
Amon Iados |

Amon opts to keep a watchful eye out for now, tail swishing lightly across the ground. He has placed a Light spell on the flat spot where his horns meet, allowing him to see quite well in any particularly dark passages. His fingers rest on a short, stout stick resting in his belt, bearing a carving of a sword along the length of the crude weapon, all while humming a little tune to himself.

Generic Dungeon Master |

Day 3, Monday Evening, after Sunset, approximately 7:00 pm (turn 115, turn 3 of 6)You are in Darkness and Fog
Myna cannot find the secret stone that releases the door, because now that Beldak has disappeared there is no light!
Okay, I need to complain here, but it isn’t directed at any of you. See, Beldak left the game, and Beldak was carrying the light source. So, now we are relying solely on Darkvision (Gwendolyn, Morgrym, Sir Aethorduil, and Amon) but Myna is now effectively blind and cannot see anything.

Generic Dungeon Master |

When Amon enters the small cell where Gwendolyn was found the light from his horns fills the room, and Myna, with Sir Aethoduil's assistance immediately finds the secret stone that opens the door.
It reveals another short passageway, only five feet long, and a small room can be seen to the south, just beyond the tunnel.
Again, you will need to stoop, or craw, to go any further here.

Generic Dungeon Master |

Day 3, Monday Evening, after Sunset, approximately 7:00 pm (turn 115, turn 3 of 6)The Dungeon is in Darkness with heavy fog: Room 7
Stealth: 1d20 + 1 ⇒ (8) + 1 = 9
As soon as Myna is through the tunnel, and as he begins to stand, he hears a noise, like the tapping of hard shoes on stone, coming from his left. He turns his head and sees an open secret door, very much like the one he just came through, on the east wall of this small, ten foot by ten foot square room. There is something moving this way, from that direction.
Myna, is not surprised

Generic Dungeon Master |

Day 3, Monday Evening, after Sunset, approximately 7:00 pm (turn 115, turn 3 of 6)
The Dungeon is in Darkness with heavy fog: Room 7
As Myna approaches the next secret tunnel, he hears the click clacking sound come closer, and then he sees it!
A strange monster begins coming through the tunnel from the area beyond, it is the size of a large dog, and covered in tufts of coarse hair and knobby armor like plates. It’s head is low to the ground is resembles that of a huge insect. Strange feathery tipped antennae sprout from the front of the thing’s head. Its beady black eyes seem frozen and lifeless. It walks on four legs that end in feet that almost look bird like. The body is barrel shaped, short, from head to tail, but thick, and its tail is long, and ends in a peculiar fin like that of a fish.
Monster initiative: 1d10 ⇒ 4
Party Initiative: 1d10 ⇒ 8
Round 1…
The beast comes at Myna in a burst, lunging at him with its small mouth!
Melee Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Myna steps back, and avoids the bite at the last minute

Myna |

Myna quickly lets out a yelp and mutters an arcane phrase. A bolt of fire shot from his hand towards the strange creature.
Attack-ranged: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d10 ⇒ 9

Generic Dungeon Master |

Myna blasts the creature with a bolt of eldritch fire, but Morgrym steps forward and takes the beast head on, slamming it with a critical hit. When he pulls his weapon back he is startled to see the head of his warhammer has turned a dull reddish-green, and is pitted now and badly rusted
Morgrym you can add the roll of another d10 to your damage total!But apply a -1 to hit and damage modifier from now on when you use the warhammer

Amon Iados |

Providing light as he moves with the group through the tunnel, hunched over somewhat, he saw Myna strike through the fog at something, and everyone else follow suit. Keeping back from the melee, Amon mutters to himself and flings a bolt of cold towards the monster, causing a trail of frost to follow in its wake through the fog.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 1
And its movement speed is reduced by 10.

Generic Dungeon Master |

Day 3, Monday Evening, after Sunset, approximately 7:00 pm (turn 115, turn 3 of 6)
The Dungeon is in Darkness with heavy fog: Room 7
Sir Aethorduil does not notice the effect of the monsters skin on Morgrym’s weapon, and tries to attack the beast as well, but his sword swing comes down just to the side of the beast.
Amon crowds in behind them, into the small room, and launches a bolt of icy magic at the beast. The bolt strikes the creature directly between the eyes, and it drops to the floor immediately, with its legs folded beneath it. It is unmoving, and appears dead, but the alien, insect like black eyes remain open.
The dead creature does not completely block the passageway behind it, but it would be an impediment to anyone thinking to make a quick retreat this way, if it were left here.

