[PFS] Tome of Righteous Repose - GM Ewok (Inactive)

Game Master EwokBanshee

Maps


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Grand Lodge

Slides

After the statue and the trap, I don't blame you for checking! This is actually what it appears, a dead snake.

After the party has taken a moment and prepared themselves, Flyn takes a look into the next room then waves you forward. The next room stinks. STINKS! It appears like it is a combination of the dungeon garbage disposal and toilet. As you step through it, gingerly, you do find something of worth! Under some unmentionables is the body of a wizard, partially decayed. Luurg, unafraid of ripe smells, reaches down and pulls a particularly shiny amulet off the man's neck.

Spellcraft, DC 25 :

 Amulet of Elemental Vengeance (combines the abilities of an Amulet of Elemental Strife with a Necklace of Fireballs with four spheres [4d6 fire damage each] remaining)

Peeking into the next rooms, Flyn sees more garbage to the North, seemingly another refuse pile, and a steam bath to the East. A gargantuan square pool, twenty feet wide and four feet deep, occupies most of this chamber. The steaming water releases a pungent odor, different from the sickening odor from the other pool.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn will continue north with bow ready, taking cover as he can, and keeping an eye out for traps and/or foes, and checking for tracks as well...

Stealth: 1d20 + 18 ⇒ (19) + 18 = 37

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Survival: 1d20 + 8 ⇒ (7) + 8 = 15

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

"Hey dare wat's dis ting?" He holds up the amulet/necklace thingy with foul goo dripping off it. He wipes it off on his cloak a bit and offers it to anyone that seems like they want to identify it.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Ethan takes up the object and rolls it around in his hand as the group creep onwards. After a little whole he unlocks its secrets.

Hmm, curious, this item combines the effects of two other times, a necklace of fireballs ad also elemental strife. It could come in useful. Why don't you keep hold of it Luurg, you seem pretty good at chucking stuff at people.

Ethan can identify any magic item with one minute of checking it out with the object reading ability.

Reaching the garbage room he pulls up short, by all the gods!

Grand Lodge

Slides

Flyn... You could practically walk through an open square with that level of Stealth...

Flyn sneaks along the corridor, hearing Orc voices up ahead. There is a loud, gruff male voice who appears to be insulting a male and female orc. Lying on his stomach, he crawls up the stairs. Peeking above, he sees a female orc leaning against the wall, looking into the room beyond his vision. She has a shortbow and a large axe on her person. He sneaks back to the party and explains what he saw and heard.

What do you do?

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Sparkle Weave suppresses her giggle for now since it seems to be quiet time.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

In a hushed whisper Ethan mutters, Orcs seem to infest this place, we should strike quickly before they know we are here.

Before we head in he will cast lead blades and activate legacy weapon for orc bane

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn nods to Ethan. If the rest of the party is agreed, we will proceed as before. Flyn will sneak back to his vantage point and fire at the female Orc with the shortbow when everyone is ready...

(PBS, Precise Shot, Deadly Aim, Magic, Deadeye Bowman, Weapon Focus)

Longbow: 1d20 + 9 + 1 + 1 - 2 ⇒ (19) + 9 + 1 + 1 - 2 = 28

Damage: 1d8 + 2 + 1 + 1 + 4 + 1d6 ⇒ (8) + 2 + 1 + 1 + 4 + (4) = 20 (4 of that is fire damage)

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan will prepare for battle, entering his fighting stance, and await Flyndyngylyn's signal.

Shield: 1d20 + 14 ⇒ (10) + 14 = 24 Since I think a minute has passed

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg puts the new amulet around his neck, dangling there with a string of partially dried plums, apricots and apples. He then draws his spear back out and hunkers down with his long arms waiting for the sounds of battle. Dat guy sure is sneaky! I should learn to be so sneaky!

Grand Lodge

Slides

The group moves up into the next rubbish room. Ethan stays in the doorway, afraid his armor would give him away. Meanwhile, Flyndyngylyn moves forward, silent as a shadow. He stands up, arrow peeking up above the top stair. With a whoosh, he lets it go, sending it into the female orc's stomach. She grunts in surprise, then looks at the guilty elf with pure hatred.

Initiative:

Flyndyngylyn: 1d20 + 4 ⇒ (2) + 4 = 6
Pigglevitch: 1d20 + 4 ⇒ (4) + 4 = 8
Sparkle-Weave: 1d20 + 5 ⇒ (18) + 5 = 23
Ethan: 1d20 + 7 ⇒ (5) + 7 = 12 -4 if Heightened Awareness is not up.
Luurg: 1d20 + 2 ⇒ (15) + 2 = 17
Narayan: 1d20 + 6 ⇒ (18) + 6 = 24 -4 if Heightened Awareness is not up.
Foe: 1d20 + 3 ⇒ (20) + 3 = 23

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.
Sparkle-Weave
Narayan

Purple Orc Scout 20 dmg
Orange Orc Scout
Green Groblek

Pigglevitch
Flyndyngylyn
Ethan
Luurg

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan swiftly moves down the corridor striking a dramatic pose while shielding Flyndyngylyn.

Releasse your fury,
Intimidate @ Groblek: 1d20 + 13 ⇒ (1) + 13 = 14

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Sparkle Weave hustles on her little gnomish legs.

double move

Sczarni

Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

Orin scampers up the wall, and ends up above Sparkle Weave's head.

Grand Lodge

Slides

Wow, bad roll, Narayan!

