Palace of the Vampire Queen, the 5e version (Inactive)

Game Master Terquem

A Simplified, House Ruled, 5th edition D&D Classic Dungeon Crawl


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AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Rrrrarrhgh! Morgrym shouts, Ye little bugger, I'll smash your head in!

Morgrym advances (towards the one that shot him if possible) swings his hammer over head and brings it crashing down on to the noggin of the goblin.

1d20 + 5 ⇒ (10) + 5 = 151d10 + 3 ⇒ (10) + 3 = 13


Male, old, old, Male

Day 2, Sunday morning, turn 64, approximately 10:30 am (turn 6 of 6)

Round 1…

Haarold rushes back to the entranceway, and swings his axe, but his grip is loose and the goblin ducks at just the right moment

Beldak reaches out with a magical chilling attack. The cold encircles a goblin archer nearly squeezing all the life out of him, he drops his bow and staggers around a bit before drawing a scimitar

Myna spins, feeling the soreness in his leg he tries to aim through the swirl of combatants and launches a firebolt from his outstretched hand, but the bolt is high and to the left, striking one of the doors instead of a goblin

Sir Aethorduil becomes mildly agitated as he cannot find the room he needs to take a proper offensive stand, his attack is too soon, and the goblin he charges steps back easily avoiding the blow

Morgrym sees Aethorduil’s dilemma, and he barrels his way through the crowd looking for a place to fight effectively. When he too swings his axe, there are no goblins within reach

Anders stabs out with a quick attack and a goblin archer springs back out of the way, drops his bow and panics, turning to run away, Anders, lost in his battle lust, chases after the goblin

Ander’s player has respectfully bowed out of the game as it is not what he was looking for, so to gracefully exit him, he is chasing a goblin away from this battle

Oo, bad round for the party, now here’s a point, since a goblin was wounded, but not killed, and no one else hit this round it isn’t so much an issue now. But in the future, feel free to look at the damage tracker and make your decisions about attacking based on what you see there. For instance, we’re not using a battle map, combat is a bit abstract, but you can say in your post, “I’m going to attack the goblin (or other monster) wounded by (other character’s attack) in order to concentrate your attacks on wounded monsters to bring them down. Otherwise I will apply each character’s attack to the next available monster in rotation

The Goblin Archers are rushed much faster than they were ready for, and they drop their bows, draw scimitars and shields and fight back

There are seven Goblins left, and five player characters. Two characters will be subjected to two attacks they will be 1d5 ⇒ 3 and 1d4 ⇒ 1 Morgrim, and *gasp* Beldak*

Melee Attack, vs Myna: 1d20 + 4 ⇒ (16) + 4 = 20
melee Attack, vs Sir Aethorduil: 1d20 + 4 ⇒ (16) + 4 = 20
melee Attack, vs Haarold: 1d20 + 4 ⇒ (5) + 4 = 9
melee Attack, vs Beldak: 1d20 + 4 ⇒ (7) + 4 = 11
melee Attack, vs Beldak: 1d20 + 4 ⇒ (6) + 4 = 10
melee Attack, vs Morgrym: 1d20 + 4 ⇒ (8) + 4 = 12
melee Attack, vs Morgrym: 1d20 + 4 ⇒ (15) + 4 = 19

As the goblins rush to and fro, slashing out at everything they can reach, the two elves are both cut

Damage, vs Myna: 1d6 + 2 ⇒ (3) + 2 = 5

Damage, vs Sit Aethorduil: 1d6 + 2 ⇒ (3) + 2 = 5

Haarold blocks a scimitar with the flat of his axe

Beldak can’t believe is good luck as two goblins both charg him and when they attack their scimitars collide in the air right over Beldak’s head, and the little Halfling ducks, gulds air, and sighs in relief

Morgrym kicks out with a boot, and stops the charge of one goblin but a second runs round his defenses and slices the dwarf’s hip, cutting into his armor and drawing blood

Damage, vs Morgrym: 1d6 + 2 ⇒ (4) + 2 = 6

Damage Tracker:
A Goblin – takes 6 damage
Myna – takes 7 damage (2 is carried over to this battle)
Sir Aethoduil – takes 5 damage
Morgrym - takes 10 damage
Beldak - takes 5 damage

Round 2 Initiative!

