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Double Move
Fade scurries up to the base of the wall with a plan to go through it next turn. Darn these short legs. ;)

Dungeon Master S |

Fade, not able to cover the distance that Theritis can, gets to the base of the wall.
Round 3:
Fade: Move
Sue: Go
Marta: Go
Theritis: Climb
Magor: Ready
Faeranduil: Ready
Enemy: TBD
Cat: KOed
Blue: 0
Yellow: 0

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Marta drops the bane, switches her judgment from AC to 'To Hit', drops her spear, pulls out her crossbow, and takes her best shot.
To Hit: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d10 ⇒ 4
Pathetic, I know, but at least she can use bane next turn if it lasts.

Dungeon Master S |

2d20 ⇒ (4, 6) = 10
The Pathfinders begin to close in on the leaders. Marta looses a bolt and strikes the flying orc.
Round 3:
Fade: Move
Sue: Go
Marta: Hit
Theritis: Climb
Magor: Ready
Faeranduil: Ready
Enemy: TBD
Blue: 0 ( Shaken)
Yellow: 04

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Sue summersaults forward, glad to be free of the beast that held her. As she approaches the flying orc she asks "Must Rovagug devour himself to have devoured everything?"
bewildering koan: 1d20 + 29 ⇒ (9) + 29 = 38
Flying orc makes a sense motive vs that DC or take no actions on his next turn.
Sue will also casually toss a single shruiken up at him.
Smiting Shuriken - range: 1d20 + 21 - 4 ⇒ (14) + 21 - 4 = 31
damage+d6 acid: 2 + 11 + 1d6 ⇒ 2 + 11 + (5) = 18

Dungeon Master S |

Sue's koan bounces in the orc's mind Sense Motive: 1d20 + 1 ⇒ (10) + 1 = 11 and leaves him utterly dumbstruck. The shuriken in the arm doesn't help either.
Unable to cast a spell the orc simply stays put. The drummer below weaves a spell into his rhythm. Theritis WILL DC 14 or be held.
Round 3:
Fade: Move
Sue: Kung Fu
Marta: Hit
Theritis: Climb
Enemy: stuff
Magor: Go
Faeranduil: Go
Blue: 0 ( Shaken)
Yellow: 22

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Faeranduil casts scorching ray at the flying orc
Ranged Touch Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Fire damage: 4d6 + 5 ⇒ (6, 4, 6, 3) + 5 = 24
Ranged Touch Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Fire damage: 4d6 + 5 ⇒ (3, 2, 1, 3) + 5 = 14
Ranged Touch Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Fire damage: 4d6 + 5 ⇒ (5, 6, 4, 3) + 5 = 23

Dungeon Master S |

Magor moves up while Faeranduil lets fly with fire, striking thrice! the orc's scorched body breaks apart as it falls to the ground.
It takes only seconds for the mighty Pathfinders to dispatch the drummer below, trapped like a fish in a barrel!
Out of combat. Take a moment to heal up if need be.

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"Somehow I managed to avoid injury. No need for healing here."
She looks over the fallen foes for loot and to make sure they stay down. She also casts an extended heroism spell and see invisible spell.

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"I'm also fine. Thanks, though."
Fade joins in searching for loot.

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★★★OVERSEER ANNOUNCEMENT★★★
As the last orcs perish or flee, the Twinhorns reassemble the caravan and gather the fallen. Night begins to fall, swallowing up the road and leaving the caravan stranded in a pool of torchlight. Medda stands atop the new lead wagon, blood dripping from her breastplate. She holds Ivvora’s hilt aloft and shouts, “Twinhorns! We are only two days from the stone circle and have two days until the winter solstice.” A nimbus of light begins to radiate from the hilt, illuminating the entire valley in bright light. “Abandon the wagons and carry with you what you need to survive. We must reach the circle in time, or darkness will consume us.”
Bodies litter the valley, but fortunately most of them belong to orcs. Even so, the Twinhorns have lost many of their warriors and may not be at their full fighting strength for whatever lies ahead.
@Table GMs: The Bloodied Convoy condition on page 31 is in effect. This concludes Part 1.