As Sparkle-weave and her faithful dragon catch up with Flyn, Narayan steps forward, putting himself in the way of his archer companion. The larger orc in the back, clearly the leader, laughs in response to Narayan's invitation. "This is our find, lizardman. Begone!" He waves his minions forward. "Skyt ham!"

Orc:
"Shoot him!"

The two Orcs draw their bows and unleash fiery arrows on the brave Nagaji. "Ja, herregud!"

Orc:
"Yes, sir!"

Purple@Narayan: 1d20 + 10 ⇒ (17) + 10 = 27 AC 31?! You're a monster...
Piercing Damage+Fire: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (3) = 12
Purple@Narayan: 1d20 + 5 ⇒ (13) + 5 = 18
Piercing Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Orange@Narayan: 1d20 + 10 ⇒ (7) + 10 = 17
Piercing Damage+Fire: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12

The arrows fly true, but all three bounce off Narayan's layers of protections. The boss' face grows red and he roars in rage. "Du er ikke sterkere enn Groblek!" The man charges at Narayan, swinging one head of his double axe overhanded.

Orc:
"You are not stronger than Groblek!"

Groblek the Mighty@Narayan: 1d20 + 16 ⇒ (18) + 16 = 34
Slashing Damage: 1d8 + 11 ⇒ (1) + 11 = 12

His axe slides down Narayan's armor, into the small opening between his shoulder and neck. The axe pulls out bloody, and the orc grins savagely.

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.
Sparkle-Weave
Narayan 43/55
Pigglevitch
Flyndyngylyn
Ethan
Luurg

Purple Orc Scout 20 dmg
Orange Orc Scout
Green Groblek

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn fires twice at Groblek, yelling to Narayan, "Stand fast, my good friend! My bow is with you!"

(PBS, Precise Shot, Deadly Aim, Magic, Deadeye Bowman, Weapon Focus, Flurry of Blows)

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (17) + 10 + 1 + 1 + 1 - 2 - 2 = 26

Damage: 1d8 + 2 + 1 + 1 + 4 + 1d6 ⇒ (3) + 2 + 1 + 1 + 4 + (3) = 14 (3 of that is fire damage)

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (15) + 10 + 1 + 1 + 1 - 2 - 2 = 24

Damage: 1d8 + 2 + 1 + 1 + 4 + 1d6 ⇒ (1) + 2 + 1 + 1 + 4 + (4) = 13 (4 of that is fire damage)

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Pigglevitch hustles forward to the best of his ability, ending up right behind Sparkle-Weave and Orin.

Double Move

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Shrouded in layers of force, Narayan twists off the blade, extending his body into a single mighty kick before launching himself at his foe.

Your choicce was made in folly

Mighty Stunning Kick!: 1d20 + 15 ⇒ (18) + 15 = 33 DC 16 Fort
Magic nonlethal Bludgeoning: 2d6 + 13 ⇒ (1, 5) + 13 = 19
Free Intimidate check: 1d20 + 13 ⇒ (2) + 13 = 15
Punishing Backfist: 1d20 + 15 ⇒ (14) + 15 = 29
Magic Nonlethal(?) Bludgeoning: 2d6 + 10 ⇒ (2, 1) + 10 = 13
Free Intimidate check: 1d20 + 13 ⇒ (3) + 13 = 16
Decisive Stomp: 1d20 + 10 ⇒ (19) + 10 = 29
Magic Nonlethal(?) Bludgeoning: 2d6 + 10 ⇒ (3, 1) + 10 = 14
Free Intimidate check: 1d20 + 13 ⇒ (10) + 13 = 23 Though honestly with the scaling DCs for Intimidate, I can probably stop trying with this guy...
Snout Crusher: 1d20 + 15 ⇒ (19) + 15 = 34
Magic Nonlethal(?) Bludgeoning: 2d6 + 10 ⇒ (6, 5) + 10 = 21
Free Intimidate check: 1d20 + 13 ⇒ (11) + 13 = 24

Thiss merccy's unearned.

Using Enforcer to get some free intimidate checks, if by some miracle one of those succeeded, Narayan will switch to lethal. If Groblek drops, Narayan will hurl himself across the room and continue kicking Orange via Flying Kick (Starting with nonlethal until intimidate lands)

Grand Lodge

Slides

Flyndyngylyn fires two shots at the large orc, but both bounce off Narayan's thick armored shoulders. Do you have any ways to ignore cover? If not, you miss due to cover. Meanwhile, Narayan kicks the orc in the groin. The orc's eyes roll up into his head and he stays silent for a few seconds.

Fort Save, DC 16: 1d20 + 9 ⇒ (2) + 9 = 11 Ooh... Stunned for 1 round.

Narayan continues to beat the orc, bruises blossoming across his skin. None of the attacks draw blood, but they cause pain just the same. The orc grunts but does not cry out. His need to show strength in front of his guards keeps him silent and stoic under the blows. Ya... At the time of your 23 Intimidate, the DC was 33. Now it's in the 40's...

The PCs in bold may act. Anyone, in bold, who does not act within 20 hours will be botted, for sake of time.
Sparkle-Weave
Ethan
Luurg

Purple Orc Scout 20 dmg
Orange Orc Scout
Green Groblek 77 NL, Stunned

Narayan
Pigglevitch
Flyndyngylyn

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Yes, I have a trait that allows me to ignore cover in this particular situation...it's called Deadeye Bowman: When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg rushes towards the action, pulling off one of the little balls from his new necklace "Gonna try out deez little coconuts tings!" He lobs it at the back wall of the room and an eruption of fire blasts out, stopping just short of Narayan's snout.

