PbP GameDay 3: PFS #6-08 The Segang Expedition (4-5) (Inactive)

Game Master Wilmannator

PbP GameDay session ID: 129. Tiger Hunt | Temple


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Sovereign Court

Male NG Elf Magus 8 | HP: 57/57| AC: 22[21] (16[15] Tch, 16Fl) | CMB: +6, CMD: 22 | F: +9, R: +10[9], W: +8 | Init: +6 | Perc: +9, SM: +2 | Speed 30ft | Arcane Pool Point 8/9, GM Reroll: 1/1, Pearl of Power: 1/1 | Active conditions: Fatigued, Shaken, Haste; 5 images

Grabbing a porter, Finarin asks him politely to unpack the platforms the Baron intended for him. "You see this is new mail ... from my homeland of Kyonin. On our last adventure I spent most of the time ... cleaning and burnishing it. Thanks ever so ... much."

"Baron you say at night this tiger will return to ... finish it's prey. Do you have any ideas on how to ... light the area? Is there a direction that it will most probably return ... from?"

What a perfect time for a message spell and a redshirt.

How many machans are there and who is going in which one? I don't want to get stuck in there like on the Throaty.

"Too bad we don't have a bottle of the ... Chelish red. That might have come in ... handy here to attract the tiger."

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Amaranti sits on one of the huting platforms, gazing down on the preparations. "Bah, lance no good up here. But words of wisdom say lance no good either then big tiger is giving a hug. Kaisharga can have all fun with tiger."

Then he looks at his companions. "Ibid and Finarin has bows, right? And Gunari has, uh, beer? Miro can sing. Cyrus-boy, don't go make snake moves with tiger, tiger has big bite."

"What will Amaranti do, if he be up here? I know some spells, maybe tease tiger with spells..."

Scarab Sages

HP: 76/76 | AC:27 FF: 23 Touch: 13 | Saves: Fort: +7 Ref: +10 Will: +6 (+4 vs enchant) | Init: +4 | CMB: +18 | CMD: 32 | Speed: 20/40 | Perception: +12, Sense Motive +8 | Darkvision 60' |SQ: Evasion On-going effects: Mage armor, shield, barkskin

[i]"Fun? Right..."[/b]

Kaisharga's sneer is wasted, since no one is watching, so the eidolon just follows the plan and lies down on the bushes, staying out of sight.

Stealth: 1d20 + 9 ⇒ (20) + 9 = 29

And indeed, with a small rustle the serpentine creature disappears among the vegetation.

The Exchange

Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

Gunari chuckles, and replies, "My friend, I have far more than beer... and the courage that it brings! The Accidental God has given me magics that I can use to make myself far more potent in combat than I would normally be. And courage... don't forget courage. I am more than willing to take this challenge on with Cyrus, to rush out to meet the tiger in hand-to-hand combat. Perhaps this would be a good time, Amaranti, to let Karshaiga have a rest, and use your other abilities, such as summoning Earth Elementals, and the like? I've heard that Stirges are often good to summon, as they drink the blood of their targets, weakening them. Yes, blood bugs would be a great way to go hear. Oh, I guess those are only available for druids. So, then, elementals. Earth elementals hit hard, and can take a hit. Does Karshaiga grabble and constrict? No, that's too bad."

Gunari pauses a moment, realizing he is sounding more like Miro or Cyrus, but then decides he doesn't care. "Of course, I am not very stealthy, especially in this armor, so I may need help finding a place to hide out. Or, if the group prefers I could just try to shoot my bow. I am not as good with it as I am the rapier, but at least I would be out of range. However, I think if we really want the Tiger to stay around, we'll want a couple of people around that can keep its attention."

What is in this beverage the porter gave me? It gives me so much ENERGY!!!


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Answers first:

The machans are mounted 20ft above the ground. You can ascend to them using the single ladder each comes with by passing a DC 10 climb check. If you choose to go up without climbing the ladder, it's a DC 15 climb check.

I've moved Ibid to M11. Amaranti was there, but I moved him down to N11 since Ibid called it first. Argue it out if you like. ;-P

Yes, this is the same day. Gunari calls his shield spell back.

There are 3 machans, as displayed as a wooden platform on the map. Ibid, Amaranti and the baron are already positioned in two of them. 3 of you will fit in each machan, on the "wooden" squares (even though they're made of webbing).

"Light?" asks the baron, a little surprised at the question, "No, I think not. Light would most likely scare the tiger away. The moon should be out tonight, so we'll be able to enjoy dim light at least... in the clearing. Under the canopy it will be pitch black. Let your eyes adjust and you should be fine - you, in particular Lord Moonstep, I imagine will not have a problem," Bomande's eyes dart over Finarin's lengthy ears, "Once battle ensues, light would be welcome. With its territory to defend and prey in sight, the sudden appearance of a light source would be unlikely to deter the tiger.

