
Morgrym Rumnaheim |

Ta be honest. I ain't to sure 'bout that little one. Morgrym says to Beldak. He relaxes his stance a bit and throws the warhammer over his shoulder.
I was out wit me retainers, and I had one (dozen) too many and I woke up here. Besides the blasted headache I ain't in too bad of shape. What about ye lot. How'd ye get lost in here?

Generic Dungeon Master |

Moving on
Day 2, Sunday morning, turn 60, approximately 9:50 am
After crawling through the very short tunnel, the four characters find themselves standing in a large open area that is not exactly a Chamber nor is it technically a Passageway.
The area is fifteen feet north to south, and thirty feet east to west. The short tunnel from the storage room into this area enters in the north wall at the very northeast corner of the area.
On the east wall there is a five foot wide tunnel, ten feet high, located in the very southeast corner of the wall, while in the north wall at the west end of the north wall, there is another tunnel ten feet wide, but this tunnel is only six feet high.

Anders Buckman |

Let's go this way.
Anders moves to the tunnel in the SE corner of the space they occupy. He raises his axe as he awaits the others to join him.
Haarold, lead the way. I will be right behind you.
Anders keeps his eyes open for traps.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Generic Dungeon Master |

Day 2, Sunday morning, turn 60, approximately 9:50 am
Haarold moves ahead of Anders, immediately he examines the stone of the walls here and can guess that it is not part of the original, smooth stone lined walls of the passageways and rooms they have already explored. It is newer, rough-hewn, and crudely done. The ceiling height begins high, but drops after a few feet to only six feet, but then rises again, showing that whoever dug this tunnel was not consistent in their work.
The passageway goes almost straight to the east for fifty feet, and then turns sharply to the north for twenty feet before turning to the left again and now going back toward the west. The passageway continues to be narrow and goes forty feet to the west, but halfway along its length, on the south side there is a hole in the wall only four feet high this hole is another short tunnel five feet long which opens into a small room.
Through the hole Haarold can see six fairly large sacks on the ground in a pile.
All the while Anders moves cautiously behind Haarold, relying on the light from Beldak's staff. He looks left and right with each step watching for signs of a trap or any other dangers.

Generic Dungeon Master |

Day 2, Sunday morning, turn 61, approximately 10:00 am
Haarold stoops over, but does not have to crawl this time, and then Beldak follows him into the small chamber beyond.
It looks like a nest, possibly for goblins, but it is impossible to tell. The chamber is barely five feet wide, from north to south, and extends back to the east for ten feet. To the east are several small beds made from dried leaves, needles from tall evergreen trees, animal hides, and other natural materials.
As Haarold shifts the sacks, using his axe, to be careful, one of them spills open and it looks to be filled with dried fruits, nuts, and more of the “biscuits” that Beldak sampled earlier. Tough on closer inspection these biscuits do not smell so bad.
There are six sacks that hold rations for one person for two days, but nothing else of value here

Morgrym Rumnaheim |

Morgrym will hustle up next to Haarold, You're the closest thing I got to a shieldbrother out here, clansman. Looks like your stuck with me, Town Guard. His hammer remain ever ready as he cautiously looks around the room.

Generic Dungeon Master |

Day 2, Sunday morning, turn 61, approximately 10:00 am
Finding nothing of importance, but a possible place to hole up if needed, the heroes make their way back to where they came through the small tunnel and find an Elf standing there (because ythe door had been left open).
Myna, is in the chamber when the party returns

Myna |

"Ah, you have finally caught up. Well say something to our new friends! He is a little shy at first, but he warms up quickly."
Myna motions to the second, armored elf entering the room.

Sir Aethorduil Tarathiel |

The newcomer is tall of stature, noble of countenance, strong in shoulders and limbs. He stand a respectable six feet or so tall. If there is much in the way of fat on his muscular frame, it must have been from last nights meal.
He lifts his blade in a grave sober salute and then removes his helm.
Golden hair flows down over his shoulders and his mail coif, his fair features and cream complexion can be appreciated. One thing is certain - he is not one of the Iarishea, also called 'Elves', not entirely. His features are too strong and broad rather than the typical chiseled look possessed by the Elves. He is likely a half elf.
His shield bears the emblem of a hand set between two doors.
Greetings, I am Sir Aethorduil Tarathiel. My companion and I have entered this place to see if we may be able to assist the Dwarven monarch in his time of need.

