Jeggare Noble

Renn the Wanderer's page

96 posts. Organized Play character for wakedown.


Classes/Levels

Max HP 35 | AC 16 (T12/FF14) | F: +5 R: +7 W: +5* | Perc +7 | Init +2

About Renn the Wanderer

Renn the Wanderer
Male human (Varisian) bard 4
CG Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 35 (4d8+12)
Fort +5, Ref +7, Will +5; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee longsword +6 (1d8+3/19-20)
Ranged +1 darkwood composite shortbow +6 (1d6+4/×3)
Special Attacks bardic performance 12 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +2, inspire courage +1)
Bard Spells Known (CL 4th; concentration +6)
. . 2nd (2/day)—heroism, tongues
. . 1st (4/day)—cure light wounds, feather fall, hideous laughter (DC 13), silent image (DC 13)
. . 0 (at will)—daze (DC 12), detect magic, light, mage hand, mending, prestidigitation
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Statistics
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Str 16, Dex 15, Con 14, Int 10, Wis 10, Cha 14
Base Atk +3; CMB +6; CMD 18
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits influential, resilient
Skills Acrobatics +7, Appraise +4, Climb +6, Diplomacy +9 (+12 to make requests of a creature), Disguise +6, Escape Artist +8, Knowledge (arcana) +2, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2, Knowledge (local) +2, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +5, Perception +7, Perform (sing) +9, Sleight of Hand +5, Spellcraft +5, Stealth +5
Languages Celestial, Common, Sylvan, Varisian
SQ bardic knowledge +2, versatile performance (sing)
Combat Gear wand of cure light wounds, wand of lesser restoration (6 charges), alchemist's fire (2), smokestick; Other Gear mwk chain shirt, +1 darkwood composite shortbow (+3 Str), arrows (60), longsword, cloak of resistance +1, backpack, belt pouch, crowbar, sunrod, 150 gp
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Special Abilities
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Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 12 rounds/day) Your performances can create magical effects.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Versatile Performance (Singing) +9 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
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Scenarios Played:
9XP, 10pp, 14 fame
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1. Emerald Spire Level 1 (GM)
2. Black Waters (PC)
3. School Of Spirits (PC)
4. Penumbral Accords (GM)
5. Emerald Spire Godhome (GM)