"Kaisharga and Cyrus - hide below the canopy if you will, but tigers are very stealthy, can see quite well in the dark and can locate their prey by scent," the baron cautions, "You may not notice the creature until it is tearing at your guts with its claws and chewing on your throat with its mouth. I really would recommend being off the ground - at least until we spot the beast. It will take a little while longer to close with it, but you'll be much safer. Amaranti and Gunari, good at range or no, I insist that you stay hidden on a platform. Aside from your safety, you are most likely ones to give us away if you are on the ground."

Having provided all the warning he is willing to give on the topic, Bomande returns to barking orders, Cyrus, I can see the construction work at the base of that machan, we need more branches and leaves below it. You can't have too much camouflage - unless it gets in the way of your field of vision, that is!"

Preparations continue. Gunari shares around the porter's special imported Sikari tea.

Keep discussing tactics. This is great stuff!

Sovereign Court

Male NG Elf Magus 8 | HP: 57/57| AC: 22[21] (16[15] Tch, 16Fl) | CMB: +6, CMD: 22 | F: +9, R: +10[9], W: +8 | Init: +6 | Perc: +9, SM: +2 | Speed 30ft | Arcane Pool Point 8/9, GM Reroll: 1/1, Pearl of Power: 1/1 | Active conditions: Fatigued, Shaken, Haste; 5 images

"Ahh My Lord, I was referring to those less ... sighted than I. We found ourselves mired in the most ferocious ... combat aboard a boat of all places. My friends had trouble hitting due to the ... conditions. I fear we best take this tiger down quickly."

Trying to rationalize how to get down quickly in an emergency.

PRD Falling:
Creatures that fall take 1d6 points of damage per 10 feet fallen, to a maximum of 20d6. Creatures that take lethal damage from a fall land in a prone position.

If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Acrobatics check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumps, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Acrobatics check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.

Falls onto yielding surfaces (soft ground, mud) also convert the first 1d6 of damage to nonlethal damage. This reduction is cumulative with reduced damage due to deliberate jumps and the Acrobatics skill.

A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + the spell's level. Casting teleport or a similar spell while falling does not end your momentum, it just changes your location, meaning that you still take falling damage, even if you arrive atop a solid surface.

So a DC 15 acrobatics check yields how much damage from a 20 foot fall? First 10 ignore, second 10 is nonlethal/nonlethal because of acrobatics/yielding surfaces. Do the second ten cancel out to no damage?

The Exchange

Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

"Baron, I assume you'll be wanting the tiger's pelt more or less intact, precluding the use of items such as Alchemist's Fire. I shall thus start the fight by calling upon the favor of Cayden Cailean (casing Bless), and then doing my best with my bow. When the situation merits it, I will drop down and fight in melee. Cyrus, I would suggest that you stay up here with Amaranti and myself... no real need to put yourself at risk, and you are likely far better with a bow than I am. If the beast is close enough, you'll even be able to use your precision attacks!

"Miro, I assume you'll be cheering us on, before you start doing fun things like Greasing the tiger? I would really like to see the big beast spinning away on your pool of magical oil!

"Staying up here, under cover, as long as possible seems to be the best idea.

"Say, is there any way that we could craft some sort of snare or something near that carcass? Or a deadfall/pit trap? That'd be fun, were it to work!"

More tea! Gotta have more tea!
Hopefully this tea is nothing like Klatchian coffee... which takes you from drunk to its opposite, which is NOT sobriety.


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Finarin: 1d6 nonlethal damage, landing on your feet (not prone). The surface below is not soft or muddy - it's hard ground, albeit covered in grass. They would cancel out, though, in the case where it were soft ground. You could get Gunari to create enough water (or beer) to make the ground muddy if you liked, but it would then be difficult terrain in the puddle.

Another option would be climbing 10ft down the ladder (DC 10) and then dropping down on purpose, risking 1d6 NL damage but not risking falling over. Such a thing could be a single move action (dropping yourself as a free action) unless someone knows better?

The Exchange

Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

Sounds good to me!

Scarab Sages

Male CG Human (Kelishite) Ninja 8.2 | HP: 43/43 | AC: 26 (19 Tch, 19 FF) | CMB: +9, CMD: 28 | F: +4, R: +14, W: +3 | Init: +6 | Perc: +11, SM: +3 | Speed 30ft, Climb 20ft | Ki Pool: 5/6 | Active conditions: fatigued, haste, spirit sense, invis, fly

This is a good question, I was thinking I wanted to do the same thing... Death from above so to speak... Which I just found out is an actual feat.... I don't know if there is anyway to not take damage from 20 feet unless you are right about the soft ground finarin...

