[PbP Gameday IV] GM Kashka's 5-01 The Glass River Rescue (Inactive)

Game Master Andrew Torgerud

PbP Gameday IV Session 199


1 to 50 of 76 << first < prev | 1 | 2 | next > last >>

Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

A Pathfinder Society Scenario for characters of 1st to 5th level. We will be playing Tier 1-2.

A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives.

Written by Mike Shel.

This is currently invite only campaign.

Sovereign Court

Male God Forum Paladin 20

Intrigued, joining, not sure which character I'll pick.

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

That's cool.. As an FYI I am replaying (and have GMed this one, too, but that was all in season five).

Now we'll see how the Rat deals with this all.

Scarab Sages

Male NG Dwarf (“Pahmet”) Barbarian (Unchained, Brutal Pugilist) 2 | HP: 25/25 | AC: 16 (11 Tch, 15 Fl)(+4 dodge bonus vs. Giants) | CMB: +7, CMD: 18 | F: +5, R: +1, W: +3 (+2 all saves vs. poison, spells, and spell-like abilities) | Init: +1 | Perc: +1 (darkvision 60'), SM: +1 | Speed 30ft | Active conditions: None.

I'm in. This will be my first PFS game on these forums; please take a look at my character's tagline and profile to make sure I've set them up correctly. I've also GMed this (several times back in Season 5), but have never played it.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Looks great! If you want to shorten it, you could probably get away with +2 dwarf saves but it also looks great as is.

Welcome to pbp!


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

We have confirmed a 5th player. Silbeg thinks he has a 6th. We start officially Monday the 12th.

Scarab Sages

Female LN Human (“Tian-Min”) magus (bladebound, kensai) 2/monk (master of many styles) 1 | HP: 20/22 | AC: [19] 15 (15 Tch, [16] 12 Fl) | CMB: +2, CMD: 17 | F: +5, R: +4, W: +6 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | arcane pool (+1, 2/4 points), spell combat, stunning fist (1/day, DC 13) | Spells: 1st 1/2 | Active conditions: Mage Armor

In

I GMd this one several times right when it came out.

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

And as a reminder I ran it and played it... This is a replay.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Thus far we have:

Leevl 2 wizard
Level 2 magus/monk
Level 2 barbarian

what are the other three playing?

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

And there... a bird that can actually talk, instead of just saying "BERT" :D

Of course, she only speaks in Thassalonian, because Lucius believes if you aren't smart enough to understand her, then you shouldn't. Or something like that.

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

FYI - Lucius is now level three. Since the game had not started, officially, I played him this weekend.

Scarab Sages

Female LN Human (“Tian-Min”) magus (bladebound, kensai) 2/monk (master of many styles) 1 | HP: 20/22 | AC: [19] 15 (15 Tch, [16] 12 Fl) | CMB: +2, CMD: 17 | F: +5, R: +4, W: +6 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | arcane pool (+1, 2/4 points), spell combat, stunning fist (1/day, DC 13) | Spells: 1st 1/2 | Active conditions: Mage Armor
"Lucious" Lucius Vizinni wrote:

FYI - Lucius is now level three. Since the game had not started, officially, I played him this weekend.

Ooooooo! You done broke da rules!

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

The game hasn't started yet. :P

Scarab Sages

Female LN Human (“Tian-Min”) magus (bladebound, kensai) 2/monk (master of many styles) 1 | HP: 20/22 | AC: [19] 15 (15 Tch, [16] 12 Fl) | CMB: +2, CMD: 17 | F: +5, R: +4, W: +6 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | arcane pool (+1, 2/4 points), spell combat, stunning fist (1/day, DC 13) | Spells: 1st 1/2 | Active conditions: Mage Armor

Anyone else subjecting themselves to this madness?

Sovereign Court

Male God Forum Paladin 20

Sorry for ignoring this; I had completely forgotten I had voiced my interest. Stupid forum doesn't show games in which you've dotted only on discussion tab...

