[PFS] Tome of Righteous Repose - GM Ewok (Inactive)

Game Master EwokBanshee

Maps


1 to 50 of 80 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Slides

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Also, please give me the following information:

Player Name:
Character Name:
PFS # :
Faction :
Day Job Roll :
Standard Advancement or Slow?:

When you have time, please skim my profile to see my expectations and what you can expect from me. They are all fairly standard, but good to review.

Finally, what is special/unique about your character? This includes both crunch and fluff.

I haven't received the scenario yet, so the plan is still to begin on the 5th. I will add a link to the maps when I get that. Once everyone is checked in, we will create standard dungeon operating procedure, such as how you want to open doors and which turn you take at intersections.

Grand Lodge

*BeepBoop*

I will make a basic action for you if you are silent more than 24 hours during combat or an important skill challenge.

If you make a BotMe! Spoiler in your profile, that will tell me what to do. Otherwise, I will attempt to choose an action which fits with your posting history so far.

*BeepBoop*

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Forum User Name: Otha
PFS Character Name: Flyndyngylyn
PFS Number: 239913-1
Faction: Grand Lodge
Dayjob (if applicable): N/A
Other: 6th level: {Elven Ranger (Infiltrator) 3/Monk (Zen Archer) 3}

Ranged support, scouting, some thieving abilities

Fight ranged (+1 Magic Composite Flaming Longbow) almost exclusively; recently got Point Blank Master so I can fire while in threatened squares without drawing an AoO...

Move by Stealth when scouting (as I get +18 on Stealth rolls with my Cloak of Elvenkind)...

That's all I can think of right now...thanks for running this, looking forward to it...

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Player Name: Knight of Rust
Character Name: Pigglevitch Wizzlefizz
PFS # : 50826-9
Faction : Dark Archives
Day Job Roll : Profession (Bartender) 1d20 + 8 ⇒ (6) + 8 = 14
Standard Advancement or Slow?: Standard

Pigglevitch is a member of the Wizzlefizz clan, a family of Gnomes who brew fine Gnomish alcohol. Striking out on his own to make enough money to start his own tavern (a church of Cayden Cailean, of course) he found that the adventuring life was hard to give up. He travels with his trusty Gnomish Battle Ladder (good for getting rid of obnoxious drunkards as well as reaching the stuff on the top shelf) and crusades under the flag of his god. If it helps, imagine him speaking in a voice that's a mix of John Wayne and Eeyore. He is a Warpriest of CC, focusing on TWF with his ladder and buffing himself in the way many come to expect a Warpriest to buff.

I look forward to playing with everyone!

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Player Name: Pirate Rob
Character Name: Sparkle-Weave
PFS # : 757-18
Faction : Scarab Sages
Day Job Roll : N/A
Standard Advancement or Slow?: Standard

Sparkle Weave loves pie and talks a lot and is very excited about everything.

She's also a grandfathered First-Worlder Summoner.

This means she has a fey eidolon that's about half as powerful as a normal eidolon. Summons off of nature's ally instead of summon monster (+ a few gremlins). Summons as a 1 round action with rounds/level duration but can summon with her eidolon still out.

Sczarni

Fae HP 27/27 | AC:24* T:14 FF:20* CMD: 18 | F+3 R+8 W+4 | Init +4 Perception +21 Low-Light, scent

"Rahr, I'm a dragon!"

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

As a note I have played this adventure several times, but have neither read it nor GMed it.


I will post my details tonight when I have had a chance to create a profile. I have run and played this numerous times.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Player Name: Andrew Watson
Character Name: Ethan Gallonica
PFS # : 44523-28
Faction : Exchange
Day Job Roll : He will forgo his day job to manage his informants (Hells Rebels 1 chronicle). Secrecy check: 1d20 + 2 ⇒ (1) + 2 = 3. Can you please record the result on his chronicle.
Standard Advancement or Slow?: Standard

Finally, what is special/unique about your character? This includes both crunch and fluff.