-Posted with Wayfinder


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"I would prefer the pelt in tact," says the baron, "But killing it is the important thing. If you think dropping a flask of fire upon it is the best strategy, by all means do so. I'll not be holding back with my musket! I'd suggest that the first person to spot the tiger starts the combat. After all, it may already be aware of us and I would hate to waste an opportunity. A blessings seems like it would be a good idea, but I'm not one to rely on magical aid." The baron pats his maimed leg for emphasis.

Gunari: The tea is, much milder than that! It does contain caffeine, though, and for someone who is used to the soporific effects of beer even lightly caffeinated beverages would have quite the zing.

Cyrus: Monks have slow fall, and there may be some ninja or rogue talents along those lines, but otherwise it is impossible to non-magically avoid damage from a 20ft fall onto a hard surface.


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The machans are erected just in time for sunset. The baron climbs up to his hiding spot, agile despite his limp, and indicates for the Pathfinders to take their positions also.

Please make any final plans, place yourself on the map where you would like to be and tell me when you are good to go!

I also can't find mention of healing Kaisharga. Please let me know how it is healed so I can cross off wand charges as needed.

Sovereign Court

Male NG Elf Magus 8 | HP: 57/57| AC: 22[21] (16[15] Tch, 16Fl) | CMB: +6, CMD: 22 | F: +9, R: +10[9], W: +8 | Init: +6 | Perc: +9, SM: +2 | Speed 30ft | Arcane Pool Point 8/9, GM Reroll: 1/1, Pearl of Power: 1/1 | Active conditions: Fatigued, Shaken, Haste; 5 images

"Friend Amaranti, it seems as if the mighty Kaisharga was wounded by the ... other snake. Might you permit me to ... heal him? With your permission ...brother."

Finarin takes out his shiny new wand of cure light wounds.

CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8

Ok can I say that I feel like a kid before Christmas? I placed myself with the Baron. I don't want to be on the other side of the river because I feel like being over there would take too long to get across. I also feel like I am going to get a lot of action with the excitable Baron and as a Sovereign Court member that is where I should be. I have completely over thought this situation. I really hope I don't get fired tomorrow as I hit refresh every 12 seconds.

"Pardon baron, may I .... join you? Though I have lived many lifetimes before you were born, I feel these .... events, .... this hunt.... will be one that I long remember. Shoot well my Lord!"

Finarin unslings his bow, placing it within easy reach. He looks through his arrows, choosing those that look straight with full fetching. He closes his eyes, envisioning a large tiger padding slowly into view, nocking his arrow, releasing the bowstring, tightening his muscles as the bow remain perfectly steady, watching the arrow fly straight towards the tiger's heart.

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Miro nods to Gunari soberly. "Aye, that sounds like a fine plan. I'll camp out across the river, that way our prime hunters can be in excellent position to take down the beast!"

With that, Miro trots across the clearing and crosses the creek, climbing to the relative safety the machans provides.


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Ready tracker:

  • Baron Rudyahm <= ready: surveying the clearing with his gun
  • Finarin <= ready: next to the baron, bow out
  • Miro <= ready: northern machan

Time before it starts anyway: 11 hrs 2 mins.

Scarab Sages

Male CG Human (Kelishite) Ninja 8.2 | HP: 43/43 | AC: 26 (19 Tch, 19 FF) | CMB: +9, CMD: 28 | F: +4, R: +14, W: +3 | Init: +6 | Perc: +11, SM: +3 | Speed 30ft, Climb 20ft | Ki Pool: 5/6 | Active conditions: fatigued, haste, spirit sense, invis, fly

Cyrus makes to protest, but quickly remembers his recent conversation with ibid, and nods in deference to the Baron's wisdom.

"I'll take a position on the platform here, closest to the tiger's last meal. I'll lead with my crossbow, and then get down for ground support as quickly as possible. Hopefully I can click this wand off on the first try..." he says with a smile.

is activating a wand something I could do silently? I don't want to alert the tiger when he enters the clearing, but would hate to take a turn in combat to cast the spell...

-Posted with Wayfinder

Grand Lodge

Male NG Human Investigator 3/Ranger (guide) 2/Fighter (archer) 2 - PFS# 141231-2 | HP: 30/55 | AC: 20 (15 Tch, 15 Fl) | CMB: +9, CMD: 26 | F: +7 [+9 for hot/cold conditions], R: +12, W: +4 | Init: +6 | Perc: +9 [+10 find traps], SM: -1 | Speed 30ft | Inspiration: 3/3, Ranger’s Focus: 1/1, Inspired: 1/1, Boots of Speed: 10/10, Folio Re-roll: 1/1 | Spells: endure elements, shield | Active conditions:

The old man crouches on his machan, composite longbow in hand. His eyes sweep across the open spaces before the group as the light in the sky begins to fail. From his breast pocket, beneath his leather jacket, he pulls his scuffed and well-used wayfinder. Should the need arise once the fight begins, the old man is prepared to fill the area with light.