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★★★OVERSEER ANNOUNCEMENT★★★
“My Pathfinder allies, thank you for bringing us much needed support,” says Medda, the Twinhorn following’s spiritual leader. She stands beside Anok, her phantom and constant companion. “After the orc ambush sapped our supplies and strength, we pushed north to our winter home. We are only hours away from the stone circle and our encampment—if we are going to make it there by midnight, we need to press on. Once there, we will use Ivvora’s hilt to perform our time-honored ritual and keep evil from our lands.” Medda produces the small hilt of a broken weapon with only a fragment of its black metal blade remaining. “Let us move. There are dangers in these ancient woods: orc raiders, bears that topple trees, and worse. Stay in groups and don’t get lost.”
As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.
@Table GMs: You have 9 days to run encounter H on page 32. If you finish early, you may proceed to encounter I on page 34.

Dungeon Master S |

As the Kellids and Pathfinders reach the top of the hill next to the Twinhorn encampment, they notice splashes of blood and the occasional corpse dotting the landscape. Medda raises her voice, calling, “My brethren, our families are under attack! Secure the camp and drive back any who oppose you. Pathfinder allies, join us in defense of our home!” The landscape opens into a burned hillside where blackened trees stand like lifeless sentinels. A crude blockade shields the entrance to a natural cavern.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Enemy: 1d20 + 1 ⇒ (6) + 1 = 7
Fade: 1d20 + 5 ⇒ (8) + 5 = 13
Magor: 1d20 + 2 ⇒ (20) + 2 = 22
Marta: 1d20 + 12 ⇒ (8) + 12 = 20
Sue: 1d20 + 4 ⇒ (11) + 4 = 15
Faeranduil: 1d20 + 4 ⇒ (3) + 4 = 7
Theritis: 1d20 + 5 ⇒ (4) + 5 = 9

Dungeon Master S |

Round 1:
Magor: Go
Marta: Go
Sue: Go
Fade: Go
Theritis: Go
Faeranduil: Go
Enemies: TBD

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"Anyone want to come with me? Hold on a second. Let me teleport us!"
Swift Action
Fade turns on his sword to ghost mode by making using an Arcane Pool point to make it +1 Keen Ghost Touch, bringing Penumbrae to +4 Keen Ghost Touch. Just making an assumption based on what it looks like.
Full Round Action
Fade extends his arm to anyone who wishes to join him with a Dimension Door.
He then steps to the side and begins his assault on the medium creature (Black)
Attacks currently count as Magic, Ghost Touch, Silver, Cold Iron, Adamantine, and Epic.
Main Attack
Black Blade Scimitar Attack (Power Attack, Pool +1 & Keen, Spell Combat): 1d20 + 17 - 2 + 1 - 2 ⇒ (1) + 17 - 2 + 1 - 2 = 15
Black Blade Scimitar Damage (Power Attack, Pool +1 & Keen): 1d4 + 11 + 4 + 1 ⇒ (3) + 11 + 4 + 1 = 19
----------------------------------------------------------------
Iterative
Black Blade Scimitar Attack (Power Attack, Pool +1 & Keen, Spell Combat): 1d20 + 12 - 2 + 1 - 2 ⇒ (6) + 12 - 2 + 1 - 2 = 15
Black Blade Scimitar Damage (Power Attack, Pool +1 & Keen): 1d4 + 11 + 4 + 1 ⇒ (3) + 11 + 4 + 1 = 19
Nice rolls...
Theritis, Sue, and Marta: Fade is casting Dimension Door if you'd like to hop along and full attack some stuff. The blue box shows where you would go should you accept.

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Magor quickly shouts several details about the enemies, then begins a long and complex spell.
1 Round Cast summon monster IV
Knowledge (religion) #1: 1d20 + 15 ⇒ (5) + 15 = 20
Knowledge (religion) #2: 1d20 + 15 ⇒ (7) + 15 = 22
Knowledge (religion) #3: 1d20 + 15 ⇒ (16) + 15 = 31

Dungeon Master S |

I should note that you are FULLY RESTED at this point.

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Just to be clear, we have rested yet again just from the time of the last battle?

Dungeon Master S |

yes. You traveled for a few days, and are fresh for today. Also, those are not the correct DCs. It should be: 21, 20, and 24.
So that's 1 question on the second and third enemies.
Fade immediately vanishes and then steps out in a new location directly near the enemy Unless you have something I'm missing, you can't take any actions after Dimension Door.
Magor begins to summon reinforcements
Round 1:
Magor: Summon
Marta: Go
Sue: Go
Fade: DD
Theritis: Go
Faeranduil: Go
Enemies: TBD
Bodak:
Devourer:
Purple:
Red:
Blue:

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Unless you have something I'm missing, you can't take any actions after Dimension Door.

Dungeon Master S |

Gotcha, unfortunately, still two misses.