Party: 1d10 ⇒ 1
Goblins: 1d10 ⇒ 5

It was a rough start for the heroes, but they find themselves pressed back to back, and leap into the goblins determined to bring them down.

The Party goes first in round 2!


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

"HELP"

Beldak's feet begin to shuffle along the ground. Back and forth they scuff as if he were almost dancing in place. His head pump faking right then left. His whole body a blur of spastic motion. Where will he be next?!

dodging as my action for round 2. All attacks against me are disadvantaged


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

Haarold will attack the same goblin again.

to hit: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 2d8 + 10 ⇒ (1, 8) + 10 = 19 iirc I don't have to confirm in this system


Male, old, old, Male

that's right! But remember, in 5e you don't double your bonuses, just your base die for weapon damage


AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision Male Half Elf Paladin 1

Aethorduil attacks. This time paying attention to his footwork!

1d20 + 6 ⇒ (17) + 6 = 23
1d8 + 4 ⇒ (7) + 4 = 11


Male, old, old, Male

Day 2, Sunday morning, turn 64, approximately 10:30 am (turn 6 of 6)

Round 2…

It is utter chaos in the passageway outside of the doors, as goblins run back and forth, great axes are swung, and swords clash with scimitars.

Through the swirling melee Beldak darts forward, then spins, ducks and throws himself against the wall as weapons clang with shields.
Haarold, notices a goblin tracking Beldak, and with the little monster’s attention distracted by Beldak’s moves, the Dwarf drops the heavy axe in his hands straight down upon the back of the goblin’s head, and one goblin falls.

And Sir Aethorduil parries a goblin’s scimitar, knocking the blade aside and giving the hero a perfect opportunity to drive his sword through the goblin before he can recover

Morgrym and Myna have round two actions pending, and then the remaining Goblins will make attacks. Right now there are 5 Goblins still standing

Damage Tracker:
A Goblin – takes 6 damage
One Goblin dies
A second Goblin dies
Myna – takes 7 damage (2 is carried over to this battle)
Sir Aethoduil – takes 5 damage
Morgrym - takes 10 damage
Beldak - takes 5 damage

Inspiration Tracker:
Inspiration – Beldak, and Haarold


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Sorry..this thread is not showing up in my game area...

Myna strikes at the goblin who wounded him with his rapier.

Attack-melee: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Ow! Morgrym howls in pain. His hammer missing its mark he trys to take take the goblin out on the upswing.

1d20 + 5 ⇒ (17) + 5 = 221d10 + 3 ⇒ (2) + 3 = 5


Male, old, old, Male

Day 2, Sunday morning, turn 64, approximately 10:30 am (turn 6 of 6)

Limping slightly, Myna blocks, and parries one blow and then another, and cannot find an opening to counter attack

Morgrym charges into another goblin, his axe bites hard on the goblins shoulder, but the little warrior does not go down

Round 2, Goblin attack

there are 5 Goblins, and 5 Player Characters, one attack each

Melee Attack, vs Myna: 1d20 + 4 ⇒ (10) + 4 = 14
Melee Attack, vs Sir Aethorduil: 1d20 + 4 ⇒ (14) + 4 = 18
Melee Attack, vs Morgrym: 1d20 + 4 ⇒ (1) + 4 = 5
Melee Attack, vs Haarold: 1d20 + 4 ⇒ (18) + 4 = 22

Disadvantaged Attack, vs Beldak: 1d20 + 4 ⇒ (13) + 4 = 17
Disadvantaged Attack, vs Beldak: 1d20 + 4 ⇒ (9) + 4 = 13

Myna, I’m seeing information about your Armor Class that I do not understand. Leather Armor (11) plus your Dexterity (+4) is 15?

