
Terquem |
round 2…
Seeing the undead horror get back up after being pummeled by multiple attacks doesn’t dissuade Kiril as he moves in to bash the creature one more time
Con Save, Zombie Style, DC 17: 1d20 + 3 ⇒ (6) + 3 = 9
This time Kiril brings the weapon down cleanly on top of the dwarven zombie’s head smashing it to unrecognizable pulp and the creature tumbles backward, destroyed completely
Flint enters the room, and after receiving the blkessing of the beautiful dwarven cleric, he rushes to assist Kayne and Myna
The slow moving zombie is an easy target, and with his attack, Myna’s sword and Kayne magic the creature between them is damaged badly
Con Save, Zombie Style, DC 23: 1d20 + 3 ⇒ (13) + 3 = 16
And a second Zombie is destroyed, but two still remain, and they attack Kiril
Melee Bash, vs AC 16: 1d20 + 3 ⇒ (13) + 3 = 16
Melee Bash, vs AC 16: 1d20 + 3 ⇒ (3) + 3 = 6
Trying to stay out of reach of both of them, Kiril is just not fast enough on his feet and he feels a bony hand strike his side
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Monster Initiative: 1d10 ⇒ 9
Party Initiative: 1d10 ⇒ 8
With two monsters still standing, the party presses their advantage, and maintains the initiative...
Round 3, Players attack first - there are two left, you can gang up on one of them, or declare your attacks, call them Z1 and Z2
Myna - takes 4 damage
Kayne - takes 7 damage
One Zombie - reduced to 1 hp, gets up!
Round 2
The 1 hp zombie is finally destroyed (3 remain)
Second Zombie destroyed (2 remain)
Kiril – takes 5 damage
Save w +0
If reduced to 0 hp, make a con save (5 +damage) if successful reduced to 1 hp instead
Melee attack, +3, d6+1 | xp 20 +2 per hp = 64 each

Kiril Hoxha |

Kiril flinches and grunts as the zombie strikes him in the ribs, his chainmail not doing much to cushion the blow. Bellowing in anger, he sweeps his iron maul across head-level at the zombie that hit him.
Atk: 1d20 + 7 ⇒ (7) + 7 = 14
Dmg: 2d6 + 5 ⇒ (5, 5) + 5 = 15
"You don't even bleed! Where's the fun in that?!" Kiril shouts, pressing forward aggressively.

Flint of Iron |

"Ohh, heyy!" Flint says, getting what Myna was going for. He then proceeds to bother the next undead, trying to distract it, knock itoff-balance, feint at it whenever it looks like Myna is trying to for for his own attack, and generally being a nuisance.
Assisting Myna to give him Advantage on his attack role, and being adjacent to the monster (maybe to draw it's attack? Do you need a roll for that, GDM?)

Myna |

With the zombie now somewhat distracted, Myna moves in with his sword and stabs at the undead monster.
Attack-melee: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Sneak damage: 1d6 ⇒ 1
I think Kiril attacked Z1 and Flint and I are working on Z2

Generic Dungeon Master |

Round 3
No roll is necessary, and technically, I guess given my weird house rules, you don’t even need to waste an action on “helping” (which gives one of your friends Advantage). A rogue gains Sneak Attack as long as a friend is within 5 feet of the enemy being hit, the friend isn’t incapacitated, and the rogue does not have disadvantage on the attack
Smashing with all his might, Kiril hopes to take down another zombie all by himself. The blow smashes the side of the Zombie’s head, but the creature does not go down.
While just a few feet away, Myna and Flint dance around the other zombie, confusing it enough to allow Myna to make a quick stab. He hopes it will be a killing blow, but the sword only goes in and comes back out with almost no affect on the zombie at all.
Zombies attack back
Melee bash versus Kiril: 1d20 + 3 ⇒ (12) + 3 = 15
Melee bash versus Myna: 1d20 + 3 ⇒ (13) + 3 = 16
Kiril’s armor absorbs the blow, this time, but Myna is hit
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Myna - takes 4 damage
Kayne - takes 7 damage
One Zombie - reduced to 1 hp, gets up!
Round 2
The 1 hp zombie is finally destroyed (3 remain)
Second Zombie destroyed (2 remain)
Kiril – takes 5 damage
Round 3
Third Zombie – takes 15 damage (7)
Forth Zombie – takes 13 damage (9)
Myna - takes 5 damage (9 total)
Monster initiative: 1d10 ⇒ 4
Party initiative: 1d10 ⇒ 3
Buoyed by their gains the party presses the attack, but where is Kayne...
Save w +0
If reduced to 0 hp, make a con save (5 +damage) if successful reduced to 1 hp instead
Melee attack, +3, d6+1 | xp 20 +2 per hp = 64 each