'Fireball' DC14 Reflex for half: 4d6 ⇒ (5, 2, 1, 1) = 9

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Ethan moves up but, unable to get into reach of the enemy instead opts for a spell. With barely a thought he unleashes an explosion of multi-coloured light throughout the room.

Ethan casts glitterdust, as a 10'r burst it looks like it hits all 3. DC15 will save or be blinded with a new save at the end of each of their turns.

If Groblek is stunned then I believe it also means he has dropped his weapon.

Grand Lodge

Slides

Groblek, Will DC 15 : 1d20 + 1 ⇒ (15) + 1 = 16

Orange Scout, Will DC 15 : 1d20 + 3 ⇒ (15) + 3 = 18

Purple Scout, Will DC 15 : 1d20 + 3 ⇒ (9) + 3 = 12 BLINDED. Does he drop his weapon? I don't see that in the Blinded condition... EDIT: Thank you! Forgot he was stunned!

Groblek, Reflex DC 14: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3 9

Orange Reflex DC 14: 1d20 + 8 ⇒ (8) + 8 = 16 5

Purple Reflex DC 14: 1d20 + 8 ⇒ (7) + 8 = 15 5

That coconut packs quite the punch! The orcs are covered in a wave of flame, and then an archer get a glitter in the eyes. Rubbing at them, it is clear he cannot see a thing.

The PCs in bold may act. Anyone, in bold, who does not act within 20 hours will be botted, for sake of time.

Sparkle-Weave

Purple Orc Scout 25 dmg Blinded
Orange Orc Scout 5 dmg
Green Groblek 77 NL, 38 dmg Stunned


Narayan
Pigglevitch
Flyndyngylyn
Ethan
Luurg
Sparkle Weave

I'm boarding a plane, but let's move on anyways. Assume the two archers miss and Groblek stands there drooling. Feel free to post your next round actions. I'll resolve it all when I land. (From a phone, pray for me. Lol)

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Blinded dosn't cause you to drop your weapon but stunned does and I believe Groblek was stunned.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

GM: Did you see my previous note on my trait negating cover for Groblek on my previous attack? If those shots hit, that'd be 27 more points of damage and might affect what move I'd make next...

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Pigglevitch double moves again, squeezing in between the wall and Groblek no AoO because blindness and finally gets in on the action.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

"Woah!" Luurg's eyes light up as the explosion mushrooms out of the room, stopping just short of Narayan "Dem way better den my 'nuts!"

Luurg follows the little man with the ladder into the room, taking full advantage of the wobbly Orc Groblek "He no look so gud, gib us gud time to sneak in and beat up his buddies!" Luurg drags his spear and his long arms into the next room, positioning himself to threaten them all with his 10' reach.

Double move. I sure wish I had combat reflexes at a time like this. I threaten at 5' and 10' thanks to Longarm. The spear is regular. I'll roll an AOO and use it on the first to provoke, whoever that is.

AOO:

Luurg attempts to shove the sharpened end of his leafy sapling where the sun doesn't shine, his aim is pretty poor though.
MW Spear, PA, Heroism, Mutagen: 1d20 + 7 - 1 + 2 + 2 ⇒ (4) + 7 - 1 + 2 + 2 = 141d8 + 4 + 3 + 3 ⇒ (1) + 4 + 3 + 3 = 11

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Sparkle Weave giggles a pit and points at the orange orc.

casting daze monster, will DC 15, if 7+ HP uneffected.

Grand Lodge

Slides
Flyndyngylyn wrote:
GM: Did you see my previous note on my trait negating cover for Groblek on my previous attack? If those shots hit, that'd be 27 more points of damage and might affect what move I'd make next...

Sorry, I should have answered that. Yes, that's part of his 38 damage.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn fires twice more at Groblek...

(PBS, Precise Shot, Deadly Aim, Magic, Deadeye Bowman, Weapon Focus, Flurry of Blows)

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (19) + 10 + 1 + 1 + 1 - 2 - 2 = 28

Damage: 1d8 + 2 + 1 + 1 + 4 + 1d6 ⇒ (8) + 2 + 1 + 1 + 4 + (1) = 17 (1 of that is fire damage)

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (8) + 10 + 1 + 1 + 1 - 2 - 2 = 17

Damage: 1d8 + 2 + 1 + 1 + 4 + 1d6 ⇒ (6) + 2 + 1 + 1 + 4 + (5) = 19 (5 of that is fire damage)

Grand Lodge

Slides

LAST ROUND

Groblek stands there, drool dripping off his chin... whether blind or no, the two orc scouts fire at Narayan to no avail. One shouts in common. "Dragon man is blessed by the gods! Shoot his friends! "

Orange @ Narayan: 1d20 + 10 ⇒ (12) + 10 = 22
Purple @ Narayan: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18

CURRENT ROUND

Orange, Will DC 15: 1d20 + 3 ⇒ (5) + 3 = 8

The male orc minion stares at Sparkle-Weave, confused. "Wuzz...so...funny? Huh... " The orc's eyes go fuzzy and he starts to drool, like his boss.

Meanwhile, Fingalad shoots twice more at the boss orc, hitting him once in the chest, with the second bouncing off his shoulder plate. Luurg and Piggle sneak past the stunned orc warrior, getting into place to battle.

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.


Narayan

Pigglevitch
Flyndyngylyn

Ethan

Luurg
Sparkle Weave

Purple Orc Scout 25 dmg Blinded
Orange Orc Scout 5 dmg Dazed, this round
Green Groblek 77 NL, 55 dmg

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

I am not sure how people got past Groblek given that looks like a hard corner and you still have to acro past stunned enemies?

