I was not aware of that Hawk, but I will still buy a mithral blade. I plan to add special abilities to the sword at a later date which won't actually increase the enhancement bonus of the weapon...bane or maybe keen to save the feat.
ah heck, hawk. Why are you making this so difficult! Ok, Uktar, final answer: don't sell the sword or buy a new one. Just use 2 PP to add to an existing blade.
Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None
Please note that I was not trying to make the decision for you, just was giving you the information to make the best decision for yourself. For what it's worth the next enchancement on Hawk's spear will be spell storing so I can definately relate
Sorry for the lag. My home printer all-in-one crapped out so I couldn't get 'em done before leaving town, and I'm on the road until tues. I'll write up & scan the chronicles either Tues or Wed.
Hey Everyone: finished prepping the chronicle sheets when I realized I forgot your Boon rolls. Everyone roll a single raw d20. You want a Natural 20 or a Natural 1. Sorry, I have no re-rolls to offer. And according to gm central, the roll must happen in Gameplay thread. I'll get the ball rolling with my boon roll.
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Grats Cad! Now I think you gotta role some randomizer get a random boon. I think a D4. Safer to roll percentile I guess. If you roll a 20 you get to pick.
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
There are X boons, and a 1 is a random roll to see which you get. I seem to recall X = 4, but I not totally sure. I rolled a 20 on the other game I was playing and got to pick. I picked the last boon, which is the one you will get IF X=4. :)
You'll get the official boon sheet from Paizo. Unfortunately, this post isn't good enough for you to use in its stead, gotta wait for the actual boon sheet.
Cad boon:
Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.
Also, Cad, I wasn't able to send you a private message, so here's the link to your chronicle:
Cad Chron
Let me know if you're able to access it.
The rest of you, I sent you a private message with a link to your chronicle. It's my first time trying this, and I used Dropbox. If it doesn't work for y'all, let me know, and I'll try something else (probably go with jpg and google docs).
Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors
Pirates! Adventure! PFS!
This game is part of the Official Pathfinder Society PbP Game Day 2. For more information please go to PbP Game Day 2:
#5–06: You Have What You Hold
A Pathfinder Society Scenario designed for levels 3–7.
As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society’s ambitions to the north.
Content in "You Have What You Hold" also contributes directly to the ongoing storyline of the Sczarni faction.
Written by Sean McGowan.
The game starts on April 6th, 2014, and ends, at the latest, July 5th, 2014.
Recruitment is open. Please state your interest by posting as a PFS legal character in this thread. Please only apply if you are willing to post at least daily (including weekends).
I love the idea of this, I will check my characters my my half-orc sczarni rogue might help, or might have someone else that could help, not sure of their levels yet ...
I've played the scenario, and it is fun--has a little bit of everything.
We still have a couple weeks to get things settled, but do let me know if you definitely want to reserve a spot, and I'll pencil in your rogue/tbd.
Jim, Natty is currently 5th level, having just got to that level. So he's very happy to take part in this PFS scenerio.
stats, without having updated his equipment yet:
Natty Grastik
Male Half-Orc Rogue 5
CN Medium humanoid (human, orc)
Init +6; Senses darkvision 60 ft.; Perception +12
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Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 48 (5d8+20)
Fort +5, Ref +9 (+1 bonus vs. traps), Will +3
Defensive Abilities evasion, trap sense +1, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 light mace +8 (1d6+2) and
. . dagger +7 (1d4+1/19-20) and
. . light mace +7 (1d6+1) and
. . sap +7 (1d6+1 nonlethal)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks sneak attack +3d6
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 16, Int 13, Wis 12, Cha 7
Base Atk +3; CMB +4; CMD 18
Feats Extra Rogue Talent, Skill Focus (Perception), Two-weapon Fighting, Weapon Finesse
Traits outcast, reactionary
Skills Acrobatics +12, Appraise +5, Climb +7, Disable Device +14, Escape Artist +10, Knowledge (dungeoneering) +5, Knowledge (local) +5, Linguistics +8, Perception +12 (+14 to locate traps, +14 to find hidden objects (inc. secret doors and traps), determine whether food is spoiled, or identify a potion by taste), Profession (cook) +5, Sleight of Hand +11, Stealth +12, Survival +6, Swim +5, Use Magic Device +6; Racial Modifiers +2 Appraise, scavenger