Flint of Iron |

I wanted to give Myna advantage to attack rolls specifically to help his chances to hit, he does a bit more consistent damage than Flint can with the sneak attack.
As for the roll, I meant specifically taunting or trying to attract the attention of the zombie away from Myna and TO Flint
Flint stays near and harries the zombie, this time trying to get in a solid wallop with his warhammer.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
"Die, you spooky thing!"

Myna |

Again with Flint distracting the zombie, Myna can move in and stab it.
Attack-melee: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Sneak: 1d6 ⇒ 2

Kayne Aetherax |

Sorry, yesterday was an... interesting day IRL and I got caught up in a bunch of stuff. Didn't have time to post anywhere.
Trying to press the attack, and realizing that most of the group will probably need another rest soon, Kayne decides to expend a little more of his magic in the hopes of bringing down the final creature. Whispering in raspy tones, Kayne recites an incantation and a burst of eldritch lightning shoots from his gauntlet into the zombie's chest. Casting witch bolt.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Honestly not entirely sure if spells crit in 5E. I think they do...
Damage: 1d12 ⇒ 3
Crit Damage: 1d12 ⇒ 11

Kiril Hoxha |

Kiril whirls the maul, keeping up the momentum from his last swing, and crashes it down onto the zombie. "Die already!"
Atk: 1d20 + 7 ⇒ (1) + 7 = 8
Dmg: 2d6 + 5 ⇒ (1, 4) + 5 = 10

Terquem |
Round 4
Myna and Flint circle around the zombie between them, keeping the witless creature spinning and spinning until it is thoroughly confused, and then simultaneously, they attack. Flint’s hammer smashes into the body with apparently no affect, while Myna stabs right through the creature. The attacks seem to be too little to bring the creature down, but just then a bolt of lightning strikes the creature from the side,
Zombie4, Con Save, DC 19: 1d20 + 3 ⇒ (18) + 3 = 21
Kayne’s satisfaction with the intensity of his spell is quickly erased as he watches the blasted creature rise
Nearby, Kiril curses as he bashes away at the relentless undead, hoping to find the right part to destroy that will keep it down
Zombie3, Con Save, DC 15: 1d20 + 3 ⇒ (20) + 3 = 23
He too cannot believe how much damage these creatures can take and still keep coming
Melee bash versus Flint: 1d20 + 3 ⇒ (3) + 3 = 6
Melee bash versus Kiril: 1d20 + 3 ⇒ (16) + 3 = 19
Flint hops back and avoids the Zombie, But Kiril is struck once again
Damage versus Kiril: 1d6 + 1 ⇒ (1) + 1 = 2
Myna - takes 4 damage
Kayne - takes 7 damage
One Zombie - reduced to 1 hp, gets up!
Round 2
The 1 hp zombie is finally destroyed (3 remain)
Second Zombie destroyed (2 remain)
Kiril – takes 5 damage
Round 3
Third Zombie – takes 15 damage (7)
Forth Zombie – takes 13 damage (9)
Myna – takes 5 damage (9 total)
Round 4
Kiril – takes 2 damage (7 total)
Third Zombie – takes 10 damage from Kiril, reduced to -3, saves and gets up with 1 hp
Forth Zombie – reduced to -13 hp, saves and gets back up with 1 hp
Save w +0
If reduced to 0 hp, make a con save (5 +damage) if successful reduced to 1 hp instead
Melee attack, +3, d6+1 | xp 20 +2 per hp = 64 each
Monster Initiative: 1d10 ⇒ 5
Party Initiative: 1d10 ⇒ 8
Round 5
Becoming somewhat discouraged by the relentless undead’s refusal to stay down, the party loses the initiative this round, and the monsters attack them again
Melee bash versus Flint: 1d20 + 3 ⇒ (17) + 3 = 20
Melee bash versus Kiril: 1d20 + 3 ⇒ (13) + 3 = 16
Flint and Kiril are both struck again
Damage versus Kiril: 1d6 + 1 ⇒ (4) + 1 = 5
Damage versus Flint: 1d6 + 1 ⇒ (5) + 1 = 6
Myna - takes 4 damage
Kayne - takes 7 damage
One Zombie - reduced to 1 hp, gets up!
Round 2
The 1 hp zombie is finally destroyed (3 remain)
Second Zombie destroyed (2 remain)
Kiril – takes 5 damage
Round 3
Third Zombie – takes 15 damage (7)
Forth Zombie – takes 13 damage (9)
Myna – takes 5 damage (9 total)
Round 4
Kiril – takes 2 damage (7 total)
Third Zombie – takes 10 damage from Kiril, reduced to -3, saves and gets up with 1 hp
Forth Zombie – reduced to -13 hp, saves and gets back up with 1 hp
Round 5
Kiril – takes 5 damage (12 total!)
Flint – takes 6 damage

