| Dungeon Master S |
Twinhorn allies pour forth, bolstered by the successes on the field of battle.
The Pathfinders patch wounds and wrap themselves in magical protection as a new and terrible horror approaches, giant and terrible horror. This giant’s skin is dead black, and it wears a gold-inlaid breastplate, a headdress, and armbands decorated with skulls.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Enemy: 1d20 + 2 ⇒ (16) + 2 = 18
Fade: 1d20 + 5 ⇒ (19) + 5 = 24
Magor: 1d20 + 2 ⇒ (12) + 2 = 14
Marta: 1d20 + 12 ⇒ (8) + 12 = 20
Sue: 1d20 + 4 ⇒ (20) + 4 = 24
Faeranduil: 1d20 + 4 ⇒ (8) + 4 = 12
Theritis: 1d20 + 5 ⇒ (7) + 5 = 12
| Dungeon Master S |
Round 1:
Fade: Go
Sue: Go
Marta: Go
Giant: TBD
Magor: TBD
Theritis: TBD
Faeranduil: TBD
Faeranduil
|
Knowledge (Local): 1d20 + 26 ⇒ (10) + 26 = 36
resistance, immunities, weaknesses, special attacks, special defenses in that order please
"It is a shadow giant!" Faeranduil quickly shares what he knows about it.
I assume haste is still up ;-)
Sue Basilbottom
|
Sue grins as she stares down the giant with a smite and then summersaults into position to the north of the giant.
The fact that monk fast movement is an enhancement bonus really irritates me some days.
also provoking if it's got combat reflexes etc. AC 30 assuming it's evil
Sue then smacks it with a stunning fist.
stunner fist: 1d20 + 20 ⇒ (3) + 20 = 23
damage+d6acid: 4d6 + 24 + 1d6 ⇒ (2, 4, 6, 3) + 24 + (6) = 45
Fort DC 18 vs stunning fist if 23 hits. Ignoring all DR
vicios feedback?: 1d6 ⇒ 5
Fade~
|
Standard Action
Shade casts Intensified Shocking Grasp and channels it through his blade.
Swift Action
He powers his blade with Arcane Strike.
Move Action
He approaches the shadow giant and attacks it his his touch spell become Spellstrike with his blade. Can just barely make it there with Haste.
Currently counts as Magic, Slashing, Silver, Cold Iron, Adamantine, Every Alignment, and Epic.
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Haste): 1d20 + 17 - 2 + 2 + 1 ⇒ (19) + 17 - 2 + 2 + 1 = 37
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (4) + 11 + 4 + 3 + 2 = 24
Intensified Shocking Grasp: 10d6 ⇒ (1, 3, 1, 6, 4, 5, 5, 2, 6, 4) = 37
CRIT - Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Haste): 1d20 + 17 - 2 + 2 + 1 ⇒ (8) + 17 - 2 + 2 + 1 = 26
EXTRA DAMAGE - Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (2) + 11 + 4 + 3 + 2 = 22
EXTRA DAMAGE - Intensified Shocking Grasp: 10d6 ⇒ (3, 6, 6, 6, 4, 6, 6, 3, 5, 2) = 47
| Dungeon Master S |
Faeranduil knows that shadow giants have no real resistances, though their cloaks innately can make their outlines blurry...
The still hastened party flies into action. Fade is up first, though the giant's quicken reflexes make the wayang pay for it with a swing from his great Terbutje AoO: 1d20 + 23 ⇒ (13) + 23 = 36 for DMG: 2d8 + 12 ⇒ (8, 7) + 12 = 27 and Fade gains a negative level!
The drain turns an epic hit into merely a solid one as shadow giant blood spills into the camp.
The giant, shockingly, is also fast enough to come after Sue on her way in. AoO: 1d20 + 23 ⇒ (3) + 23 = 26 but it's a horrible swing. Unfortunately, Sue's attack fares no better.
