
| GM Goblin King | 
The next zombie enters and attacks the wee halfling.
bash: 1d20 + 5 ⇒ (9) + 5 = 14
bash: 1d20 + 5 ⇒ (6) + 5 = 11
tongue: 1d20 ⇒ 14
It barely misses, as Gurk dodges, as if teasing it.
Kraull can ameliorate the situation.

| Kraull | 
 
	
 
                
                
              
            
            "Stop trying to lick everyone!" Kraull demands as he tries to slay another of the foul creatures.
Greataxe: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d12 + 4 ⇒ (12) + 4 = 16
Bite: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Confirmation: 1d20 + 7 ⇒ (19) + 7 = 26
Crit Damage: 2d12 + 8 ⇒ (10, 10) + 8 = 28
To prove his point, he completely annihilates Gurk's attacker.

| GM Goblin King | 
The zombie explodes. Kraull gave it a real lickin'.
Mourntel's up. R'kellor is hurt and taking bleed damage.
Gurk 
me 
Kraull 
Mourntel 
R'kellor 
Blask

| Mourntel | 
 
	
 
                
                
              
            
            Is Kraull or R'kellor hurt? I thought Kraull was the one that had been injured?
Mourntel moves up closer to the group, hoping that perhaps closing the distance will help his chances of hitting his target. He flings another bit of acid over R'kellor's shoulder!
Ranged Touch Attack: 1d20 + 3 - 4 - 4 ⇒ (8) + 3 - 4 - 4 = 3
Acid: 1d3 ⇒ 2

| GM Goblin King | 
My bad, they both got licked, and each takes 2/round bleed until they get some healing magic.
Blask hits for 2.
Next round begins with Gurk.
Also, I'm not worried about people getting busy and such. It happens. I'll PM you if it's your turn and we haven't heard from you in a couple days. Most of these games are pretty slow.

| Mourntel | 
 
	
 
                
                
              
            
            Okay, good to know. Also... R'kellor, would you be willing to add your current HP to the tagline? That way I can try to keep track of your guys' health status. I've only got one healing spell memorized...

| GM Goblin King | 
Again, my bad. 2 pts. strength and that's it. I confused blood drain with bleed damage. No extra hp loss. I've got to stop relying on my memory!
Still Gurk's turn.

| GM Goblin King | 
Okay, good to know. Also... R'kellor, would you be willing to add your current HP to the tagline? That way I can try to keep track of your guys' health status. I've only got one healing spell memorized...
Actually, if you all could put your info in your taglines, it's easier for me, too.

| -Gurk- | 
 
	
 
                
                
              
            
            I could swear I posted more recently here... Sorry. This assumes that the current map is accurate:
Gurk continues to wait for any zombies to get closer, otherwise doing nothing.
I need to get him a ranged option...

| GM Goblin King | 
The next zombie pops through, and tries to give R'kellor a big kiss.
slam: 1d20 + 5 ⇒ (11) + 5 = 16
slam: 1d20 + 5 ⇒ (4) + 5 = 9
smooch: 1d20 ⇒ 19
dmg: 1d6 + 4 ⇒ (1) + 4 = 5
tongue: 1d6 ⇒ 1
R'kellor loses 2 more strength.

| GM Goblin King | 
Kraull gets a good slice in, but the somewhat-dismembered pile of malodorous, necrotic flesh rages on.
Mourntel is up.

| Mourntel | 
 
	
 
                
                
              
            
            Mourntel sees his warrior friend take yet another hit from the creatures... and how much the hits are sapping the strongman. The shaman calls to the spirits to grant him the healing power... The slight sound of trickling water can be heard for just a moment as a bluish glow surrounds Mourntel's hands as he reaches out to touch R'kellor on the back. "The sacred waters shall refresh you, strongman..."
CLW: 1d8 + 3 ⇒ (3) + 3 = 6
R'kellor heal yourself 6 HP... not as good as I had hoped, but better than nothing.

| GM Goblin King | 
Love the description, Mourntel.
Feeling a little less injured, the human warrior is poised to finish off the lizard-tongued horror.

| GM Goblin King | 
Hit! The zomboid goes down. Blask can see the next one in the cave hole, ready to emerge. It's not in melee, though it has cover.
Blask is still playing, AFAIK.

| Blask | 
 
	
 
                
                
              
            
            still here, but I am last in init so I had to wait my turn lol
Balak moves up, only a few feet and lobs another glob of acid at the emerging zombie. to within 30 of final zombie
1d20 + 1 ⇒ (18) + 1 = 191d3 ⇒ 1

| GM Goblin King | 
I'm guessing Gurk still isn't doing anything. Another appears in this monotonous parade, slightly burnt by Blask's acid, and attacks Kraull this time.
slam: 1d20 + 5 ⇒ (10) + 5 = 15
lick: 1d20 ⇒ 13
Nope. Kraull may return this gesture with one of his own.

| Kraull | 
 
	
 
                
                
              
            
