Pahmet Monk

Baruch Bonesplitter's page

7 posts. Organized Play character for graypark.


Full Name

Baruch Bonesplitter

Race

| HP: 25/25 | AC: 16 (11 Tch, 15 Fl)(+4 dodge bonus vs. Giants) | CMB: +7, CMD: 18 | F: +5, R: +1, W: +3 (+2 all saves vs. poison, spells, and spell-like abilities) | Init: +1 | Perc: +1 (darkvision 60'), SM: +1

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Male NG Dwarf (“Pahmet”) Barbarian (Unchained, Brutal Pugilist) 2

Size

Medium

Age

51

Alignment

NG

Deity

Nephthys

Languages

Common, Dwarven, Ancient Osiriani

Strength 20
Dexterity 13
Constitution 14
Intelligence 9
Wisdom 12
Charisma 7

About Baruch Bonesplitter

Baruch Bonesplitter
Male dwarf (Pahmet) barbarian (unchained, brutal pugilist) 2 (Pathfinder RPG Advanced Player's Guide 78, Pathfinder Unchained 8)
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 25 (2d12+6)
Fort +5, Ref +1, Will +3 (+1 vs. mind-affecting spells and spell-like abilities); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, savage grapple
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Offense
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Speed 30 ft.
Melee dagger +7 (1d4+5/19-20) or
. . (L) dwarven waraxe +5 (2d8+7/×3) or
. . gauntlet (from armor) +7 (1d3+5) or
. . unarmed strike +7 (1d3+5 nonlethal)
Special Attacks rage (8 rounds/day), rage power (powerful stance +1), relentless
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Statistics
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Str 20, Dex 13, Con 14, Int 9, Wis 12, Cha 7
Base Atk +2; CMB +7; CMD 18 (18 vs. bull rush, 18 vs. grapple)
Feats Iron Will
Traits ancient historian, warsmith
Skills Knowledge (engineering) +4, Knowledge (history) +4 (+6 on checks that pertain to dwarves or their enemies), Knowledge (religion) +1, Survival +1 (+3 to track vs. humanoids of the Giant subtype, +3 to avoid becoming lost); Racial Modifiers lorekeeper
Languages Common, Dwarven, Osiriani, Ancient
SQ fast movement, giant hunter, rock stepper
Combat Gear wand of cure light wounds; Other Gear scale mail, dagger, dwarven waraxe, wayfinder[ISWG], backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 1,299 gp
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Tracked Resources
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Dagger - 0/1
Light (At will) - 0/0
Rage (Unchained, 8 rounds/day) (Ex) - 0/8
Trail rations - 0/7
Wand of cure light wounds - 0/50
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Lorekeeper +2 for Knowledge (History) checks relating to dwarves and their enemies. These checks can be made untrained.
Powerful Stance +1 (Ex) Gain a +1 bonus to melee and thrown weapon dam.
Rage (Unchained, 8 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Savage Grapple (Ex) Grapples always provoke AoO from you, halve grapple penalties.
Warsmith +1 trait bonus to damage vs. creatures/objects made of clay, crystal, earth, metal, or stone.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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