[PbP Gameday IV] GM Kashka's 5-01 The Glass River Rescue (Inactive)

Game Master Andrew Torgerud

PbP Gameday IV Session 199


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Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

the big thing is ula's illusion, which gave you a flank

Bleys and Delzden both hit the priest hard. She is visibly shaken.

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

Lucius moves out, drawing his wand of magic missiles as he does. He then draws upon the Retributive Abjuration that Aram Zey himself taught him. As draconic reservoir vs fire. lasts 5 rounds, acts like protection from energy absorbing 15hp of damage.

He then stands at the ready for her to cast.

the priest casts:
magic missile: 1d4 + 1 ⇒ (1) + 1 = 2

"mor'targh! ghaH yIqIp HeghDI' woDlu'chugh ghaH! Ha' ghaH bot vo' reH woDlu'chugh jatlhqa'!"

orcish:
"Mor'targh! Hit her when she is casting! Let's prevent her from ever casting again!"

Dark Archive

Male CN Half Orc (“Taldan”) Sorcerer (FIRE!!!!) 7 | HP: 44/44| AC: 13 15 (12 Tch, 11 Fl) | CMB: +3, CMD: 15 | F: +5, R: +6, W: +8 | Init: +2 | Perc: +4, SM: +1 | Speed 30ft | Elemental Ray: 7/7, Orc Ferocity 1/1 Day | Spells: 1st 7/8 ; 2nd 7/7; 3rd 5/5 | Active conditions: Noble. Mage Armor

Mor'Targh steps forward and prepares to shoot fire from his interlocked hands as soon as the priest begins to cast his spell.

Burning Hands (DC 17): 4d4 ⇒ (3, 4, 4, 3) = 14


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Round 3 (bold may act)
Ula -39

Ahendile -20
Mor'Targh -1, diseased
Echo -17, unconcious
Bleys -8
Delzden -22, -1 str
Lucious -14, diseased

if you havent already, please also update the discussion thread so i can get the chronicles out tomorrow

Dark Archive

Female CN Gnome? Somethingorother | HP: 15/42 | AC: 20 (12 Tch, 18 Fl) | CMB: +3, CMD: 15 | F: +4, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3 | Speed 30ft | Shirt Reroll 0/1; Time Flicker 4/5 minutes | Spells: 1st 1/8, 2nd 1/5 | Active conditions: None.

Ula makes a vicious smile at Ahendile, "Your arcane magics are worthless, for I have the power of a living god giving me his divine strength. Prepare for final judgment." She presses the palms of her hands against her own chest.

Swift: Maintain concentration on the illusion and move it.
Standard: Cast Cure Light Wounds on Self CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Move: Move myself into flank with my illusion.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

gm only:
will: 1d20 + 6 ⇒ (5) + 6 = 11

Ahendile starts to move towards Mor'Targh...

Delzden and Ula take your aoo's

Round 3 (bold may act)
Ula -27
Ahendile -20, moving

Mor'Targh -1, diseased
Echo -17, unconcious
Bleys -8
Delzden -22, -1 str
Lucious -14, diseased

Silver Crusade

Male Human Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0

CMB (Trip, bless): 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21

As the cleric begins to move around, Delzden immediately twirls his meteor hammer around and sweeps the cleric's feet.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

yup that'll do

Ahendile starts to move towards Mor'Targh... and is tripped by Delzden. Ula also tries to stab her.
spear, bless, flank: 1d20 + 4 + 1 + 2 ⇒ (19) + 4 + 1 + 2 = 26
damage: 1d8 ⇒ 2

Lying on her back... with little choice.. she casts a spell.

gm:
reflex: 1d20 + 5 ⇒ (14) + 5 = 19
2d8 + 3 ⇒ (5, 6) + 3 = 14

spellcraft dc22:
while she appears to cast cure moderate wounds... she actually a activated her wand

In response to her casting, Lucious fires his wand, and Mor'Targh flames away with a disregard for Ula.
Ula reflex: 1d20 + 4 ⇒ (19) + 4 = 23

But not all the flames seem to affect Ahendile, only some.

Round 3 (bold may act)
Ula -34
Ahendile -10, prone
Mor'Targh -1, diseased
Echo -17, unconcious
Bleys -8
Delzden -22, -1 str
Lucious -14, diseased

Silver Crusade

Male Human Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

Delzden takes a step closer to the priest and gives a good whack or two.

Main mwk cold iron + bless + prone: 1d20 + 6 + 1 + 4 ⇒ (3) + 6 + 1 + 4 = 141d8 + 3 ⇒ (6) + 3 = 9
Off mwk cold iron + bless + prone: 1d20 + 6 + 1 + 4 ⇒ (5) + 6 + 1 + 4 = 161d8 + 1 ⇒ (8) + 1 = 9

Oh lord these rolls!

"Guys! Magic missiles!"

Grand Lodge

Male CG Human Sorcerer (Elemental Air) 4 | HP: 29/29 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +4, R: +4, W: +6 Resist Electricity 10| Init: +4 | Perc: +8, SM: +1 | Speed 30ft | Elemental Ray: 6/6 | Spells: 1st 3/7 2nd 3/4 Runestone 1/1 | Active conditions: None.