Ethan is an Occultist without an archetype! Yes, he may well be one of the very few non Battle Host Occultists in existence. He gives the appearance of being a big bruiser northern warrior but behind his gruff exterior lies a mind like a steel trap and a level of guile rare in the warriors of the Linnorm Kingdoms. It is almost certainly why he left the frozen North, if only to find a decent conversation.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Player Name: Massee
Character Name: Luurg Murkdweller
PFS # : 202046-5
Faction : The Exchange
Day Job Roll : Craft Alchemy + Crafter's Fortune: 1d20 + 15 + 5 ⇒ (8) + 15 + 5 = 28
Standard Advancement or Slow?: Standard

When you have time, please skim my profile to see my expectations and what you can expect from me. They are all fairly standard, but good to review.

Finally, what is special/unique about your character? This includes both crunch and fluff. Luurg is quite unique. I have him consume his alchemical extracts and mutagen via fruits. He also speaks in broken common. He's fun to be around.

**Oh. I've not played or GM'd this adventure before so its all new to me!

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Player Name: Cwethan
Character Name: Narayan Singh
PFS # : 182453-6
Faction : Silver Crusade
Day Job Roll : Intimidate (Caravan): 1d20 + 13 ⇒ (2) + 13 = 15
Standard Advancement or Slow?: Standard

Narayan certainly wouldn't describe himself as anything special or unique. He simply tries to make the world a better place for its people, and there are many others who tend that path as well.

Mechanically speaking, he's a fairly straightforward hammer, though he has a few paladinesque tricks, and since he uses Charisma rather than Wisdom for his monk abilities, a sampling of UMD based utility.

(And I've GM'd this, but not played it)

Grand Lodge

2 people marked this as a favorite.
Slides

Saving these for later:

Player Name: Cwethan
Character Name: Narayan Singh
PFS # : 182453-6
Faction : Silver Crusade
Day Job Roll : 10 GP

Player Name: Massee
Character Name: Luurg Murkdweller
PFS # : 202046-5
Faction : The Exchange
Day Job Roll : 50 GP

Player Name: Andrew Watson
Character Name: Ethan Gallonica
PFS # : 44523-28
Faction : Exchange
Day Job Roll : Manage his informants (Hells Rebels 1 chronicle). Secrecy check: 3. Record the result on his chronicle!

Player Name: Pirate Rob
Character Name: Sparkle-Weave
PFS # : 757-18
Faction : Scarab Sages
Day Job Roll : -

Player Name: Knight of Rust
Character Name: Pigglevitch Wizzlefizz
PFS # : 50826-9
Faction : Dark Archives
Day Job Roll : 5 GP

Forum User Name: Otha
PFS Character Name: Flyndyngylyn
PFS Number: 239913-1
Faction: Grand Lodge
Dayjob: -

Alright, everybody is checked in! Let's talk dungeons. In case you didn't know, this scenario is a traditional dungeon crawler. Dungeons can be very fun, or very slow in PbP. So, we are going to set up a few standard operating procedures to speed up the slow parts!

First: Hallways. Where do you want to be in the party order? On Slide 3 is an example hallway. Please place yourselves on that hallway in a pre-agreed upon order. Discussion encouraged.

Second: Forks. If a hallway splits up into three corridors, which one do you go down? Always the left one? Always the one which looks most recently inhabited? Perhaps the opposite? Give me some standard choice, so we don't spend a day debating whether to turn right or left.

Third: Doors. Who is going to check for traps? (Can be multiple people) Do you touch things when you look for traps? Or just look? Is someone going to cast detect magic on every door? Are there any skills or spells you want to use before every door?

Fourth: Light. Dungeons are dark. Who is going to be providing light to the party?

Finally, if you want to get tricky and do any stealthing or scouting into the next room, let me know before we resolve the current room. Otherwise, I will whisk you down a hallway, past the boring empty rooms and into the next room with something interesting. (Using your standard Choices and Door methods.)

Any questions about any of those policies? If not, please discuss how you would like to go about exploring this dungeon!