Myna manages to pull back at the last moment, and deflect a scimitar with his rapier

Sir Aethorduil raises his shield, accustomed as he is to fighting taller foes, and the goblin manages to slip by his defenses stabbing him deeply in the thigh

Damage vs Sir Aethorduil: 1d6 + 2 ⇒ (3) + 2 = 5

Morgrim grunts, and frightens a goblin so badly that the little monster nearly drops his weapon

But Haarold, swinging his axe recklessly, and stepping deeper into the fray, is caught off gaud and takes a slice to the hip

Damage vs Haarold: 1d6 + 2 ⇒ (5) + 2 = 7

Beldak’s moves keep him out of harm’s way, baffling the goblin who chases him all around the chamber, never getting close enough

Round initiative

Party Initiative: 1d10 ⇒ 2
Goblin Initiative: 1d10 ⇒ 6

Round 3, the heroes maintain their initiative, and press their attacks, hoping to gain an advantage in numbers this round

Damage Tracker:
A Goblin – takes 6 damage
A Goblin – takes 5 damage
One Goblin dies
A second Goblin dies
Haarold - takes 7 damage
Myna – takes 7 damage (2 is carried over to this battle)
Sir Aethoduil – takes 10 damage
Morgrym - takes 10 damage
Beldak - takes 5 damage

Inspiration Tracker:

Inspiration – Beldak, and Haarold


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Sorry about that...I corrected it now..AC-15


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

Haarold reels from the deep cut, but returns the attack against the goblin that hit him. .

to hit: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d8 + 5 ⇒ (5) + 5 = 10

"Take that you little vermin!"

He's not overly concerned if they understand him.


Male, old, old, Male

Oh he understood that in the best possible way, by being made dead!


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

the universal language-homicide


AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision Male Half Elf Paladin 1

Sir Aethorduil, desperate, takes the fight to his Goblin!

Attack 1d20 + 6 ⇒ (19) + 6 = 25
Damage 1d8 + 4 ⇒ (8) + 4 = 12


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

goblin-o-cide
1d20 + 5 ⇒ (2) + 5 = 71d10 + 3 ⇒ (1) + 3 = 4


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Beldak sees the paladin pulp a goblin beyond his own assailant. He fakes right and spins left and takes off at a flat run. Disengaging from his attacker he leaps over the freshly minced goblin and skitters through Sir Tarathiel's legs taking cover behind him.

Action: disengage


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Myna again tries to stab the goblin attacking him.

Attack-melee: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d8 + 3 ⇒ (6) + 3 = 9


AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision Male Half Elf Paladin 1

Its +4 to dmg Myna


Male, old, old, Male

Day 2, Sunday morning, turn 64, approximately 10:30 am (turn 6 of 6)

Desperation leads to heroism!

Trapped in the confines of the end of the passageway and the entrance to the chamber the party at first takes a beating, and then with renewed hope presses the attack against the goblins.

Haarold cleaves a goblin clean in two in at the waste, while Sir Aethorduil, gritting his teeth against the pain, parries and spars with another goblin until in a masterful stroke he drives his sword home killing another goblin.

Across the way, Morgrym, encouraged by his success trades blows with another goblin, but is unable to bring down the wounded enemy, and Myna continues to exchange blows with his attacker, scimitar and rapier clang over and over again as the two skilled warriors match skills.

Beldak darts through the melee and eventually ends up behind the elven knight, who now faces the goblin that was chasing Beldak.

Round 3, Goblin Attacks, there are 3 Goblins left, they are fighting Morgrym, Myna, and now Aethorduil

Melee Attack, vs Myna: 1d20 + 4 ⇒ (16) + 4 = 20
Melee Attack, vs Sir Aethorduil: 1d20 + 4 ⇒ (3) + 4 = 7
melee Attack, vs Morgrym: 1d20 + 4 ⇒ (20) + 4 = 24

Damage, vs Morgrym: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Damage, vs Myna: 1d6 + 2 ⇒ (2) + 2 = 4

Things do not go well for Myna, his limp, and fatigue are taking a toll and the goblin leaps forward unexpectedly, driving the scimitar home in Myna's middle, the elf gasps, and falls to the floor. Morgrym sees the elf go down, and the distraction allows his attacker to smash the dwarf on the side of the head in a critical blow, and he too falls.

Only Sir Aethorduil, Beldak, and Haarold are standing off now against three goblins, two of which are wounded, holding themselves up by their will alone. The two groups square off against each other. The goblins Snarl...

Party Initiative: 1d10 ⇒ 1
Goblin Initiative: 1d10 ⇒ 5

With the resolve of heroes undaunted, the three leap to the attack once again

The Party wins the initiative for Round 4!

