
GM Goblin King |
So, rest it is? The night goes without incident. 2 days to hustle and catch up, but you'll be more prepared when you do.

Leila Greentistle |

Do we know IC that we have two days? If so, Leila could prepare Cures in all three of her slots!
And if someone (Blask?) has a good Heal skill modifier, Leila can try and Aid Another for a +4 bonus - to make it perhaps a tiny bit more efficient

Blask |

Blask tends to the wounds of Kraull. He uses a handful of local herbs and leaves and makes them into a paste using his tools. He smears the salve onto his sores. There is a slight stinging sensation, but he assures that is the earth working to heal him. He watches for a while to make sure there are no evil spirits trying to infect Kraull.
heal: 10 + 9 = 19
After providing some extra aid, Blask sleeps the night. He wakes in the morning and takes some time to reconnect with the woods and nature. He feels the dirt between his toes and feels better. He asks the spirits for guidance in the coming day.
After feeling the spirits work through him, he gathers his belongings and grabs a handful of berries and enhances their potential helpfulness, then gives them to Kraull to eat.
goodberry: 2d4 ⇒ (1, 3) = 4

GM Goblin King |
If you hustle the first day, you'll take nonlethal damage, but you'll make good time. You can catch up to them with a forced march late the next day. p.171.

Leila Greentistle |

Free for grabs health rolls for the first day! (Should we fight this day, Leila will have to resort to ranged attacks)
Cure Light Wounds: 1d8 + 4 ⇒ (2) + 4 = 6
Cure Light Wounds: 1d8 + 4 ⇒ (1) + 4 = 5
Cure Light Wounds: 1d8 + 4 ⇒ (7) + 4 = 11
"Wehw! How big is this forest anyhow?" Leila chirps as she bounces along the path.

GM Goblin King |
Yes, you'll heal the nonlethal damage, more with heal checks. You'll need one check.
With Leila healing, you should all be ok by day 2. You find evidence of
a fight, with one dead hobgoblin and a couple dead giant snakes, but have no fights of your own on day 1.
Day 2, you are rested and the casters have full spells at the beginning of the day. You push an extra hour as the sun begins to set. There is smoke from a small fire not far ahead of you.
Con checks, before you investigate.

Kraull |

Kraull will take that first CLW and another one if no one claims them.
Con check + Endurance: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
Being quite hardy and used to daily physical exertion, Kraull seems relatively unaffected by the forced march. Noticing Leila seems to be having trouble, he offers, "Hey, I can carry you for awhile if you want. At least until it comes time to show them my ax."

Leila Greentistle |

Number of Berries: 2d4 ⇒ (3, 3) = 6
"Hmm..."
The halfling looks up at the tall warrior, contemplating his suggestion. While she does look tempted If only because it looks fun! she finally shakes her head.
"Thanks! But I'll pass - this time - if only because it will be harder to go unnoticed."
She smiles and retrieves a berry from her pouch, similar to those Blask enchanted the previous evening. Quick learner, this one. After eating one, she looks much better and once again full of energy.
"There - all better!"
Turning her attention back to the smoke in the distance her voice loses the playful tune.
"How do we go about this then ?"

GM Goblin King |
With Maqli dropping out, we're again down to 4. I'll adjust accordingly.
There's plenty of stuff for cover in this blooming forest/jungle. A stealthy character could sneak in for a look.