Languages Abyssal, Aklo, Azlanti, Common, Infernal, Orc, Thassilonian
SQ orc blood, rogue talents (bleeding attack, finesse rogue, offensive defense), weapon familiarity, trapfinding +2
Combat Gear wand of cure light wounds, alchemist's fire (2), caltrops (3), smokestick (2), tanglefoot bag, thunderstone; Other Gear +1 leather armor, leather armor, +1 light mace, dagger, light crossbow, light mace, sap, backpack, crowbar, grappling hook, wooden holy symbol (Calistra), marbles, marbles, marbles, marbles, rope, sack, sack, thieves' tools, tindertwig (2), trail rations (5), waterskin, 10,896 gp, 4 sp
--------------------
TRACKED RESOURCES
--------------------
Alchemist's fire - 0/2
Dagger - 0/1
Smokestick - 0/2
Tanglefoot bag - 0/1
Thunderstone - 0/1
Tindertwig - 0/2
Trail rations - 0/5
Wand of cure light wounds - 0/50
--------------------
Special Abilities
--------------------
Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Offensive Defense (Ex) Sneak attack grants a +1 dodge bonus to AC for each die rolled vs. that foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Sneak Attack +3d6 +3d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Now where there are ancient cities, built under ground, there are riches for those who care to look. And Natty Grast cares to look, in fact he caught the eye of the local thieves guild who suggested he join a group of adventurers being collected, so that he might help carry back the treasures they find, including bring back some himself.
Natty, learnt to survive on the side of society, having to make do from an early age. Once his features became obvious, his orc heritage forced the town to cast him out, an abomination. His mother kept him hidden when she could, but more often than not he had to keep in the shadows, stealing bread and food as he could. When the watch became difficult to avoid, he was forced into woods and forests, where he lived rough, developing a liking for the scent of his own sweat as his hygiene deteriorated. It became more and more untenable, until he said goodbye to his mother and set off to make a name for himself, good or bad, that was not his choice.
And so, now he is here in Absolom, been here for 6 months doing what he does best. Not being seen but collecting food and money as he required them from unwitting benefactors. Rather than let his skills be used by Aspis Consortium or others, the Pathfinders have invited him in to train and work for them.
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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Well if its pirates you want, then a couple of rogues never go amiss ... and yes a little bit or arcane and a strong man would go down well too. Hoping Natty can have some fun in this ... oh and live through it ... <smiles>
Actually, Deevor _is_ Natty, so it's Rogue, Druid, Cleric. Still three slots open, though throw in Vermin's AC pal Sparky, and you're well on your way. If we don't pick up more players by this weekend, I'll put out the word on other sites.
Welcome aboard, Ser Cadwgan. Like anything, PbP has its strengths and weaknesses, but I've thoroughly enjoyed it. And at least we don't have to worry about mispronouncing Cadwgen. :^)
Current Roster:
1: Deevor/Natty Grastik, Half-Orc Rogue 5
2: Skorn/Vermin, Half-Orc Druid 6
3: Rut'hgar, Human Cleric 6
4: Ser Cadwgan, Human Cad/Rogue total char lvl 4/5
5:
6:
I have one slot available, and it's not too late to hop on board (quite literally). We're playing high tier (6-7). State your interest by posting as a PFS legal character in this thread. Only apply if you are willing to post daily (including weekends).
Here's the lineup:
1: Deevor/Natty Grastik, Half-Orc Rogue 5
2: Skorn/Vermin, Half-Orc Druid 6
3: Ser Cadwgan, Human Cad/Rogue total char lvl 4/5
4: Luca Tsitranoc, Bard 7 (human?)
5: Linarra Del Voix, Human lvl 6, Fighter/hellknight
6:
Level 3 Oracle of Life. Just finished up another pbp game with this guy and I'm willing to play out of my tier. I still think the group would fall into the higher tier placement. I'm an Oracle of Life and it looks like you could use a bit of a healer type.
Hawk looks perfect for the group, as long as you understand the risk of playing up.
You hang back and heal, one can hope you'll survive...unfortunately, with PbP, there's no way to mercy fudge rolls v the low level guy, but I think you'll do fine. 3rd level barbarian trying to lead the charge, not so much, but you should be okay. Hop on over to
gameplay thread and get up to speed.