Artemis Entreri

Felix Templar's page

2 posts. Organized Play character for Maddawg66.


Full Name

Felix

Race

Half Elf

Classes/Levels

Rogue 1

Gender

Male

Size

M

Age

32

Alignment

Neutral

Languages

Common Elven

Occupation

Sailor

Strength 13
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 13
Charisma 12

About Felix Templar

Felix Templar
Half-elf rogue 1
N Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+1/19-20) or
. . rapier +3 (1d6+1/18-20) or
. . sap +3 (1d6+1 nonlethal)
Ranged shortbow +3 (1d6/×3)
Special Attacks sneak attack +1d6
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Statistics
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Str 12, Dex 17, Con 14, Int 12, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Skill Focus (Acrobatics), Weapon Finesse
Traits charming, dirty fighter
Skills Acrobatics +7 (+3 to jump), Bluff +5 (+6 vs. characters who could be attracted to you), Climb +2, Diplomacy +1 (+2 vs. characters who could be attracted to you), Disable Device +5, Knowledge (local) +5, Perception +7, Stealth +4, Swim +2, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Elven, Osiriani
SQ elf blood, trapfinding +1
Combat Gear oil (2); Other Gear studded leather, dagger, rapier, sap, shortbow with 20 cold iron arrows, backpack, bedroll, belt pouch, belt pouch, candle (10), chalk (2), fishhook, flint and steel, thieves' tools, torch (2), trail rations (7), waterskin, whetstone, 31 gp, 9 sp, 4 cp
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Special Abilities
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Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Dirty Fighter +1 damage when flanking.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.