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Theritis attacks with abandon on the creature he suddenly appears before.
CI greatsword with PA to hit #1: 1d20 + 20 ⇒ (6) + 20 = 26
CI greatsword with PA to hit #3: 1d20 + 15 ⇒ (14) + 15 = 29
CI greatsword with PA to hit #4: 1d20 + 10 ⇒ (14) + 10 = 24
Cold Iron damage with PA #1: 2d6 + 25 ⇒ (4, 4) + 25 = 33
Cold Iron damage with PA #3: 2d6 + 25 ⇒ (3, 4) + 25 = 32
Cold Iron damage with PA #4: 2d6 + 25 ⇒ (3, 4) + 25 = 32
controlled rage (STR), then full attack

Dungeon Master S |

Magus screams that even making eye contact with a bodak within 30' can drain your very life force. As such, I'll give Fade the benefit of the doubt, since he missed. I'll say he was averting his eyes there. Theritis, before resolving your attack, you can either close your eyes (full concealment) or avert them (50% chance of needing a save in return for a 20% miss chance.) Magus also shouts that Devourers are resistant to most magic, and some spells bounce back if cast upon them.
Round 1:
Magor: Summon
Marta: Go
Sue: Go
Fade: DD
Theritis: Gaze decision
Faeranduil: Go
Enemies: TBD
Bodak:
Devourer:
Purple:
Red:
Blue:

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Knowledge Religion: 1d20 + 18 ⇒ (15) + 18 = 33
Knowledge Religion: 1d20 + 18 ⇒ (18) + 18 = 36
resistance, immunities, weaknesses, special attacks, special defenses in that order, ignoring things that Magor has shared
Faeranduil quickly casts two fireballs at the exact same spot
Both Reflex DC 23
Piercing Quickened, spell lvl 6: 10d6 + 5 ⇒ (5, 2, 5, 4, 3, 5, 4, 4, 3, 3) + 5 = 43
Caster lvl vs Spell Resistance Devourer -5: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Empowered Intensified Piercing, spell lvl 5: 13d6 + 5 ⇒ (3, 4, 4, 6, 2, 6, 2, 6, 4, 3, 6, 3, 5) + 5 = 59 86 damage
Caster lvl vs Spell Resistance Devourer -5: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31

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When they are still 20 minutes or so out from Twinhorns Marta buffs up and casts the following:
Halo (gets recast when necessary)
Greater Magic Weapon (20 hours, cast when she wakes up)
Mage Armor (22 hours, cast when she wakes up)
Heroism (200 minutes, cast shortly before arriving at Twinhorns)
See Invisible (200 minutes, cast shortly before arriving at Twinhorns)
Heightened Awareness (100 minutes, shortly before arriving at Twinhorns)
Tongues (100 minutes, cast shortly before arriving at Twinhorns)
Corruption Resistance (100 minutes, cast shortly before arriving at Twinhorns)
Freedom of Movement (100 minutes, cast shortly before arriving at Twinhorns)
Kn Religion: 1d20 + 6 + 6 ⇒ (18) + 6 + 6 = 30
Kn Religion: 1d20 + 6 + 6 ⇒ (10) + 6 + 6 = 22
Kn Religion: 1d20 + 6 + 6 ⇒ (18) + 6 + 6 = 30
special defenses, AC, special attacks in that order. Marta got stoned once so she is going to go in with her eyes closed. If Marta comes along for the ride will she get an action or a swift?

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Dimension door's effect of ending a turn ONLY affects the caster. You would get a full turn.

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Did we get any loot from the previous battle. Marta could use a ring of protection.
Marta will step cast Shield from her ioun stone and activate Judgment to gain +3 AC and +3 ST.
This could get real ugly! And the way those mages like to toss around damaging spells I figure she just has to keep them occupied for a bit.

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Assuming a new GMW for Sue, let me know if that's incorrect.
Sue takes a ride on the dimensional bus.
Waiting to see what things look like after the fireball to see if I want to smite or not etc.

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Yes, you have the GMW. I should have mentioned it again when I listed the spells she cast. Also, Marta has a move action left and could use it to set up a flank for you.

