Race |
| HP: 20/22 | AC: [19] 15 (15 Tch, [16] 12 Fl) | CMB: +2, CMD: 17 | F: +5, R: +4, W: +6 | Init: +2 | Perc: +7, SM: +2 |
Classes/Levels |
| Speed 30ft | arcane pool (+1, 2/4 points), spell combat, stunning fist (1/day, DC 13) | Spells: 1st 1/2 | Active conditions: Mage Armor |
Gender |
Female LN Human (“Tian-Min”) magus (bladebound, kensai) 2/monk (master of many styles) 1 |
Size |
Medium |
Age |
18 |
Alignment |
Lawful Neutral |
Deity |
Shizuru |
Strength |
14 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
17 |
Wisdom |
14 |
Charisma |
7 |
About Echo Miyamoto
Echo Miyamoto
Female human (Tian-Min) magus (bladebound, kensai) 2/monk (master of many styles) 1 (Pathfinder RPG Ultimate Combat 55, 59, Pathfinder RPG Ultimate Magic 9, 47)
LN Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 17, touch 17, flat-footed 12 (+2 Dex, +3 dodge, +2 Wis)
hp 23 (3d8+5)
Fort +6, Ref +4, Will +7; +2 vs. the attacks of creatures you have identified through Kirin style
Defensive Abilities canny defense +2
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Offense
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Speed 30 ft.
Melee katana +4 (1d8+2/18-20) or
. . unarmed strike +3 (1d6+2)
Special Attacks arcane pool (+1, 4 points), spell combat, spellstrike, stunning fist (1/day, DC 13)
Magus (Bladebound, Kensai) Spells Prepared (CL 2nd; concentration +5)
. . 1st—shield, shocking grasp
. . 0 (at will)—acid splash, detect magic, light
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Statistics
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Str 14, Dex 14, Con 12, Int 17, Wis 14, Cha 7
Base Atk +1; CMB +3; CMD 20
Feats Arcane Strike, Combat Casting, Dodge, Improved Unarmed Strike, Kirin Style[UC], Stunning Fist, Weapon Focus (katana)
Traits bruising intellect, pragmatic activator
Skills Acrobatics +6, Escape Artist +6, Intimidate +7, Knowledge (arcana) +9, Knowledge (dungeoneering) +7, Knowledge (planes) +9, Knowledge (religion) +7, Perception +8, Spellcraft +9, Use Magic Device +9
Languages Ancient Osiriani, Common, Kelish, Minkaian, Osiriani, Tien
SQ chosen weapon, fuse style
Combat Gear pearl of power (1st level) (2), wand of cure light wounds, wand of mage armor (50 charges), acid, alchemist's fire, bottled lightning[UE], liquid ice[APG]; Other Gear katana[UC], backpack, crowbar, grappling hook, silk rope (50 ft.), wrist sheath, spring loaded, wrist sheath, spring loaded, 2,006 gp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Canny Defense +2 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Katana) Kensai abilities only function when wielding a weapon of this type.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Kirin Style May make Knowledge check against opponent as swift action to gain bonuses
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.
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"My name is Echo Miyamoto. I come from across the ocean from a land named Minkai. As a girl I heard stories about a land of sand and sun, very different from my own, where great pyramids were erected. There a civilization flourished; a culture unseen on Golarion until then."
"Being the second daughter after the second son, there was not much for me in the ways of our land's complicated social structure. I showed an aptitude with both blade and magic, though, so my Mother convinced my Father to let me study with the monks of Shizuru, the goddess of swordplay. It was in The House of Salt and Stone where I became one with my katana. This blade is my focus and its perfection my goal. The House of Salt and Stone teaches that armor is a crutch unskilled warriors use to cover their inefficiencies. By blending both martial and magic skills, I will be unparalleled in combat of any sort."
"My family's position in Minkai worsened. A perceived slight here, a direct insult there was enough to cause the Jade Regent to retaliate against my family. My first brother was slain along with his wife and children by cowards. My only sister disappeared. We do not know her fate. My second brother died defending our Mother and Father. The Jade Regent did not allow my parents the honor of killing themselves. Instead he caged them like wild beasts and allowed the predations of nature to slowly kill them while he watched."
"I needed to leave Minkai."
"It was then I remembered the stories of my youth about the great civilization: Osirion. I traveled to New Oppara and from there on to Goka seeking an opportunity to book passage on a ship bound for Garund. While in Goka, I performed a small deed for Amara Li, who afterward revealed herself as the leader of what she called the 'Lantern Lodge'. She told me I would make a fine Pathfinder. I was skeptical at first, but when she told me of the work the Pathfinders did in Osirion, I knew Shizuru's hand directed me. Many months later I arrived in Absalom where I studied and learned the arts of being an explorer."