ (15) + 3 = 18
Ini Ziggy: 1d20 + 2 ⇒ (6) + 2 = 8
Ini Janira: 1d20 + 6 ⇒ (17) + 6 = 23
Wisp Emberflake |
Unwilling to get much closer, the wayang calls upon his training. This allows him to concentrate a focus blast of air and launch it nearly 200'. He spends a moment gathering the wind before sending a swirling mass thundering across the clearing. However, the stress generated by these forces agrivate his injuries, throwing off his aim as he struggled to stop from blacking out.
air blast vs Standard AC: 1d20 + 5 ⇒ (5) + 5 = 10 damage : 1d6 + 5 ⇒ (3) + 5 = 8
Gillii |
Gillii, seeing the cleric make no move to heal Wisp, taps the wayang with his wand of cure light.
clw: 1d8 + 1 ⇒ (2) + 1 = 3
Constantine Halfast |
"I apologize for not noticing, I was formulating a battle plan. You look to be in need of more assistance, but let us not plumb the depths of Gillii's generosity. My power will refresh, the wand's will not. Now hurry, Janira seems to be in need of our assistance!"
Constantine makes up for his absentmindedness by relieving the assorted ailments of all of his companions in a wave of holy energy. He then rushes to Janira's aid.
Channel Energy: 1d6 ⇒ 2
Wisp Emberflake |
With a genuine sense of relief, Wisp acknowledges the burst of divine healing, "Thanks Preacher. Go ahead, I can attack from here."
Ravenor Trevelyan |
Ravenor, upon seeing Janira still being pursued by the minotaur, runs forward pistol in hand recklessly in an effort to reach the combatants as soon as possible. "Hold on Janira! Aid is coming!"
Running as a full round action to move x4 my speed
GM Aosrax |
As the group moves towards the combat, they see Janira move away from the minotaur, and attempts to disarm the beast with her whip.
Disarm vs CMD: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
She succeeds at her attempt.
The Minotaur becomes enraged, and spends his action picking on the axe. The pathfinders notice the the axe appears to be broken.
Round 2
Wisp
Janira
Constantine
Aoife
Gilii
Ravener
Mino
Ziggy
In Bold may act
Gillii |
Gillii moves forward to help as he can (double move).
Ravenor Trevelyan |
GM, just want to point out I can't actually see which names are bolded.
Also, for the bridge is there any acrobatics check or is it considered difficult terrain?
"Janira! Come to us! Aid is here!"
Wisp Emberflake |
Wisp takes a look around to ensure the team is not running headlong into an ambush.
Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Satisfied that there are no other enemies lurking in the bushes, Wisp once again gathers the air and fires it at the hulking minotaur.
Air blast vs Standard AC: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Berserker Ziggy |
Ziggy moves towards the fallen log while screaming at the minotaur, "Hey you stupid cow! Why not pick on something easier to hit?! OR ARE YOU A WEAK, GRASS EATING, BOVINE?!"
Double move. About to rush the log, bwahahahahaha!
GM Aosrax |
Thanks Ravenor. I have everyone bolded at the moment.
As the group moves towards Janira, the bard throws a tanglefoot bag at the beast, and moves towards the party.
Throw tanglefoot: 1d20 + 2 ⇒ (19) + 2 = 21
reflex: 1d20 + 5 ⇒ (17) + 5 = 22
The bag hits, but the minotaur's strength allows it to not be stuck to the ground. The Minotaur moves towards Janira and attacks.
Axe vs AC: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
DMG: 1d6 + 4 ⇒ (3) + 4 = 7
The axe finds it's mark, and Janira can be seen bleeding. Wisp fires a bolt of air, and even though the beast appears to have cover, the blast finds it's mark.
Round 2
Wisp
Janira (-7)
Constantine
Aoife
Gilii
Ravener
Mino (-9)
Ziggy
In Bold may act
Yes there is a reflex save to cross the log
Ravenor Trevelyan |
Gonna post my action first to speed things up.
Ravenor balances himself as he races across the log to reach Janira and the Minotaur. He takes a moment to compose himself, then aims and fires his pistol at the beast
attack Touch AC: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
pistol: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Wisp Emberflake |
Once again, the wayang gathers the wind and assaults the minotaur.
Air blast vs Standard AC: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Ravenor Trevelyan |
GM, did u see my previously posted action for round 2?
"Face your doom beast!" Ravenor booms, hoping to distract the minotaur from Janira as he reloads, aims and fires again at the beast.
attack Touch AC: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
pistol: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Gillii |
Gillii takes a step forward and casts Grease on the minotaur's axe, hoping he drops it and can't pick it up. dc 14 reflex save to hold onto the axe
Aosrax |
As the combat progresses, Wisp fires a blast of air at the minotaur listening to it cry out in pain. Janira retreats and pulls out her last remaining potion. Constantine fires a bolt at the beast which penetrates through the minotaur's armor. Gillii mumbles some words and coats the beasts' axe in grease. Ravenor moves forward and fires a pistol at the beast continuing to lay on the damage. The minotaur seeing Ravenor as a new threat moves forward five feet and attacks. On the initial swing the axe finds it's mark, and Ravenor begins to bleed. Ziggy seeing his friends in battle runs across the log, but slips and falls into the water.