Amon Iados |

The creature falls and Amon gives a soft sigh of relief. He tried to avoid combat if at all possible. Looking the beast over as they push it out of the way, he recalls this particular monster had some valuable bits to it. Producing a dagger, he first cuts the beast's throat to make sure it was dead before cutting off its antennae and removing its eyes. Placing the eyes in a secured vial and the antennae in a separate sack. "Ugh.. Hate what us spellcasters need to make spells happen some times..."
Kn: Arcana - 1d20 + 5 ⇒ (13) + 5 = 18

Generic Dungeon Master |

Day 3, Monday Evening, after Sunset, approximately 7:00 pm (turn 115, turn 3 of 6)
The Dungeon is in Dim Light due to a Light Spell cast by Amon, in turn 115. Today there is heavy fog: Room 8
Myna hunches over and passes through the short secret passageway, and is quickly followed by Sir Aethorduil. The two discover a long narrow room, just ten feet wide and twenty five feet long, going to the north.
At first it would seem that this chamber is a dead end, possibly the lair of the strange monster, but as Amon, Gwendolyn and Morgrym come in behind the elves, there is a some movement by the elves toward the north, to make room as the others enter, and Myna spots yet another secret door, this one in the east wall almost at the northern end of the room.
A quick examination of the secret door reveals that it is not trapped, nor is it locked, and it can be opened from this side easily.
Morgrym - -1 to hit/damage with warhammer

Generic Dungeon Master |

Day 3, Monday Evening, after Sunset, approximately 7:00 pm (turn 115, turn 3 of 6)
The Dungeon is in Dim Light due to a Light Spell cast by Amon, in turn 115. Today there is heavy fog: Room 8
Morgym lowers his head a bit and peers through the secret door.
It reveals a tunnel, only five feet wide and five feet high, but unlike some of these that5 have be found before, this one goes on, and on.
First it goes ten feet to the east, then turns north and immediately turns back to the east and then stretches off into darkness.
Going this way will be difficult for taller folk, but the dwarves should only have to stoop a little bit (Gwendolyn will not have to stoop at all actually as she isn’t wearing a hat or shoes).

Myna |

"What are you talking about fur-face?'
Myna looks down the path to see what the dwarf is talking about.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
"I don't see anything...what is it?"

Generic Dungeon Master |

Investigation or Nature, intelligence skills would solve the mystery, but even with those skills, and that roll, you would not know exactly what it is, only that it is not something you normally see in a built stone work underground setting. It looks out of place, but you don't know exactly what it is. You can, of course, always make a guess.

Amon Iados |

(Got neither of those skills, so Ill just make a straight Int check. 1d20 + 3 ⇒ (12) + 3 = 15)
Amon grumbled to himself as he had to stoop somewhat through this particular tunnel. He had been scanning the darkness his Light couldn't reach, and had been looking for any other threats he could blast with cold before they got in too close. Upon arriving at the sorter corridor, he calls to Myna, "You sure you want to head that way, Myna? I don't like the idea of having to head through an even smaller passage..."

Generic Dungeon Master |

Day 3, Monday Evening, after Sunset, approximately 7:10 pm (turn 116, turn 4 of 6)
The Dungeon is in Dim Light due to a Light Spell cast by Amon, in turn 115. Today there is heavy fog: Room 8
Myna, bent over almost in half, makes slow progress along the narrow passageway. He advances a short distance, before he hears the voice of the newcomer, Amon, behind him, and is relieved, somewhat, when a little light floods the fog filled passageway.
Gwendolyn and Morgrym follow behind Amon. Ahead of Amon, Myna suddenly turns southward, and then immediately to the east again and he finds himself in what appears to be a dead end. The passageway goes east another 20 feet or so and then ends in a solid wall.
Stopping about halfway along the dead end passageway, Myna at first feels foolish, and turns around to try and stop the others from coming any further, when something catches the corner of his eye.

Terquem |
Day 3, Monday Evening, after Sunset, approximately 7:10 pm (turn 116, turn 4 of 6)The Dungeon is in Dim Light due to a Light Spell cast by Amon, in turn 115. Today there is heavy fog: Room 8
When Myna opens the secret door he hears a distinct sound
*sproing*
The door was trapped, but there was no way to detect or disarm the trap from his side of the door. A heavy crossbow is set up against the far wall of the room with a tight rope strung from the door to the trigger and when the door is opened it fires!
Crossbow Trap Attack Roll: 1d20 ⇒ 10
A crossbow bolt sails passed Myna and strikes the wall behind him.
Please make Perception Checks at this time

Generic Dungeon Master |

Day 3, Monday Evening, after Sunset, approximately 7:10 pm (turn 116, turn 4 of 6)
The Dungeon is in Dim Light due to a Light Spell cast by Amon, in turn 115. Today there is heavy fog: Room 8
The startle of the crossbow bolt distracts Myna and Amon for a moment, but Morgrym, creeping closer to the open door hears a faint sound coming from the room beyond