In the gathering darkness, Ibid nods to the Baron. A moment later, the old man nods to Cyrus as well, an emploring look begging the youth to be careful.

Grand Lodge

Male NG Human Investigator 3/Ranger (guide) 2/Fighter (archer) 2 - PFS# 141231-2 | HP: 30/55 | AC: 20 (15 Tch, 15 Fl) | CMB: +9, CMD: 26 | F: +7 [+9 for hot/cold conditions], R: +12, W: +4 | Init: +6 | Perc: +9 [+10 find traps], SM: -1 | Speed 30ft | Inspiration: 3/3, Ranger’s Focus: 1/1, Inspired: 1/1, Boots of Speed: 10/10, Folio Re-roll: 1/1 | Spells: endure elements, shield | Active conditions:

Ibid: Ready. Wayfinder out, so he can cast light on it, if needed. Alternatively, if someone is looking for something to do in round one, light would always be appreciated ;)

Basic plan: make a pincushion out of our prey.


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Spell Trigger:
Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.

The tiger would get a perception check to hear you whisper. +1 to the DC for every 10 ft and hard to hear anyway.

Ready tracker:

  • Baron Rudyahm <= ready: surveying the clearing with his gun
  • Finarin <= ready: next to the baron, bow out
  • Miro <= ready: northern machan
  • Cyrus <= ready?
  • Ibid <= ready: south western machan

The Exchange

Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

Gunari takes a place next to Miro, just to make sure we're spread out. However, he cannot quite get everyone in the Bless (if Miro will change places, I think he can get everyone, or close to it).

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

Amaranti hears the wisdom in the Gunari's words, and decides to spare Kaisharga from this ordeal. A wave of hand, and the eidolon is no more. Only handful of dust remains of the odd creature...

Ready. Plan is to smite the tiger with creatures from planes beyond


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You know, I don't believe I've ever seen Amaranti use a summon monster spell... kinda excited.

Gunari and Miro, I've swapped you around, since I can see no reason Miro would refuse. Miro, do let me know if you had a reason to be in the other spot (F16) and we can retcon.

Darkness descends and, after lengthening all afternoon, the shadows eventually all blend into one. The twilight sky still provides some illumination, but already the forest just beyond the canopy is shrouded in impenetrable darkness that only Kaisharga's eyes could have penetrated.

The baron remains as alert as ever, and snaps an angry glance around to any who move too much or make any kind of audible noise. Settling in on the machans, the party waits for their prey to arrive - hoping and praying that they are the hunters and not the hunted. Cyrus tries to make himself comfortable.

Ready tracker:

  • Baron Rudyahm <= ready: surveying the clearing with his gun
  • Finarin <= ready: next to the baron, bow out
  • Miro <= ready: northern machan
  • Cyrus <= ready: south western machan
  • Ibid <= ready: south western machan
  • Gunari <= ready: northern machan
  • Amaranti <= ready: south western machan, no Kaisharga!

I'll do the first post of the encounter very soon, just wanted to wrap up first.

**EDIT** I stuffed up alphabetical coordinates on the map, fixed now. Sorry about the black bar, too much effort to redo from scratch.


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So much rolling!:

Tiger stealth: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24

Amaranti: 1d20 + 0 - 7 ⇒ (12) + 0 - 7 = 5
Cyrus: 1d20 + 4 - 7 ⇒ (16) + 4 - 7 = 13
Finarin: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
Gunari: 1d20 + 3 - 8 ⇒ (1) + 3 - 8 = -4
Ibid: 1d20 + 5 - 7 ⇒ (19) + 5 - 7 = 17
Miro: 1d20 + 7 - 7 ⇒ (6) + 7 - 7 = 6
Baron: 1d20 + 0 + 7 - 4 ⇒ (13) + 0 + 7 - 4 = 16

Amaranti initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Cyrus initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Finarin initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Gunari initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Ibid initiative: 1d20 + 3 ⇒ (10) + 3 = 13
Miro initiative: 1d20 + 3 ⇒ (6) + 3 = 9

Baron initiative: 1d20 + 3 ⇒ (13) + 3 = 16

Count initiative: 1d20 + 7 ⇒ (7) + 7 = 14

?: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
?: 1d20 + 3 ⇒ (3) + 3 = 6

Finarin only:

Please check for a PM from me before posting.

