Dungeon Master S |
The party takes a moment to sift through the spoils of war from the orc leaders:
I'm not worried about Spellcraft checks at this tier. scroll of cat’s grace, scroll of glitterdust, wand of cure light wounds (20 charges); mwk chain shirt, javelins (6), mwk scimitar, cloak of resistance +1, masterwork drums, 129 gp potion of cure serious wounds, wand of ray of exhaustion (4 charges); mwk dagger, sling with 20 stones, belt of incredible dexterity +2, bracers of armor +1, cloak of resistance +1, ring of protection +1, 98 gp potion of cure serious wounds, potion of displacement, potion of enlarge person, potion of fly, potion of remove blindness/deafness +1 chain shirt, +1 heavy steel shield, +1 returning chakram, belt of mighty hurling, lesser, cloak of resistance +1, flaming amulet of mighty fists, ring of protection +1, gauntlet, hot weather outfit.
Dungeon Master S |
The Twinhorn Kellids are thankful for your assistance and direct you to the main encampment to talk with their leaders. As you enter the camp proper, it's clear that there isn't enough manpower right now. They also mention that creatures have been pouring from a portal at the stone circle since nightfall and ask that you hold back the tide of undead and find a way to close the portal.
The choice is yours, strategy with the elders, or head to the bleeding rift of foes?
First choice to get a simply majority and we'll go there.
Marta - A.K.A. Telmar So-Melnop |
Yea, how about we go smash some more bad guys? It's what we do well. To the Rift? IC post to follow later.
Fade~ |
Agreed, the Rift!
Fade prepares for the coming battle by recalling a few quick spells.
Using Improved Spell Recall to recall Dimension Door. Will take 2 arcane pool points total.
Also, if we think we are getting close to some enemies to engage, Fade will throw on a Mirror Image before battle if that's alright.
Marta - A.K.A. Telmar So-Melnop |
"I think that if anyone is going to halt the advance of the undead it will have to be us. As a group I have found us to be a deadly combination. Leave the talking to the bards, skalds, and investigators. We are fighting men and women."
Dungeon Master S |
As the party stands united a stream of glowing mist winds its way through the trees as the air takes on a sudden chill. I'll give you guys a round to buff, which you can include in your Round 1 post.
A trio of dread threats enter the camp, looking for a worth fight.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Enemy: 1d20 + 9 ⇒ (11) + 9 = 20
Fade: 1d20 + 5 ⇒ (3) + 5 = 8
Magor: 1d20 + 2 ⇒ (19) + 2 = 21
Marta: 1d20 + 12 ⇒ (18) + 12 = 30
Sue: 1d20 + 4 ⇒ (1) + 4 = 5
Faeranduil: 1d20 + 4 ⇒ (3) + 4 = 7
Theritis: 1d20 + 5 ⇒ (19) + 5 = 24
Dungeon Master S |
Round 1:
Marta: Go
Theritis: Go
Magor: Go
Enemy: TBD
Fade: TBD
Faeranduil: TBD
Fade: TBD
Dungeon Master S |
I allowed a single round, so you can cast and have it appear on your turn in round 1.
Fade~ |
Mirror Image: 1d4 + 3 ⇒ (4) + 3 = 7
Marta - A.K.A. Telmar So-Melnop |
What spells are lingering from the last battle - i.e. how much time has passed? Marta usually loads another shield spell in her ioun stone right after a battle. If she didn't have time for that then her shield spell is still up.
In any case, Marta will cast Divine Favor and start a new Judgment (AC and Damage) in round 0.
Round 1 depends on whether the shield spell is up or she needs to cast it again.
Dungeon Master S |
Let's say anything 10 min/level is still up. Shorter than that, and it expired.
Round 0:
Marta: Buff
Theritis: Go
Magor: Summon
Faeranduil: Go
Fade: Mirror Image
Round 1:
Marta: Go
Theritis: Delay
Magor: Go
Enemy: TBD
Faeranduil: TBD
Fade: TBD
Sue Basilbottom |
Even with an init of 5 I get to go eventually :P
Sue will cast divine favor from her wand in the round before combat starts.
Dungeon Master S |
Oops!
Round 0:
Marta: Buff
Theritis: Go
Magor: Summon
Faeranduil: Go
Fade: Mirror Image
Sue: Buff
Round 1:
Marta: Go
Theritis: Delay
Magor: Go
Enemy: TBD
Faeranduil: TBD
Fade: TBD
Sue: TBD
Marta - A.K.A. Telmar So-Melnop |
Round 1:
Marta casts shield on herself and activates bane vs. undead, then scurries a bit to the south, using stealth (for practice) at full movement.
