(PF2 - Gameday XIV) @ “Claws of the Tyrant” part one “Gravelands Survivors”

Game Master rainzax

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Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice

I wanna try something funky, not sure if this is allowed. Hurdauw is right after me, and if he turns back to Marius, he'll be dead. So I wanna try to "kite" Hurdauw after me, to make sure he remains interested in me. But if I walk back too much, he might lose interest in me and turn back to Marius (or he might be a mindless zombie and tunnel vision on me, but I just don't know). Could I do the following?
◆ Stride 15 feet, so I'm still a tasty target, and then
◆◆ Ready an action to stride 15 feet more if he's next to me again?

There's a whole discussion on the forums right now about exactly this situation. I've only read the first bit and the consensus so far seems to be that it's a valid tactic, if a little cheap. I don't intend to rely on this all the time, but it seems appropriate right now. I just wanna know what the GM thinks of this.

If all of this is okay, just assume I do so, so you don't have to wait for me to confirm my actions.

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice
QM rainzax wrote:

I fused your Tokens, Malendyl.

Your options are to carry him out, use one of the other checks, or hope he passes his flat check on the "Lair" turn!

(Does that answer your question?)

Yes, thank you!

---

@ Marius: Yeah, zombies are slow, but hit hard. I hope that by playing keepaway I draw the focus away from you. Don't wanna lose you right away.


Non-Binary Gourd Leshy Chirurgeon Alchemist 1 | Once Bitten | HP 17/17, AC 17 (19 w Wooden Shield raised), Fort** +6, Ref** +8, Will* +4, Perc* +4, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend | Active Conditions - | Tracker | ◆◇↺

I will spend my next actions providing healing to Marius, if that helps with what others are going to do next. Somebody must deal with the zombies.


male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None

Squishy, quick question because I have an alchemist, but I haven't really played him since the Remaster so am curious if I missed something ... What is the purpose of the second "Activate" action here? Is this indicating that you're pouring it down her throat or something?

Squishy Pumpkin Quaintly Rooted wrote:


Squishy quickly concocts from their collection a vial of antiplague for Agnes and activates it for her to drink.
◆ Quick Alchemy to Create Consumable (Lesser Antiplague)
◆ Activate, +2 item bonus to Fortitude saving throws against diseases for 24 hours; this applies to daily save against a disease's progression.


Non-Binary Gourd Leshy Chirurgeon Alchemist 1 | Once Bitten | HP 17/17, AC 17 (19 w Wooden Shield raised), Fort** +6, Ref** +8, Will* +4, Perc* +4, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend | Active Conditions - | Tracker | ◆◇↺

Yes, that's how I see it, though this will be my first time playing a chirurgeon alchemist, so take it with a grain of salt.


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

You are trying a risky play, and seeking confirmation of an assured result.

Not going to read the discussion, but I will say that in terms of defining your trigger, you can do so from the character's point of view, not the player's.

Ex: "If she comes close, I jump" not "If she completes a Stride action, I jump"

Either way, I will run the monsters according to their intelligence, and the Ready action by it's text.

Unless I am mistaken, the purpose of the Ready action is not to interrupt Actions mid-Action (say, between "targeting" and "rolling") - so any attempts to do so will occur either before or after, not between.

=)

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice

Ah sorry, wasn't meant as a "will you do it how I want you to do it," just a "would this be possible?" I'll just risk it. :)


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Malendyl Sarmaris wrote:

Ah, sorry, that was a quick post before bedtime from my phone, sorry I didn't respond after that. Moved my token now, it's falling off the map to the south.

Also, I don't intend to use the boy as bait, more myself, but I just happen to be carrying him. The intention is definitely to keep him safe.

Also also, sorry for holding up the game, everyone! :(

"Kiting" with your physical body while carrying a young boy is using him as bait - I will move us along this evening with that understanding!

Also - super bummed to lose "momentum" here with discussion back-and-forth!


male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None

Good thing they don't have alignment anymore.

As a mastermind rogue, though, I think using the boy as bait is valid ... although so is using 3 strides to get away from the slow zombies while your allies deal with them.

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice
QM rainzax wrote:
Malendyl Sarmaris wrote:

Ah, sorry, that was a quick post before bedtime from my phone, sorry I didn't respond after that. Moved my token now, it's falling off the map to the south.

Also, I don't intend to use the boy as bait, more myself, but I just happen to be carrying him. The intention is definitely to keep him safe.