Beldak Bracegirdle |

Beldak quickly rushes to the forefront of this most unusual encounter. There are tenuous relationships between dwarves and elves across the land and the last he wants is brash response from any of his companions.
"Elin sila lumenn omentilmo Tarathiel"
Beldak bows and splays the staff out wide so the light does not blind the newcomers.
"Elves in the employ of a Dwarven King? That's almost as surprising as your appearance! We're here on a mission of rescue and vanquishing evil. Maybe our paths are better off aligned?! No?"
A smile splits the halfling's face as he rises to face them, well, waist on at least.

Sir Aethorduil Tarathiel |

Courteously spoken and well, says the warrior with a small bow.
While the language of your greeting is ever dear to mine heart, I think it best that our conversation is best in the common tongue, lest offence is given.
I greet you as well an' your companions also for myself and in the name of Pelor, the god of sun and light. I wish to be accurate, rather than invoke confusion from my words. I am not in the employ of the good king of the dwarves but rather am acting on my own to effect the rescue. My companion here pledged to aid me in my attempts.
I believes that we share common purpose if your aid is the recovery of the princess - a shared association, an alliance is best - what terms say you?

Myna |

Myna smiles at the dwarves attitude towards him and his knightly friend.
"Ah good sir dwarf, I have not had the pleasure of your name!", he says still smiling at Haarold.

Myna |

"A name can be as lofty or as low as the owner wishes. Haarold is a strong and dependable name, I think. Very nice to meet you all. So what have we come across so far?"

Morgrym Rumnaheim |

Well, this party just took a turn south. Morgrym says as he sees two elves before him. He sighs heavily before saying in his usual gruff tone. You two knife ears can follow us just remember that I am nobility in service to kings and gods. Certainly a more just duty than your talking to trees all day.
No disrespect meant, just trying to play off the enmity between dwarves and elves.
I be the bloodmaiden Morgrym.

Beldak Bracegirdle |

"NICE ears... Nice ears for certain. And no more just a duty than speaking fine Sylvan tongues. Our bloody maiden has more titles and signifiers than a newborn gnome but he's no less a proud knight because of it!" Beldak quickly tries to smooth over the promising storm.
He quickly steps up next to Myna and Aetherduil and whispers, "To be honest we've all just become acquainted all the same. Haarold Anders and I have lost several companions along the way and we found Morgrym wedged into a secret pass."
He pauses and looks over his shoulder preparing to cast shield if need be, "We're a bit on edge I mean to say. A few less surprises would be welcome."

Sir Aethorduil Tarathiel |

I accede to your authority Morgrym, as the local representive of his Dwarvish Majesty. My own claim to nobility only goes back four generations for mine own part but that can't possibility matter... All are equal before the gods
As for everything else? I understand that you've had some surprises and companions that have wandered off. I will do my best to assist. Onwards then Master Halfling and warriors of the King, let us make the foul queen rue the day she kidnapped the princess.
He is the very soul of humble courtesy.
And behold, Pelor did smile upon them for their works were just and there was no guile in them, as it said. Allow me to prove to you that I am an ambassador in his ways by rendering good service to this cause
Swing north?

Sir Aethorduil Tarathiel |

Aethorduil bows to allow the dwarves to pass first then falls in the middle rank.
I am unsure if Maya wishes to take the vanguard or stay in the formation.
He replaces his helm and brings his shield to the front.

Myna |

Myra tries not to laugh at the stuffy little dwarf and mostly manages it.
When asked where in the lineup he would like to be, Myna shrugs.
"No matter. I could scout ahead or stay with the group. I dont want to be stepping on anyones toes now!"

Generic Dungeon Master |

Day 2, Sunday morning, turn 62, approximately 10:10 am
After introductions are made, the group moves to peer around the corner to the north.
There is a passageway going north, and just a short distance in that direction there is a opening on the left, indicating another passageway, and then just a short distance beyond that the passageway turns to the right.
Sneaking northward, the group peers around the corner to check the intersection and they discover that the passageway that branches (and goes west) only extends twenty feet before it turns to the north. It seems as if the group has wandered into some kind of maze.

Beldak Bracegirdle |

"Further up to the right might take us back to the main hall or beyond but if we turn here [indicating western passage] we might delve deeper into the mountain. Hard to say where we'll end up for sure! Can't say as I've noticed any more signs of our littler friends either."
investigation for tracks or curious markings: 1d20 + 5 ⇒ (19) + 5 = 24

Sir Aethorduil Tarathiel |

Words are naught but the sound of air passing whether it be pleasant or no. You'll know me by my actions and not the words said between us.
He does however make an effort to spot marks or tracks that indicate the best options for future movement or hint that they have passed before.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13