Pathfinder, Earth
Game Master
Jaster Kite
Real world, but with more Pathfinder. A ragtag team of adventurers out to make the world a better place.
Female Drow Sorceress 3 "Verdant"HD:2d6+2 HP:10/14 AC:13/17 T:12 FF:10 SR:8 BAB:+1 CMB:+0/1 CMD:12 Fort:+2 Ref:+3 Will:+5
Like it. Hoping for the best.
No idea. Withholding real judgement until I see if it's full of crud or not. Like goblins not being core.
Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
I've always liked Sci-fi, so it has my full attention. I wonder if the little Ad blurb is hinting at the more exotic races will be core this time? Core Android's sound perfectly fitting.
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
Honestly, after the Ultimate Campaign blog that overpromised a cool option("you can play a kid wizard!" Actual Rules: No you can't. At all.) I wouldn't trust the Starfinder blog.
Slowly loosing trust in Paizo as a whole anyway. Too many slash-and-burn erratas...
Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision
i'm willing to give it a chance, otherwise i don't know much about it other than Sci fi pathifnder
Male Fighter Aasimar Skald(Herald of the Horn) 3 | HP [23/23] | AC 16, FF 14, T 12 | Fort +5, Ref +3, Will +4 | Init +2 | Darkvision 60', Perception +6 | Raging Song [16/16]
I'm interested in it, love mixing sci-fi and fantasy together and I'm really looking forward to the lore behind what happened.
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It'll give me the interesting option of opening up a Star Wars campaign using either the Saga Edition books or a tweaked version of Starfinder, that's fer sure. Lot's to consider.
Female Ratfolk ???
I gotta ask: What am I gonna be able to use these craft tech/advanced weaponry skills for? Like, examples? I'm also curious what that Inventor feat is gonna do. Mostly curious cause yaknow. I wanna know if those things are gonna be worth the trade-off compared to some other things I could use instead.
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Being an inventor, I assumed that you would be able to 'invent' something. As long as it's plausible within a realm of magic, I'm fine with it.
Inventor
Preq: Int 17, Knowledge, (Engineering) 5,
Allows player to craft and modify advanced, even futuristic/ revolutionary technology using the craft skill, along with upgrading ordinary weapons with advanced tech.
In addition, the Inventor may go through a (vaguely GM-defined) crafting process to craft tech which is, for all intents and purposes, a magical item, without the magic, using solely your technological brilliance.

Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Jaster Kite wrote: Being an inventor, I assumed that you would be able to 'invent' something. As long as it's plausible within a realm of magic, I'm fine with it.
Inventor
Preq: Int 17, Knowledge, (Engineering) 5,
Allows player to craft and modify advanced, even futuristic/ revolutionary technology using the craft skill, along with upgrading ordinary weapons with advanced tech.
In addition, the Inventor may go through a (vaguely GM-defined) crafting process to craft tech which is, for all intents and purposes, a magical item, without the magic, using solely your technological brilliance.
So, as an example, I could create a brain-microchip or something, that would operate and cost similarly to an Intelligence headband? I'd likely try to find time to retrain Craft Wonderous Item in this case. There are a few specific ideas I'd like to run by you as well (In PM's if you prefer).

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Green Smashomancer wrote: Jaster Kite wrote: Being an inventor, I assumed that you would be able to 'invent' something. As long as it's plausible within a realm of magic, I'm fine with it.
Inventor
Preq: Int 17, Knowledge, (Engineering) 5,
Allows player to craft and modify advanced, even futuristic/ revolutionary technology using the craft skill, along with upgrading ordinary weapons with advanced tech.
In addition, the Inventor may go through a (vaguely GM-defined) crafting process to craft tech which is, for all intents and purposes, a magical item, without the magic, using solely your technological brilliance. So, as an example, I could create a brain-microchip or something, that would operate and cost similarly to an Intelligence headband? I'd likely try to find time to retrain Craft Wonderous Item in this case. There are a few specific ideas I'd like to run by you as well (In PM's if you prefer). Exactly. Or, say, a plasma blade that functions as a blade of fire. A Cryo bolter that functions as a Crossbow of Cold, or anything you can plausibly explain.
Hit me with 'em. I look forward to it.
Female Drow Sorceress 3 "Verdant"HD:2d6+2 HP:10/14 AC:13/17 T:12 FF:10 SR:8 BAB:+1 CMB:+0/1 CMD:12 Fort:+2 Ref:+3 Will:+5
Be back Saturday, going on college trip.
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Don't worry. No problem.
So guys, what are we going to talk about in the meantime?
Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision
hmmmmm.... uhhhh....Spell scar Oracle seems really fun to try out, i imagine the wacky stuff that could happen
Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Hah. A gnomes worst fear. MONOCHROME!
Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision
yea the bleaching.... scary man....not a good time
Male Fighter Aasimar Skald(Herald of the Horn) 3 | HP [23/23] | AC 16, FF 14, T 12 | Fort +5, Ref +3, Will +4 | Init +2 | Darkvision 60', Perception +6 | Raging Song [16/16]
Actually, if Skjor was to, gods forbid, ever die, I was thinking about making a Bleachling gnome druid as my next character.
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
I had an idea, but it'll need GM approval since it's not a race from this kinda setting. Not that I had a problem fixing that, fluff wise. :)
Female Drow Sorceress 3 "Verdant"HD:2d6+2 HP:10/14 AC:13/17 T:12 FF:10 SR:8 BAB:+1 CMB:+0/1 CMD:12 Fort:+2 Ref:+3 Will:+5
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
Female Ratfolk ???
Hi again! I dunno about you, but I for one welcome our new Formian overlords.