Focusing his mind once again Ethan summons another servitor elemental to threaten Groblek and help Narayan with a flank.

Punch, flank, earth mastery, pa: 1d20 + 6 + 2 + 1 - 1 ⇒ (12) + 6 + 2 + 1 - 1 = 20
Damage, pa, earth mastery: 1d6 + 4 + 3 + 1 ⇒ (2) + 4 + 3 + 1 = 10

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan grins broadly at the orcs' assessment.
Now you undersstand,
Your wickednesss cceasses here
You may drop your bows.

Narayan strikes quickly and efficiently to drop Groblek to the ground before flinging himself across the room to join Lurrg and Pigglevitch!

Using Flying Kick to continue by Flurry across the room if applicable, switching to nonlethal to intimidate new targets

Mighty Punch!: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Magic Bludgeoning: 2d6 + 13 ⇒ (1, 5) + 13 = 19
Short Jab: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
Magic Bludgeoning: 2d6 + 10 ⇒ (3, 3) + 10 = 16
Elbow Strike: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Magic Bludgeoning: 2d6 + 10 ⇒ (5, 6) + 10 = 21
Unpleasantly Scaly Foot: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 Via a Ki Point
Magic Bludgeoning: 2d6 + 10 ⇒ (6, 4) + 10 = 20

Confirm: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
Extra Damage: 2d6 + 13 ⇒ (3, 4) + 13 = 20
Confirm: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29
Extra Damage: 2d6 + 10 ⇒ (2, 5) + 10 = 17
EDIT +2 more from Flanking

Intimidates if applicable: 1d20 + 13 ⇒ (4) + 13 = 171d20 + 13 ⇒ (2) + 13 = 15

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul
Ethan Gallonica wrote:

I am not sure how people got past Groblek given that looks like a hard corner and you still have to acro past stunned enemies?

Hrm, I always thought you could move through stunned foes, fair enough, acro check incoming!

Acro to move through stunned Groblek: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Luurg tries to move through the orc but instead just walks right into him with a thud, he retreats backwards in a daze.

Moved back to the nearest open square.

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

You right. Forgot about the hard corner rule.

Pigglevitch waits patiently for an opening. Instead of double moving, this was his last round turn since I forgot about corners.

Grand Lodge

Slides

Thank you for the reminder, Ethan. I was remembering the Hard Corner rule, but not that you still needed Acrobatics to get through a stunned square.

Ethan's elemental spins out of the ground and takes advantage of Groblek's stunned state to give him a quick punch in the kidneys.

Narayan, sounds like you are doing Lethal damage on Groblek.

Narayan gives the lead orc two quick punches the last slamming his fist down on the man's nose, bringing him to the ground, dead.

Yet, he doesn't stop there! He flies across the room, elbowing the male archer in the face. The orc seems genuinely afraid of that move, quivering in his boots. Shaken

Using his inner ki, he spins in place and gives the Blinded archer a kick for good measure. While it certainly bruised a bone, she seems to confused to be frightened.

Purple Will Save, DC 15: 1d20 + 3 ⇒ (7) + 3 = 10

The blinded archer rubs at her eyes but cannot get the dust from her eyes. She stumbles away from the kicking foot and raises her bow, pointing at the door.

First person to walk through the door:

Fire!: 1d20 + 10 ⇒ (8) + 10 = 18

Miss Chance, 50+ hits: 1d100 ⇒ 88

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.


Narayan
Pigglevitch
Flyndyngylyn
Ethan
Luurg
Sparkle Weave

Purple Orc Scout 20 NL, 25 dmg Blinded
Orange Orc Scout 38 NL, 5 dmg Dazed & Shaken, this round

Groblek -21 HP Took 198 damage before he went down. Holy cow.

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Pigglevitch rushes forward again. Not even being able to stop due to the amount of bodies in the hallway.

Double move.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn moves 15' and sends an arrow at the purple archer...

(PBS, Precise Shot, Deadly Aim, Magic, Deadeye Bowman, Weapon Focus)

Longbow: 1d20 + 9 + 1 + 1 + 1 - 2 ⇒ (8) + 9 + 1 + 1 + 1 - 2 = 18

Damage: 1d8 + 2 + 1 + 1 + 4 + 1d6 ⇒ (8) + 2 + 1 + 1 + 4 + (1) = 17 (1 of that is fire damage)

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Finally able to get into range Ethan jogs down the stairs and bears down on the purple archer.

Attack, power attack, bane: 1d20 + 8 - 1 + 2 ⇒ (8) + 8 - 1 + 2 = 17
Damage, pa, bane, lead blades: 3d6 + 7 + 3 + 2 + 2d6 ⇒ (2, 6, 6) + 7 + 3 + 2 + (2, 3) = 31

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Meanwhile his little elemental glides through the floor, popping up between the two and taking a swing at whichever happens to still be standing.

Slam, power attack, earth mastery: 1d20 + 6 - 1 + 1 ⇒ (2) + 6 - 1 + 1 = 8
Damage, pa, em: 1d6 + 4 + 3 + 1 ⇒ (4) + 4 + 3 + 1 = 12

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg shakes the cobwebs out and smiles "Oh, you kilt Gobrek! He cud really take a punch." He moves in knuckles dragging and winds up and stabs his spear at the purple archer.

MW Spear, PA, Heroism, Mutagen: 1d20 + 7 - 1 + 2 + 2 ⇒ (14) + 7 - 1 + 2 + 2 = 241d8 + 4 + 3 + 3 ⇒ (1) + 4 + 3 + 3 = 11

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

It probably won't matter, but for what it's worth, the orc is shaken for a (ludicrous) 21 rounds due to the Enforcer feat.