Stealth: 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5
Yep, still needs practice.
Kn Religion: 1d20 + 12 ⇒ (2) + 12 = 14
"Let's see what we got here. Looks like the run of the mill undead to me. They probably led off with some simple zombies."
Dungeon Master S |
Marta, somewhat obviously, moves in to prep for combat. She readies her body and mind for the fight ahead.
Round 0:
Faeranduil: Go
Round 1:
Marta: Bff
Theritis: Delay
Magor: Go
Enemy: TBD
Faeranduil: TBD
Fade: TBD
Sue: TBD
Magor Lavablood |
As the enemy closes in, Magor summons a large earth elemental, then shields Sue with divine energy. The elemental burrows underneath the enemy and appears behind them.
1 Round Cast summon monster V
Round 1 (Magor):
Standard Cast shield of faith
Move Movement
Round 1 (Earth): Double move
@Sue: +3 Deflection bonus to AC.
Faeranduil |
Precombat buff: Faeranduil casts haste
Knowledge Religion: 1d20 + 20 ⇒ (4) + 20 = 24
Knowledge Religion: 1d20 + 20 ⇒ (12) + 20 = 32
resistance, immunities, weaknesses, special attacks, special defenses in that order
I assume it is overcast and no sun is to be seen?
Fearanduil again casts two fireballs
Quickened Intensified, lvl 6: 13d6 + 5 ⇒ (4, 6, 4, 1, 1, 4, 5, 4, 5, 2, 5, 4, 2) + 5 = 52
Empowered Intensified, lvl 4: 13d6 + 5 ⇒ (4, 6, 1, 2, 5, 1, 5, 5, 5, 1, 3, 4, 4) + 5 = 51 84
both DC 23
Dungeon Master S |
As Faeranduil hastens the party, the undead get close enough to make eye contact. The clouds give the vampire protection... for now. The wizard shouts that these are GREATER shadows, more powerful versions of the already terrible foe. He shouts that vampires can only fully be harmed by magical silver weapons, and that their dead bodies care not about cold and electricity.
Marta and Magor invoke more magic, as Magor's elemental erupts from the earth and closes to attack.
The shadow closest to the elemental lashes out at the earthen creature Touch: 1d20 + 11 ⇒ (4) + 11 = 15 and weakens the very life force of the elemental STR DMG: 1d8 ⇒ 3.
The other shadow closes with Marta, reaching out with a hand Touch: 1d20 + 11 ⇒ (3) + 11 = 14 but she's far too quick!
The vampire gives a chilling laugh as he too closes with Marta. With the skill of an Iroran monk, he strikes with his fist at Marta's solar plexus: ATK: 1d20 + 15 ⇒ (11) + 15 = 26 for DMG: 2d8 + 6 ⇒ (8, 5) + 6 = 19 and Marta gains two negative levels!
Moving the fireball to hit the maximum number of threats.
Shadow 1: 1d20 + 8 ⇒ (13) + 8 = 21
Vampire 1: 1d20 + 14 ⇒ (18) + 14 = 32
Shadow 2: 1d20 + 8 ⇒ (16) + 8 = 24
Vampire 2: 1d20 + 14 ⇒ (12) + 14 = 26
The vampire comes out completely unscathed, but the shadow is blasted to oblivion.
Round 1:
Marta: Bff
Magor: Magic! (Elemental @ 3 STR DMG)
Enemy: ATK
Faeranduil: Fire!
Theritis: Go
Fade: Go
Sue: Go
Black:
Red:
Marta - A.K.A. Telmar So-Melnop |
The vampire gives a chilling laugh as he too closes with Marta. With the skill of an Iroran monk, he strikes with his fist at Marta's solar plexus: ATK: 1d20 + 15 ⇒ (11) + 15 = 26 for DMG: 2d8 + 6 ⇒ (8, 5) + 6 = 19 and Marta gains two negative levels!
Was that a touch attack or something? If not it should have missed. Her AC is currently 32.
Note that Marta has the deathless spirit trait which will help in the HP department at least if it did hit.
Theritis |
Never having encountered one before, Theritis is eager to see what the insides of a vampire look like.
CI keen greatsword with PA to hit: 1d20 + 20 + 1 + 2 ⇒ (3) + 20 + 1 + 2 = 26
Cold Iron vital strike damage with PA: 4d6 + 25 ⇒ (3, 3, 4, 4) + 25 = 39
moving to avoid any AOOs and vital strike
Dungeon Master S |
Marta, my bad, this one isn't a touch attack. Desna smiles!
