Palace of the Vampire Queen, the 5e version (Inactive)

Game Master Terquem

A Simplified, House Ruled, 5th edition D&D Classic Dungeon Crawl


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Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

No, don't worry about us, we're absolutely fine, go on, take your time, a voice echoes from the void...


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Were dead Kayne....shsssssh...lol


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Burning through another Warpriest ability and then Channeling my Divinity for the second attack
1d20 + 4 ⇒ (16) + 4 = 201d10 + 2 ⇒ (5) + 2 = 7
1d20 + 4 + 10 ⇒ (2) + 4 + 10 = 161d10 + 2 ⇒ (9) + 2 = 11


Male, old, old, Male

Day 5, Tuesday morning, approximately 8:20 am (turn 55, turn 2 of 6) It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year. Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Flint carries a Torch (turn 54/2 – second torch,)Current location –Passageway outside of Room 23

Morgrym, Kayne, Myna, and Flint, after being abandoned by two of their new friends, have discovered the lair of another group of Bandits. Charging in to put these villains out of business here, the heroes soon found themselves overwhelmed, with Myna and Kayne falling in battle, unconscious and not dead, the their only hope for recovery lies in Morgrym and Flint overcoming the remaining bandits

Round 6…
When another bandit falls, the two heroes press their advantage and charge the last two

Flint cries out a warning, threatening with his weapon, but not landing a blow

While, the remaining Bandits laugh at Flint’s threat, Morgrym goes into overdrive and with a swing in one direction and another swing in the other direction, he dispatches both remaining bandits

All the bandits are dead

Damage Tracker:
Flint – takes 5 damage
Kayne – takes 10 damage
Morgrym -takes 4( 7 points of damage total)
Myna - tales 12 damage


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

"HAHAHA, YEAH! Now that's a fight! What's the matter, bandits? Couldn't hammer down Flint, eh?!" he taunts at the fallen foes before remembering the unconscious allies.

"Ah hells! Are they dead?" he mutters, and runs up to see if there's anything he can do.

Medicine: 1d20 ⇒ 17


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Cure Wounds of Myna first 1d8 + 3 ⇒ (7) + 3 = 10 yanking on his ear as he heals him. Don't worry knife ears, ye aint gonna go back to da tree spirits yet.

Then Morgrym will straddle Kayne and slap him awake 1d8 + 3 ⇒ (2) + 3 = 5 ...And I ain't healing your donkey either!


Male, old, old, Male

Flint applies pressure to Myna’s wounds, but before his effort can have any real benefit, Morgrym applies the pressure of his faith and a bit of magic.

Then as Myna is coming around, the dwarven warpriest rouses the resting Kayne.

Damage Tracker:
Flint – 5 damage
Morgrym - 7 damage
Myna – 2 damage
Kayne – 5 damage


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Flint looks down at the healed Myna, shocked.

"Was that Magic?!" He yelps, surprised. "Magic to heal, I mean. Why didn't you use it during the fight?!"

He jumps immediately to his own conclusion, almost no time between his last question and next statement. "Ohhhh, I see. Wanted to see what Flint could do, eh? Well I hope you're satisfied now! Four to one, and THEY'RE out numbered when Flints on the field, HAH! Next time, maybe magic them back up so they have a chance to join the fight." he grins ferociously down at Myna.

"Dontcha think, knife-ears? Disappointed Morgrym didn't let you have a second chance at battle?"


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Opening his eyes to look at the jubilant halfling, Myna closes them briefly to give a prayer to the gods of his people, before sitting up.

"I owe you both a great debt, it would seem. Perhaps next time I will be able to account for myself better than I have this time."


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Looking at Flint, he says sternly, Yeah, I covered that when I said I be a Bloodmaiden. Were you not paying attention then?

Followed by a quip.
Don't che know Flint, that's how all knife ears fight, flat on their backs praying to de trees.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

"Bloodmaiden? What's a bloodmaiden? I think I'd remember a thing like a fully bearded dwarf callin' himself a maiden." he says thoughtfully, and a little defensively before chuckling at Morgrym's quip.

"Well, let's check out the plunder then, if we're all up!"

Battles over! Your turn Myna, search your heart out! ;)


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

Kayne blinks rapidly and brings his gauntleted hand up as though to strike Morgrym, but he holds back. "Get. Off." The man's words are surprisingly vicious snarls, given his recent state.

After the dwarf moves, the warlock gets up and dusts himself off while the group banters. Wonderful. Just what you needed, Aetherax. Getting yourself wounded and knocked out in a fight with some bandits. He runs his free fingers along the wounds, wincing slightly at the pain. "Alighieri's likely fine. Aren't you, boy?" He glances to the mule, which stands in the corner, fairly undisturbed. "He's too stupid to know when to run."