Bleys will cast elemental ray (Range Touch) at Ahendile. Elemental Ray: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (5) + 2 = 7

Dark Archive

Male CN Half Orc (“Taldan”) Sorcerer (FIRE!!!!) 7 | HP: 44/44| AC: 13 15 (12 Tch, 11 Fl) | CMB: +3, CMD: 15 | F: +5, R: +6, W: +8 | Init: +2 | Perc: +4, SM: +1 | Speed 30ft | Elemental Ray: 7/7, Orc Ferocity 1/1 Day | Spells: 1st 7/8 ; 2nd 7/7; 3rd 5/5 | Active conditions: Noble. Mage Armor

Spell Craft: 1d20 + 5 ⇒ (7) + 5 = 12

Stepping to his left for a "better" shot, Mor'Targh says "I have never practiced that one, Delzden! Instead I'll take her out with my best, better than silly missiles!"

Scorching Ray (BAB 2, Dex 2, Bless 1, Prone target -4, alchemist fire focus 1): 1d20 + 2 ⇒ (12) + 2 = 14 to touch!

Dmg: 4d6 ⇒ (1, 6, 3, 3) = 13


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The sorcerers both fire at the prone priest and hit, dealing similar amounts of damage.

Delzden barely manages to hit with his offhand.

Round 3/4 (bold may act)
Ula -34

Ahendile -34, prone
Mor'Targh -1, diseased
Echo -17, unconcious
Bleys -8
Delzden -22, -1 str
Lucious -14, diseased

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

Lucius will just fire his magic missile wand at her, hoping to finish her off.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Unconscious and bleeding. whew.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The dwarves come out, seeing the singe marks and bleeding heroes. "we appreciate your efforts. Let's get out of here."

at this point, you have a free path to the boat. What do you do with the bleeding breathing priest, and do any of you have any last conversations to have with the 6 npcs?

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

"I hate to say this, as it is a bit bloodthirsty, but if this priestess were to survive this, she would know who we were, and that we saved the dignitaries. Unless Ula can completely wipe her mind... I know I cannot yet do such a thing... she cannot leave this place, if you all know what I mean."

Silver Crusade

Male Human Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0

"Do what you will, but I will not have his blood on my soul, or soles, he!" Delzden jests, rounding up the dwarves towards the ship, "I'll escort our targets to the ship, don't forget to make it clear to the ladies we'll make a hasty leave, and that they erase our visit from their guest books! I guess in Razmir they know how to keep their mouth shut, he!"

Dark Archive

Male CN Half Orc (“Taldan”) Sorcerer (FIRE!!!!) 7 | HP: 44/44| AC: 13 15 (12 Tch, 11 Fl) | CMB: +3, CMD: 15 | F: +5, R: +6, W: +8 | Init: +2 | Perc: +4, SM: +1 | Speed 30ft | Elemental Ray: 7/7, Orc Ferocity 1/1 Day | Spells: 1st 7/8 ; 2nd 7/7; 3rd 5/5 | Active conditions: Noble. Mage Armor

"I'm with Delzden, let her 'god' save her, if he can. For if we kill her, then her comrades will only chase us. If we leave her, some will have to stay to heal her."

And with that he turns to echo and casts infernal healing from his wand, "What do you think echo?" he asks when she is conscious again...

Scarab Sages

Female LN Human (“Tian-Min”) magus (bladebound, kensai) 2/monk (master of many styles) 1 | HP: 20/22 | AC: [19] 15 (15 Tch, [16] 12 Fl) | CMB: +2, CMD: 17 | F: +5, R: +4, W: +6 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | arcane pool (+1, 2/4 points), spell combat, stunning fist (1/day, DC 13) | Spells: 1st 1/2 | Active conditions: Mage Armor

12 seconds later...

Echo recovers her katana and prepares the killing blow.

"This is my answer."

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

Lucius stands back and watched Echo do her work. 'At least it will be a clean death, better than she would have given us. he thinks.

"Thank you, Echo. Now let us get out of here" he says after scanning to magic, and checking the body for valuables.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Echo delivers a clean coup de grace. You all make your way unhindered to the boats and set sail. The dwarven delegates are greeted warmly by Metella and Amauhak. The boat makes all due haste out Razmiran and will arrive in Mendev unmollested.

Congratulations pathfinders.

Primary Objective: rescue 1+ dwarf and escape to Mendev: Success
Secondary objective: mask your presence in two of three ways.
-Successfully bluff the Grymble Sisters Success
-Do not allow Teplebaas to escape after seeing you Success
-Do not allow Holy Ahendile to escape after seeing you Success

Well done team. Bleys and Echo still need to post their stats in discussion. And faction journal checks or conversations can still be made in gameplay.

Thanks for playing.

Dark Archive

Female CN Gnome? Somethingorother | HP: 15/42 | AC: 20 (12 Tch, 18 Fl) | CMB: +3, CMD: 15 | F: +4, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3 | Speed 30ft | Shirt Reroll 0/1; Time Flicker 4/5 minutes | Spells: 1st 1/8, 2nd 1/5 | Active conditions: None.

Thanks for running AJ. Was murder, but fun.

Silver Crusade

Male Human Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0

Thanks for the game. I bit a bullet train plot-wise, but an enjoyable group nonetheless!

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

Thanks for a fun game, AJ. Was worth the replay!

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