Kayne Aetherax |

Although the creature is somehow still standing, Kayne grimaces under his scarf. Well, the good news is I'm still blasting away. Even as he thinks it, his spell continues, the lightning continuing to surge forth against the vicious undead.
Damage: 1d12 ⇒ 2

Kiril Hoxha |

Kiril stares in shock as the zombie still won't go down. Another hit to already cracked ribs makes the tough mercenary grimace in pain--and he doesn't quite see the second blow coming, hitting him square in the face and staggering him. He spits blood at the creature and bellows, throwing another huge swing when he ought to be dying on the floor.
Second Wind: 1d10 + 1 ⇒ (7) + 1 = 8
Atk: 1d20 + 7 ⇒ (10) + 7 = 17
Dmg: 2d6 + 5 ⇒ (6, 4) + 5 = 15

Flint of Iron |

"Damn, my hammer is no good. What about... THIS!" he says, dropping his warhammer and drawing his scimitar. Using the lighter weapon, Flint flourishes it and stabs it at the creature with a quick lunge.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Slashing damage: 1d6 + 4 ⇒ (3) + 4 = 7

Generic Dungeon Master |

Round 5…
The zombies keep coming at the heroes, but look as if at any moment they will fall apart. Kayne continues to direct the flow of an arc of elect4ricity into one of the creatures as Kiril smashes it with his weapon
Con Save, Zombie Style, DC 23: 1d20 + 3 ⇒ (10) + 3 = 13
Myna and Flint stab again at the zombie between them
Myna’s Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Myna’s Damage, plus Sneak Attack: 1d6 + 1d8 + 6 ⇒ (5) + (1) + 6 = 12
Con Save, Zombie Style, DC 24: 1d20 + 3 ⇒ (7) + 3 = 10
And finally after hacking, smashing and burning the zombies with magical electricity, the creatures are destroyed.
The dwarven woman leans her back against the wall, and lets out a deep sigh of relief, and then says

Siniglunde "Sandy" Bankks |

That was nearly the end of me. Truly the great mother heard my calls and sent you just in time. My name is Siniglunde* Bankks, from Cipinney, my friends call me Sandy. I am in debt to you and owe you my life. Will you tell me your names.
*Siniglunde, in Dwarven is the word for the sandy color of the oil pressed from tree nuts, a pale, light brown color

Flint of Iron |

"I'm Flint!" says Flint cheerily. "Glad we could help. Catch your breath, but once you're willing we've got some questions about this place if you were up for it. It'd help us out."
Flint attempts to be charming.
Charisma: 1d20 ⇒ 19

Kiril Hoxha |

Kiril holds his cracked ribs, grimacing and patting down all the bodies, looking for valuables, decent weapons, and keepsakes. "That's not Princess Bankks, is it," he says with a sigh. "Kiril, that's me. The pretty elf lass is Myna, and the brooding mysterious one is Kayne. Right, and the dwarfling there is Flint. Chipper little guy. Brightens the room," Kiril says as he kicks the dropped torch towards Flint.
"The hell were those things, anyway. Haven't fought anything like em."