Round 1:
Fade: Hit
Sue: Miss
Marta: Go
Giant: TBD
Magor: TBD
Theritis: TBD
Faeranduil: TBD
Giant 71
Marta - A.K.A. Telmar So-Melnop
|
Actually, Marta never got a chance to refresh her heightened awareness so she will be going after the giant in initiative order.
Kn Local: 1d20 + 1 + 6 + 2 ⇒ (13) + 1 + 6 + 2 = 22
| Dungeon Master S |
The giant's swings alternate between Sue and Fade. The massive weapon is shockingly effective...
ATK Fade 1: 1d20 + 23 ⇒ (13) + 23 = 36 for DMG: 2d8 + 12 ⇒ (7, 3) + 12 = 22 and 1 negative level
ATK Sue 1: 1d20 + 23 ⇒ (20) + 23 = 43 THREAT
ATK Sue 1 CONFIRM: 1d20 + 23 ⇒ (5) + 23 = 28 for DMG: 2d8 + 12 ⇒ (3, 1) + 12 = 16 and 1 negative level
ATK Fade 2: 1d20 + 18 ⇒ (10) + 18 = 28 MISS
ATK Sue 2: 1d20 + 13 ⇒ (18) + 13 = 31 for DMG: 2d8 + 12 ⇒ (6, 2) + 12 = 20 and 1 negative level
Round 1:
Fade: Hit
Sue: Miss
Giant: ATK
Marta: Go
Magor: Go
Theritis: Go
Faeranduil: Go
Giant 71
Theritis
|
Theritis strides forward confidently and comes down with a powerful overhead swing.
CI greatsword with charge and PA to hit #1: 1d20 + 20 + 1 + 2 ⇒ (16) + 20 + 1 + 2 = 39
Cold Iron damage vital strike with PA #1: 4d6 + 25 ⇒ (6, 5, 5, 3) + 25 = 44
-2 AC this turn from charge
Marta - A.K.A. Telmar So-Melnop
|
Marta uses a swift action to activate Bane and does a double move to set up a flank. Marta uses a swift action to activate Bane and does a double move to set up a flank. If it has reach of more than 10', she will use acrobatics to get within 10' without an AoO.
Acrobatics: 1d20 + 28 ⇒ (7) + 28 = 35
Fade~
|
1 is a hit.
Mirror Image (AoO): 1d7 ⇒ 7
Mirror Image (Attack 1): 1d6 ⇒ 2
Third image disappears from the miss.
Three images disappear from Fade's reservoir, taking no damage or negative levels.
Does the hit still crit due to not having the negative level?
| Dungeon Master S |
Despite immense skill, the giant is ready, swinging hard at Marta AoO: 1d20 + 23 ⇒ (12) + 23 = 35 for DMG: 2d8 + 12 ⇒ (8, 5) + 12 = 25 and a negative level!
Magor and the elemental move, albeit different ways.
Theritis charges forth, and again the giant swings AoO: 1d20 + 23 ⇒ (2) + 23 = 25 and misses! The mighty warrior makes it pay with a solid strike.
Apologies. I know you have it in your line, just too many numbers to mentally balance. That also means IT IS A CRIT! The giant still isn't down, but that makes your life a LOT easier.
Round 1:
Fade: Hit
Sue: Miss
Giant: ATK
Marta: move
Magor: Move
Theritis: Hit
Faeranduil: Go
Giant 184
Sue Basilbottom
|
36 damage, am ignoring negative levels due to death ward.
Sue gets briefly put through the spin cycle by the giant but comes out on her feet for a change.
Marta - A.K.A. Telmar So-Melnop
|
Despite immense skill, the giant is ready, swinging hard at Marta [dice=AoO]d20+23 for [dice=DMG]2d8+12 and a negative level!
Does the giant actually have a reach of 15'? She stopped at 10' and only needed that acrobatics roll if it has a reach of 15'.
