
GMTrex |

I think we're assuming Varian shared that (since nobody else saw it), and we've played out at least Renn approaching the Qadiran woman? I'll wait for full confirmation before continuing to post off that assumption...
Well, I was going with that. But Varian's says he's not doing anything or shouting a warning, so we'll have to go with that. I've put Renn back with the others -- he's got his full round of actions left for Round III.
Lady Qualstair finishes chewing and turns to Zeeva. "Who is this pedestrian and why is he talking to me? What's he going on about?"
Round IV -- bold may act!
1. Peter, Horlan, Zordlon, Renn, Varian
2. ??????
3. Khellek

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Peter slaps on Lady Qualstair's hand where the blondberries which were, to prevent she eat them. "Don't eat this."
Then, he turns to Juhah. "Take it", and points to the Qaldiran woman. She moves in her direction (move action: 50ft.) and bites her, trying to trip the woman.
bite: 1d20 + 7 ⇒ (12) + 7 = 191d4 + 1 ⇒ (1) + 1 = 2
trip, if hit: 1d20 + 6 ⇒ (11) + 6 = 17

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To Zeeva Horlan says, "In as best as we could interpret them, yes it does seem like the cards told the truth. It was very fortunate for these individuals. But now what?"
Seeing the somewhat strange behaviour of his companions, Horlan takes another look around.
Perception: 1d20 ⇒ 9

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@ Peter: Varian has decided not to point out the Qadiran, and you have not met the check to notice her -- yet! Sorry. I've moved Juhah back to you for the time being.
"Unhand me, peasant!" the noblewoman screeches at Peter. Her words quickly stop in her mouth, and she suddenly holds a hand to her throat and keels over.
The Taldan has been poisoned!
A short ways away through the crowd, a woman in Qadiran garb with blackened fingers shoves onlookers out of the way as she heads for the exit!
Zeeva grabs Horlan and points. "Quick! Don't let her get away!"
Round V -- bold may act!
1. Peter, Horlan, Zordlon, Renn, Varian
2. Goldtooth
3. Khellek
Crowds between her and the party count as Difficult Terrain. They will disperse with time.

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"Oh my goodness. To witness an actual assassination..." gasps Khellek.
Then, his training comes to the fore.
Rushing forward he checks the woman for signs of life, using a little bit of the healing lore he picked up from studying the Mwangi druid's three years ago.
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

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Finally, something I can work with!
"I saw her dump something in the fruit cart - she poisoned the Lady!"
Varian, in turn, dumps a Glitterdust on the retreating 'Qadiran'.
DC 19 Will save negates.

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@ Peter: Varian has decided not to point out the Qadiran, and you have not met the check to notice her -- yet! Sorry. I've moved Juhah back to you for the time being.
Sorry for that. I thought that he was sharing this with the party.
Peter gives the potion of delay poison to the noblewoman. "Drink it, if you don't wanna die", Peter says as make the woman drink the potion.
"Juhah, it's time to hunt", with her master's command, Juhah starts to pass through the crowd to surround her prey. (double move)

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Readies attack vs hostile action to him.

GMTrex |

@ Renn: hideous laughter is a short range spell, so you'd need a full move to get in range. I've moved you.
Will: 2d20 ⇒ (18, 10) = 28
Varian coats the woman in gold -- to make it very clear who he's talking about -- though she shields her eyes from blindness. Looking down at her ruined disguise, however, she finds it truly hilarious! She clasps her side as she guffaws her way to the floorboards.
Horlan meanwhile goes on the offensive and Zordlon looks out for himself. Khellek and Peter tend to the noblewoman, and Peter's treatment (force-feeding her a potion) proves much more effective.
Things seem to be going pretty well until two men with swords emerge from the crowd to corner poor Juhah! The cat slumps in a bloody heap, two deep stab wounds marring its ribcage.
Rapier @ Juhah: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 HIT Damage: 1d6 - 1 + 2d6 ⇒ (2) - 1 + (2, 6) = 9
Rapier @ Juhah: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21 HIT Damage: 1d6 - 1 + 2d6 ⇒ (1) - 1 + (1, 5) = 6
Round VI -- bold may act!
1. Peter (Juhah @ -4/11hp), Horlan, Zordlon, Renn, Varian
2. Goldtooth (3 dmg, prone, laughing), Mercenaries
3. Khellek
The crowds have surged away from the fruit cart to a distance of 30 feet. This nearby area is no longer difficult terrain.

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Horlan moves forward and fires a ray of electricity from his fingertips at one of the cruel men (red).
Ranged Touch w/Point Blank and Precise Shot: 1d20 + 4 ⇒ (2) + 4 = 61d6 ⇒ 5
... and his attack goes wide, unless I use my re-roll...
Reroll w/3 Stars Ranged Touch w/Point Blank and Precise Shot: 1d20 + 7 ⇒ (17) + 7 = 24 For 5 damage

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"Fellows. The Ulfen Guard has kept the kings of Taldane safe for century upon century. With cunning and skill they have deflected every assassination attempt.." well, apart from those arranged by the victors who then re-wrote the history books...
Inspire courage +1 to hit and damage, and saves vs feat
Khellek then moves forward for a better view of proceedings.