Theritis swings hard, but the vampire deftly dodges the attack.
Round 1:
Marta: Bff
Magor: Magic! (Elemental @ 3 STR DMG)
Enemy: ATK
Faeranduil: Fire!
Theritis: Miss
Fade: Go
Sue: Go
Black:
Red:
Sue Basilbottom |
Sue looks to fade for a second before deciding to make her way around the edge of the tent.
She clicks her heels above her head to grant herself haste and the necessary movement to get to the vampire whom she locks eyes with before striking with an open palm.
spend 2ki to smite, activate haste
unarmed strike: 1d20 + 19 - 1 ⇒ (2) + 19 - 1 = 20
damage + 1d6 acid: 4d6 + 13 + 1d6 ⇒ (2, 1, 2, 3) + 13 + (1) = 22
breaking all DR with smite
vicious feedback?: 1d6 ⇒ 3
Dungeon Master S |
Sue's swing is awkward and the vampire easily dodges it.
Round 1:
Fade: Go
Round 2:
Marta: Go
Magor: Go (Elemental @ 3 STR DMG)
Enemy: TBD
Faeranduil: TBD
Theritis: TBD
Fade: TBD
Sue: TBD
Black:
Red:
Marta - A.K.A. Telmar So-Melnop |
Figuring the non-lethal damage imposed by the amulet she wears would not fare well against a vampire, she steps back to give room for longspear work.
Swift: bane vs. undead
"Suicidal tactics, evil one. Now you face your final death."
+25/1d8+2d6+22+1d6+1d6 Long Spear Power Attack [crit x3; brace, reach] (+7[BAB] +4[str] +1[enhance] -2[pwa] +2[heroism] +2[bane] +1[haste] +4[outflank] +3[judgment] +3[divine favor] / +6[str] +1[enhance] +6[pwa] +2[bane] +4[judgment] +3[divine favor] +2d6[bane] +1d6[precise strike] +1d6[corrosive])
To hit: 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 1d8 + 2d6 + 22 + 1d6 + 1d6 ⇒ (5) + (3, 4) + 22 + (6) + (1) = 41, second to last die is precision damage, last die is acid damage
Haste to hit: 1d20 + 25 ⇒ (7) + 25 = 32
Damage: 1d8 + 2d6 + 22 + 1d6 + 1d6 ⇒ (6) + (1, 4) + 22 + (3) + (5) = 41, second to last die is precision damage, last die is acid damage
Iterative To hit: 1d20 + 25 - 5 ⇒ (1) + 25 - 5 = 21
Damage: 1d8 + 2d6 + 22 + 1d6 + 1d6 ⇒ (2) + (3, 4) + 22 + (6) + (5) = 42, second to last die is precision damage, last die is acid damage
@Sue, Faery cast haste so you should not have to use up your boots.
Dungeon Master S |
Two of Marta's stabs drive home in the vampire's midsection, though the monster barely acknowledges it.
Round 1:
Fade: Go
Round 2:
Marta: Hit
Magor: Go (Elemental @ 3 STR DMG)
Enemy: TBD
Faeranduil: TBD
Theritis: TBD
Fade: TBD
Sue: TBD
Black:
Red: 62
Magor Lavablood |
Magor shouts something gravelly at the elemental, then retrieves a scroll and steps toward Sue. As the words on the scroll disappear, a cloud of black lightning hovers around the monk for a moment, before shattering with a loud crack.
Move Retrieve scroll of death ward
Free 5-ft. step
Standard Activate scroll on Sue
Elemental:
Standard Total defense (Touch AC is now 13!)
@Sue: You are immune to further level drain for 7 minutes, and also take no penalties for existing drain during that time.
Fade~ |
Swift Action
Fade whispers "Let's do it Penumbrae."
He enchants his blade once again with +2 and keen, making her +5 and keen.
Full Round Action
Fade begins a spell combat with Dimension Door, blinking over to the figure in black on the far side and hoping his Mirror Image spell will protect him.