Also also, sorry for holding up the game, everyone! :(

"Kiting" with your physical body while carrying a young boy is using him as bait - I will move us along this evening with that understanding!

Also - super bummed to lose "momentum" here with discussion back-and-forth!

IIRC, the boy was next to the zombie. I don't see another way to draw the zombie's attention away from him other than getting the boy to flee, but with my bad Charisma score, that's unlikely.

Well, maybe I should've attacked it myself, but that still left the possibility of the zombie targeting the kid. This was the only guaranteed method of drawing its attention.

---

Also, am I not as much bait as the boy? I'm only carrying him because the chance of him snapping out of it himself are slim (as are my Diplo odds).
(Not meant as an "I am right" argument, I just would like to understand your reasoning.)

And again, my apologies for holding up the game, next time I'll just murderhobo everything. :)


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Google docs giving me trouble - hold please...

Edit: Fixed!


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
"Red Agnes" wrote:
Pretty sure I'm up next. If not we can rewind a bit. This turn is simple anyway.

You have skipped ahead - I am going to disregard this post.

When you are prompted up again, you may Act!


F Human | Barbarian 1 | ◆◇↺ | HP 22/22| AC 18 | F +7 R +5 W +5 | Perception +5 | Hero 0/3 | Focus 1/1 | speed 25 Active Conditions: antiplague +2 |

No worries. I'm too used to seeing an initiative chart. I've moved Agnes back to where she was.


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Wait a minute - I think Dame Talia being slewn means that you are up - if so, your post goes live!

Brb...

Yes, I missed that slaying the Dame closes the gap on the next block. Resolved your turn, and the next block is up.


F Human | Barbarian 1 | ◆◇↺ | HP 22/22| AC 18 | F +7 R +5 W +5 | Perception +5 | Hero 0/3 | Focus 1/1 | speed 25 Active Conditions: antiplague +2 |

Lol. No worries. I moved Agnes back to attack position.


male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None

So, this wasn't conscious when I picked the character concept, but I'm essentially playing my thaumaturge as a hoarder. ;)


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

>>GM looks up if crit damage is doubled before or after applying weakness...<<

EDIT:

Damage Steps

1) Roll Damage
1a) Doubling or Halving Damage (ie. crit)
2) Damage Type
3) Apply Immunities, Resistance, Weakness
4) Reduce Hit Points

I'm ruling it as weakness applies after doubling, as that seems the clear intent!

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice

Yep, first doubling, then resistance/weakness. The other way around would make it way too swingy. Imagine Resist 10 and I do 8 damage. If resistance goes first, I would do no damage on a crit. (Extreme example in this case, but it gets the point across.)

And man, I put the zombie at 1 HP? ._.


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Yeah 1 HP - I rechecked multiple times


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Thanks for breaking down your earlier RK checks into answering Marius' question, Malendyl! I confirm what he said. It's "the Crypt" energy.

Gunna check in this evening - long day!


F Human | Barbarian 1 | ◆◇↺ | HP 22/22| AC 18 | F +7 R +5 W +5 | Perception +5 | Hero 0/3 | Focus 1/1 | speed 25 Active Conditions: antiplague +2 |

@QM Rainzax I'm basically playing a slightly different version of Red Agnes in Society play. It is my intention to take either Spiritual Guides or Spirits' interference. Since we are doing this in adventure mode if you feel the need to push us in a certain direction you might be able to use the spirits of the fallen to hint at a course of action if we're being particularly dense. I intend to occasionally have Agnes hear vague instructions from beyond as part of normal RP at any rate.


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Thanks for the tip. I believe this adventure takes us to Level Three before it concludes (but will double-check). We are close to a Level Up, so begin thinking about that.

I need another day to get a post up: a Meeting with the Remaining Survivors about What To Do Next.

Some of you already anticipate this, and are brainstorming ideas. Nice! We will use the Influence subsystem when I post next. If you wanna get a head start, begin thinking about who you would be interested in influencing from among the Remaining Survivors!


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F Human | Barbarian 1 | ◆◇↺ | HP 22/22| AC 18 | F +7 R +5 W +5 | Perception +5 | Hero 0/3 | Focus 1/1 | speed 25 Active Conditions: antiplague +2 |
Barlespin wrote:
So, this wasn't conscious when I picked the character concept, but I'm essentially playing my thaumaturge as a hoarder. ;)

I really like it when things happen and the character tells you who they are and send you in a direction that you didn't visualize at creation.