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg is a tanky, survival build. He is a bit lower level for this I think though at level 5. If we've got some other good front liners then I don't have a problem dropping back a bit. He's got a decent perception and has disable device. No magic detection ability. Doesn't use light as he's got darkvision.

I'm flexible on how we decide to explore, usually its always take the left branch but those other options make sense too.

Luurg will always check for traps, but can't find magical ones.

Luurg is not stealthy, if only he had it as a class skill!

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

Favoriting to steal this for the next dungeon crawl I run!

1)My preference is for Narayan to be on the frontlines, though rank 2 can be okay if its particularly important to other folk.

2)I'm good for whatever has the most recent signs of creatures.

3)Narayan is no good for such things, but if we have people who will be spending time doing so, he will detect evil to help out as best he can.

4) Narayan typically walks around dark dungeons with his wayfinder illuminated - so he'll be one source of light

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

1. As for Hallways, I'm guessing Flyn will be scouting a decent bit (+12 Perception) so he probably needs to be at the front, using Stealth when he can (+18)...

2. While I'm open to whatever the group decides, might be more efficient if we work from the outside in...take the forks that lead towards the edges of the dungeon and work ourselves around and in...unless of course if we see signs/tracks of other creatures...

3. For doors, Flyn can check for traps and attempt to pick locks/ disable traps when found (Disable Device +14)...once opened though he prefers to hang back at the entrance and provide cover with his bow for the front liners. Flyn's journeyed with Narayan once before and we worked pretty well this way, if I recall correctly...

4. Flyn has a Wayfinder for light, if/when needed...

Flyn prefers to travel stealthy when possible and when appropriate...but I'll try to mention that before resolving the current room...like the idea of being whisked past empty hallways and boring rooms...

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Neither Sparkle Weave nor her eidolon have any interest in being in front, is nice to keep them next to each other though.

Both Sparkle-Weave and Orin only have low-light so Sparkle Weave will generally be providing light through her wayfinder.

Orin does have a high perception (+21) and is generally nosy enough to at least want to give exciting looking doors a once over while flying by, although is too cowardly to stay put or do anything with opening them.

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

First: Pigglevitch has 15 foot move speed thanks to his full plate armor and being smol. Because he prefers to be able to charge then go to town with full attacks (being a TWF guy with a ladder) he would prefer to either be in front, or ride on the back of someone in front (dignity, what's that?)

Second: I'm with Flyn. Take the routes that run adjacent to the outside of the building, make our way inward. If a fork leads both of these ways, left is fine by me.

Third: Pigglevitch and his massive +2 perception will attempt to find traps, find no traps, and then likely take a trap to the face (or to the guy behind him because smol.) He'll look, but he'll defer to the rest of the party before trying to touch any doors.

Fourth: Light spell as a cantrip.

Finally: Not the stealthy guy, but does have a +6. That's not bad. Probably still won't stealth.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

First: Hallways. Where do you want to be in the party order?
Ethan is moderately tanky in full plate and also uses a reach weapon with combat reflexes. He would prefer to be up in front to take advantage of that but second rank is also fine. He is also only level 5 so will be making regular use of his shield wand.

Second: Forks. If a hallway splits up into three corridors, which one do you go down? Always the left one? Always the one which looks most recently inhabited? Perhaps the opposite?
I agree with the suggestion that we head towards the edges where possible and work our way in.

Third: Doors. Who is going to check for traps? (Can be multiple people) Do you touch things when you look for traps? Or just look? Is someone going to cast detect magic on every door? Are there any skills or spells you want to use before every door?
If Ethan is up front he will always check for traps, with +11 perception, +13 with heightened awareness. He generally takes 10 where possible.

Fourth: Light. Dungeons are dark. Who is going to be providing light to the party?
Ethan will be casting darkvision before we head in but he also has a wayfinder if necessary.

Finally, if you want to get tricky and do any stealthing or scouting into the next room, let me know before we resolve the current room. Otherwise, I will whisk you down a hallway, past the boring empty rooms and into the next room with something interesting. (Using your standard Choices and Door methods.)