It is approaching midnight, and the hunters are getting a little restless when a sound of rustling underbrush and snapping twigs emerges from the sounds of insects and other creatures of the night. Everyone is shocked to hear Count Matsanda's voice, "Bomande? Are you there?" the count half-whispers, half-yells, fear evident in his voice, "I think something is following me, and it's growling so loud. I changed my mind and came back to find you, but I got lost. So, so terribly lost! Please, help me before the tiger gets me!"

A low growl can be heard from the darkness. It sounds only slightly back from where the count is. Cursing at his son-in-law, Bomande climbs half way down the ladder and drops down the rest of the way before rushing off to find Count Matsanda. The Pathfinders hear him muttering, "That damn boy is going to scare off the tiger - or worse, get himself killed!"

Next up: Ibid, Cyrus, Miro, Finarin, Amaranti, Gunari.

Combat table:

Active Global Conditions: None.

Individual Conditions: Dim light (20% miss chance)

Defeated: Nothing.

Round 1:

  • Baron Rudyahm <= off to look for the count
  • Count Matsanda <= calling for help
  • Ibid <= !
  • Cyrus <= !
  • Miro <= !
  • Finarin <= !
  • Amaranti <= !
  • Gunari <= !

Sovereign Court

Male NG Elf Magus 8 | HP: 57/57| AC: 22[21] (16[15] Tch, 16Fl) | CMB: +6, CMD: 22 | F: +9, R: +10[9], W: +8 | Init: +6 | Perc: +9, SM: +2 | Speed 30ft | Arcane Pool Point 8/9, GM Reroll: 1/1, Pearl of Power: 1/1 | Active conditions: Fatigued, Shaken, Haste; 5 images

"My Lord wouldn't it be more ... prudent just to have him climb up here? Wait you are ju.... great ... another Cyrus."

Shaking his head in disbelief, the elf lithely climbs down the 10 feet move action taking 10 and then drops? the rest of the way or can I just take a double move and climb all the way down without taking the 1d6 of nonlethal? regardless I follow the Baron. Lord Cyrus Stupidpants II

The Exchange

Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

Useless where he is hiding, Gunari will climb down the ladder.
climb: 1d20 - 3 ⇒ (8) - 3 = 5
climb: 1d20 - 3 ⇒ (8) - 3 = 5
I am actually assuming a DC 0 right now, or at most DC5, like a knotted rope. Either way, he wastes no roll pips to get down as a double move.
stealth, not that it will matter: 1d20 - 4 ⇒ (18) - 4 = 14


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Just re-read the climb rules. You can climb at 1/4 movement rate, so 5ft per move action for the limping baron. I forgot to make his rolls - so many rolls already made! ;-)

Baron, hustle climb (10ft, -5 penalty), DC 10: 1d20 + 5 - 5 ⇒ (18) + 5 - 5 = 18 -- 1 move action
Baron, acrobatics to fall 10ft, DC 15: 1d20 + 3 ⇒ (19) + 3 = 22 -- free action

-- Moves the remaining 20ft as a move action.

As an aside, any of you (save for the speed hampered Miro or Gunari) could perform an accelerated climb (-5 penalty) and then drop down the remaining 5ft safely with no acrobatics check required, if you preferred.

**EDIT** Cyrus'd! Gunari, as I noted in an earlier post (among a million other things, so no worries that you missed it) the climb DC is 10 as the ladder sways precariously under the machan. Don't ask me why.


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Gunari falls from the ladder, not expecting the large movements from the swaying branches.

Falling damage (20ft, not deliberate, so lethal): 2d6 ⇒ (3, 2) = 5 -- Sorry, Gunari! At least I rolled low.

Gunari stands up, a little embarrassed perhaps but moves no further this round. Unless you'd like to stay prone. Miro can climb down to the opposite side of the ladder to avoid landing on Gunari.

In this light, from this distance, Gunari's stealth roll may actually matter. Keep in mind you need to move at half speed if you wish to maintain it.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

No big deal. Gunari will stand up, and dust himself off as his second move action. I missed the DC. Not that it matters ('cause Gunari probably should have jumped first, asked questions later)... this saves him a round, and I can always heal with a fervor if I need to.


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Awesome!

Scarab Sages

Male CG Human (Kelishite) Ninja 8.2 | HP: 43/43 | AC: 26 (19 Tch, 19 FF) | CMB: +9, CMD: 28 | F: +4, R: +14, W: +3 | Init: +6 | Perc: +11, SM: +3 | Speed 30ft, Climb 20ft | Ki Pool: 5/6 | Active conditions: fatigued, haste, spirit sense, invis, fly

Cyrus settles in next to Ibid for the long wait. He had done this sort of thing before, sometimes it would take hours, or all night for a mark to reveal himself, back when he was just a kid on the streets. Most kids have up after a few minutes, but that was why he was the best.... He continually scans the tree line, crossbow in one hand, wand in the other, waiting for the mark to reveal himself. ok, I will whisper the activation word (wand of shield) as soon as the tiger is spotted. Hopefully he isn't trying to be stealthy in his own territory, coming up on his own kill... If you decide to roll for me, it is a +8 to my umd check, dc20. I hope to have it cast and activated before the surprise round, so I can shoot my crossbow as my first action, then be ready to jump into the fray.