Dungeon Master S |

Will post loot when I get home. For now, advancing the combat
Theritis attacks with abandon Need a FORT save MArta girds for battle as fire explodes all about.
FIREBALL!
Red v. 1: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Blue v. 1: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
Bodak v. 1: 1d20 + 5 ⇒ (6) + 5 = 11
Devourer v. 1: 1d20 + 7 ⇒ (14) + 7 = 21
Red v. 2: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Blue v. 2: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 26
Bodak v. 2: 1d20 + 5 ⇒ (17) + 5 = 22
Devourer v. 2: 1d20 + 7 ⇒ (15) + 7 = 22
Half the enemy is incinerated in the conflagration. The others remain severely burned except for the ragewight to the north.
Round 1:
Magor: Summon
Marta: Buff
Sue: Go
Fade: DD
Theritis: FORT Save
Faeranduil: Fire
Enemies: TBD
Devourer: 128
Purple:
Blue: 64

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Theritis braces for the foul gaze, as his auspicious mark flares once again.
fort save: 1d20 + 12 + 1d6 ⇒ (5) + 12 + (3) = 20
Didn't like the look of the 17, swift for auspicious mark use (2 rounds of rage)

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Do we still need to concern ourselves with a gaze attack now that the field is cleared considerably? Marta would love to open her eyes.

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Sue stares down the Bodak with no fear.
gaze save: 1d20 + 21 ⇒ (9) + 21 = 30
Sue then steps forward and attempts to finish off the large undead with a flurry of straight punches from her left hand.
Fist of Fury: 1d20 + 12 ⇒ (16) + 12 = 28
damage+1d6 acid: 4d6 + 12 ⇒ (3, 2, 1, 3) + 12 = 21
Fist of Fury 2, fist harder: 1d20 + 12 ⇒ (4) + 12 = 16
damage+1d6 acid: 4d6 + 12 ⇒ (2, 2, 4, 6) + 12 = 26
Fist of Fury 3, fists of vengance: 1d20 + 7 ⇒ (1) + 7 = 8
damage+1d6 acid: 4d6 + 12 ⇒ (6, 2, 4, 6) + 12 = 30
Live Free and fist hard: 1d20 + 7 ⇒ (13) + 7 = 20
damage+1d6 acid: 4d6 + 12 ⇒ (1, 6, 4, 1) + 12 = 24
possible vicious feedback: 4d6 ⇒ (1, 6, 4, 6) = 17

Dungeon Master S |

The bodak has been destroyed, but Theritis got there while it was still fighting. No more averting the eyes needed. It took Sue two hits to kill the Devourer
Sue's fists fly and strike with power and corrosive acid. By the time she's done the massive undead is nothing more than a corpse again, devoid of unlife.
Undaunted and undeterred, the remaining ragewights advance. The learned members of the party yell out quick hits of advice. These creatures are resistant to magic and the supernatural, as well as being able to rage like the living barbarians of the north. They can drain the life force out of the living with their claws and swords.
Sue and Theritis each face a greatsword:
V. Sue: 1d20 + 12 ⇒ (19) + 12 = 31 THREAT
Confirm v. Sue: 1d20 + 12 ⇒ (3) + 12 = 15 DMG: 2d6 + 6 ⇒ (4, 1) + 6 = 11
V. Theritis: 1d20 + 12 ⇒ (4) + 12 = 16 MISS
Sue feels her life force being drained away. She gains a negative level for 24 hours, and can shake it off with a FORT save then (or it becomes permanent.)
Round 2:
Magor: Go
Marta: Go
Sue: Go
Fade: Go
Theritis: Go
Faeranduil:
Enemies: TBD
Purple:
Blue: 64

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Sue frowns as she flips over onto her right hand, stares down the purplish wight before clicking her heels high above her head and attacking the unwounded purple wight.
swift: smite, free activate boots of haste, attack.
Open Palm: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30
damage: 4d6 + 23 ⇒ (4, 4, 4, 5) + 23 = 40
Upward Elbow Flurry: 1d20 + 18 - 1 ⇒ (9) + 18 - 1 = 26
damage: 4d6 + 23 ⇒ (2, 2, 5, 6) + 23 = 38
Hasted nail rake: 1d20 + 18 - 1 ⇒ (20) + 18 - 1 = 37
damage: 4d6 + 23 ⇒ (1, 1, 3, 4) + 23 = 32
follow up fist: 1d20 + 13 - 1 ⇒ (19) + 13 - 1 = 31
damage: 4d6 + 23 ⇒ (5, 5, 6, 1) + 23 = 40
final tap: 1d20 + 13 - 1 ⇒ (3) + 13 - 1 = 15
damage: 4d6 + 23 ⇒ (2, 4, 2, 4) + 23 = 35
assuming at least one hit another 11 damage from double smite.
Included below
vicious feedback?: 5d6 ⇒ (6, 4, 1, 6, 5) = 22
crit confirm: 1d20 + 18 - 1 ⇒ (10) + 18 - 1 = 27
extra crit damage: 2d6 + 21 ⇒ (6, 3) + 21 = 30
If 15 hits: 216 damage.
If 26 is needed to hit: 183 damage.
If 27 is needed to hit: 147 damage.
If 30 is needed to hit: 117 damage.
Ignoring any DR