Damage Tracker:
A Goblin – takes 6 damage (Beldak)
A Goblin – takes 5 damage (Morgrym)
A Goblin dies (Haarold)
A second Goblin dies (Aethorduil)
A third Goblin dies (Haarold)
A forth Goblin Dies (Aethorduil)
Haarold – takes 7 damage
Myna – takes 14 damage, he is at -4, unconscious
Sir Aethoduil – takes 10 damage
Morgrym - takes 20 damage, he is at -7, unconscious
Beldak - takes 5 damage

Inspiration Tracker:

Inspiration – Beldak, and Haarold


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Beldak's spirit has been renewed with the defense of standing behind a taller ally. He steps around Sir Tarathiel and yells, "Take no prisoners!! Dhaakaan!!

chill touch on Myna's attacker: 1d20 + 5 ⇒ (19) + 5 = 24
damage; target cannot heal 1 round: 1d8 ⇒ 8

Goblin Speech = Freeze! ***Also giving my inspiration to Sir Tarathiel***


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

"This is getting ugly. "

to hit: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d8 + 5 ⇒ (6) + 5 = 11 miss I expect


Male, old, old, Male
Beldak Bracegirdle wrote:

Beldak's spirit has been renewed with the defense of standing behind a taller ally. He steps around Sir Tarathiel and yells, "Take no prisoners!! Dhaakaan!!

[dice=chill touch on Myna's attacker]1d20+5
[dice=damage; target cannot heal 1 round]1d8

Goblin Speech = Freeze! ***Also giving my inspiration to Sir Tarathiel***

Sir Aethorduil Tarathiel has Inspiration

Beldak's attack crushes the goblin with cold energy, killing it. This leaves two goblins, Haarold sparring with one, Myna with the other.

Suddenly Sir Tarathiel is filled with a new hope that the fallen heroes may yet be saved!

Edit - opps, my mistake, Myna is in fact Down, thanks Beldak!


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Myna is down.


Male, old, old, Male

Edit - opps, my mistake, Myna is in fact Down, thanks Beldak!


Male, old, old, Male

Myna and Morgrym will need to make Constitution Checks in round 4

The DC for Myna is 14
The DC for Morgrym is 17

If the roll is failed each of them lose one hit point, and continue to step closer to the abyss of death. Success means you stop dying, and stabilize at your current negative hit point total.


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Don't worry! I'll stabilize you!


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

1d20 + 3 ⇒ (18) + 3 = 21


AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision Male Half Elf Paladin 1

Sir Aethorduil, inspired, tries to take down his foe.

Inspiration
1d20 + 6 ⇒ (2) + 6 = 8
1d8 + 4 ⇒ (6) + 4 = 10

1d20 + 6 ⇒ (15) + 6 = 21
1d8 + 4 ⇒ (7) + 4 = 11

He swings out striking hard against his foe.


Male, old, old, Male

Inspiration allows you to roll twice for your attack, and take the best roll, there is no need to roll twice for damage, okay

Day 2, Sunday morning, turn 64, approximately 10:30 am (turn 6 of 6)

Round 4…

Encouraged by Beldak’s relentless optimism, Sir Aethorduil charges into the two remaining goblins determined to keep the last two of his recently joined teammates standing. With a downward blow he smashes the shield of a goblin and drives the foe into the ground.

The last Goblin, looks left and right at the carnage, all his allies are down, but so are two of the heroes. With a grim expression borne of a fatalistic determinism, the goblin circles the three heroes and look s for a weak spot in their defenses

Who will be attacked?: 1d3 ⇒ 3

He charges at the elf, swinging his scimitar in wide arcs

Melee Attack, vs Sir Aethorduil: 1d20 + 4 ⇒ (7) + 4 = 11

With a mocking laugh, the Elven Knight easily deflects the impetuous goblins blows with his shield

Round 5

Party Initiative: 1d10 ⇒ 3
Goblin Initiative: 1d10 ⇒ 10

With a brilliant recovery, and standing now at three to one, the party keeps the pressure on and wins the initiative yet again!