-Posted with Wayfinder

Scarab Sages

Male CG Human (Kelishite) Ninja 8.2 | HP: 43/43 | AC: 26 (19 Tch, 19 FF) | CMB: +9, CMD: 28 | F: +4, R: +14, W: +3 | Init: +6 | Perc: +11, SM: +3 | Speed 30ft, Climb 20ft | Ki Pool: 5/6 | Active conditions: fatigued, haste, spirit sense, invis, fly

Ummm.... Did my wayfinder app just post that now?.... That was from earlier today... Ugh...

Cyrus curses under his breath as it looks like the count, who was doing so well, was about to spoil everything. He takes a second to activate his wand of shield, then drops down to the ground, crossbow in hand, looking around for signs of danger.

use magic device: 1d20 + 8 ⇒ (12) + 8 = 20

-Posted with Wayfinder

Scarab Sages

Male CG Human (Kelishite) Ninja 8.2 | HP: 43/43 | AC: 26 (19 Tch, 19 FF) | CMB: +9, CMD: 28 | F: +4, R: +14, W: +3 | Init: +6 | Perc: +11, SM: +3 | Speed 30ft, Climb 20ft | Ki Pool: 5/6 | Active conditions: fatigued, haste, spirit sense, invis, fly

sorry, I am traveling right now and am not able to move my token on the map. Please roll any acrobatics checks for me that I might need to get down and move into the shadows. If possible I would also like to roll a stealth check.

-Posted with Wayfinder

Sovereign Court

Male NG Elf Magus 8 | HP: 57/57| AC: 22[21] (16[15] Tch, 16Fl) | CMB: +6, CMD: 22 | F: +9, R: +10[9], W: +8 | Init: +6 | Perc: +9, SM: +2 | Speed 30ft | Arcane Pool Point 8/9, GM Reroll: 1/1, Pearl of Power: 1/1 | Active conditions: Fatigued, Shaken, Haste; 5 images

Ok minor retcon clarification - double move 10 feet, drop 10 feet - free

Acrodance DC 15: 1d20 + 4 ⇒ (14) + 4 = 18

Nonlethal: 1d6 ⇒ 1

Will try to catch up with him next round


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Finarin: No taking 10, by the way, since you're rushing to aid the count. It's a climb check to move the first 7.5 feet (1/4 movement). If you pass that, then that acrobatics check means no non-lethal damage... and you can have a move action to move after the count.

Finarin climb: 1d20 + 0 ⇒ (14) + 0 = 14

Take your move after the count!

Best chain of action / rolls for Cyrus based on his posts... classic tech issues:

Shield activated via UMD and the wand. Standard action.

Cyrus acrobatics to avoid first 10 ft damage: 1d20 + 11 ⇒ (8) + 11 = 19 -- Jumping down as a move action since he's not just letting go of the ladder.
Nonlethal damage from the second 10 ft of the jump: 1d6 ⇒ 4
Cyrus stealth: 1d20 + 10 ⇒ (3) + 10 = 13

Next up: Ibid, Miro, Amaranti.

Combat table:

Active Global Conditions: Dim light (20% miss chance)

Individual Conditions: Gunari -5.

Defeated: Nothing.

Round 1:

  • Baron Rudyahm <= off to look for the count
  • Count Matsanda <= calling for help
  • Ibid <= !
  • Cyrus <= shield and jump then stealth
  • Miro <= !
  • Finarin <= after the baron
  • Amaranti <= !
  • Gunari <= failed climb, great stealth

Grand Lodge

Male NG Human Investigator 3/Ranger (guide) 2/Fighter (archer) 2 - PFS# 141231-2 | HP: 30/55 | AC: 20 (15 Tch, 15 Fl) | CMB: +9, CMD: 26 | F: +7 [+9 for hot/cold conditions], R: +12, W: +4 | Init: +6 | Perc: +9 [+10 find traps], SM: -1 | Speed 30ft | Inspiration: 3/3, Ranger’s Focus: 1/1, Inspired: 1/1, Boots of Speed: 10/10, Folio Re-roll: 1/1 | Spells: endure elements, shield | Active conditions:

Ibid curses under his breath, stuff the previously knocked arrow in its quiver and then hustles down the ladder to join the others.