Narayan wishes he was surprised that the orcs had no interest in surrender.
But in truth, this was an end even he could foresee.

Mighty Punch!: 1d20 + 15 ⇒ (4) + 15 = 19
Magic Bludgeoning: 2d6 + 13 ⇒ (2, 5) + 13 = 20
Aggressive Knee: 1d20 + 15 ⇒ (1) + 15 = 16
Magic Bludgeoning: 2d6 + 10 ⇒ (6, 5) + 10 = 21
Low Left Hook: 1d20 + 10 ⇒ (14) + 10 = 24
Magic Bludgeoning: 2d6 + 10 ⇒ (6, 3) + 10 = 19
Starting on Orange, moving over to Purple to continue the flurry if necessary. If I switch targets I'll also switch to nonlethal until I intimidate Purple
Possible Intimidates: 1d20 + 13 ⇒ (6) + 13 = 19

Grand Lodge

Slides

Pigglevitch runs through the door, huffing and puffing. He is greeted by a VERY poorly aimed arrow from the Blinded orc. Flyn and Ethan follow him, taking down the orc as he stares dumbly at Sparkle. As his body hits the floor, bleeding from Ethan's heavy blade, the small elemental swings and hits the wall by the remaining orc.

Luurg enters the picture, his long arms swinging. His spear pierces the armor of the Blinded guard, before Narayan falls upon her with a hail of blows. When he pulls back, she falls to the floor, bleeding from the mouth.

COMBAT OVER

After a few moments to catch your breath, you search the bodies and find several magical bows, flaming arrows, tanglefoot bags and a couple healing potions. Afterwards, you check the room. Soft glowing light comes from a katana that is secured on the wall by pitons above a carefully constructed cairn. It has been snapped in half, leaving only the lower portion useful.

Spellcraft, DC 18:

 The katana is a +1 holy katana with the broken condition.

The cairn contains the skeleton of an elf. Any shroud or clothes have long disappeared, rotted away.

Knowledge (Local or Religion), DC 18:

 Shizuran tradition is to cremate the body on a pyre under the midday sun, then distribute the ashes to the deceased’s descendants.

Similarly, Lastwall’s tradition is to cremate the entire body save the skull, which is etched with the name and dates of birth and death then placed in The Ossuaries of the Fallen in Vigil.

---

Purple Orc Scout  -24 hp  
Orc Scout -21 hp
Groblek -21 HP

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Ethan spends a minute looking over the blade. his weapon is a holy blade, although currently broken. I suspect there is a story behind it...

He looks over the skeleton. This could be one of their elves pictured in the poem. Their customs were to cremate their bodies at midday and disperse their ashes to their descendants. However, they fought with Lastwwall, who cremate their dead save the skull which is interred in Vigil and marked with their name, date of birth and death.

Ethan can identify any item with a minute of handling and, if it has any historical significance, he learns one piece of information about its past. He takes 10 on religion for 21

After finishing up he reactivates his wand of heightened awareness.

UMD: 1d20 + 13 ⇒ (9) + 13 = 22

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Knowledge (Local): 1d20 + 5 ⇒ (8) + 5 = 13

Knowledge (Religion): 1d20 + 5 ⇒ (16) + 5 = 21

Flyn nods his head in silence at Ethan's words...he eyes the skeletal remains as well as the blade...

"This must be the samurai warrior mentioned in Fustbickle's poem...and this must be the blade she used to slay the Orc chieftain Slarg as she battled the army of the lich lord, the Whispering Tyrant..."

Flyn bows deeply to the samurai's remains...

"I recall the poem mentioned she was slain treacherously...and she obviously was denied her own death ritual...we must correct that. We must take her remains when we're through, and burn them as prescribed...and then return the ashes to her descendants...and her blade as well..."

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg watches on, not particularly reverant "Ya I tink we shud bring back the stuff fer his kids and dare kids."

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Narayan listens to Ethan's explanation when a thought strikes him, Oh, then she musst be a worshiper of the Empresss of Heaven like me.
With as many years as have passsed, perhapss those in Lasstwall would mosst benefit from her example and return.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Flyn will search the rest of the room while Ethan studies the blade...

Perception: 1d20 + 12 ⇒ (1) + 12 = 13

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Sparkle Weave bounces a bit and peeks around Ethan and tries to see the blade up close.

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Religion: 1d20 + 4 ⇒ (4) + 4 = 8

"We should definitely take the body back once we're done here. Shame about the betrayal, though. People who have poems written about them generally don't deserve it.

Pigglevitch helps Flyn search the room as the discussion goes on.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

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Grand Lodge

Slides

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Also, please give me the following information:

Player Name:
Character Name:
PFS # :
Faction :
Day Job Roll :
Standard Advancement or Slow?:

When you have time, please skim my profile to see my expectations and what you can expect from me. They are all fairly standard, but good to review.

Finally, what is special/unique about your character? This includes both crunch and fluff.

I haven't received the scenario yet, so the plan is still to begin on the 5th. I will add a link to the maps when I get that. Once everyone is checked in, we will create standard dungeon operating procedure, such as how you want to open doors and which turn you take at intersections.

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Forum User Name: Otha
PFS Character Name: Flyndyngylyn
PFS Number: 239913-1
Faction: Grand Lodge
Dayjob (if applicable): N/A
Other: 6th level: {Elven Ranger (Infiltrator) 3/Monk (Zen Archer) 3}

Ranged support, scouting, some thieving abilities

Fight ranged (+1 Magic Composite Flaming Longbow) almost exclusively; recently got Point Blank Master so I can fire while in threatened squares without drawing an AoO...