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice

Close to level up already? That's fast. (I'm not complaining. :P)

Quick inventory of who's still alive:
The Dwarf Smith, Rokvel Hardbrow
The Reformed Raider, Garaag Sunbrand
The Fox Scouts (4)
The Performers (4)
Jystolo

That's 11 people. My personal motivation would be to take the Brushpaws at the very least, though of course we should strive to bring everyone.
Anyone else want to call dibs on someone?


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Work overblew me yesterday, but I'm free now (almost).

Will get a meaty post up tonite for you all to chew over the weekend.

=)


1 person marked this as a favorite.
Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

A note about Diverse Lore in the Influence subsystem, before I loose you unto the upcoming post:

Discovery checks and Influence checks are inherently social are not consistent with Recall Knowledge checks, and so, may not be substituted for various Lores in these circumstances.

Let me know if you have any questions about this?

=)


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Mega posts.
So much Info!
I anticipate your Questions here...

Final Note
Please label your dice expressions internally with:

1) Either "Discover" or "Influence"
2) Skill you are using
3) NPC you are targeting
4) DC of check (provided in Anchor Post)
5) Explanation using "ooc" text of Outcome of Success or Failure (or CS/CF)

Example:

Ahab to Discover (Whale Lore) vs Moby (DC 15): 1d20 + 5 ⇒ (10) + 5 = 15 @ Success


male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None

Are we allowed to share what we discover with the other PCs?

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice

How I've always ruled influence encounters is that unlike combat, this is all simultaneous. Everyone is busy during their "turn" with observing/influencing their own target, but in between rounds we can reconvene and discuss what happened to strategise. So if I discover something about Person A in the first round, you can't act on that information until round 2.
Say a round is 10 minutes. If I discover in minute 7 that someone needs Embroidery Lore, it would be weird for someone else to immediately start influencing that person with Embroidery Lore, as that means you're acting on information that hasn't happened yet.

This is just my take, to offer the GM some insights. Feel free to ignore or overrule any of this.

Also, if I'm backseat GMing too much, please say so. My intent is to offer advice, but I don't always know when I'm overstepping someone's boundaries.

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice

Also, maybe, sharing what we know might work better as a separate post, so we don't have to repeatedly plow through other people's posts. Might even be smart to put a summary (after we've all rolled in a round) in the Discussion, because this thread goes slower than the Gameplay thread. Or maybe the GM can store it on the Campaign Info page, though that's more effort for the GM and I don't want to burden him with that unless he's okay with it.


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Barlespin wrote:
Are we allowed to share what we discover with the other PCs?

Yes, absolutely.

I will track which spoilers are Revealed as we go too.


Non-Binary Gourd Leshy Chirurgeon Alchemist 1 | Once Bitten | HP 17/17, AC 17 (19 w Wooden Shield raised), Fort** +6, Ref** +8, Will* +4, Perc* +4, Stealth* +6 | Speed 25 ft. | Exploration Activity Defend | Active Conditions - | Tracker | ◆◇↺

Seeing that Jystolo is nowhere in the room, does Squishy have the chance to Discover anything about him and Influence him later? Squishy would like to comfort Jystolo after what happened to his mother.


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Jystolo is part of the Influence challenge, yes. You can target him like anyone else.

Him being "out of the room" is an RP challenge, not an exclusion from the Mechanics.

Sidenote: Let me know if I missed anything (including Head Starts) in my Tracker? I think I got everybody who posted so far's 1st round accounted for.

Lastly: I think I have answered everyone's questions so far? Did I overlook any?

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice

Some questions about the influence thresholds:

- Can you explain them? Maybe I'm focusing on them too much, but I see them and they're not explained. I'm assuming the Basic Trust is to get them to come along, Survivor's Boon is a bonus we get if we get to the listed number?
- Are the Thresholds supposed to be public information? Like, are we supposed to know how many points each person needs? I guess it's good to see how difficult it is to influence someone before we try it.

With my head start, we should've reached Basic Trust with Rokvel Hardbrow already.
Nevermind, you noted that already. Still, good to know for everyone else. :)


M Human | Cleric 1 | ◆◇↺ | HP 18| AC 18 | F +6 R +4 W +9 | Perception +7 | speed 25 | Exploration Activity: Search | Active Conditions:

Caught a cold over the weekend. Catching up slowly.