Generic Dungeon Master |

Day 5 Tuesday, approximately 10:10 am (turn 62, turn 1 of 6) It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year (the beginning of Spring time). Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Flint carries a Torch (turn 62/6 – third torch, he has 6 remaining). Current location –A large Chamber that was occupied by Zombies
As Kiril kicks Flint’s torch it sputters and begins to die, casting the chamber in long shadows.

Siniglunde "Sandy" Bankks |

Princess? Ah, no. But you have heard, I guess, about her kidnapping. I’m here to rescue her. I am from the town of Cipinney. You are not dwarves, so perhaps you don’t know the town, but there is a temple there, a temple of Wyuddenllwyn. Our priest is the good reverend Drogglespok. I asked his blessing to lead a rescue mission and he gave me the relic of Pholemba to help me in my quest. I recruited a small group of my own kind, but we were separated in the fog when we were attacked by Skeletons. I shouted and shouted but could not find my friends, after the Skeletons got between us in a hallway to the south, I think. Of my friends, there were two of them, a man and a woman. Maybe you have seen them. The man, his name is Farnahir, is a retired soldier. He said he heard that a group of soldiers went missing in the hills and he would join me if we made it a point to look for these soldiers, even though he didn’t know any of them personally. The other, the woman, her name is Derdutihilde, and she is a wizard, lives alone out to the west of Cipenny. She agreed to help me if I could convince Drogglespok to share a magic scroll he keeps locked away with her. As for me, I was a keeper of the Crown, and I lived in the temple, taking care of the relics and other small duties while Reverend Drogglespok taught me the ways of our great Mother Wyuddenllwyn.
As she talks the room grows darker, she notices the torch is going out, and she takes off her pack, and retrieves a small lantern, and an even smaller metal flask. She fills the lantern with a few quick pours from the flask and then going to the torch on the floor, she uses it to light the wick of the lantern. The small lantern doesn’t shed light as well as the torch, but it gives a steady yellow glow that illuminates her face, as she continues
Well, that’s the last of my lamp oil. I want to thank you for what you did. I don’t know what else I could have done. Thank you, thank you for saving my life. I owe you everything.
As Kiril searches the zombie corpses, he finds no weapons, but one of the zombies still has a good leather pouch tied to his belt. The pouch has nine gold pieces and thirty silver pieces in it.
You know, I hope I’m not being forward, but I could use more of your help. I’d like to join you, if you are here for the same reason I was, rescuing the princess, and if I can join you, maybe together we can find my lost friends. Would you have me join you, I am not strong, I have no weapon, but I am skilled with the faith of our Mother, and if I could rest and pray, I can serve you with my magic. I also carry a power relic of saint Pholemba, which could aid us all in our time of need.

Kiril Hoxha |

"Very welcome! We're brothers in arms--or uh, siblings in arms!"
Kiril stuffs the coinpurse in his pack.
"I was going to suggest just that! Haven't fought much undead before, tough bastards. Could use your healing touch, heh," he grins. "Not bad for a dwarf are ya. If ole Flint hadn't claimed you first I might not mind sharin' a bedroll," Kiril searches the room for any hidden loot or compartments, not paying Bankks much mind after he's said his piece.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Flint of Iron |

Flint fumbles for a torch but pauses to watch what Sandy is doing. "Oh hey! Handy! We'll have to use torches eventually unless you weren't using that hand anyway! I had just been dropping torches on the floor whenever a fight broke out. As... Uhh, as you probably saw. Err...." he trails off, dumbly.
'Why do dwarvern women always have that intense gaze?! I can't keep my words straight!'
"Yeah, it'd be great to partner up! We can keep an eye out for your friends, the princess, AND the maitenence soldiers. They're what brought me here, by the way. We found one of them, she's probably on her way back to Cipinney by now."
CHA check: 1d20 ⇒ 14
Flint tries to keep his composure at Kiril's comment, but pinkens ever so slightly.