Damage Tracker:
A Goblin – dies (Beldak)(Aethorduil)
A second Goblin – takes 5 damage (Morgrym)
A third Goblin dies (Haarold)
A forth Goblin dies (Aethorduil)
A fifth Goblin dies (Haarold)
A sixth Goblin Dies (Aethorduil)
A seventh Goblin dies (Beldak)
Haarold – takes 7 damage
Myna – takes 14 damage, he is at -4, unconscious
Sir Aethoduil – takes 10 damage
Morgrym - takes 20 damage, he is at -8, stable/unconscious
Beldak - takes 5 damage


AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision Male Half Elf Paladin 1

Sir Aethorduil continues to press the attack.

1d20 + 6 ⇒ (13) + 6 = 19
1d8 + 4 ⇒ (5) + 4 = 9


Male, old, old, Male

I don't see that is one of your cantrips?


AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision Male Half Elf Paladin 1

Sir Aethorduil touches both of them with 1 pt of Lay on hands and uses his third and final point for himself.

I think, for the moment, we need to pull back to town and rest properly - there is no way we can push on and resting here is folly.

Not sure what the healing will do for their conciousness but I believe in 5th Ed once you are in negs any healing will stabilise and possibly returns them to conciousness


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

assuming the goblin isn't already down (looks to me like it is)

to hit: 1d20 + 7 ⇒ (1) + 7 = 8 damage: 1d8 + 5 ⇒ (1) + 5 = 6 nevermind


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

OMG IT'S NOT... WRONG WIZARD! I don't think I have any pots left either.


Male, old, old, Male

Sir Aethorduil stabilizes Myna! Myna and Morgrym each gain one hit point, taking them to -3 and -7 each. They are stable, but still unconscious. Looks like you'll want to find a way to barricade that set of doors, and try to take a short rest, 6 turns (1 houtr) and hope they come around after that.

Damage Tracker:

A Goblin – dies (Beldak)(Aethorduil)
A second Goblin – dies (Morgrym){Aethorduil)
A third Goblin dies (Haarold)
A forth Goblin dies (Aethorduil)
A fifth Goblin dies (Haarold)
A sixth Goblin Dies (Aethorduil)
A seventh Goblin dies (Beldak)
Haarold – takes 7 damage
Myna – takes 13 damage, he is at -3, stable/unconscious
Sir Aethoduil – takes 9 damage
Morgrym - takes 19 damage, he is at -7, stable/unconscious
Beldak - takes 5 damage


AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision Male Half Elf Paladin 1

The knight bar baracades the door and hopes for the best.


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

"I need to get my breath back. That was rough. "


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Beldak slides a sword through the door handles to keep it from opening. "Maybe if we push the rack in front of the door Myna found we can get some peace."

Beldak starts searching the goblin corpses for useful items.

Investigation: 1d20 + 5 ⇒ (20) + 5 = 25

Will I need more than a few minutes per body? Can I be thorough and still benefit from a shirt rest?


Male, old, old, Male

Day 2, Sunday morning, turn 65, approximately 10:40 am (turn 1 of 6)

Sir Aethorduil quickly attends to the fallen Morgrym and Myna, with a calming touch he eases their pain and stabilizes their wounds, but their injuries are substantial and the two continue to remain unconscious.

A retreat at this time is impossible, only three to carry two would be a difficult task, particularly with one of the wounded being the burly Morgrym, and one of the still standing the small halfling Beldak. A quick examination of the surroundings reveals that the doors can be wedged, jammed shut, from the inside, and when Beldak pokes his head into the small secret tunnel, and sees only a small wooden chest and no other doors, it looks as though the heroes may be able to rest, for a short time here, and hope no other patrols come looking this way.

Beldak takes a moment to check the belts, and pouches of the fallen goblins and finds 27 silver pieces, 3 gold pieces, 44 copper pieces, a few small semi precious stones, and 2 more of those foul smelling biscuits on the fallen goblins.

The goblins also have armor, shields, and scimitars, four short bows, and 22 arrows in total among them

It is not hard to drag the bodies of the fallen goblins back into the room before shutting and jamming the doors, just to make sure that anyone wandering by doesn’t come across the dead goblins and decide to raise an alarm

The heroes drag the small chest out of the secret tunnel, and carefully examine it. It has a complex looking lock built into the lid that looks as though two separate keys are needed, and inserted from opposite directions to disengage the lock. Perhaps the lock can be defeated with the right tools.