Kid's sitting on my lap, so I can't really concentrate on selecting the character and all that right now. The instant I have time I'll read everything and post accordingly.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

You're good. We are getting ready to officially start tonight - you got time.

Silver Crusade

Male Human Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0

I'll take Delzden; he's a level 3 lore warden fighter. I'd rather not take a level 1 beating bag to tag along.

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

So, we are Wizard 3, Fighter 3, Magus/Monk 2, Rogue 1, Barbarian 2 and ???

Would we be high tier if we get a level 4? (3+3+2+1+2+4=15. 15/6 = 2.5, rounds to 3... which could be high tier with 4-player adjustment).

Not saying this is what we want to do ... but we could.

Silver Crusade

Male Human Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0

I still have to finish up all the purchases from my last adventure. That includes a wand of CLW at least.

No healer? Oh boy.

Purchase before adventure:
+1 enhancement to armor (1000 gp)
Wayfinder (regular 250 gp or shining 2PP)
2x short sword (20 gp)
After that he'll have some 800 gp left, open to suggestions.

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

Lucius can handle the wand use... he'll succeed on a 5+ roll! No wand is beyond the mind of Lucius Vizinni.

Silver Crusade

Male Human Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0

"Lucious" Lucius Vizinni should meet Lionel "The Lion" Wynne.

They would get along nicely. Unfortunately Lionel's core.

Scarab Sages

Female LN Human (“Tian-Min”) magus (bladebound, kensai) 2/monk (master of many styles) 1 | HP: 20/22 | AC: [19] 15 (15 Tch, [16] 12 Fl) | CMB: +2, CMD: 17 | F: +5, R: +4, W: +6 | Init: +2 | Perc: +7, SM: +2 | Speed 30ft | arcane pool (+1, 2/4 points), spell combat, stunning fist (1/day, DC 13) | Spells: 1st 1/2 | Active conditions: Mage Armor

We have a druid joining us eventually but the player builds really craptastic characters.

So yeah, no healer.

The Exchange

Male Half Elf Rogue 1

Yea!! no healer...


"Lucious" Lucius Vizinni wrote:
Lucius can handle the wand use... he'll succeed on a 5+ roll! No wand is beyond the mind of Lucius Vizinni.

Quick question regarding this (and I'm asking not because I believe you're "cheating", but because I sometimes find I have long-held notions about the rules which many times prove to be incorrect... so I'm simply looking to learn something new).

Anyway, I was curious to discover how you'd gotten a +15 UMD at 3rd Level, so I took a peek at your character sheet (I hope that doesn't break any PbP etiquette). In doing so, I happened to notice your INT score is 22. I thought a character couldn't start with a stat higher than 20. Was I mistaken? I see you have the Venture-Captain boon and used that to increase your INT. Baruch also has that boon, but I applied it in such a way as to not exceed (what I believed to be) that cap of 20. As I haven't played the character at 2nd Level yet, could I rebuild it using that boon to get a stat to 22?


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

The wording of the rule in the guide implies you can go down to 7 or up to 18 via the purchase system. The additional rules regarding racial modifiers do not preclude a boon.

It's legal imo and from that i've seen on the boards.

As to UMD... clever wordplay puts UMD to Int.. not hard to get to 15 from there.


I'm constantly discovering I've made erroneous assumptions about the rules that place unnecessary restrictions upon my characters. I guess that's what happens when you get old and dozens of versions of dozens of systems start to run together in your memory.

Shadow Lodge

Male Human, probably TPK Causer 4 / GM of Repute 6 / Troublemaker 2

Okay I'm in. Character forthcoming once I get it uploaded. Surprise to those of you that know better!

Shadow Lodge

Male Human, probably TPK Causer 4 / GM of Repute 6 / Troublemaker 2
Echo Miyamoto wrote:

We have a druid joining us eventually but the player builds really craptastic characters.

So yeah, no healer.

Seeing what was here for levels, surprise, you're getting something else. You'll meet the druid this weekend.