Siniglunde "Sandy" Bankks |

Sandy blushes, her cheeks turn a noticeable red in color, and she smiles at Kiril.
Our Mother always encourages us to be generous in our hospitality. I don’t mind sharing a bed roll with both of you.
She then turns to Flint, coughs, and runs her free hand behind her ear, brushing her short hair back away from her face, and says, Well, this is the last of my oil, and it will probably not last long. Thank you both for accepting me into your ranks. Now, should we head for an exit, or press on to see what there is to discover? Be mindful now, I’ve called upon my Goddess so many times today I’ve little power left in me to do her work, and I have no weapon, but I suppose it’s never too late to learn how to fight, so if you have a club or a mace I will gladly accept it and try my best to learn how to fight as well as you do.

Terquem |
While Sandy is talking to Flint, Kiril decides to take a look around the room
Just a House Rule Reminder
I suppose this is another House Rule, as I have been giving this a lot of thought.
Normally you cannot find a Secret Door with a Passive Perception Check. If your character wants to "Search for a Secret Door," I feel that there are two options; Spotting or Searching
Spotting (Perception) - Your character scans an area quickly, trying to take in any abnormality, the DC will typically be 10+DL (where DL is the Dungeon level), and little to no time will be deducted from the adventure. This sort of check can be applied to anything up to a 40 foot by 40 foot area. A Success indicates you identify a particular section of wall that looks suspicious, but you do not find exactly where a Secret Door is or how to open it.
Searching (Investigation) - Your character selects a specific area of wall, floor, or ceiling and examines it in detail. This takes ten minutes (1 Turn) for an area up to 100 square feet (a 10 foot x 10 foot section of wall, floor, or ceiling). The DC to find a Secret Door or other hidden object using this method is 10+DL.
Exception: Elves and Half-Elves, Elves and Half-Elves can detect the presence of a Secret (or concealed) Door by merely passing near one. If an Elf or Half-Elf has a Passive Perception score that is >1/2 the DC to Spot a Secret Door for the current Dungeon level, roll a d6, on a roll of 1 or 2, the Character detects the presence of the Secret Door.
A Dwarf Using Investigation to search for Secret Doors in Stone Walls may add double her proficiency bonus to the check.
So, as Kiril glances around the room, he Spots a suspicious section of wall, in the north wall of this room - if he wants to take a ten minute turn to Search For a Secret Door, on that section of wall, he can make an Investigation Skill Check, or poit out his findings to someone else

Kiril Hoxha |

Kiril ignores Sandy's comment about sharing with both of them. Clearly the matter is settled. Flint claimed her first, end of story.
After searching a moment, he calls from across the room. "Some kind of...mechanism, or latch or something here. Can't tell how it all works," Kiril gestures vaguely at the suspicious wall.

Kayne Aetherax |

Kayne stands by as the others discuss the outcome of the battle and the new arrival. Such base intentions and obsessions. There are more things in life than what goes on in bedrolls or between sheets, at least for some of us. He shakes his head and glances down at his gauntlet as he senses a surge of power, then puts it out of his mind for now.
"If we're worried about light, Alighieri's carrying more torches." The warlock steps toward Kiril and looks around. "Something strange? Let me take a look."
Investigation: 1d20 + 4 ⇒ (12) + 4 = 16
Kayne begins poking and prodding about, searching for levers or other devices that could trigger a secret door or other discovery. Years of research on just such creations and learning to drive forward to discover the truth guide him, and he hums softly as he believes he's come across the mechanism...