Picking up and sheathing his sword, Kayne glances at the bodies. "Once we deal with these corpses, perhaps a short rest is in order. Time to recover from the fight and recharge my arcane energies. Unless you prefer getting your mage killed?"


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

LOL..and search he does!

Still feeling a little shaky, Myna searches the bodies of the slain and lays out their treasures for all to see.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

A Bloodmaiden be a worshipper of Haela Bloodaxe. The lady of luck and battle, and luck in battle. And you call yourself a dwarf.

Looking at Kayne Out of your duo, me thinks the mule has all the brains. At least he has the sense not to strike a fully armed dwarf ready for a fight.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Flint help Myna lay out the items and arrange the corpses.

When the party decides to rest, Flint complains, saying that"I feel fine, and didn't I do all the fighting?" but stick with them in a state of busy and occasionally complaining boredom.

He'll search the bodies for any signs of who they are, or look at any interesting scraps from their bodies already laid out for more information they might have, and give a general glimpse around the room they were waiting in (Without entering in too far) while waiting for the others to catch their breath.

Perception bodies: 1d20 + 2 ⇒ (11) + 2 = 13
Perception room: 1d20 + 2 ⇒ (11) + 2 = 13


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Spending a hit die to recover
1d8 + 3 ⇒ (2) + 3 = 5


Male, old, old, Male

Day 5, Tuesday approximately 9:20 am (turn 61, turn 2 of 6) It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year. Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Flint carries a Torch (turn 60/2 – third torch,)Current location –Room 23

Flint takes a moment to drag the bodies of the fallen dwarven bandits into a line in the back of the room, and then he checks them for information about who they are or why they might be here.

All Flint finds are seven belt pouches, each holding a variety of gold, silver and copper coins, totaling 80 gold pieces worth, but no documents of any kind, not even a letter from home!

The bandits had good quality weapons, a couple of short swords, a hammer, and a few axes, two cross bows, 14 bolts, and leather armor.

The robed dwarf has a small wooden flask hidden in his robes.

While Flint searches the bodies, Morgrym takes a moment to recover from his wounds.

When Flint is finished searching the bodies, he takes a look around the room. He notices that there is a small table in the northeast corner of the room, with eight stools, and the table is set with plates, cups and spoons. The plates are clean, and the cups are empty.

Damage Tracker:
Flint – 5 damage
Morgrym – 2 damage
Myna – 2 damage
Kayne – 5 damage

Character Tracker:
being built now


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

Also spending a Hit Die.
Hit Die: 1d8 + 1 ⇒ (5) + 1 = 6 Woohoo! Just enough to get to full.

The warlock takes some time to sit down by his mule, and he smooths out his robes as he closes his eyes. For quite some time, he sits, apparently meditating, while he runs his fingers over the runes on his gauntlet. They glow as his hand passes over each, and occasionally the whole piece lights up for a brief moment before dying back down. After a while, he takes a deep breath--the first visible one you've seen since he started--and opens his eyes again, pushing himself to his feet. "Now. Let's see what's about here. You mentioned a flask, Flint." He takes the container and studies it, wondering what's inside.

Not sure if this would be Arcana or Investigation, but the roll is the same.
What's Behind Flask Number One?: 1d20 + 4 ⇒ (7) + 4 = 11


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Flint tosses the wooden flask to the warlock after he asks, standing and looking at the "junk" pile, the weapons gathered from the fallen that aren't any less notched or battered than his own gear.

"So 20 gold each then?" he says, eying the corpses once more with uncharacteristic melancholy.

'About 10 per corpse. What are these fools doing here, and why so violent? I'm an adventurer, not an assassin.'

"I wondered where the others spirited away to... I liked that Jade girl, for an elf anyway. Something's wrong with this place I think. Three... just vanished in a few hours. Then these idiots..." he says, gesturing absently to the row of bodies.

Adding 20 gold to inventory


Male, old, old, Male

Day 5, Tuesday approximately 9:20 am (turn 61, turn 2 of 6) It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year. Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Flint carries a Torch (turn 60/2 – third torch, he has 6 remaining). Current location –Room 23

Kayne examines the flask, taking in the details of its common construction, looking for any clues to its contents. He carefully removes the cork in the top of the flask, and smells the contents.