-------------------------------------------------
Currently counts as Magic, Slashing, Silver, Cold Iron, Adamantine, Every Alignment, and Epic
Main Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (9) + 17 - 2 + 2 - 2 + 1 = 25
Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen): 1d4 + 11 + 4 + 2 ⇒ (3) + 11 + 4 + 2 = 20
-------------------------------------------------
Iterative
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 12 - 2 + 2 - 2 + 1 ⇒ (3) + 12 - 2 + 2 - 2 + 1 = 14
Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen): 1d4 + 11 + 4 + 2 ⇒ (1) + 11 + 4 + 2 = 18
-------------------------------------------------
Haste
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (15) + 17 - 2 + 2 - 2 + 1 = 31
Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen): 1d4 + 11 + 4 + 2 ⇒ (2) + 11 + 4 + 2 = 19
CRIT - Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (11) + 17 - 2 + 2 - 2 + 1 = 27
EXTRA DAMAGE - Black Blade Scimitar Damage (Power Attack, Pool +2 & Keen): 1d4 + 11 + 4 + 2 ⇒ (4) + 11 + 4 + 2 = 21
Dungeon Master S |
Unfortunately you can't crit the Shadow without Ghost Touch.
Fade steps through space and emerges on the far side of the shadow, blade already striking! Two of the swings cut through the darkness, lessening the shadow's grip on this plane!
Magor's elemental stands firm while Magor himself helps Sue! The shadow turns way from the elemental and instead focuses on the threat currently hurting it. It reaches out for Fade Touch: 1d20 + 11 ⇒ (6) + 11 = 17 and saps the wayang's strength STR DMG: 1d8 ⇒ 7
Meanwhile the vampire doesn't let up either. Wuth a flurry it strikes at Sue. Fists, elbows, and edges of it's hands, the attack is a torrent of skill. The last attack, born purely of ki, is a punishing kick to the hip.
ATK: 1d20 + 15 ⇒ (18) + 15 = 33 for DMG: 2d6 + 8 ⇒ (4, 1) + 8 = 13
ATK: 1d20 + 15 ⇒ (2) + 15 = 17
ATK: 1d20 + 10 ⇒ (12) + 10 = 22
ATK: 1d20 + 10 ⇒ (9) + 10 = 19
ATK: 1d20 + 5 ⇒ (10) + 5 = 15
Punishing Kick: 1d20 + 15 ⇒ (9) + 15 = 24
Shockingly she manages to block, dodge, or deflect most of the attack!
Round 2:
Marta: Hit
Magor: Magic
Enemy: ATK
Faeranduil: Go
Theritis: Go
Fade: Go
Sue: Go
Black: 19
Red: 62
Fade~ |
Remember mirror image. Number in stat line.
Dungeon Master S |
8 is real: 1d8 ⇒ 4 the shadow destroys an image!
Round 2:
Marta: Hit
Magor: Magic
Enemy: ATK
Faeranduil: Go
Theritis: Go
Fade: Go
Sue: Go
Black: 19
Red: 62
Theritis |
Theritis steps behind for better angles and chops mercilessly at the dodgy undead, his tattoo blazing.
CI greatsword with PA to hit #1: 1d20 + 20 + 1 + 2 + 1d6 ⇒ (7) + 20 + 1 + 2 + (5) = 35
CI greatsword with PA to hit #2: 1d20 + 20 + 1 + 2 ⇒ (10) + 20 + 1 + 2 = 33
CI greatsword with PA to hit #3: 1d20 + 15 + 1 + 2 ⇒ (4) + 15 + 1 + 2 = 22
CI greatsword with PA to hit #4: 1d20 + 10 + 1 + 2 ⇒ (7) + 10 + 1 + 2 = 20
Cold Iron damage with PA #1: 2d6 + 25 ⇒ (1, 5) + 25 = 31
Cold Iron damage with PA #2: 2d6 + 25 ⇒ (6, 3) + 25 = 34
Cold Iron damage with PA #3: 2d6 + 25 ⇒ (4, 3) + 25 = 32
Cold Iron damage with PA #4: 2d6 + 25 ⇒ (6, 2) + 25 = 33
5 foot step, full attack with haste and flank, auspicious mark added to first attack.
Dungeon Master S |
Theritis scores a pair of solid hits, though the vampire shrugs off some of his mortal weapon. Nevertheless, it's a solid pair of hits and the creature is starting to show it.
Round 2:
Marta: Hit
Magor: Magic
Enemy: ATK
Faeranduil: Go
Theritis: ATK
Fade: Go
Sue: Go
Black: 19
Red: 104
Sue Basilbottom |
I've got 2 higher AC against the vampire from smite for 30, but the 33 still hits.
Sue underestimates the vampire and takes the first strike before somersaulting out of the way of further blows.