Dark Archive

Female CN Gnome? Somethingorother | HP: 15/42 | AC: 20 (12 Tch, 18 Fl) | CMB: +3, CMD: 15 | F: +4, R: +4, W: +3 | Init: +4 | Perc: +3, SM: +3 | Speed 30ft | Shirt Reroll 0/1; Time Flicker 4/5 minutes | Spells: 1st 1/8, 2nd 1/5 | Active conditions: None.

"HI EVERYBODY!"
<waves frantically>

"I have a wand I can use, see!?"
<wand flies out of her hand and lands at her feet>

Dark Archive

Dude human Slacker 20
MisterSlanky wrote:
Echo Miyamoto wrote:

We have a druid joining us eventually but the player builds really craptastic characters.

So yeah, no healer.

Seeing what was here for levels, surprise, you're getting something else. You'll meet the druid this weekend.

Lucky me.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

Before we go any further, is everyone okay with playing tier 4-5 w/ four players adjustment?

Right now. We've got a 1, 2, 2, 3, 3 and Mr Slanky - with his 5 we are 2.6 so up. If he plays his 2, we stay down.

Just putting it out there before we get into the meat.

Shadow Lodge

Male Human, probably TPK Causer 4 / GM of Repute 6 / Troublemaker 2

I have no level 2. Have fun guys...

Seriously, I force this weekend's group to play up, or I force this group to play up. I'm out of characters again.

I could also step out. I'll leave the decision up to you all. Don't feel bad if it's "I don't want to play up", I realize that it's my desire to not make yet another level 1.

Dark Archive

Dude human Slacker 20

I am fine with playing up.

the optional encounter:
We may want to skip this.

Is it too late to make a purchase?

Silver Crusade

Male Human Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0

Fine with playing up as well, with 4-player adjustments. I just hope the adjustments actually make it easier, unlike in Segang Expedition...

Shadow Lodge

Male Human, probably TPK Causer 4 / GM of Repute 6 / Troublemaker 2

Okay...now that I have coffee in me and my brain is working.

I just realized that I'm NOT playing a 1-5 to this weekend, so if you all want me to go down, I have a character in-tier. Up to you all. Seriously.

Dark Archive

Dude human Slacker 20
Davorin Blackridge wrote:

Okay...now that I have coffee in me and my brain is working.

I just realized that I'm NOT playing a 1-5 to this weekend, so if you all want me to go down, I have a character in-tier. Up to you all. Seriously.

Play what you want. Ain't no thing with a chicken wing.


Male Human (Minnesota) GM 4 The Disappeared Tactical Map,

You have time for purchases until we get on the boat.

Playing up it is.

Dark Archive

Dude human Slacker 20

Awesome. I will pick up a wand of mage armor then before we go.

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:

Randy is going to be bringing in Bleys instead, his sorcerer 4.... I've helped him set him up.

Bleys:

Bleys
Male human (Kellid) sorcerer 4
CG Medium humanoid (human)
Init +4; Senses Perception +8
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 29 (4d6+11)
Fort +4, Ref +4, Will +6
Resist electricity 10
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +2 (1d8) or
. . silver light mace +2 (1d6)
Ranged mwk light crossbow +3 (1d8/19-20)
Bloodline Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—elemental ray (1d6+2 electricity)
Sorcerer Spells Known (CL 4th; concentration +7)
. . 2nd (4/day)—scorching ray
. . 1st (7/day)—burning hands (bloodline energy type) (DC 14), magic missile, shield, shocking grasp, true strike
. . 0 (at will)—acid splash, detect magic, disrupt undead, light, open/close (DC 13), read magic
. . Bloodline Elemental
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 14, Wis 12, Cha 16
Base Atk +2; CMB +2; CMD 14
Feats Eschew Materials, Magical Aptitude, Point-Blank Shot, Precise Shot
Traits observant, reactionary
Skills Acrobatics -1 (-5 to jump), Appraise +6, Bluff +8, Intimidate +9, Knowledge (arcana) +7, Knowledge (planes) +6, Linguistics +3, Perception +8, Profession (sailor) +7, Spellcraft +9, Survival +2, Swim -2, Use Magic Device +10
Languages Draconic, Elven, Hallit, Undercommon
SQ bloodline arcana (change energy damage spells to match bloodline energy)
Combat Gear cold iron crossbow bolts (10), potion of cure light wounds (2), potion of touch of the sea, potion of touch of the sea, potion of touch of the sea, runestone of power (1st)[ACG], oil (2); Other Gear cold iron morningstar, mwk light crossbow, silver light mace, boots of the cat[UE], cloak of resistance +1, ioun torch ioun stone[APG], traveler's any-tool[UE], backpack, bedroll, cold weather outfit, fishhook, flint and steel, hooded lantern, silk rope (50 ft.), waterskin, 2,451 gp
--------------------
Special Abilities
--------------------
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Electricity energy.
Boots of the cat When falling, always land on feet and take the minimum damage.
Cold weather outfit +5 Fort save vs. cold weather.
Elemental Ray (1d6+2 electricity, 6/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Runestone of power (1st, 1/day) Use the power of the runestone to cast a 1st-level spell.
Traveler's any-tool Acts as masterwork tools for most Craft or Profession skills.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