Climb(hustled) DC 10
Climb(-5 for hustling): 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20

Free action: drop the remaining 5-feet

Once on the ground, the old man grasps the wayfinder and speaks in a hushed voice, the compass looking device begins throwing out beams of light only a moment later.

Standard Action: Cast light through the wayfinder.

Sovereign Court

Male NG Elf Magus 8 | HP: 57/57| AC: 22[21] (16[15] Tch, 16Fl) | CMB: +6, CMD: 22 | F: +9, R: +10[9], W: +8 | Init: +6 | Perc: +9, SM: +2 | Speed 30ft | Arcane Pool Point 8/9, GM Reroll: 1/1, Pearl of Power: 1/1 | Active conditions: Fatigued, Shaken, Haste; 5 images

And I am doing this quiet like

Stealth: 1d20 + 4 ⇒ (19) + 4 = 23

Sovereign Court

Male NG Elf Magus 8 | HP: 57/57| AC: 22[21] (16[15] Tch, 16Fl) | CMB: +6, CMD: 22 | F: +9, R: +10[9], W: +8 | Init: +6 | Perc: +9, SM: +2 | Speed 30ft | Arcane Pool Point 8/9, GM Reroll: 1/1, Pearl of Power: 1/1 | Active conditions: Fatigued, Shaken, Haste; 5 images

Nothing like wasting the best rolls of our lives on Climb checks

Finarin quietly hustles after the Baron, drawing his scimitar.

Someone please move me


CLW: 0 charges left (0 wands), CMW: 43 charges left (2 wands) | Tactical | Portraits | Loot | Wiki

I've marked the area of normal light in on the map. I think you just ruined Gunari's marvelous stealth attempt! I've grouped your icon with the light effect, so it should move as you move.

Next up: Miro, Amaranti.

Combat table:

Active Global Conditions: Dim light (20% miss chance)

Individual Conditions: Gunari -5.

Defeated: Nothing.

Round 1:

  • Baron Rudyahm <= off to look for the count
  • Count Matsanda <= calling for help
  • Ibid <= shimmy down, light it up
  • Cyrus <= shield and drop
  • Miro <= !
  • Finarin <= after the baron
  • Amaranti <= !
  • Gunari <= failed climb, great stealth

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Miro's eyes widen as he sees Gunari fall to the ground. The warpriest doesn't look that hurt, so Miro steps over the side onto the ladder with trepidation and starts climbing down.

Climb: 1d20 - 1 ⇒ (8) - 1 = 7

The Exchange

Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

I know a warpriest that needs Boots of the Cat :D

Scarab Sages

Male Human (Garundi), Summoner 10, HP: 93/93 | AC: 19[21] FF: 17[19] Touch: 13 | Saves: Fort: +11[+13] Ref: +9[+11] Will: +11[+13] | Perception: +2 SM +0| Init: +2 | CMB: +16 | CMD: 27 | Speed: 30 | Spells 1st: 6/6 2nd: 4/5 3rd: 2/4 4th: 1/1| Wand of MA 39/50(1) | Wand of IH 38 / 50 | Active conditions: heroism 200 min, greater invisibility 10 rounds

"अर्थातच!"* Amaranti mutters, as he witnesses all their plans thrown away. The baron, the count, and the probable tiger all outside Ibid's light, Amaranti cannot do much from here. Quickly casting a Shield on himself, the Garundi starts climbing down the ladder.

Climb, DC10: 1d20 + 4 ⇒ (18) + 4 = 22

*Osiriani:

"Crâp!"


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Miro can make another climb check (double move) to move 5 feet (he's currently making no progress) and if he likes an acrobatics check to drop down as a free action (no damage on a 15+ and 1d6 nonlethal otherwise).


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I'll post very soon, and assume that Miro climbs down so as not to hold things up.


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The baron continues on, racing along despite his bad leg to find his son-in-law. Just as he reaches the edge of the clearing, a creature with striped haunches moves out of the shadows and attempts to maul him. As the thing attacks, the Pathfinders see in the blurry darkness that it has a strange, elongated head with massive powerful jaws and hooves that would match the hoof prints found around the camp. Its fur and coloration definitely match that of a tiger, but the pathfinders can't see much more detail than that from where they are standing, except for Finarin.

Anyone who has it, please make me a knowledge (arcana) check, sorry, don't have time for spoilers.

Finarin, you will get to act normally this round - helping the count is a cleary dangerous action and the suggestion no longer applies - even if you don't know where the count is. You get a clear look at the creature, but I'll say no more until you make a knowledge (arcana) check.