Reflex save: 1d20 + 5 ⇒ (16) + 5 = 21
Axe attack: 1d20 + 7 ⇒ (6) + 7 = 13
Axe Attack 2: 1d20 + 2 ⇒ (7) + 2 = 9
Gore attack: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Round 4
Wisp
Janira (-7)
Constantine
Aoife (delayed)
Gilii
Ravener (-8)
Mino (-29)
Ziggy
In Bold may act
Ziggy will need to make swim checks
Gillii |
Gillii casts slipstream and dives into the water, swimming easily out to Ziggy, touching him with the effects of the spell, which grants him a 20' swim speed.
"Go and help kill that minotaur if you can, Ziggy."
Gillii |
if there's a problem reaching Ziggy because of distance, Gillii will just move closer while staying on land and use his watersinger ability to make the water under Ziggy hard like ice so he can walk on it, or slide on it, to get to the other side.
Constantine Halfast |
Constantine frantically reloads his crossbow.
It will not reflect well on the church if Janira dies, we have to take down this lawless brute.
Wisp Emberflake |
How durable is this beast? He may kill us all! We have to end this soon.
Air blast vs Standard AC: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 damage: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Ravenor Trevelyan |
Axe attack: 1d20 + 7 ⇒ (6) + 7 = 13
Axe Attack 2: 1d20 + 2 ⇒ (7) + 2 = 9
Gore attack: 1d20 + 4 ⇒ (5) + 4 = 9
Sorry GM, but I dont think any of the minotaur attacks would hit AC 19?
Upon the minotaur closing in on Ravenor and engaging him in melee, Ravenor abandons his pistol and draws the magical blade the group found in the caves earlier, taking a step forward and slashing at the beast desperately.
At least I've drawn the beast away from Janira, now I need to survive it too...
attack longsword+1 vs std AC: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22
damage longsword: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
Berserker Ziggy |
Was waiting for an answer, but going to roll just in case. If he makes it, then Ziggy will swim to one of the banks. Other than that, I hope you're doing alright Aosrax!
Swim: 1d20 + 4 ⇒ (14) + 4 = 18
GM Aosrax |
Here is what I'm going to rule. Gillii you can reach Ziggy, and use slipstream on him granting him a 20' swim speed. Ziggy, you move 30' per round from east to west, but you now have a swim speed. Ravenor, you are correct, I was looking at the save and not the to hit.
Wisp summons a blast of air at the beast, but misses. Ravenor swings the longsword and it finds it's mark.
Janira being close to death readies an action in the case that the minotaur attacks her. Seeing Ravenor standing in front of it, the beast howls and attacks Ravenor.
Axe 1 vs AC 19: 1d20 + 7 ⇒ (18) + 7 = 25
Axe 2 vs AC 19: 1d20 + 2 ⇒ (16) + 2 = 18
Gore vs AC 19: 1d20 + 4 ⇒ (20) + 4 = 24
Gore crib confirm vs AC 19: 1d20 + 4 ⇒ (19) + 4 = 23
Dmg Axe1: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Dmg Gore: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Ravenor takes a massive hit from the beast and drops to the ground unconscious.
Round 5
Wisp
Janira (-7)
Constantine
Aoife (delayed)
Gilii
Ravener (-25/27)
Mino (-37)
Ziggy
In Bold may act
Berserker Ziggy |
Alrighty. Might take Ziggy a moment to get into the fight, but now we're all in the know. Double move, because of swimming and difficult terrain should get me to where I placed Ziggy.
"By the gods, that water is freezing! I'm on my way!" the man shouts, teeth chattering slightly as he stumbles his way through the plants and overgrowth.
Wisp Emberflake |
With desperate focus, the wayang pushes himself to unleash his greates assault yet.
Air vs Standard AC: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Going to use my Folio Re-Roll
Air vs Standard AC: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Confirmation vs Standard AC: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22 damage: 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
WOOHOO!!
Ravenor Trevelyan |
stablise: 1d20 ⇒ 13
Ravenor falls to the ground, the minotaur too much for him. As his vision blurs, then darkens, only one thought runs through his mind
Desna, don't let it end like this..."
Gillii |
Gillii runs to Ravenor's side with his wand of cure light wounds and touches his fellow Pathfinder with it.
clw: 1d8 + 1 ⇒ (1) + 1 = 2
not great, but it stabilizes at least
GM Aosrax |
With a mighty blast, Wisp connects with his bolt of air tearing into the creature, and ripping a huge gash through the beast's chest. It falls to the ground, and Constantine fires a bolt into the creature's head for good measure. As Ravener's world goes black, he feels warmth and comfort as he slips into unconsciousness knowing that he will survive this endeavor.
You now have a choice to make, end the adventure here, or continue to explore the cave