
| Gender |
Half-orc Barbarian 11 | HP: 126/126 (126/126 NL) | DR 5/-, 10/lethal | AC: 27 (16 Tch, 23 Fl) | CMD: 37 | F: +12, R: +10, W: +3 | 10/27 Rage | Init: +5 | Perc: +5 (darkvision) | Active: rage, flying 15 feet high |
| Languages |
Orc, Common, Celestial |
| Strength |
24 |
| Dexterity |
18 |
| Constitution |
16 |
| Intelligence |
7 |
| Wisdom |
7 |
| Charisma |
7 |
About Theritis
Theritis (raged)
Male half-orc barbarian (invulnerable rager, urban barbarian) 11 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder RPG Ultimate Combat 31)
CN Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 27, touch 16, flat-footed 23 (+9 armor, +2 deflection, +4 Dex, +2 natural)
hp 126 (11d12+44)
Fort +12, Ref +9, Will +3
Defensive Abilities orc ferocity; DR 10/lethal, 5/—; Resist fire 2, extreme endurance
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Offense
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Speed 30 ft.
Melee +1 adamantine lucerne hammer +19/+14/+9 (1d12+25) or
. . +1 keen cold iron greatsword +20/+15/+10 (2d6+25/17-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 adamantine lucerne hammer)
Special Attacks greater rage (27 rounds/day), rage powers (auspicious mark[UC], clear mind, guarded life[APG], greater guarded life[UC], unexpected strike)
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Statistics
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Str 30, Dex 18, Con 16, Int 7, Wis 7, Cha 7
Base Atk +11; CMB +18; CMD 37
Feats Blind-fight, Combat Reflexes, Improved Vital Strike, Power Attack, Step Up, Vital Strike, Weapon Focus (greatsword)
Traits killer, veteran of battle
Skills Acrobatics +16, Climb +17, Diplomacy +2, Intimidate +4, Linguistics +2, Perception +5, Ride +8, Swim +14; Racial Modifiers +2 Intimidate
Languages Celestial, Common, Orc
SQ controlled rage, crowd control, orc blood
Combat Gear oil of bless weapon (5), oil of magic weapon (4), potion of enlarge person (2), wand of cure light wounds, alchemist's fire (2); Other Gear +5 mithral chain shirt, +1 adamantine lucerne hammer[APG], +1 keen cold iron greatsword, amulet of natural armor +2, belt of physical perfection +2, cloak of resistance +2, ring of protection +2, winged boots, backpack, bandolier[UE], belt pouch, blanket[APG], flint and steel, pot, shovel, silk rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 16,599 gp
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Special Abilities
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Auspicious Mark (1/rage) (Su) Use 2 rage as a swift action, gain +1d6 to a d20 roll.
Blind-Fight Re-roll misses because of concealment, other benefits.
Clear Mind (1/rage) (Ex) Reroll a failed Will save while raging.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control +5 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Damage Reduction (10/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Guarded Life (22 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (27 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Unexpected Strike (1/rage) (Ex) Once per rage, gain an attack of opportunity against someone who moves into your threatened area.
Vital Strike Standard action: x2 weapon damage dice.
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Boons
Jalmeray Coin +4 Appraise , Diplomacy, Knowledge once per scenario
Rescued Nuar Spiritskin +1 INT or CH skills in Absalom
Image of Imminent opportunity - Thornkeep +2 init orattack roll once per level
Evenhanded Investigator +2 Diplomacy with guards in Absalom
Averted Mauling - Non-magic item in Ustalav
Master of Blades Saved +4 Diplomacy/Intim checks with Pathfinders lower than your level
Friend of the Family (Blakros) +1 Diplomacy and Knowledge(Nobility) in Absalom
Liberty Never Sleeps - roll initiative again and cross off
Pezzacki Gardener - reroll an attack roll to confirm a crit
Sky Key Component (Hao Jin)
Tanbaru Respect - Tanbaru (Spirit Oni) familiar or cast dispel magic, fog cloud, invisibility once
Waayang's Favor - +2 bonuson CH check vs Wayangs
Spoils of the Siege(Marnarius)
Trusted Pathfinder: Able to buy unique item from PFS
Lissalan Library: +2 Kn(Rel) lissala
Sigil Wafer: Strength bonus until 12/1/16
Ocher Rhomboid Ioun stone - Vital Strike
Rune of Armor- Swift for nat armor +2 1/day
Elemental Saturation (Earth) - Oread Race playable once
Expert Negotiator - +4 Social skill once, take best of two rolls if genie or elemental subtype
Shortcut to the Center of the World: In Varisia, you may take advantage of any boon or vanity from Absalom
Esoteric Item Research: gain access to three items by defeating Aspis agents
Unwavering Resolve: bonus against fear or confusion save, once. Protection against both even on a failed save.
Custom Skillchip
Portable Technologist: gain Technologist feat or fix timeworn items, once.
Magnimarian Debt: raise or res at half cost once
Formidable Reknown: +2 to intim cult of Lissala as move once per scenario
Fossilblight's Savior: Use +3 keen adamantine heavy pick, once
Ankilhi's Gratitude: 50% chance of food/water once/scenario
Siege–Hardened: +1 bonus on weapon damage rolls against creatures with the demon subtype.
Defender of Nerosyan (Impressive Defense): While in Mendev or the Worldwound, reduce the cost of purchasing a Prestige Award while outside of a settlement of 5,000 residents or more by 3. You gain a 5% discount on any magical items that require a spell with the Good descriptor as a spell prerequisite.
Belkzen Veteran:Learn orc for 2 pa, use orc ferocity once
Martyr’s Shard 1: +1 to weapon or dispel magic, once
Scarred Champion: +1d6 vs undead spell or SLA, once
Defender of Absalom (The Coins Custodian): Borrow item once worth 2,500 gp × CL
Frozen Fortitude: Cold resist for 1 min
Martyr’s Shard 2: +1 to weapon or dispel magic, once
Triumph Over Scales: spen 2 pa to learn draconic, special attack or defense vs dragon
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