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Renn sighs as the two ruffians emerge with weapons in hand, but nonetheless advances to the laughing woman, knowing that no joke is truly hilarious for eternity.
He looks over his shoulder towards his allies.
"Gentlemen, may I have your assistance in detailing this, uh, lady?"
Is she armed in any way? Spell component pouch? Holy symbol? I know she's not helpless, but Renn could attempt a steal maneuver of anything of note that she could use.
If he sees something useful to her, either in escape or hostility, he'll grab it.
Steal/Disarm Maneuver?: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

GMTrex |

Will: 2d20 ⇒ (12, 11) = 23
"Gah! My eyes!"
"What the-- I can't see!"
Horlan sends a jolt whipping through one of the armed men while Varian blinds them both. Khellek provides a history lesson and Renn takes the liberty of relieving the Qadiran woman of her held harrow deck...
Round VI -- bold may act!
1. Peter (Juhah @ -4/11hp), Horlan, Zordlon, Renn, Varian
2. Goldtooth (3 dmg, prone, laughing), Mercenaries (red @ 6 dmg, blind; blue blind)
3. Khellek

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"JUHAH!", Peter screamed in anger. "You're gonna pay for this with your useless lives, you bastards!!!"
The ranger infiltrates through the free area where the crowd dispersed and throws the starknife against the blue mercenary.
+1 starknife: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 5 ⇒ (8) + 5 = 13 If it is human add +2 to hit and damage.
Juhah stabilize?: 1d20 + 1 - 4 ⇒ (6) + 1 - 4 = 3

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Zordlon moves forward and readies a strike.
longsword: 1d20 ⇒ 1
damage: 1d8 ⇒ 7

GMTrex |

Peter advances on the blue-cloaked mercenary with confidence, ready for a familiar target bereft of his sight. (They are all human.) To his surprise, the starknife catches on armor beneath the man's tunic, but it punches through anyway.
Zordlon wildly lops a barrel in half, sending onlookers fleeing.
The Qadirans struggle to free themselves from their magical predicaments.
Will: 3d20 ⇒ (1, 9, 12) = 22
And fail!
1. Peter (Juhah @ -5/11hp), Horlan, Zordlon, Renn, Varian
2. Goldtooth (3 dmg, prone, laughing), Mercenaries (red @ 6 dmg, blind; blue @ 15 dmg, blind)
3. Khellek

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Assuming I am now aware of the poisoned berries
Khellek moves away from the poisoned noblewoman and takes the poisoned berries. "Here Zeeta, take these, they are evidence."
Then in a louder voice he adds "And as the legions of house Thrune closed in on the beleaguered forces of their opponents, they showed No Mercy."
Continues inspire courage, +1 to hit and damage

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Peter runs in the direction of the red mercenary and cut him deeply.
+1 falchion: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 212d4 + 13 + 2 ⇒ (2, 1) + 13 + 2 = 18
"Die, you piece of shit!!!, screamed the ranger as his dear Juhah stabilizes.
Juhah stabilize?: 1d20 + 1 - 5 ⇒ (14) + 1 - 5 = 10

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Renn keeps an eye at the blinded, laughing woman at his feet.
"Stand down, ma'am. There doesn't have to be violence."
He reiterates the same offer to the two mercenaries as well.
If they surrender when given quarter, then Renn does NOT fire. Otherwise I imagine they aren't surrendering and some "punctuation" is required.
@Blue Merc.
Shortbow +1 (pt blank, inspired, rapid): 1d20 + 7 + 1 - 2 ⇒ (20) + 7 + 1 - 2 = 26 for 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Shortbow +1 (pt blank, inspired, rapid): 1d20 + 7 + 1 - 2 ⇒ (8) + 7 + 1 - 2 = 14 for 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Shortbow +1 (pt blank, inspired, rapid CONFIRM): 1d20 + 7 + 1 - 2 ⇒ (9) + 7 + 1 - 2 = 15 for 2d6 + 10 + 2 ⇒ (2, 2) + 10 + 2 = 16

GMTrex |

Peter's falchion slides into the man like butter, stretching his cloak to a tentpole on the far side of his ruined chest. Renn waits a moment for a response to his offer before putting an arrow through the forehead of the other. His second shot sticks into the wood beside the laughing woman.
Khellek drones on about this that or the other thing.
1. Peter (Juhah @ -5/11hp), Horlan, Zordlon, Renn, Varian
2. Goldtooth (3 dmg, prone, laughing), Mercenaries
3. Khellek

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Seeing that the fight is going well decides to sheath his sword and head back to Zeeva.
Delay