A perception Check, or Investigation Check, may reveal more information

When they are sure they have done everything they can to secure the doors, the three heroes rest their backs against the far wall, opposite the doors, and keep their weapons close, while they take a well deserved rest

A short rest is used – Morgrym and Myna may use a Hit Die to recover hit points, and if any of the other heroes can make a Medicine Skill Check versus a DC of 10 for each of them, then I will allow the rolls to be made with Advantage – remember you roll a hit die (your hit die) and add your Constitution Bonus and recover that many hit points, if you chose to use a Hit Die at this time.

[b]Day 2, Sunday morning, turn 70, approximately 11:30 am (turn 6 of 6)

Chance for a Wandering Monster Encounter: 1d12 - 1 ⇒ (11) - 1 = 10

Damage Tracker:

Haarold – has 7 damage
Myna – has 13 damage, he is at -3, stable/unconscious
Sir Aethoduil – has 9 damage
Morgrym - has 19 damage, he is at -7, stable/unconscious
Beldak - has 5 damage


AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision Male Half Elf Paladin 1

using my die

1d10 + 3 ⇒ (5) + 3 = 8

Perception on the chest, examining it

1d20 + 4 ⇒ (19) + 4 = 23


Male, old, old, Male

Aethorduil:
You spot a smear of sticky brown goo on the lock mechanism, it may be trapped, but finding the trap and how it works will require Investigation, which might have a risk!


AC16(18) HP 12/[12] passive perception 13 passive insight 11 Saves: S+3 D+0 Cn+2 I-1 W+3 Ch+5 LoH 5/[5] Adv. vs Charm and Dark Vision Male Half Elf Paladin 1

Ware! See here? Looks like a poison or something just there... see where I am pointing with my dagger? Could be dangerous - even mold spores or something like that.

Hoping that gives the rogue a bonus to investigation/saves


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Beldak takes a few deep breaths as he relaxes. He calls upon all his prior learning to devise the best medical treatment he can provide without having proper implements about. He kneels down next to Morgrym who looks just awful at this point. After about 10 minutes of bandaging and wiping down wounds Beldak realizes he may not have enough of the already sparse supplies to tend to Myna.

short rest hit die spent: 1d6 ⇒ 6
medicine check Myna: 1d20 + 2 ⇒ (4) + 2 = 6
medicine check Morgrym: 1d20 + 2 ⇒ (16) + 2 = 18

"Locks be damned," Beldak says thinking of the chest. He sifts through Myna's pack but doesn't uncover the tools he was hoping to find.

Beldak stands, pinching his chin in thought. "Let me see," he states as he examines the goop on top of the chest.

investigation: 1d20 + 5 ⇒ (15) + 5 = 20


Male, old, old, Male

Day 2, Sunday morning, turn 65-70, approximately 10:40-11:30 am
Beldak and Aethorduil recover some of their strength and stamina.

Examining the chest, carefully, Beldak can see something within the mechanism that is not quite right

Beldak:
you can see two needles, one in each part of the lock, connected to a bent piece of metal like a spring, poised to snap out at any finger placed within or near the key holes

Damage Tracker:

Haarold – has 7 damage
Myna – has 13 damage, he is at -3, stable/unconscious
Sir Aethoduil – has 1 damage
Morgrym - has 19 damage, he is at -7, stable/unconscious

Inspiration Tracker:
Inspiration – Haarold

Hit Dice Tracker, Clock at Day 2, Turn 70:
Beldak – used 1 hit die
Aethorduil – used 1 hit die


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

"Ah, there it is. These key holes are rigged as you suspected! Needle trap."

Beldak walks over to the pile of arms and grabs a black oak shield. With confidence he holds an arm loop in each hand and shoves the shield into the locks hoping to set off the trap without harming anyone.

Hoping to set off the trap into the shield. Also hoping it's not gas.


Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

Will use my HD to heal.

Healing: 1d8 ⇒ 4


Male, old, old, Male

don't forget to ad your con bonus

After a while, Myna comes around, sore, and weak, but ready to move one.


AC 16, HP 20/22, Darkvision 60 Passive Perception 13; saves s 2, d 0, con 3, i -1, w 5, cha 3

Sorry for the delay, between the boards being down and securing a new place for my family this is week has been crazy

1d8 + 3 ⇒ (2) + 3 = 5

...and I believe I am still unconscious (-3 Hp) I believe.

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