Ethan doesn't scout, his stealth is -3. He can automatically identify items but each item takes a minute of handling. He will always look to activate his wand of shield before entering a new area as well as his wand of heightened awareness. He always expends heightened awareness when initiative is rolled for an extra +4.

Grand Lodge

Slides

Thanks for answering those questions, I will compile them in a day or two...

Meanwhile, a couple people mentioned this, but i need some more details. Please post on whether you have played/ran this scenario before and what arc(s) you followed. (You can see this on your chronicle(s), it is either Bones, Scales, Scoundrels or Tusks)

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

I've run Bones.

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

I have played this 6 times so far, I've played each of the different arcs at least once. The details are somewhat fuzzy to me although the thing I most remember having encountered several times are the fuzzy plant spore ball thingies.

Despite having fought them 3 times I haven't been in a party that's successfully IDed them so I don't know what they are called.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

I have played and run this many times and have seen all of the arcs.

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

This will be my first time.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Currently in the finishing stages of it with a lower tier character. Don't know it's designation yet...but do know it's in Ustalav and involves Raiders...

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Just checking but I think we are high tier with no adjustment? Is that right? If so Ethan will probably consider discretion the better part of valour and take the second rank as a squishier level 5 character.

Grand Lodge

Slides

Ethan, you are correct. Our APL is 5.8, so we'll play the 5-7 tier.

1. Sounds like the order on the slides is correct, with Flyn scouting ahead if possible.

2. Looks like running around the outside, along the left side is the standard path we'll be taking.

3. Everyone will look, but not touch, for traps with Flyn being the trap disabler and Piggle being the trap tank. Also, there will be a Detect Evil coming from Narayan.

4. We have plenty of light coming from Wayfinders and Cantrips. Flyn may run into some issues while scouting if he doesn't have his Wayfinder on. We'll deal with that when we get there, though.

Finally, I am finishing prepping the scenario today! I am avoiding Raiders, Bones and Ustalav to try and get as new of a feel as possible. I should have the intro post up tomorrow or later today.

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

Hey GM, one thing I forgot to note. As an Infiltrator (Ranger), the ability from my Favored Enemy I chose to emulate was Darkvision (60'). I can activate this 30 minutes a day (in 10 minute increments)...when scouting ahead, I'll be using this as opposed to a light source, when appropriate...

Grand Lodge

Slides
Flyndyngylyn wrote:
Hey GM, one thing I forgot to note. As an Infiltrator (Ranger), the ability from my Favored Enemy I chose to emulate was Darkvision (60'). I can activate this 30 minutes a day (in 10 minute increments)...when scouting ahead, I'll be using this as opposed to a light source, when appropriate...

Ah! Good to know! That solves that problem!

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

How many people don't have darkvision? I am happy to employ some spell slots to cast it on others if we need it.

Silver Crusade

Male LG Nagaji Scaled Fist 12 | HP 90/90 | AC 23(27)(32)(36), T 22 (26), FF 20(24)(29)(33) | CMD 41, FFCMD 38 | F +13, R +14, W +14 Init +3/7 | Perc +2/4 | Stunning Fist Uses 13/13 | Ki Pool 13/13 |

If we end up bereft of light sources, I'd certainly appreciate Darkvision

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Pigglevitch only has low light, so he'd benefit from it.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Luurg is equipped with darkvision. Beady little eyes but can see great in the dark... weird.

Scarab Sages

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4
Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Neither Sparkle Weave nor Orin can see in the dark.

Grand Lodge

1 person marked this as a favorite.
Slides

By the way, I live on the Pacific Coast. I tend to post once in the morning and once in the afternoon/evening. Unless something bad happens, I will always make a major update post and will usually make a small update post.

The player expectation is 1 post every day, but I find a small GM update mid-day usually helps keep everything on track.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

I am picking up a wand of longstrider for 2pp.

Grand Lodge

Slides

Feel free to move your tokens into the place you want to be before you move into a room with enemies. Like, setting up for an ambush, or before you go through a door. Also, if you want to move the fog of war, when applicable that is totally ok!

