Full Name |
Felix |
Race |
Half Elf |
Classes/Levels |
Rogue 1 |
Gender |
Male |
Size |
M |
Age |
32 |
Alignment |
Neutral |
Languages |
Common Elven |
Occupation |
Sailor |
Strength |
13 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
13 |
Charisma |
12 |
About Felix Templar
Felix Templar
Half-elf rogue 1
N Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d8+3)
Fort +2, Ref +5, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+1/19-20) or
. . rapier +3 (1d6+1/18-20) or
. . sap +3 (1d6+1 nonlethal)
Ranged shortbow +3 (1d6/×3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 14, Int 12, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Skill Focus (Acrobatics), Weapon Finesse
Traits charming, dirty fighter
Skills Acrobatics +7 (+3 to jump), Bluff +5 (+6 vs. characters who could be attracted to you), Climb +2, Diplomacy +1 (+2 vs. characters who could be attracted to you), Disable Device +5, Knowledge (local) +5, Perception +7, Stealth +4, Swim +2, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Elven, Osiriani
SQ elf blood, trapfinding +1
Combat Gear oil (2); Other Gear studded leather, dagger, rapier, sap, shortbow with 20 cold iron arrows, backpack, bedroll, belt pouch, belt pouch, candle (10), chalk (2), fishhook, flint and steel, thieves' tools, torch (2), trail rations (7), waterskin, whetstone, 31 gp, 9 sp, 4 cp
--------------------
Special Abilities
--------------------
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Dirty Fighter +1 damage when flanking.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.