Move by Stealth when scouting (as I get +18 on Stealth rolls with my Cloak of Elvenkind)...

That's all I can think of right now...thanks for running this, looking forward to it...

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Player Name: Knight of Rust
Character Name: Pigglevitch Wizzlefizz
PFS # : 50826-9
Faction : Dark Archives
Day Job Roll : Profession (Bartender) 1d20 + 8 ⇒ (6) + 8 = 14
Standard Advancement or Slow?: Standard

Pigglevitch is a member of the Wizzlefizz clan, a family of Gnomes who brew fine Gnomish alcohol. Striking out on his own to make enough money to start his own tavern (a church of Cayden Cailean, of course) he found that the adventuring life was hard to give up. He travels with his trusty Gnomish Battle Ladder (good for getting rid of obnoxious drunkards as well as reaching the stuff on the top shelf) and crusades under the flag of his god. If it helps, imagine him speaking in a voice that's a mix of John Wayne and Eeyore. He is a Warpriest of CC, focusing on TWF with his ladder and buffing himself in the way many come to expect a Warpriest to buff.

I look forward to playing with everyone!

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Player Name: Pirate Rob
Character Name: Sparkle-Weave
PFS # : 757-18
Faction : Scarab Sages
Day Job Roll : N/A
Standard Advancement or Slow?: Standard

Sparkle Weave loves pie and talks a lot and is very excited about everything.

She's also a grandfathered First-Worlder Summoner.

This means she has a fey eidolon that's about half as powerful as a normal eidolon. Summons off of nature's ally instead of summon monster (+ a few gremlins). Summons as a 1 round action with rounds/level duration but can summon with her eidolon still out.

Sczarni

Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

"Rahr, I'm a dragon!"

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

As a note I have played this adventure several times, but have neither read it nor GMed it.


I will post my details tonight when I have had a chance to create a profile. I have run and played this numerous times.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Player Name: Andrew Watson
Character Name: Ethan Gallonica
PFS # : 44523-28
Faction : Exchange
Day Job Roll : He will forgo his day job to manage his informants (Hells Rebels 1 chronicle). Secrecy check: 1d20 + 2 ⇒ (1) + 2 = 3. Can you please record the result on his chronicle.
Standard Advancement or Slow?: Standard

Finally, what is special/unique about your character? This includes both crunch and fluff.

Ethan is an Occultist without an archetype! Yes, he may well be one of the very few non Battle Host Occultists in existence. He gives the appearance of being a big bruiser northern warrior but behind his gruff exterior lies a mind like a steel trap and a level of guile rare in the warriors of the Linnorm Kingdoms. It is almost certainly why he left the frozen North, if only to find a decent conversation.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Player Name: Massee
Character Name: Luurg Murkdweller
PFS # : 202046-5
Faction : The Exchange
Day Job Roll : Craft Alchemy + Crafter's Fortune: 1d20 + 15 + 5 ⇒ (8) + 15 + 5 = 28
Standard Advancement or Slow?: Standard

When you have time, please skim my profile to see my expectations and what you can expect from me. They are all fairly standard, but good to review.

Finally, what is special/unique about your character? This includes both crunch and fluff. Luurg is quite unique. I have him consume his alchemical extracts and mutagen via fruits. He also speaks in broken common. He's fun to be around.

**Oh. I've not played or GM'd this adventure before so its all new to me!

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Player Name: Cwethan
Character Name: Narayan Singh
PFS # : 182453-6
Faction : Silver Crusade
Day Job Roll : Intimidate (Caravan): 1d20 + 13 ⇒ (2) + 13 = 15
Standard Advancement or Slow?: Standard

Narayan certainly wouldn't describe himself as anything special or unique. He simply tries to make the world a better place for its people, and there are many others who tend that path as well.

Mechanically speaking, he's a fairly straightforward hammer, though he has a few paladinesque tricks, and since he uses Charisma rather than Wisdom for his monk abilities, a sampling of UMD based utility.

(And I've GM'd this, but not played it)

Grand Lodge

2 people marked this as a favorite.
Slides

Saving these for later:

Player Name: Cwethan
Character Name: Narayan Singh
PFS # : 182453-6
Faction : Silver Crusade
Day Job Roll : 10 GP

Player Name: Massee
Character Name: Luurg Murkdweller
PFS # : 202046-5
Faction : The Exchange
Day Job Roll : 50 GP

Player Name: Andrew Watson
Character Name: Ethan Gallonica
PFS # : 44523-28
Faction : Exchange
Day Job Roll : Manage his informants (Hells Rebels 1 chronicle). Secrecy check: 3. Record the result on his chronicle!

Player Name: Pirate Rob
Character Name: Sparkle-Weave
PFS # : 757-18
Faction : Scarab Sages
Day Job Roll : -

Player Name: Knight of Rust
Character Name: Pigglevitch Wizzlefizz
PFS # : 50826-9
Faction : Dark Archives
Day Job Roll : 5 GP

Forum User Name: Otha
PFS Character Name: Flyndyngylyn
PFS Number: 239913-1
Faction: Grand Lodge
Dayjob: -

Alright, everybody is checked in! Let's talk dungeons. In case you didn't know, this scenario is a traditional dungeon crawler. Dungeons can be very fun, or very slow in PbP. So, we are going to set up a few standard operating procedures to speed up the slow parts!

First: Hallways. Where do you want to be in the party order? On Slide 3 is an example hallway. Please place yourselves on that hallway in a pre-agreed upon order. Discussion encouraged.