Faeranduil
|
Faeranduil casts magic missile
Force Damage: 5d4 + 10 ⇒ (4, 1, 1, 4, 4) + 10 = 24
GM, my apologies for not updating earlier. I missed your update
GM Granta
|
★★★OVERSEER ANNOUNCEMENT★★★
Medda rides by, calling above the din of the raging battle, “The path is clear—we can reach the valley that holds the stone circle. Let us band together and stop the undead tide. I am concerned that some of the foul creatures had the name ‘Eshimka’ on their rotting lips. We must stand together and use all of our power to close this black portal before it’s too late!”
Fighting side-by-side, the Twinhorn following and Pathfinders have carved a path to the stone circle. This affords only a brief opening to stop the undead army, and the fighting will be difficult.
@Table GMs: You have until October 5 to run encounter J on page 38. The Uncertain Opportunity condition on page 38 is in effect.
Marta - A.K.A. Telmar So-Melnop
|
What was The Twinhorn Comrades condition? Is there help we can call on or did they just heal us?
| Dungeon Master S |
My deepest apologies. I let the game get away from me. The giant only has a 10' reach.
The Twinhorns, emboldened by your success and the aid of Pathfinders everywhere pile on the damage, targeting the parts of the shadow giant you've already hit.
When Faeranduil's missiles strike the giant falls like a massive tree, dead in the camp's yard.
GM Tyranius
|
The clearing on the riverbank features a circle of standing stones with a large stone altar at its center. A shadowy tear floats above the altar, so dark that what little light shines from the stars seems to become trapped inside. Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Other tendrils lick out from the shadowy rift as if tasting the air.
Eshimka has torn open a jagged wound between the planes, creating an unstable gate where Ivvora defeated the nightwalker. The tear is quickly getting larger, growing by almost an inch per minute. After sending through its vanguard, Eshimka sent its lieutenants to organize the undead rabble and prepare for the nightwalker’s return.
One or more of Eshimka’s lieutenants guards the rift, killing any living creature that dares to approach.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Fade: 1d20 + 5 ⇒ (1) + 5 = 6
Magor: 1d20 + 2 ⇒ (10) + 2 = 12
Marta: 1d20 + 12 ⇒ (17) + 12 = 29
Sue: 1d20 + 4 ⇒ (1) + 4 = 5
Faeranduil: 1d20 + 4 ⇒ (4) + 4 = 8
Theritis: 1d20 + 5 ⇒ (8) + 5 = 13
Enemy 1: 1d20 + 10 ⇒ (19) + 10 = 29
Enemy 2: 1d20 + 3 ⇒ (9) + 3 = 12
Round 1
Marta
-------------------------------
Enemy 1
-------------------------------
Theritis
-------------------------------
Enemy 2
-------------------------------
Magor
Faeranduil
Fade
Sue
Marta - A.K.A. Telmar So-Melnop
|
How much time passed since the giant battle? You added in the heightened awareness effect, which Marta would have cast if she had time. I also need to know which buffs are still active so I can plan.
Faeranduil
|
Knowledge Religion: 1d20 + 22 ⇒ (4) + 22 = 26
Knowledge Religion: 1d20 + 22 ⇒ (13) + 22 = 35
resistance, immunities, weaknesses, special attacks, special defenses in that order
Faeranduil is surprised to find himself at the front of the pathfinders and quickly dives back when he recognizes the foe.
GM Tyranius
|
Faeranduil finds that there is a single Body Snatcher. They have an affinity to fairly high spell resistance as well as a resistance to positive energy from channels, while being immune to undead traits.
Alongside the Body Snatcher are four Fallen who are also resistant to positive energy from channeled energy among fire, and acid. Immune to undead traits. Weakness to bright lights as they have light sensitivity. Their attacks cause the wounded to be more susceptible to fear based effects. The fallen can also curse clerics, warpriests and paladins each day causing them to take damage to every one of their ability scores. Fallen are able to rejuvenate and cannot be disarmed. Fallen attacks deal negative energy as well as the weapons damage as you feel touched from the grave while remaining incorporeal.