GMTrex |

Will: 1d20 ⇒ 11
Her laughter comes to a sudden halt, and rage contorts her face!
Round VIII -- bold may act!
1. Peter (Juhah @ -5/11hp), Horlan, Zordlon, Renn, Varian
2. Goldtooth (4 dmg, prone), Mercenaries
3. Khellek

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Khellek continues this lecture as he closes in on the captive.
"The losing houses fell one by one, until but a single one stood against the might of House Thune..."
continues inspire courage +1 to hit and damage

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Peter surrounds the fruits' tent, and slash the woman's flesh deeply with his falchion.
+1 falchion + inspire courage: 1d20 + 8 ⇒ (20) + 8 = 282d4 + 14 ⇒ (4, 4) + 14 = 22 Add +2 to the atk if Renn is threatening her.
Crit conf: 1d20 + 8 ⇒ (9) + 8 = 172d4 + 14 ⇒ (4, 2) + 14 = 20 Add +2 to the atk if Renn is threatening her.
"THIS IS FOR JUHAH!!", he shouted to the woman.
EDIT: I forgot to add +4 on the attack roll, because she is prone.

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Level 1 in high tier is not fun:( Oh well go get him Peter.
Zordlon shakes his head at the overly excited Peter.
I rather be in my study reading then fighting thugs in a crowded market.
Delay

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Renn arches an eyebrow as he witnesses Peter's strike (sadly not flanking; bow in hand) as the ranger's cry reminds him a nearby ally needs tending.
Juggling his bow to a free hand, he pulls his wand from his belt (move) as he passes by the woman and Peter, heading towards Juhah (2nd move action).
Will wand Juhah next round.

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Peter brutally decapitates the gold-covered woman, whose complexion instantly changes to that of a buck-toothed Varisian.
Out of initiative!
With magical aid already administered, Lady Qualstair's attendants have plenty of time to rush her to more sophisticated healing and avert disaster. (She returns to the market some hours later to reward Zeeva for saving her, lavishing her with a tiara of black pearls. Zeeva gives this to the Pathfinders with a wink once she's turned her back.)
Zeeva is very thankful for the Pathfinders' assistance and eagerly listens to their tales of lesser disasters already undone earlier in the morning. To show her appreciation, she performs a special harrow reading for each agent individually -- one that may prove especially auspicious in their years to come!
Special boon! You get four of the following suits, so let me know which four suits you want:
You may check the box preceding one of the following six abilities to activate it. Doing so grants you a +1 luck bonus on an attack roll, saving throw, skill check, or ability check associated with the corresponding ability score. Apply the bonus before you roll. The bonus increases to +2 if you use if for the specific use listed below.
Choose four (4) in total:
The Suit of Hammers (Strength): Sundering or otherwise breaking an object
The Suit of Keys (Dexterity): Picking a lock
The Suit of Shields (Constitution): Fortitude saves or Constitution checks against fatigue or exhaustion
The Suit of Books (Intelligence): Performing research
The Suit of Stars (Wisdom): Avoiding getting lost or otherwise navigating
The Suit of Crowns (Charisma): Speaking to a person in a position of authority

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I'll take Int, Wis, Cha and Con

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Peter spits over the varisian woman's corpse, while clean the blood on his sword.
"I'm very grateful to you, but don't use yours", Peter told to Renn as he pulls off his wand of cure light wounds, "I'll use mine."
The ranger spend some charges of his wand on Juhah, until she wakes up.
Wand of CLW #1: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW #2: 1d8 + 1 ⇒ (5) + 1 = 6
"If you need a hand in the future, just call the Society again", with that, Peter thanks Zeeva and takes his reward.
I´ll take The Suit of Hammers, The Suit of Keys, The Suit of Shields and The Suit of Stars.

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I believe so since we picked which boons we wanted on our chronicles.
The chronicle sheets were already sent?

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Zordlon Moonsilver wrote:I believe so since we picked which boons we wanted on our chronicles.The chronicle sheets were already sent?
Not that I am aware of. We were just picking the choices for a few.

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Assuming we are... Khellek looks at the items that the assassin was carrying in case any were magical and tries to identify them...
FJC as much as anything else
spellcraft1: 1d20 + 9 ⇒ (4) + 9 = 13
spellcraft2: 1d20 + 9 ⇒ (8) + 9 = 17
spellcraft3: 1d20 + 9 ⇒ (14) + 9 = 23
Alternatively, would Zeeta count as a knowledgeable spellcaster who could be recruited to the Dark Archive? If so, Khellek will try and impress her with the knowledge of the archive...
know(arcana) DC 16: 1d20 + 11 ⇒ (11) + 11 = 22

GMTrex |

Sorry for disappearing. Terrible week.
Yes, adventure is complete! Congratulations on (mostly) avoiding disaster! Chronicles are over in the Discussion thread.
@ Khellek: Zeeva qualifies. The assassin has only two magical items on her, and those rolls are not sufficient.