Second: Forks. If a hallway splits up into three corridors, which one do you go down? Always the left one? Always the one which looks most recently inhabited? Perhaps the opposite? Give me some standard choice, so we don't spend a day debating whether to turn right or left.

Third: Doors. Who is going to check for traps? (Can be multiple people) Do you touch things when you look for traps? Or just look? Is someone going to cast detect magic on every door? Are there any skills or spells you want to use before every door?

Fourth: Light. Dungeons are dark. Who is going to be providing light to the party?

Finally, if you want to get tricky and do any stealthing or scouting into the next room, let me know before we resolve the current room. Otherwise, I will whisk you down a hallway, past the boring empty rooms and into the next room with something interesting. (Using your standard Choices and Door methods.)

Any questions about any of those policies? If not, please discuss how you would like to go about exploring this dungeon!

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg is a tanky, survival build. He is a bit lower level for this I think though at level 5. If we've got some other good front liners then I don't have a problem dropping back a bit. He's got a decent perception and has disable device. No magic detection ability. Doesn't use light as he's got darkvision.

I'm flexible on how we decide to explore, usually its always take the left branch but those other options make sense too.

Luurg will always check for traps, but can't find magical ones.

Luurg is not stealthy, if only he had it as a class skill!

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Favoriting to steal this for the next dungeon crawl I run!

1)My preference is for Narayan to be on the frontlines, though rank 2 can be okay if its particularly important to other folk.

2)I'm good for whatever has the most recent signs of creatures.

3)Narayan is no good for such things, but if we have people who will be spending time doing so, he will detect evil to help out as best he can.

4) Narayan typically walks around dark dungeons with his wayfinder illuminated - so he'll be one source of light

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

1. As for Hallways, I'm guessing Flyn will be scouting a decent bit (+12 Perception) so he probably needs to be at the front, using Stealth when he can (+18)...

2. While I'm open to whatever the group decides, might be more efficient if we work from the outside in...take the forks that lead towards the edges of the dungeon and work ourselves around and in...unless of course if we see signs/tracks of other creatures...

3. For doors, Flyn can check for traps and attempt to pick locks/ disable traps when found (Disable Device +14)...once opened though he prefers to hang back at the entrance and provide cover with his bow for the front liners. Flyn's journeyed with Narayan once before and we worked pretty well this way, if I recall correctly...

4. Flyn has a Wayfinder for light, if/when needed...

Flyn prefers to travel stealthy when possible and when appropriate...but I'll try to mention that before resolving the current room...like the idea of being whisked past empty hallways and boring rooms...

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Neither Sparkle Weave nor her eidolon have any interest in being in front, is nice to keep them next to each other though.

Both Sparkle-Weave and Orin only have low-light so Sparkle Weave will generally be providing light through her wayfinder.

Orin does have a high perception (+21) and is generally nosy enough to at least want to give exciting looking doors a once over while flying by, although is too cowardly to stay put or do anything with opening them.

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

First: Pigglevitch has 15 foot move speed thanks to his full plate armor and being smol. Because he prefers to be able to charge then go to town with full attacks (being a TWF guy with a ladder) he would prefer to either be in front, or ride on the back of someone in front (dignity, what's that?)

Second: I'm with Flyn. Take the routes that run adjacent to the outside of the building, make our way inward. If a fork leads both of these ways, left is fine by me.

Third: Pigglevitch and his massive +2 perception will attempt to find traps, find no traps, and then likely take a trap to the face (or to the guy behind him because smol.) He'll look, but he'll defer to the rest of the party before trying to touch any doors.

Fourth: Light spell as a cantrip.

Finally: Not the stealthy guy, but does have a +6. That's not bad. Probably still won't stealth.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

First: Hallways. Where do you want to be in the party order?
Ethan is moderately tanky in full plate and also uses a reach weapon with combat reflexes. He would prefer to be up in front to take advantage of that but second rank is also fine. He is also only level 5 so will be making regular use of his shield wand.

Second: Forks. If a hallway splits up into three corridors, which one do you go down? Always the left one? Always the one which looks most recently inhabited? Perhaps the opposite?
I agree with the suggestion that we head towards the edges where possible and work our way in.

Third: Doors. Who is going to check for traps? (Can be multiple people) Do you touch things when you look for traps? Or just look? Is someone going to cast detect magic on every door? Are there any skills or spells you want to use before every door?
If Ethan is up front he will always check for traps, with +11 perception, +13 with heightened awareness. He generally takes 10 where possible.

Fourth: Light. Dungeons are dark. Who is going to be providing light to the party?
Ethan will be casting darkvision before we head in but he also has a wayfinder if necessary.

Finally, if you want to get tricky and do any stealthing or scouting into the next room, let me know before we resolve the current room. Otherwise, I will whisk you down a hallway, past the boring empty rooms and into the next room with something interesting. (Using your standard Choices and Door methods.)

Ethan doesn't scout, his stealth is -3. He can automatically identify items but each item takes a minute of handling. He will always look to activate his wand of shield before entering a new area as well as his wand of heightened awareness. He always expends heightened awareness when initiative is rolled for an extra +4.

Grand Lodge

Slides

Thanks for answering those questions, I will compile them in a day or two...

Meanwhile, a couple people mentioned this, but i need some more details. Please post on whether you have played/ran this scenario before and what arc(s) you followed. (You can see this on your chronicle(s), it is either Bones, Scales, Scoundrels or Tusks)

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

I've run Bones.

