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Delzden Roudenbrash's page
156 posts. Organized Play character for Deussu.
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Full Name |
Delzden Roudenbrash |
Race |
Human |
Classes/Levels |
Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0 |
Gender |
Male |
Size |
Medium |
Age |
32 |
Alignment |
Lawful Good |
Languages |
Common, Draconic, Celestial, Infernal, Abyssal, Azlant |
Strength |
16 |
Dexterity |
15 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
8 |
About Delzden Roudenbrash
Male Human Fighter (Lore Warden) 1/Slayer 3
Lawful Good Medium Humanoid (human)
Player Deus (2205-7)
Xp 10
Faction Silver Crusade
Prestige/Fame 13/17
Favored class Slayer
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Init +3
Senses Perception +0
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AC 17, touch 13, flat-footed 14; (+4 armor, +2 Dex)
hp 36 (4d10+8)
Fort +5, Ref +6, Will +2
Special Defenses
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Speed 30 ft.
Melee
. . Reach +1 Meteor Hammer +9 (1d8+5) +1 shield AC
. . TWF +1 Meteor Hammer +7/+7 (1d8+4/1d8+2)
. . Reach Mwk Cold Iron Meteor Hammer +9 (1d8+4) +1 shield AC
. . TWF Mwk Cold Iron Meteor Hammer +7/+7 (1d8+3/1d8+1)
Ranged
. . Normal Mwk Darkwood Composite Longbow (+3 str) +9 (1d8+3/x3)
Special attacks
. . Trip w/ Mwk Meteor Hammer CMB +11
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Str 16, Dex 16, Con 14, Int 14, Wis 10, Cha 8
Base Atk +4; CMB +7 (+9 when tripping); CMD 20
Feats Exotic Weapon Proficiency (Meteor Hammer) (Human), Two-Weapon Fighting (lvl 1), Weapon Focus (Meteor Hammer) (Fighter 1), Improved Trip (Slayer 2), Skill Focus (Knowledge (arcana)) (lvl 3)
Skills (ACP 0; 4+6+6+6 (class) + 4 (human) + 3 (favored class) + 8 (int) = 37 sp)
Climb +10 (4), Swim +10 (4), Knowledge (arcana) +12 (4), Knowledge (dungeoneering) +9 (4), Knowledge (engineering) +9 (4), Knowledge (nature) +7 (2), Linguistics +8 (3), Spellcraft +10 (4), Survival +7 (4), Use Magic Device +7 (4)
Traits
. . Dangerously Curious (Basic, Magic): You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent’s laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
. . Spell Intuition (Basic, Faith): Blessed by a priest of a deity of magic at birth, you demonstrated a remarkable knack for guessing the nature of spells without the schooling of your instructors. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft becomes a class skill for you.
Languages Common, Draconic (Int), Celestial (Int), Infernal (Lin), Abyssal (Lin), Azlant (Lin)
SQ
. . Scholastic (Ex): A lore warden gains 2 additional skill ranks each level. These ranks must be spent on Intelligence-based skills. All Craft and Knowledge skills are class skills for lore wardens, as are Linguistics and Spellcraft. This ability replaces the fighter’s proficiency with medium armor, heavy armor, and shields.
. . Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
. . Track (Ex): A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
. . Slayer talent: Unbalancing Trick (Ex) The slayer gains Improved Trip as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites of Greater Trip (although she must take the feat as normal to gain its benefits).
. . Sneak Attack: At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
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On person [i]+1 Meteor Hammer[/b] (10 lb), Mwk Cold iron Meteor Hammer (10 lb), Mithral Chain shirt (10 lb), Mwk darkwood composite longbow (+3 str) (1½ lb)*, Dagger (1 lb), 2x Vermin Repellant, 2x Antiplague, 2x Alchemist's Fire (2 lb), 20 cold iron arrows (3 lb), Cold weather outfit (7 lb), Oil of Magic weapon (x2), wand of cure light wounds [49/50]
In backpack Fighter's Kit (a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope (50 ft), soap, torches (10), trail rations (5 days), and a waterskin; 29 lb)
Wealth 789 gp (2015-08-21 15:32 UTC+2)
Encumbrance 44,5 lb. without backpack, 73,5 lb. with backpack (76 lb. light/153 lb. medium/230 lb. heavy)
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Notes
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