Sue takes advantage of her flanking position to unloaded a hasted ki flurry of attacks on the vampire. Trying to end it before it goes for a softer target.
open palm strike: 1d20 + 20 ⇒ (9) + 20 = 29
damage+d6 acid: 4d6 + 24 + 1d6 ⇒ (3, 5, 3, 5) + 24 + (3) = 43
open palm strike Flurry: 1d20 + 20 ⇒ (5) + 20 = 25
damage+d6 acid: 4d6 + 24 + 1d6 ⇒ (5, 1, 4, 6) + 24 + (1) = 41
power grip ki strike: 1d20 + 20 ⇒ (16) + 20 = 36
damage+d6 acid: 4d6 + 24 + 1d6 ⇒ (1, 2, 3, 4) + 24 + (5) = 39
hasted squeeze: 1d20 + 20 ⇒ (11) + 20 = 31
damage+d6 acid: 4d6 + 24 + 1d6 ⇒ (4, 2, 2, 1) + 24 + (2) = 35
iterative rip: 1d20 + 15 ⇒ (8) + 15 = 23
damage+d6 acid: 4d6 + 24 + 1d6 ⇒ (6, 3, 3, 1) + 24 + (6) = 43
hasted tear: 1d20 + 15 ⇒ (4) + 15 = 19
damage+d6 acid: 4d6 + 24 + 1d6 ⇒ (1, 5, 4, 1) + 24 + (5) = 40
ignoring all DR from smite
potential vicious feedback: 6d6 ⇒ (3, 5, 1, 2, 1, 3) = 15
Fade~ |
Free Action
"Penumbrae, form of force!"
Penumbrae fades a little from sight and becomes a blade of pure force for a short period of time. Bladebound magus thing, using two points of Penumbrae's arcane pool.
Swift Action
He reaches into his inner self to Arcane Strike this time.
Full Round Action
He begins a spell combat with his attacks first this time! He targets the Shadow.
Currently counts as Magic, Silver, Cold Iron, Adamantine, Every Alignment, and Epic, and made of Force. I will leave it up to you whether he can crit or not.
-------------------------------------------
Main Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (3) + 17 - 2 + 2 - 2 + 1 = 19
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (3) + 11 + 4 + 3 + 2 = 23
-------------------------------------------
Iterative
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 12 - 2 + 2 - 2 + 1 ⇒ (8) + 12 - 2 + 2 - 2 + 1 = 19
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (1) + 11 + 4 + 3 + 2 = 21
-------------------------------------------
Haste Attack
Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (17) + 17 - 2 + 2 - 2 + 1 = 33
Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (2) + 11 + 4 + 3 + 2 = 22
CRIT - Black Blade Scimitar Attack (Power Attack, Pool +2 & Keen, Spell Combat, Haste): 1d20 + 17 - 2 + 2 - 2 + 1 ⇒ (15) + 17 - 2 + 2 - 2 + 1 = 31
EXTRA DAMAGE - Black Blade Scimitar Damage (Power Attack, Arcane Strike, Pool +2 & Keen): 1d4 + 11 + 4 + 3 + 2 ⇒ (1) + 11 + 4 + 3 + 2 = 21
-------------------------------------------
If that's still not enough, he casts a Magic Missile at the Shadow. Will target another target with this if the Shadow is down. Casting Defensively and can't fail to do so.
Magic Missile: 5d4 + 5 ⇒ (4, 1, 3, 3, 4) + 5 = 20
Dungeon Master S |
The living and the dead clash in an epic and blindingly fast dance of punches and kicks. Most can barely see theaction, let alone follow it. On her second hit the vampire can't keep it together any longer. It immediately discorporates into a sickly green gas!
Round 2:
Marta: Hit
Magor: Magic
Enemy: ATK
Faeranduil: Go
Theritis: ATK
Fade: Go
Sue: finish him
Black: 19
Fade~ |
Post above.
Dungeon Master S |
Fades blade cuts through the shadow, leaving only ribbons of shade when he's done!
There are cheers in the cam, but not all is won. More enemies close, though you have time to heal.
Take time to heal, but it'll count against durations of buffs. Will start the next once you're ready.
Faeranduil |
Fearanduil quickly casts life bubble on all companions to save them (and himself) from any gaseous threats.
Sue Basilbottom |
Sue uses Lay on Hands and bangs her gong.
LoH: 3d6 ⇒ (6, 6, 5) = 17
Just 1 round is good for Sue, if anybody else needs more rounds Sue will convert further channels into Ki
Marta - A.K.A. Telmar So-Melnop |
Marta casts shield of Faith on herself in the brief interim. If it lasts more than 6 seconds she tries to reload her ioun stone with another shield spell. +3 to her UMD because of the symposium.
umd: 1d20 + 7 + 3 ⇒ (10) + 7 + 3 = 20
"Bring them on. We're just getting warmed up!"
Fade~ |
Fade takes out his Wand of Shield, taps himself, and puts it away.