Kayne:
It has a fruity alcoholic smell, tinged with mint, an expensive, imported herb from Harrispania. Most likely, this clue by itself points to the probability that this is a magic potion of some kind, or a very expensive liqueur. You cannot determine anything else from examining it normally. A Sip might give further clues…

Damage Tracker:
Flint – 5 damage
Morgrym – 2 damage
Myna – 2 damage

Character Tracker:
Morgrym – Inspiration: no, War Priest: used 3, Channel Divinity: Used 1, Spells Cast: Cure Wounds x2
Myna – Inspiration: Y
Kayne – Inspiration: Y
Flint – Inspiration, no


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

Kayne frowns over the flask. The smell is pleasant enough, and suggests potency of one kind or another. But smell alone can't determine all the factors at play in a concoction like this.

"Halfling." The warlock turns to Flint and recorks the flask, shaking it upside down to soak the cork, then pulls it out and hands it to the small warrior. "Suck on this, tell me how it tastes, how you feel. And don't go biting or swallowing it."


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Myna finishes looking over the dwarven corpses and watches as the halfling pockets the money. He raises an eyebrow, but does not say anything.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

"The last time someone ordered that of me, I couldn't afford the brothel's tab..." Flint says with a mild and distracted amusement and does so.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Flint if I could inspiration I would!


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Haha, thanks!


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

HAHAHA...that is priceless!!! Vote for Inspiration for such a great come back!!!


Male, old, old, Male

Day 5, Tuesday approximately 9:20 am (turn 61, turn 2 of 6) It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year. Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Flint carries a Torch (turn 60/2 – third torch, he has 6 remaining). Current location –Room 23

As a reminder, If a player has Inspiration, they can give it to another player for any reason they thing matters. However, I am awarding Flint Inspiration, for being awesome

Flint takes the cork and puts the wet end in his mouth

Flint:
You feel a zing on your tongue, and for a moment you feel light headed. You could almost swear you felt as if you were rising up in the air, but you are sure your feet never left the ground. The flavor is strong, like a mint lemoncello


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Haha, thanks all, including Kayne for that wonderful set up.

As he sucks the flavor out of the cork, Flint's usual grumpy expression changes back to one of wide-eyed wonder. He swishes the flavor around in his mouth for a moment, before looking down at his feet in amazement and then gives an experimental hop.

"It's... It's kinda tart! Like lemons and mint." he gives another hop, and then shakes his head as if trying to clear it. He takes another pull of flavor from the cork. "I feel kinda... floaty. Like when you're in water. Kinda buoyant, y'know?"


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

"Well, that's enough of that, then." Kayne snatches the cork out of the halfling's hand and sticks it back on the flask, then puts that in a pocket of Alighieri's saddlebags. "Who leaves potent alcohol mixed with narcotics in a dungeon? Last thing we need is a halfling high on hallucinogens... Now I'm alliterating, wonderful." The warlock heaves a sigh and drags a hand across his jaw. "Shall we continue?"

And in case Kayne can deduce what the "potion" does based on Flint's reaction, here's a roll.
Arcana: 1d20 + 4 ⇒ (4) + 4 = 8


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Oh, it looks like mister sleepy is now the leader. After you oh fearful leader. Morgrym gives a sarcastic bow to Kayne.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

"Hey, if you need me to taste test that again, let me know." Flint says, trying to make his surely demeanor prominent again.

In response to continuing... "F&&!in' finally! Let's get to it!" he says and turns away from the dead-end room.

Just to make sure, is everyone taking a split of that gold or did I speak out of turn? It seemed a clear enough split but I guess we've never officially talked about what to do with treasure down here.
Also, Where next? If I remember right, there are a few more doors to be gone through right here in this hallway."


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Myna moves to the next door and once again checks it.

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Male, old, old, Male

Day 5, Tuesday approximately 9:20 am (turn 61, turn 2 of 6) It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year. Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Flint carries a Torch (turn 60/2 – third torch, he has 6 remaining). Current location –Room 28

Myna leaves the room with all the dead bandit bodies, crosses the hall and goes toward a pair of stone doors on the west just a little to the north of the ones on the east wall (where he just came from). He takes a moment to listen at the door…

Character Tracker:
Morgrym – Inspiration: no, War Priest: used 3, Channel Divinity: Used 1, Spells Cast: Cure Wounds x2
Myna – Inspiration: Y
Kayne – Inspiration: Y
Flint – Inspiration: Y


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Do I need to roll perception again?


Male, old, old, Male

No, sorry, was waiting for a PM reply from another player. I will update with significant results from "listening" at the door, soon


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

Still savoring the flavor from the cork, Flint quietly takes his place at the left side of the door, holding the torch from earlier but ready to fight if it comes to it.

