Xokek

Wisp Emberflake's page

297 posts. Organized Play character for TriShadow.


Full Name

Wisp Emberflake

Race

Wayang

Classes/Levels

Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

Gender

Male

Size

M

Alignment

NG

Deity

Cayden Cailean

Languages

Wayang, Infernal

Strength 10
Dexterity 17
Constitution 18
Intelligence 12
Wisdom 10
Charisma 8

About Wisp Emberflake

Wisp Emberflake
Male wayang aerokineticist 4
NG Small humanoid (wayang)
Init +5; Senses darkvision 60 ft.; Perception +9

Defense:

AC 18, touch 15, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 39 (4d8+16)
Fort +9, Ref +8, Will +1; +2 vs. shadow spells

Offense:

Speed 20 ft.
Blasts—air blast +7 (2d6+7)x2 | OVERFLOW = (2d6+9)
Utility
basic aerokinesis
air cushion {constant Feather Fall}
Aerial Adaptation {Immune to altitude sickness, Electrical Resistance = 2x Burn}
Special Attacks kinetic blast
Kineticist Wild Talents Known
Defense—enveloping winds {20% miss chance from projectile weapons, +5% with burn}
Infusions
extended range {120'}
gusting infusion {act as a Gust of Wind (DC 16) for 2 burn}

Boring Mundane
Melee cestus +3 (1d3/19-20)
Ranged light crossbow +6 (1d6+1/19-20)

Statistics:

Str 10, Dex 17, Con 18, Int 12, Wis 10, Cha 8
Base Atk +3; CMB +2; CMD 16/13ff

Feats:

Point-Blank Shot (1st)
Precise Shot (3rd)
Traits reactionary, Uskwood hunter (nidal)

Skills:

Acrobatics +7 (+3 to jump)
Appraise +1
Bluff -1
Climb +0
Craft (tattoo) +8
Diplomacy -1
Escape Artist +3
Fly +12
Heal +4
Knowledge (nature) +5
Linguistics +2
Perception +9
Ride +3
Stealth +17
Use Magic Device +6
(Racial Modifiers +2 Perception, +2 Stealth)

Languages:

Common
Infernal
Wayang

Special Qualities:

burn (1 point/round, max 7)
dissolution’s child
elemental overflow +1
gather power
light and dark

Combat Gear:

Pendant of the Blood Scarab
Ring of Protection +1
Sleeves of Many Garments
Wand of Infernal Healing (42 charges)
caltrops, cold iron (2)
oil (4)

Other Gear:

masterwork studded leather
cestus
crossbow bolts (10)
light crossbow
air bladder
acid (x5)
Lydrric essence (x5)
backpack
masterwork artisan's tools (Craft, tattoo)
silk rope (50 ft.), 873 gp, 5 sp

—————
Special Abilities:

—————
Aerial Adaptation (Sp) Immune to altitude sickness, and gain Electricity Resitance equal to twice current burn.
Air Blast (Sp) Level 1; Burn 0
Burn 1/round (1 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Darkvision (60 feet) You can see in the dark (black and white only).
Dissolution’s Child (1 round, 1/day) (Su) Assume the appearance of a shadow, as invisibility.
Enveloping Winds Element(s) air; Type defense (Su); Level —; Burn 0 You constantly surround yourself with a whirling torrent of air, crackling arcs of lightning, or both to protect yourself from ranged attacks. All ranged attacks made with physical weapons suffer a 20% miss chance against you, except for attacks from massive weapons such as a giant’s thrown boulder or a ballista. This ability has no effect on ray attacks.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a
blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without the standard -4 penalty on your attack roll.
Shadow Resistance +2 on saves vs. shadow spells.

Scenarios:

# 1 ~ Master of the Fallen Fortress
# 2 ~ 0-05 Mist of Mwangi
# 3 ~ 5-08 The Confirmation
# 4 ~ 8-14 To Seal the Shadow
# 5 ~ MOD Murderer's Mark
# 6 ~ 5-06 You Have What You Hold
# 7 ~ 0-17 Perils of the Pirate Pact

151777-5
Scarab Sages
XP: 9 / FAME: 16 / PP: 14/ GP: 2506