I did have an intensely amusing idea for an X-treme sports star Aerokineticist. You have any idea how much sick air time you can get on a board when you can make it fly/style all on its own without pesky "Spell slots" in the way?
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
Wouldn't that be cheating?
Female Ratfolk ???
Not if everyone's doing it. Really, if you're serious about it, who doesn't use performance enhancing magic?
Edit: Mr. GM. Any thoughts on what I mentioned in that Inventor PM?
Male Fighter Aasimar Skald(Herald of the Horn) 3 | HP [23/23] | AC 16, FF 14, T 12 | Fort +5, Ref +3, Will +4 | Init +2 | Darkvision 60', Perception +6 | Raging Song [16/16]
When I first got the playtest for the Occult classes, and saw the kineticist, my first thought was to make a kid telekinetic who used his telekinetic blast with a bag of marbles he kept on him.
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
Teachers that use chalk to smack students is an idea I've had. I've got an idea for a Fire/Air/Chaokineticist to.
Female Ratfolk ???
Wouldn't that kill the kids?
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
Not if you use the weaker version. Base damage for chalk is zero.
Female Ratfolk ???
There's a weaker version? This is the thing I can't stand about the Kineticist. Doesn't matter what source I use, it's an atrocious slog to read through. I love the concept, hate the format.
Male Fighter Aasimar Skald(Herald of the Horn) 3 | HP [23/23] | AC 16, FF 14, T 12 | Fort +5, Ref +3, Will +4 | Init +2 | Darkvision 60', Perception +6 | Raging Song [16/16]
It's a function of the telekinetic blast, where you basically use the telekinesis to perform a thrown weapon attack, instead of a blast attack. Use Con instead of Str for throwing, and use the object's base damage instead of blast damage.
Female Ratfolk ???
Huh. A stun setting. I should see if my geokineticist can get one.
"It's a soft mineral."
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
It's only for Telekinetic Blast.
Female Ratfolk ???
I'm sure I can throw, like, wet sand at a guy and it'd be fine.
Male Fighter Aasimar Skald(Herald of the Horn) 3 | HP [23/23] | AC 16, FF 14, T 12 | Fort +5, Ref +3, Will +4 | Init +2 | Darkvision 60', Perception +6 | Raging Song [16/16]
You could probably say it's a ranged version of the Dirty Trick maneuver.
Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Alright, so, nuts to my last idea. Hear me out on this one. New back-up idea is a mounted summoner, with a lance, that whole shebang. And his Eidolon is a living motorcycle which he rides!
Male Fighter Aasimar Skald(Herald of the Horn) 3 | HP [23/23] | AC 16, FF 14, T 12 | Fort +5, Ref +3, Will +4 | Init +2 | Darkvision 60', Perception +6 | Raging Song [16/16]
Take a look at the Ghost Rider archetype from the Occult Adventures book.
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Not grabbing me. It's cool, but I'm not interested in just copying a superhero. Same reason I'll probably never play a Shield Champion.
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Hm, thought I replied to the PM... Or set it up so I can reply later. Either way, I was enthusiastic, go on ahead with your plans.
What did you want to talk to me about, Rameil?
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
Ah, it's nothing much yet, since Ramiel is still alive. Just a third party race of fey.
Female Ratfolk ???
Jaster Kite wrote: Hm, thought I replied to the PM... Or set it up so I can reply later. Either way, I was enthusiastic, go on ahead with your plans.
Oh, that'll be fun.
Well then, who wants vibro-weapons?
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Which one? I'm partial to Fey, myself.
Everyone does. Everyone wants virbro-weapons. As a veteran Star Wars d20 GM, I can attest to that.
Speaking of which, with the coming of Starfinder, how easy do you think it will be to play a Jedi/Sith? So far I've been imagining them as Magi, but I have a feeling Paizo will throw us a bone with some sort of 'Psychic Knight' Class.
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
I see so many errata and FAQs in the future ruining Starfinder just like Pathfinder...
I'll send the stuff to you in a PM if you like. Or I could make a Google Doc.
Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
The dev team would be remiss without some type of "not-force." Though, I think we'll get a Monk archetype, or even an alternate class before a new one for jedi.
Male Fighter Aasimar Skald(Herald of the Horn) 3 | HP [23/23] | AC 16, FF 14, T 12 | Fort +5, Ref +3, Will +4 | Init +2 | Darkvision 60', Perception +6 | Raging Song [16/16]
I'm gonna guess maybe a new psychic-magic class, or an archetype for psychic.
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
So... Kineticist are Jedi.
Male Fighter Aasimar Skald(Herald of the Horn) 3 | HP [23/23] | AC 16, FF 14, T 12 | Fort +5, Ref +3, Will +4 | Init +2 | Darkvision 60', Perception +6 | Raging Song [16/16]
Just the telekineticists. Anything else are Sith and should be destroyed.
Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision
down with both jedi and sith......up with the gray....
Male Human Elementalist(Electrokinetic Archetype) 4, Current HP: 39
Even the time the Force told a Jedi it was okay to use Force Lightning? Or the race don't have Light/Dark Side Force and instead have powers based on their emotions? :p
Male Fighter Aasimar Skald(Herald of the Horn) 3 | HP [23/23] | AC 16, FF 14, T 12 | Fort +5, Ref +3, Will +4 | Init +2 | Darkvision 60', Perception +6 | Raging Song [16/16]
I've always believed in the living force, and that it is the individual that gives it the light/dark aspect.
Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision
from my understanding of the force the light side is about order and the dark side about emotion neither are inherently good or bad . jedi and sith that's a different story, but those are just specific groups
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