Marta - A.K.A. Telmar So-Melnop
|
So the Haste, Divine Favor, and shield from a wan have expired. Thanks.
Marta, once again, buffs up with a Shield spell and starts her third judgment of the day opting for AC and ST.
Knowledge Religion: 1d20 + 12 ⇒ (16) + 12 = 28, special defenses, and special attacks
Knowledge Religion: 1d20 + 12 ⇒ (13) + 12 = 25, special defenses, and special attacks
She does not move though, hoping for a lift from a neighbor. If someone asks, she will 5' step or move to a position indicated.
GM Tyranius
|
Marta works on buffing herself as she seems hesitant on moving first. The Body Snatcher holds it's position as it's tentacles writhe in sync with the tear in the Plane.
Round 1
Marta
-------------------------------
Body Snatcher
-------------------------------
Theritis
-------------------------------
Fallen
-------------------------------
Magor
Faeranduil
Fade
Sue
Theritis
|
Theritis clicks his heal together as he readies for the fight. He drifts lazily just over the rocks and water.
Start Controlled Rage, Activates his winged boots, and moves.
GM Tyranius
|
Theritis rushes forward through the air as the Fallen move behind the cover of the Menhir stones.
Round 2
Marta
-------------------------------
Body Snatcher
-------------------------------
Theritis
-------------------------------
Fallen
-------------------------------
Round 1
Magor
Faeranduil
Fade
Sue
Faeranduil
|
Just before Magor takes of Faeranduil casts haste and follows up with a electricity ball to the group of undead, catching three of the fallen in it's radius.
Quickened Intensified Fireball changed to Electricity, CL 13, spell slot lvl 6: 13d6 + 5 ⇒ (5, 2, 2, 3, 4, 3, 2, 5, 4, 5, 2, 5, 4) + 5 = 51
Reflex DC23 for half
"If you wait for a bit I can get you next to them"
I have a dimension door for 3 medium creatures if you want it, but that is next round
Fade~
|
Less than 10 minutes means still have Mirror Image ;)
Fade looks to Faeranduil and winks. "I got it."
Swift Action
Fade uses Improved Spell Recall to recall his Dimension Door spell. 2 Arcane Pool points used.
Full Round Action
Fade begins the age-old spell combat once again. He begins by casting Dimension Door and taking his comrades with him if desired.
He then steps to the side and unleashes an attack on GREEN. Took a 5 ft. step before attacking. (Fade has Dimension Agility so can act after casting Dimension Door)
Attacks are currently: Magic, Slashing, Cold Iron, Silver.
------------------------------------------------------------------
Main Attack
Black Blade Scimitar Attack (Power Attack, Spell Combat, Haste): 1d20 + 17 - 2 - 2 + 1 ⇒ (9) + 17 - 2 - 2 + 1 = 23
Black Blade Scimitar Damage (Power Attack): 1d4 + 11 + 4 ⇒ (2) + 11 + 4 = 17
------------------------------------------------------------------
Iterative
Black Blade Scimitar Attack (Power Attack, Spell Combat, Haste): 1d20 + 12 - 2 - 2 + 1 ⇒ (3) + 12 - 2 - 2 + 1 = 12
Black Blade Scimitar Damage (Power Attack): 1d4 + 11 + 4 ⇒ (1) + 11 + 4 = 16
------------------------------------------------------------------
Haste Attack
Black Blade Scimitar Attack (Power Attack, Spell Combat, Haste): 1d20 + 12 - 2 - 2 + 1 ⇒ (19) + 12 - 2 - 2 + 1 = 28
Black Blade Scimitar Damage (Power Attack): 1d4 + 11 + 4 ⇒ (3) + 11 + 4 = 18
CRIT - Black Blade Scimitar Attack (Power Attack, Spell Combat, Haste): 1d20 + 12 - 2 - 2 + 1 ⇒ (15) + 12 - 2 - 2 + 1 = 24
EXTRA DAMAGE - Black Blade Scimitar Damage (Power Attack): 1d4 + 11 + 4 ⇒ (4) + 11 + 4 = 19
------------------------------------------------------------------
Sue, Marta, and Faeranduil: If you're willing, you can come with me to near the enemy. (Faeranduil, I suspect you might not want to, but the offer is open nonetheless)
Marta - A.K.A. Telmar So-Melnop
|
Marta smiles as she is whisked onto the battlefield.