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

I'll be away Friday and Saturday. Bot if needed.

Grand Lodge

Slides

Piggle, what languages do you speak? I don't see them on your profile.

Also, good thing Luurg is here. Nobody else in the party speaks Orc!

Dark Archive

Gnome Warpriest of Cayden Cailean 9 HP: 53/79 | AC: 27, Touch: 15, Flat-Footed: 24 | CMB: +8, CMD: 22 | F: +9, R: +8, W: +9 (+2 vs despair & fear) | Init: +4 | Perc: +2 [Low-Light Vision]| Active Effects: Spell Resistance 23 (11 mins), Bull's Str (9 mins), Divine Favor (1 min)|
Resources:
Sacred Weapon +2 (Armor +1) 4 (9)/9, Fervor 3d6 4/6, Blessings 7/7

Just Common, Gnome, and Sylvan. I'll add it now.

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Hi, two quick questions. If the priestess moved up I am not sure how she got two attacks?

Also,, I thought the thugs drew and drank potions, would that not have left them still in the glitterdust area?

Grand Lodge

Male Elf LG Ranger (Inf) 6 / Monk (ZA) 6 / Shadowdancer 2 / Paladin (DH) 1 / Investigator (PD) 1| LG | HP: 167/167| AC:28 T:28 FF:20 | CMB:19 CMD:41 | Saves F:+22 R:+27 W:+22 (+2 vs enchant) | Init:+11 | Per: +29 | IP: 3/3 | Darkvision: 60’

I'm guessing because she was hasted...

The Exchange

1 person marked this as a favorite.
N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:
Flyndyngylyn wrote:
I'm guessing because she was hasted...

That only give you an extra attack as part of a full attack.

Grand Lodge

Slides

Great question!

She got two attacks because... I suck. She should not have gotten her second one.

They got to move up because... I accidentally brought a house rule into PFS. Whoops.

I will fix both of those and update us with my next post. Tis the wife's birthday today, so I may or may not be able to update today.

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

No worries man, mistakes are made by everyone. Happy birthday to the wifey!

The Exchange

N Human Male Occultist 6 Init +3/7 | HP 38/38 | AC20 touch 13 FF 17 | CMD 22 | Fort +9, Ref +7, Will +8 | Perception +12
Spell slots:
1st 5, 2nd 4
Resources:
Abj 4|4; Trans 6|6; Conj 2|2; Ill 1|1
Buffs:

Not a problem, I was just a little confused.

Grand Lodge

Slides

Thanks for keeping me honest, Ethan! I do appreciate it.

Narayan, you left a great priority list. I hope I followed it correctly!

Also, wow, this scenario will end very quickly if that fight was indicative of the rest. That was supposed to be a little difficult...

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

That would have certainly been difficult for Luurg. He's not very optimized, certainly not for dealing damage. He's also on the low end of the tier.

Sometimes groups just tear up missions, sometimes missions tear them up!

Grand Lodge

Slides

Luurg, I can't decide if your character is cute or the most frightening person I've ever met..

I either imagine someone from Despicable Me, or a sociopath who eats apples while he murders you...

The Exchange

Internal Alchemist 8 HP67/67 Fast Healing 4/4 | AC 20, T 12, FF 20 Uncanny Dodge| Fort +11, Ref +10, Will +5 | Init +2 | Perc +12, 60' Darkvision, Bombs (13/13) Fly (8/8) Effects: Ant Haul

Haha. Luurg is very nice and friendly, especially for an Orc. His odd speech is mostly due to Common being a second language. He's actually pretty damn smart! But yes... he only eats fruit. The secret to his otherworldly good health!

Grand Lodge

Slides
Narayan Singh wrote:
That won't affect my punches, right?

Oddly enough, it doesn't affect natural weapons... don't think about it to much...

1 to 50 of 80 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] Tome of Righteous Repose - GM Ewok Discussion All Messageboards

Want to post a reply? Sign in.