Creature bite attack vs baron: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d6 + 12 ⇒ (1, 5) + 12 = 18
Creature other attack vs baron: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Creature other attack vs baron: 1d20 + 7 ⇒ (4) + 7 = 11

The baron staggers back, severely wounded but still upwardly mobile as he growls out a challenge, "So you're the beast that attacked my men those years ago! Well, today, I will have my revenge."

Next up: Ibid, Cyrus, Miro, Finarin, Amaranti, Gunari.

Combat table:

Active Global Conditions: Dim light (20% miss chance)

Individual Conditions: Gunari -5, Baron -26.

Defeated: Nothing.

Round 2:

  • Baron Rudyahm <= found a creature
  • Creature <= smashed the baron
  • Ibid <= !
  • Cyrus <= !
  • Miro <= !
  • Finarin <= !
  • Amaranti <= !
  • Gunari <= !

The Exchange

Male CG Human (Varisian) Warpriest 10 | HP:83/83| AC: 32 (15 tch, 30 Fl) | CMB: +10, CMD: 24| F: +13 (+5 vs cold weather), R: +9, W: +16 (+2 vs mind effecting) | Init: +1 | Perc: +7, SM: +18 | Blessing: 8/8, Fervor 3/10, SacWeap (9/10r), SacArm (7/10m), Shirt 0/1 | Pearl 1 1/3, Pearl 2 0/1, Extend: (2/6), Heroism (0/1), Chalices (2/4), Corset 0/1 | Active: Divine Favor +4, BoF

Gunari picks himself up off the ground, 'Well, that's one way to get down quickly!'.

I'll need more information to finish my action. Is the Baron still in his current position, and where is the beast? If the baron is where he is on the map currently (standing next to Finarin), Gunari will cast Bless, catching everyone but the count, who he cannot see, in any case. He will then 5' step to G18, after he casts. Otherwise, he will just move to J17.

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Climb again: 1d20 - 1 ⇒ (19) - 1 = 18

Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26

Sovereign Court

Male CG Halfling Bard 6 | HP 33/33 | AC 24 (15 Tch, 21 FF) | CMB +1, CMD 14 | F +7, R +10, W +8 | Init +7 | Perc +11, SM +12 | Speed 20 ft | [ooc| Inspire 16/18[/ooc] | Spells: 1st 5/5, 2nd 4/4 | Active Conditions: Short Sword shrunk

Once safely on the ground, Miro decides that tactics have changed. He jumps across the small creek to J17.

Acrobatics: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9

Once across, he will then unleash a torrent of grease under the beast, hoping to buy Finarin and the Baron a respite while the others close on the creature.

Grease Reflex DC 15


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Ah, sh*t. Forgot to do my edits to the map and now I'm on an iPhone! Baron is at L29. Beastie is taking up M28, M29, N28 & N29. Please move the baron for me, and draw a square for the beast. I'll update it properly in an hour or so.

Even Miro can wade across the small creek. Difficult terrain, but no swim or jump check required... unless you really want!

Creature reflex save: 1d20 + 6 ⇒ (15) + 6 = 21

Despite the ground beneath it becoming slippery and delicious, the beast attacking the baron manages to keep its footing on the suddenly buttery forest floor.


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After a long pause in the blackness, everyone is on edge. Suddenly, the light (such as it is) return and the battle resumes. Map updated too.

Next up: Ibid, Cyrus, Finarin, Amaranti, Gunari.

Combat table:

Active Global Conditions: Dim light (20% miss chance)

Individual Conditions: Gunari -5, Baron -26.

Defeated: Nothing.

Round 2:

  • Baron Rudyahm <= found a creature
  • Creature <= smashed the baron
  • Ibid <= !
  • Cyrus <= !
  • Miro <= grease
  • Finarin <= !
  • Amaranti <= !
  • Gunari <= !

Scarab Sages

Male CG Human (Kelishite) Ninja 8.2 | HP: 43/43 | AC: 26 (19 Tch, 19 FF) | CMB: +9, CMD: 28 | F: +4, R: +14, W: +3 | Init: +6 | Perc: +11, SM: +3 | Speed 30ft, Climb 20ft | Ki Pool: 5/6 | Active conditions: fatigued, haste, spirit sense, invis, fly

And it works again! Phoenix paizo! Rising from the ashes of yet another gremlin attack!

so if I dropped from the platform I would be on the ground right next to it? I need to move out so I have los to the tiger horse, I won't have computer access till later today.

Cyrus dust off his pants as he stands up, and moves out farther into the clearing to get a better look at the beast before them. He pulled his crossbow up to his shoulder, takes aim and clicks off a shot.

attack, light crossbow: 1d20 + 7 ⇒ (13) + 7 = 20 for damage: 1d8 ⇒ 2

since I am on my phone I can't check to see if there are any range penalties involved with that shot. Please feel free to add them in if necessary.

-Posted with Wayfinder

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