"It pays to be patient. Thanks for the lift!"
Marta steps up next to Fade and casts divine favor. Damage right now is too pathetic. She activates Bane as a swift action.
Is haste up? I thought that expired as it only lasts 1 round per level. Did I miss something or did Fade do a boots or Magus thing or something? anyway, I'm going to work on the assumption that no haste is active for Marta and I can add the +1 and extra attack if wrong.
If her longspear gives her an AoO, here are her rolls (up to 3 times with combat reflexes).
To hit: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 1d8 + 4d6 + 18 ⇒ (7) + (3, 2, 1, 6) + 18 = 37, second to last die is precision damage, last die is acid damage
To hit: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d8 + 4d6 + 18 ⇒ (4) + (3, 2, 6, 5) + 18 = 38, second to last die is precision damage, last die is acid damage
To hit: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d8 + 4d6 + 18 ⇒ (5) + (4, 3, 5, 2) + 18 = 37, second to last die is precision damage, last die is acid damage
Sue Basilbottom
|
Sue goes "Wheee!" as she tumbles through the dimensional door once again.
As she emerges on the other end upside down she stares down the body-snatcher, in that uncomfortable way that only paladins can do before walking 5-ft forward on her hands and shifting her weight so that she can unleash a flurry of fist at it.
Fist Attack: 1d20 + 19 ⇒ (8) + 19 = 27
damage+6dacid: 4d6 + 24 + 1d6 ⇒ (6, 6, 6, 3) + 24 + (1) = 46
Flurry Fist Attack: 1d20 + 19 ⇒ (17) + 19 = 36
damage: 4d6 + 24 + 1d6 ⇒ (5, 4, 6, 4) + 24 + (1) = 44
Haste Fist Attack: 1d20 + 19 ⇒ (18) + 19 = 37
damage: 4d6 + 24 + 1d6 ⇒ (3, 5, 5, 1) + 24 + (3) = 41
Iterative Fist Attack: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 4d6 + 24 + 1d6 ⇒ (2, 3, 5, 1) + 24 + (6) = 41
Still More Fist Attack: 1d20 + 14 ⇒ (8) + 14 = 22
damage: 4d6 + 24 + 1d6 ⇒ (4, 4, 5, 4) + 24 + (2) = 43
Assuming it's' evil overcoming all DR, (adding 11 damage once if undead or outsider). If not subtract 5 from tohit and 11 from each damage
Faeranduil
|
I have cast haste again
Marta - A.K.A. Telmar So-Melnop
|
I have cast haste again
Thanks, now I see it right before you blasted. I missed that the blast was quickened and the haste was right before that.
GM Tyranius
|
Magor sinks deep into the earth's crust as Faeranduil sends the group into overdrive, firing a ball of electricity into the group of undead.
Fallen reflex saves: 3d20 ⇒ (9, 11, 17) = 37
Diving behind the Menhir stones only a single Fallen is able to avoid the blast though they all mostly come out barely singed. Incorporeal.
@Fade- How many images did you still have up?
Fade blips from view, dragging Marta and Sue along with him as. Marta is able to ask for a small divine favor as fade and Sue pummel the body snatcher back into undeath before it has time to react.
As The trio enters the stone circle the tear in the Material plane reaches out further as unholy black tendrils reach out and snag the trio.
Black Tentacles: 1d20 + 11 + 5 ⇒ (6) + 11 + 5 = 22
Though the trio is insanely lucky as they pass over the black tentacles a negative energy washes through the circle.