When Myna puts his ear against the door, facing away from him, Flint grins at Morgrym and taps the point of his ear with his shield hand with a wink, then makes a slight, knife-like thrusting gesture with his torch hand.


Male, old, old, Male

Myna hears a gruff voice, shouting in common. He cannot make out the words, exactly, but through the small space between the two doors, he can definitely hear someone


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Myna:
A gruff deep voice, ragged from shouting:
"All I need is one hand free and I'll choke the Godsdamned life out of you--I'll tear your f%%*ing throat open with my teeth! When I get loose I'll f*#$ing gut you goatf~$~ing c!+& b&~$~ cowards! You'll f+$!ing piss yourselves!"

Edit: Woops! Ninja-d. Should I delete this?


Male, old, old, Male

No that is fine

Kiril:
It has been some time since you last saw a Dwarf go through the secret door, but you still shout as if you think that they can hear you - I just don't want to set up the situation where you expect that a Dwarven bandit is close by at this moment. Okay?


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Myna, taken aback by the shouting, moves back to the rest of the group and tells them what he has discovered.

"Well, there sounds like someone in there is quite upset! Lets go and see who it is, shall we?"


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

No! Ye blasted knife-ears. If there is someone upset in this Forsaken place its best to leave them alone. I can't go saving your girly ass again. Let them have fun with each other. We'll clean up the rest.

Sorry, I'm just a priest who has exhausted all my resources nothing against you Kiril.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

"Upset how? A crying victim, or another angry dwarf?"


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

"Someone in there is cursing up a storm! I am not sure that they are not an enemy, but we should at least look and see!"

Myna goes and opens up the door to see who is swearing in the other room


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

My first roll of the game :D


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

"Honestly, we could really stand for fewer of these side treks while we're searching for forgotten tomes and ancient treasure. And whatever else you want down here," the warlock adds, glancing sidelong at the dwarf. "But if you think it wise to barge into every room with someone swearing and cursing, far be it from me to stop you."

For now.


EXP 1181/2700 Halfling, Bard 3 | AC: 14 | HP: 27/27 | HD: 3/3 | Pass Perc: 12 | Saves: S+1 D+4 C+1 CH+6 Rest+0, Advantage frightened & poison| INSP: 1

"How else are we going to find things?!" Flint hisses quietly at the warlock (trying to whisper) as he tries to diminish the groups wandering ways.

"We found that dagger by poking our noses into strange cracks, we'll probably find the rest of the maintenance soldiers by doing the same! That could be one of them for all we know, or someone we might want to question for a library or vault or whatever! Unless you have a map, Plate-Fist, quit yer b#%%#in' and let us explore!"

Flint rushes past Myna into the room before Kayne has time to get much of a response out, drops his torch in the doorway and draws his scimitar as he does so. "Surrender!" he barks to the room before he fully takes in everything, looking around for anyone armed.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Kayne we are not here for forgotten tomes or ancient treasures. This is a rescue mission for the dwarven princess. He points the head of the warhammer at the warlock, Don't ye forget that or I won't be saving your ass again.

Morgrym sighs as the halfling and elf rush into the room to cover them as best he can.


Warlock 3 | HP 22/22 | AC 16 | Str 0, Dex +3, Con +1, Int +2, Wis +1 (+3 save), Cha +4 (+6 save) | Passive Investigation 14, Perception 11, Stealth 13

"Maintenance? Dwarven...?" Kayne pauses for a moment, recalls snippets of past conversations, and shakes his head. "We are all here for the same reason--to find lost and precious things. People, secrets, it's all the same. We all desire more, and we go to seek it out."

The warlock does sigh along with Morgrym, and steps up to the doorway, rapier in one hand and the gauntlet ready, prepared to attack any enemies in the room beyond. Plate-fist indeed.


Vangar/Half-orc, Fighter (3) | AC: 17 | HP: 34/34 | HD: 3/3 | Dark Vision 60' | Pass Perc: 15 | Saves: S+7 D-1 C+5 I+1 W+3 C+1 | Insp: 0 | XP: 1134/2700 | SW: 1, AS: 1, RE: 1

Inside, an olive skinned native of southern Vayangurr, massive with bold spiraling red tattoos covering his arms. He has a strong, serious face with a prominent jaw and pointed orc-like ears.

He locks eyes on Flint, baring sharp canines and preparing to unleash another torrent of swearing--but stops when Flint shouts 'surrender', brow furrowing. "You're not a dwarf."

Hope this post fits smoothly into the incoming scene description.


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

"Well he seems to be smarter than the dwarf, I see!", the elf says as he follows the halfling into the room.

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