there is a little more work to be done on him, but he should be good to go for our purposes.

Grand Lodge

Male CG Human Sorcerer (Elemental Air) 4 | HP: 29/29 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +4, R: +4, W: +6 Resist Electricity 10| Init: +4 | Perc: +8, SM: +1 | Speed 30ft | Elemental Ray: 6/6 | Spells: 1st 3/7 2nd 3/4 Runestone 1/1 | Active conditions: None.

Thanks


Gentlemen, I hate to do this to you, but I'm going to withdraw. I appreciate the invitation and all the fantastic help you've given me to get me started in PbP. Unfortunately, I just don't think I'm a good fit for this game at this time. Good gaming to all of you, though.

Silver Crusade

Male Human Ftr 1/Sla 3; HP 28/28; CMD 18; AC 16, t 12, ff 14; Fort +5 Ref +5 Will +1; Init +2, Perc +0

A ray-shooting sorcerer, and no snowball? (but since it'd deal electricity, it'd be an electroball!) Guess that's a nice change to the norm.

graypark wrote:
Unfortunately, I just don't think I'm a good fit for this game at this time.

I'm intrigued to know why. I'll live if it'll remain a mystery though.

Shadow Lodge

Male Human, probably TPK Causer 4 / GM of Repute 6 / Troublemaker 2

Say it ain't so Earl! I was very much looking forward to adventuring with you.

Also, if it's my level 5, I'm serious, I'll switch it up!

Dark Archive

Dude human Slacker 20

Sad to see you go, Earl.

We'll game again soon.

Grand Lodge

Male CG Human Sorcerer (Elemental Air) 4 | HP: 29/29 | AC: 12 (12 Tch, 10 Fl) | CMB: +2, CMD: 14 | F: +4, R: +4, W: +6 Resist Electricity 10| Init: +4 | Perc: +8, SM: +1 | Speed 30ft | Elemental Ray: 6/6 | Spells: 1st 3/7 2nd 3/4 Runestone 1/1 | Active conditions: None.

hi

Dark Archive

Male LN Ratfolk Pimp | HP: 86/86 | AC: 17 (13 tch, 15 Fl) | CMB: +4 CMD: 16 | F: +8, R: +8, W: +10; | Init: +3 | Perc: +26 w/ Darkvision 60’ SM: +2 | Speed 20 | Active adjustments:
Bleys of Amber wrote:
hi

Bleys, please post an intro on the gameplay thread!


"Like this"

Dark Archive

Dude human Slacker 20

Yo! Bleys!

Roll damage, dawg!

Magic Missle damage!: 1d4 + 1 ⇒ (1) + 1 = 2

1 to 50 of 76 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PbP Gameday IV] GM Kashka's 5-01 The Glass River Rescue Discussion All Messageboards

Want to post a reply? Sign in.