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Not going to fully explain.

Higher Thresholds represents Greater Trust, generally.

I give you the numbers so you can stratagize with your "time" resource a little.


male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None

GM: I want to double check something. The Influence check is obviously a social interaction ... but is the Discovery check also considered a social interaction? Do I get my penalty on both checks, or just on Influence?


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

They are both social interactions, so yes.

Think of an officer or an attorney using a leading question to find out info about their suspect or defendant. Discovery.

Right now, people hate you because you "killed" Marko.

So yes, -1 everything until further notice!


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male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None
Marius Tanar wrote:
Caught a cold over the weekend. Catching up slowly.

That stinks. Hope you're feeling better.

One decision point for you is that you have a Discovery on the dwarf from the head start. Squishy discovered the Influence Skills on him, so you would discover either Weaknesses or Resistances. That would give us some more information going into Round 2 (in addition to whatever else you are able to Discover or Influence in Round 1).


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Tell you what, Barlespin.

Perception rolled as a Discovery check can be without penalty - seems you could stand back and watch someone without having to go full social, etc.

Sound fair?

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice

Could I use one of my influence checks speak to the group (preferably using Religion) about why it was necessary for Barlespin to behead Marko, to lift his penalty? It's gonna be in round 3 at the earliest, but I'd like help him out on his Charisma checks.


male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None
Malendyl Sarmaris wrote:
Could I use one of my influence checks speak to the group (preferably using Religion) about why it was necessary for Barlespin to behead Marko, to lift his penalty? It's gonna be in round 3 at the earliest, but I'd like help him out on his Charisma checks.

I appreciate the thought, but even with the penalty on a Diplomacy or Intimidation (or Deception, but that doesn't seem to help here) check I still have +6, which is better than some people's modifier without the penalty, so I'm not sure it's worth giving up one of our attempts just to give me a +1.

I'm just regretting that I didn't train in Performance.


male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None

Rainzax: Mind if I ask logistically about the "Archetype Access" granted by the different NPCs, in planning out our level up to 2? Are we by any chance using the Free Archetype rules, but perhaps limited only to the archetypes that we unlock through this Influence challenge?


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition
Barlespin wrote:
Rainzax: Mind if I ask logistically about the "Archetype Access" granted by the different NPCs, in planning out our level up to 2? Are we by any chance using the Free Archetype rules, but perhaps limited only to the archetypes that we unlock through this Influence challenge?

Good guess and Yes.

Liberty's Edge

Male Whisper Elf | Rogue 1 | HP 14/14 | AC 18 ↺ 20 Nimble Dodge| tF +3 eR +9 eW +7 | speed 35 ft | ePerc +7 (+9 vs hidden/undetected) | Hero Point 3/5 | active condition: | Exploration activity: Avoid Notice

Seems like we have reached almost everyone's Basic Trust level. With the information about the archetypes, do we want to go for a specific person for their archetypes? I don't mean to min-max this, but could be useful to discuss.

I have no real preference, but if anyone's gunning for a particular archetype, I'd be happy to help.


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

To Mal’s point.

As a player you’d think about it as “min / max” but perhaps the character thinks of it as “let this guy take charge more often” etc


M Human | Cleric 1 | ◆◇↺ | HP 18| AC 18 | F +6 R +4 W +9 | Perception +7 | speed 25 | Exploration Activity: Search | Active Conditions:

FWIW, I don't think there is an archetype that I'm targeting at the moment.


Gravelands Survivors | ☘️ @ Barlespin (□□□□□/□), Malendyl (□□□□□/□), Marius (□□□□□), Red (□□□□□/□), Squishy (□□□□□/□) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition

Bigger post later

Also we are awaiting one more PC I think


male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None

There is a Thaumaturge Feat that lets you create talismans, but if we got access to Talisman Dabbler archetype I might adopt that and then go with another Thaumaturge Feat. We'll see. There are a lot of good options.


male tripkee thaumaturge 1 | HP 15/15, Hero Points: 4 | AC 17 | Fort: +6, Ref: +4, Will: +5 | Perc: +5, low-light vision | Speed: 25 ft | Exploration: Investigate: Esoteric Lore +7 | Expendables: None | Active conditions: None

I believe Rokvel was at 2 Influence before Squishy got a critical success to Influence him, so he'd be at 4 instead of 3, right?

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