            Getting bored with just killing the zombies with his ax, he begins to lick one himself, but instead just bites its head off and hacks at the torso for good measure.
"Acid zombie is not good meat." He laments afterwards.
Greataxe: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d20 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Bite Confirmation: 1d20 + 1 ⇒ (20) + 1 = 21
Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5

| GM Goblin King | 
Kraull bites the thing's head off in one chomp, and it's dead before it hits the floor in a gruesome spray of black blood and viscera.
His face entirely blackened by the spray, he spits out what was once the deadly creature's throat and grimaces his displeasure, and informs his fellow pariahs that he would not be dining on such fare in the future.
As the next creature approaches, Mourntel will see it, and R'kellor is somewhat healed, though feeling weak.

| Mourntel | 
 
	
 
                
                
              
            
            Thanks, GK!
Mourntel spots what he hopes is the last remaining zombie approaching. He quickly conjures up another glob of acid and flings it over R'kellor's shoulder before the creature can come any closer and make the shaman's job harder...
Ranged Touch Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Acid Damage: 1d3 ⇒ 3
Crit Confirm?: 1d20 + 3 ⇒ (19) + 3 = 22
Extra Damage?: 1d3 ⇒ 2
Hotdog! My first crit with a spell... ever. Knew I should have throw his boomerang... lol

| GM Goblin King | 
Mourntel manages to shoot over R'kellor's shoulder, hitting the screaming zombie with a painful gout of acid.
R'kellor sees the considerable damage, knowing that the monster can be taken down with one good, strong hit.

| GM Goblin King | 
The zombie is barely standing, shaking in a grotesque fury.
Blask could take it out with a hit.

| GM Goblin King | 
Hit. The nightmarish thing collapses.
All is quiet, beyond your labored breathing. Looks like you have time to talk, or even rest for the night here.

| Blask | 
 
	
 
                
                
              
            
            Blask, tries hard to catch his breath. He cannot remember a time when he had to work so hard, especially to simply stay alive. He hobbles over to the others, and jabs at the grotesque thing to ensure it stays down.
That, was hard. How everyone feel?
He grabs a few berries from his pouch, and chants a few words. Some berries glow for but a brief second, while others do nothing.
goodberries spell: 2d4 ⇒ (4, 2) = 6
If ugly things hurt you, eat berry. Feel better after berry.
6 berries = 6 HP to whoever needs them
After checking in on the health of the more "hardy" ones, he will go poke the weird blue lion creature.
He will pull out his bone dagger and start to break down the carcass along with using some of the wild goat meat from earlier.
survival: 1d20 + 9 ⇒ (12) + 9 = 21

| Kraull | 
 
	
 
                
                
              
            
            Kraull grabs one of the magic healing berries and chows down, then points to their zombie foes, "We should throw these down the ravine so they don't stink up the place. Are you shamans able to keep evil away for the night or do we need to set up rocks in case more lickers show up? I need to rest, monster spit makes me feel weaker."

| GM Goblin King | 
Blask is sure the skins are very unique, and would likely be worth a lot for barter. they are a lovely velvet blue (not that he knows what velvet is).
Kraull's idea is a good one. The zombies stink.

| GM Goblin King | 
The warriors toss the corpses down the mountain. That should keep any predators busy for the night. There are also some unripe berries growing nearby. They're not tasty, but they'd work for another goodberry spell, if you like.
Further in the cave, you can see a large tunnel that seems to go straight down about 50' before there's a bottom to it.
There's no indication of anything else hanging around here. It's obvious that someone stayed here long enough to build many fires in the small pit.
If you stay the night, some heal checks can help with healing up and getting rid of at least some of the strength drain.

| Kraull | 
 
	
 
                
                
              
            
            "If we stay in the cave, we'll need set up watches or a strong barrier." Kraull mentions before he begins to gather materials to make daggers from the hard cocoon shells.
Craft (Weapons)-Daggers: 1d20 + 4 ⇒ (2) + 4 = 6
"Bah, lousy shells!" He complains bitterly as his first attempt at dagger-making fails.

| GM Goblin King | 
The material is strange and unwieldy, but Kraull can try again later.
You can set up whatever you like; a barrier, a watch, or both.

| GM Goblin King | 
It's on the first watch that someone hears what appears to be a human voice just outside the entrance.

| GM Goblin King | 
Sorry for the delay.
The warriors go to the entrance. There, not far away, they see a single old man. He looks at them quizzically.
Hey, you're not Michak or Andala. Are they in there?

| Blask | 
 
	
 
                
                
              
            
            Blask, sleeps soundly, partly because he is exhausted and also because he is old and his hearing is starting to go. He sleeps, until he hears the not so quiet R'kellor and Kraull speaking.
Blask stirs, wakes up and grabs his walking stick.
I try and sleep, shut... as Blask wanders over to the entrance. He raises his staff, at the unknown person.

| GM Goblin King | 
I'm Gordo, master shaman, he says with a bow. If my friends are dead, as you say...
He raises his staff, which lights up and illuminates the zombie corpses. He pauses, seeming to realize that you're right. He kneels and mutters a prayer of sorts, then rises.
Too bad. They were nice. Nice kids, too. Never hurt anybody.
That's life in the Pariahs, he sighs. The good perish as quickly as the bad. So, who are you?

| Blask | 
 
	
 
                
                
              
            
            My name is Blask, aspiring shaman as it were, he looks down at the now (re)dead zombies. True, the good go too fast, but we all go sometime I guess
 
	
 
     
     
    