Damage: 1d6 ⇒ 4*5=20 damage
The Black Tentacles take up the entire area of the circle. Also if you end your turn in the circle take negative energy damage = to 1d6*5 each round. DC 17 Will save for half.
Round 2
Marta
Theritis
-------------------------------
Fallen (Purple -25)(Yellow -25)(Red -12)
-------------------------------
Round 1
Magor
-------------------------------
Black tentacles re-grapple
-------------------------------
Round 1
Faeranduil
Fade
Sue
Fade~
|
Re: Mirror Image. It's in my stat line.
Immediate Action
Fade feels the negative energy begin to wash over him and switches his Wayang polarity. Using Light and Dark Wayang ability to be healed by negative energy and harmed by positive energy for 1 minute.
Sue Basilbottom
|
will: 1d20 + 20 ⇒ (12) + 20 = 32
Sue resists the entirely of the negative effect.
save for half and nexus crystal artifact gives 10 resistance to negative energy.
Theritis
|
Theritis surveys the battlefield from the air, alighting next to the furthest creature he can see.
double move, flying to avoid tentacle area and opportunity attacks
Unexpected Strike
CI greatsword with PA to hit: 1d20 + 20 ⇒ (16) + 20 = 36
Cold Iron damage with PA: 2d6 + 25 ⇒ (1, 4) + 25 = 30
Marta - A.K.A. Telmar So-Melnop
|
Will ST: 1d20 + 19 ⇒ (5) + 19 = 24
so 10 points of damage, reduced by 5 from deathless spirit to result in 5 points of damage.
@Sue
Where did you get that awesome nexus crystal?
GM Tyranius
|
Theritis hovers just outside the stone circles, avoiding the negative energy that encompasses the area.
Two of the Fallen speak at once as Sue is overwhelmed with numerous voices all at once.
"Find where we were killed......bury us on holy ground."
Sue- 2 DC 19 Will saves or cursed -2 to all of your stats. Each day attempt save again or another -2 until resolved.
The remaining pair of Fallen send numerous unholy arrows at Marta and Theritis.
Yellow vs Theritis AC 29: 1d20 + 11 ⇒ (3) + 11 = 14
Yellow vs Theritis AC 29: 1d20 + 6 ⇒ (14) + 6 = 20
Yellow vs Marta AC 34: 1d20 + 11 ⇒ (11) + 11 = 22
Yellow vs Marta AC 34: 1d20 + 6 ⇒ (2) + 6 = 8
The arrows fire wide on their intended targets.
Round 3
Marta
Theritis
-------------------------------
Fallen (Purple -25)(Yellow -25)(Red -12)
-------------------------------
Round 2
Magor
-------------------------------
Black tentacles re-grapple
-------------------------------
Round 2
Faeranduil
Fade
Sue
GM Granta
|
★★★OVERSEER ANNOUNCEMENT★★★
As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”
Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.
“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”
@Table GMs: Please report your games and boons here. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.
And a big thank you to all of our players and GMs, for making Solstice Scar a fun and smooth experience.
Faeranduil
|
Boon: 1d20 ⇒ 5
Faeranduil flies forward and surveys the area "I know where I will be next winter solstice... Thank you all, we are a great team. I hope that the venture captains will put us together for another mission."
Fade~
|
Boon: 1d20 ⇒ 11
"I agree. Perhaps we will see each other again in the next solstice, in fact."
Big thanks to DM S for GMing this for us (and thanks too to Tyranius for jumping in)! Was great fun and hopefully you were OK with our shenanigans. ;)
Marta - A.K.A. Telmar So-Melnop
|
Not sure if you want to roll the boons or have us, but since the others are rolling...
boon: 1d20 ⇒ 2
Theritis
|
Here is mine
boon roll: 1d20 ⇒ 15
Thanks everyone, I had fun. Especially, to our GM and GM sub!