Dungeon Master S |

Sue's skilled fury overwhelms the ragewight. By the time her rake strike lands, the undead is undone!
Round 2:
Magor: Go
Marta: Go
Sue: KIll
Fade: Go
Theritis: Go
Faeranduil:
Enemies: TBD
Blue: 64

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First Marta activates Bane against these undead as a swift action.
Marta attempts to slip by the wight to position herself in a flank with Sue and Theritis, using acrobatics to avoid being struck. (+4 for Graffa bood, +5 for daredevil boots). Her moves are smooth and deliberate, perfection in movement but not flashy.
Acrobatics: 1d20 + 18 + 4 + 6 ⇒ (19) + 18 + 4 + 6 = 47
Acrobatics: 1d20 + 18 + 4 + 6 ⇒ (10) + 18 + 4 + 6 = 38
Having run the gauntlet, she takes a poke with her longspear at the one to the north.
To hit: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 1d8 + 4d6 + 8 ⇒ (7) + (5, 4, 2, 1) + 8 = 27, second to last die is precision damage, last die is acid damage

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Full Attack
Fade steps up to the great sword wielding menace and starts a spell combat with a Shocking Grasp
-------------------------------------------------
Shocking Grasp (Defensively - Can't fail)
SR if needed: 1d20 + 11 ⇒ (18) + 11 = 29
Shocking Grasp: 5d6 ⇒ (1, 1, 1, 2, 5) = 10 - Applied to first hit that hits
Using Spellstrike until it sticks, so no attack roll... will go along with the attacks.
Man what is with these spell damage rolls?
-------------------------------------------------
Attacks are Ghost Touch, Adamantine, Silver, Cold Iron, Magic, and Epic.
Free Spellstrike
Black Blade Scimitar Attack (Power Attack, Pool +1 & Keen, Spell Combat): 1d20 + 17 - 2 + 1 - 2 ⇒ (5) + 17 - 2 + 1 - 2 = 19 - +3 if wearing metal armor and Shocking Grasp hasn't hit yet.
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +1 & Keen): 1d4 + 11 + 4 + 3 + 1 ⇒ (4) + 11 + 4 + 3 + 1 = 23
-------------------------------------------------
Main Attack
Black Blade Scimitar Attack (Power Attack, Pool +1 & Keen, Spell Combat): 1d20 + 17 - 2 + 1 - 2 ⇒ (9) + 17 - 2 + 1 - 2 = 23 - +3 if wearing metal armor and Shocking Grasp hasn't hit yet.
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +1 & Keen): 1d4 + 11 + 4 + 3 + 1 ⇒ (4) + 11 + 4 + 3 + 1 = 23
-------------------------------------------------
Iterative
Black Blade Scimitar Attack (Power Attack, Pool +1 & Keen, Spell Combat): 1d20 + 12 - 2 + 1 - 2 ⇒ (7) + 12 - 2 + 1 - 2 = 16 - +3 if wearing metal armor and Shocking Grasp hasn't hit yet.
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +1 & Keen): 1d4 + 11 + 4 + 3 + 1 ⇒ (3) + 11 + 4 + 3 + 1 = 22

Dungeon Master S |

Sorry, it was buried in the fluff: 3 strikes of feedback.
Marta steps up followed by an elemental. Marta's strike lands, and nearly finishes it off. The elemental can't finish it off, but Fade's first strike is enough to overwhelm the ragewight, leaving the battlefield quiet once more.
Out of combat!

Dungeon Master S |

The Twinhorn Kellids are thankful for your assistance and direct you to the main encampment to talk with their leaders. They also mention that creatures have been pouring from a portal at the stone circle since nightfall and ask that you hold back the tide of undead and find a way to close the portal.
While this encounter had not treasure to speak of, I'll post it from the last. Heal up and I'll advance when I can.

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PoH: 3d6 ⇒ (4, 4, 1) = 9
Clw Wand: 2d8 + 2 ⇒ (2, 7) + 2 = 11
Sue taps herself with a wand twice while laying on hands herself.

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Marta never took a hit and is ready whenever the overseer says move on. This is a group of heavy hitters. Who needs battlefield control? Just pour on the damage and reduce your enemies to ashes or pulp! These combats are over almost before they start.