Terquem |
Inside the Palace of the Vampire Queen, North/Northwest of Cipinney
Day 5
Tuesday, approximately 10:20 am (turn 63, turn 2 of 6) It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year (the beginning of Spring time).
Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Sandy carries a Lantern (turn 62/1 – will burn for three turns. Flint has used his third torch, he has 6 remaining). Current location –A large Chamber that was occupied by Zombies
Taking what seems like a long amount of time, Kayne examines the wall that Kiril is sure hides something, and finally, he finds a lose stone near the floor, when removed it reveals a small iron handle, which if pulled a little, moves part of the wall as if it were a small door leading to something to the north…
I will make an effort to get the map updated to show the location of the secret door
The secret door will move easily, and can be opened only slightly, to listen for anything that might be on the other side.

Kiril Hoxha |

"Hah! Keen bastards you mages," Kiril announces as he pushes the secret door open and goes through, moving Kayne aside if he's in the way.

Flint of Iron |

Flint looks to Sandy "Stick near me. We'll make sure no harm comes to you. We'll probably look around a little bit more before returning to our base!" he rearms himself with all of his weapons strapped and sheathed onto him, picks up the fallen torch (Eh, it's still good!) and follows after Kiril.

Generic Dungeon Master |

The Palace of the Vampire Queen, on the mountains to the North/Northwest of Cipinney
Day 5, Tuesday, (turn 63, turn 2 of 6) approximately 10:20 am. It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year (the beginning of Spring time).
Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Sandy carries a Lantern (turn 63/1 – will burn for three turns. Flint has used his third torch, he has 6 remaining). Current location –A Passageway beyond a secret door to the north of a Chamber that was occupied by Zombies.
The Story so far
Kiril hurries down a ten foot wide passageway that soon comes to a turn to the left. He pauses, briefly, and peers around the corner as the others, Myna, Flint, Kayne and now Sandy keeping pace with Kayne’s donkey, catch up quickly.
Kiril sees a pair of stone doors directly to the west, and then the passageway turns right and goes to the north once more.
Flint – your third torch went out in the Zombie chamber while it was on the floor, that is why Sandy lit her lamp. Do you wish to light another torch? Sandy’s lamp sheds light in a fifteen foot radius that is Dim Light (it is a small lamp after all

Flint of Iron |

Oh crap, right! I remember. No, I'll let her handle the light. I'll hand her my spare torches to use though, since they give more light than her lamp. She can use that if we need a dimmer, more controllable light source.

Kayne Aetherax |

Kayne begins to make a comment re:Keen bastards, but bites his tongue--almost literally--as Kiril shoves him aside to continue through the passage. With a sigh, he falls into line, glancing over at the dwarven woman who's joined the group. "If you need more light, there are torches in Alighieri's bags. Just don't touch my more important things." He takes up the donkey's reigns and begins walking. "There are magic jars, and many of my notes, the beginnings of a treatise on dwarven towns and their..."
The warlock trails off and settles his gaze on Sandy. "In fact, if it isn't a torch, just don't touch it. Better for both of us, and I'd hate to clean up a mess."

Siniglunde "Sandy" Bankks |

Sandy looks at Kiril like a dog looks at a sound it doesn't understand, then says
Right, right. Got it.
She then hears Myna's comment, turns her head back toward Kayne, and gives him her best smile, and then shrugs.

Myna |

Myna move ahead and examines the door, but in passing the half-orc he remarks, "What, not just charging in? Hmmm?"
Perception or Investigation: 1d20 + 5 ⇒ (17) + 5 = 22

Myna |

"Looks clear, but there is colder air coming from the other side of this door. Not sure what that might mean. If you are ready I will open the door and you can rush right in!"

Kiril Hoxha |

"Don't want you to feel useless, kitten," He'll try to slap Myna's ass. No rolling needed, just say you dodge/whatever is fine.
Then he kicks the door in, yelling as he charges in.