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

I have played this 6 times so far, I've played each of the different arcs at least once. The details are somewhat fuzzy to me although the thing I most remember having encountered several times are the fuzzy plant spore ball thingies.

Despite having fought them 3 times I haven't been in a party that's successfully IDed them so I don't know what they are called.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

I have played and run this many times and have seen all of the arcs.

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

This will be my first time.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Currently in the finishing stages of it with a lower tier character. Don't know it's designation yet...but do know it's in Ustalav and involves Raiders...

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Just checking but I think we are high tier with no adjustment? Is that right? If so Ethan will probably consider discretion the better part of valour and take the second rank as a squishier level 5 character.

Grand Lodge

Slides

Ethan, you are correct. Our APL is 5.8, so we'll play the 5-7 tier.

1. Sounds like the order on the slides is correct, with Flyn scouting ahead if possible.

2. Looks like running around the outside, along the left side is the standard path we'll be taking.

3. Everyone will look, but not touch, for traps with Flyn being the trap disabler and Piggle being the trap tank. Also, there will be a Detect Evil coming from Narayan.

4. We have plenty of light coming from Wayfinders and Cantrips. Flyn may run into some issues while scouting if he doesn't have his Wayfinder on. We'll deal with that when we get there, though.

Finally, I am finishing prepping the scenario today! I am avoiding Raiders, Bones and Ustalav to try and get as new of a feel as possible. I should have the intro post up tomorrow or later today.

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

Hey GM, one thing I forgot to note. As an Infiltrator (Ranger), the ability from my Favored Enemy I chose to emulate was Darkvision (60'). I can activate this 30 minutes a day (in 10 minute increments)...when scouting ahead, I'll be using this as opposed to a light source, when appropriate...

Grand Lodge

Slides
Flyndyngylyn wrote:
Hey GM, one thing I forgot to note. As an Infiltrator (Ranger), the ability from my Favored Enemy I chose to emulate was Darkvision (60'). I can activate this 30 minutes a day (in 10 minute increments)...when scouting ahead, I'll be using this as opposed to a light source, when appropriate...

Ah! Good to know! That solves that problem!

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

How many people don't have darkvision? I am happy to employ some spell slots to cast it on others if we need it.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

If we end up bereft of light sources, I'd certainly appreciate Darkvision

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Pigglevitch only has low light, so he'd benefit from it.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg is equipped with darkvision. Beady little eyes but can see great in the dark... weird.

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Neither Sparkle Weave nor Orin can see in the dark.

Grand Lodge

1 person marked this as a favorite.
Slides

By the way, I live on the Pacific Coast. I tend to post once in the morning and once in the afternoon/evening. Unless something bad happens, I will always make a major update post and will usually make a small update post.

The player expectation is 1 post every day, but I find a small GM update mid-day usually helps keep everything on track.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

I am picking up a wand of longstrider for 2pp.

Grand Lodge

Slides

Feel free to move your tokens into the place you want to be before you move into a room with enemies. Like, setting up for an ambush, or before you go through a door. Also, if you want to move the fog of war, when applicable that is totally ok!

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

I'll be away Friday and Saturday. Bot if needed.

Grand Lodge

Slides

Piggle, what languages do you speak? I don't see them on your profile.

Also, good thing Luurg is here. Nobody else in the party speaks Orc!

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Just Common, Gnome, and Sylvan. I'll add it now.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Hi, two quick questions. If the priestess moved up I am not sure how she got two attacks?

Also,, I thought the thugs drew and drank potions, would that not have left them still in the glitterdust area?

Grand Lodge

Male Elf Ranger 6 / Monk 6 / Shadowdancer 2 / Paladin 1 / Investigator 1 / Slayer 1 | LG | HP: 177/177 | AC:40 T:35 FF:31 | CMB:21 CMD:43 (Bow: 57) | Saves F:+25 R:+29 W:+22 (+2 vs enchant) | Init:+15 | Per: +30 | IP: 3/3 | Darkvision: 60’ | Speed: 50’

I'm guessing because she was hasted...

The Exchange

1 person marked this as a favorite.
N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:
Flyndyngylyn wrote:
I'm guessing because she was hasted...

That only give you an extra attack as part of a full attack.

Grand Lodge

Slides

Great question!

She got two attacks because... I suck. She should not have gotten her second one.

They got to move up because... I accidentally brought a house rule into PFS. Whoops.

I will fix both of those and update us with my next post. Tis the wife's birthday today, so I may or may not be able to update today.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

No worries man, mistakes are made by everyone. Happy birthday to the wifey!

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Not a problem, I was just a little confused.

Grand Lodge

Slides

Thanks for keeping me honest, Ethan! I do appreciate it.

Narayan, you left a great priority list. I hope I followed it correctly!

Also, wow, this scenario will end very quickly if that fight was indicative of the rest. That was supposed to be a little difficult...

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

That would have certainly been difficult for Luurg. He's not very optimized, certainly not for dealing damage. He's also on the low end of the tier.

Sometimes groups just tear up missions, sometimes missions tear them up!

Grand Lodge

Slides

Luurg, I can't decide if your character is cute or the most frightening person I've ever met..

I either imagine someone from Despicable Me, or a sociopath who eats apples while he murders you...

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Haha. Luurg is very nice and friendly, especially for an Orc. His odd speech is mostly due to Common being a second language. He's actually pretty damn smart! But yes... he only eats fruit. The secret to his otherworldly good health!

Grand Lodge

Slides
Narayan Singh wrote:
That won't affect my punches, right?

Oddly enough, it doesn't affect natural weapons... don't think about it to much...

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