Generic Dungeon Master |

The Palace of the Vampire Queen, on the mountains to the North/Northwest of Cipinney
Day 5, Tuesday, (turn 63, turn 2 of 6) approximately 10:20 am. It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year (the beginning of Spring time).
Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Sandy carries a Lantern (turn 63/1 – will burn for three turns. Flint has used his third torch, he has 6 remaining). Current location –A Passageway beyond a secret door to the north of a Chamber that was occupied by Zombies.
Kiril kicks at one of the doors and it swings effortlessly inward. The barbarian tucks down one shoulder and charges into the cold room beyond, followed closely by Flint
The room is chilled and there is no fog. At the far end of the small chamber sits a simple stone chair, carved from a single piece of white Marble. Sitting in the chair is a robed skeletal figure. The robe is dark brown, and rotted through and through. It is difficult to see what the skeleton is wearing under the robe, but you can see that in the lap of the skeleton lies a thick book, bou8nd in dark red leather. The skeleton’s hands rest on the top of the book.
Standing to each side of the chair are two armored skeletal warriors. Each holds a long handled axe in both hands, and when Kiril enters the room they lurch forward one step, and stand aggressively facing you.
Monster Initiative: 1d10 ⇒ 9
Party Initiative: 1d10 ⇒ 5

Flint of Iron |

Flint draws his warhammer as he rushes into the room. He engages one of the aggressive skeletons, swinging his warhammer with a "RAAA!"
Attack: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d8 + 3 ⇒ (4) + 3 = 7 bludgeoning.

Kiril Hoxha |

Kiril smashes directly into the seated skeleton with an overhead swing of his maul, bellowing.
Atk: 1d20 + 7 ⇒ (16) + 7 = 23
Dmg: 2d6 + 5 ⇒ (2, 5) + 5 = 12
Dmg reroll: 1d6 ⇒ 4
14 Bludgeoning.

Kayne Aetherax |

Kayne steps in behind the others, his eyes lighting up upon seeing the book. Raising his hand, he mutters an incantation and fires a blast of dark energy from his gauntlet, sending it shooting over Flint's head at the skeleton the halfling engages. Casting eldritch blast.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Critical Damage: 1d10 ⇒ 7

Myna |

Myna also raises his hand to fire a bolt of fire at the other skeleton (the one Kayne did not hit)
Attack-spell: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 ⇒ 9

Terquem |
The Palace of the Vampire Queen, on the mountains to the North/Northwest of Cipinney
Day 5, Tuesday, (turn 63, turn 2 of 6) approximately 10:20 am. It is morning, the eighteenth day of Mergunum, the last month of the twelve calendar year (the beginning of Spring time).
Location – inside the Palace of the Vampire Queen. The Dungeon is in Darkness and there is Heavy Fog but Sandy carries a Lantern (turn 63/1 – will burn for three turns. Flint has used his third torch, he has 6 remaining). Current location –A Passageway beyond a secret door to the north of a Chamber that was occupied by Zombies.
Round 1…
Flint rushes the Skeleton warrior on the right, and his weapon clangs loudly of the undead warrior’s armor, then a bolt of magic strikes the skull of the same skeleton and shatters it into a thousand pieces. Right before Flint’s eyes the skeleton in front of him collapses into a pile of bones. He turns his head to smile at the friends behind him for helping and he sees Kayne standing with outstretched hand and eyes fixed on the book.
Myna steps into the room and hurls a bolt of magic at the other Skeleton, and even though the attack hits it does not have the power that Kayne’s attack did.
Meanwhile Kiril charge passed the two warriors ignoring them completely and smashes the robed skeleton to smithereens. The red bound book bounces off the skeleton due to the force of the blow and lands open on the floor at Kiril's feet
The remaining skeletal warrior attacks Kiril
Melee Sword Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Kiril feels the bite of a sword, dull from years of neglect, into his shoulder.
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
The blow breaks Kiril’s shoulder bone and sends him to the floor unconscious.
Skeleton 1 - destroyed by Kayne
Skeleton 2 - takes 9 damage (4)
Kiril – takes 10 damage (he is at -2 hp)
Monster Initiative: 1d10 ⇒ 10
Party Initiative: 1d10 ⇒ 8
Seeing their friend fall, the others leap into action, and maintain the initiative against the remaining skeleton