Lini

Sparkle-Weave's page

155 posts. Organized Play character for Pirate Rob.


Race

resources:
SNA 6/7 | Spells 1: 5/5 2: 3/4

Classes/Levels

Gnome First-World Summoner 6 | HP 63/63 AC 17* T 13 FF 15* | F +8 R +6 W +8 (+2 Illusion) | Init +5 Perception +3 Lowlight

Strength 6
Dexterity 14
Constitution 16
Intelligence 18
Wisdom 12
Charisma 19

About Sparkle-Weave

Sparkle-Weave
Female gnome summoner (first worlder) 6 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 54)
CG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +3
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 63 (6d8+30)
Fort +8, Ref +6, Will +8; +2 vs. illusions
Defensive Abilities defensive training, shield ally
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Offense
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Speed 20 ft.
Ranged heavy crossbow +7 (1d8/19-20)
Special Attacks hatred, maker's call 1/day
Spell-Like Abilities (CL 6th; concentration +10)
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Summoner Spell-Like Abilities (CL 6th; concentration +10)
. . 7/day—summon nature's ally
Summoner (First Worlder) Spells Known (CL 6th; concentration +10)
. . 2nd (4/day)—force anchor, glitterdust (DC 17), haste, slow (DC 16)
. . 1st (5/day)—daze monster (DC 15), feather fall, grease, ventriloquism (DC 16)
. . 0 (at will)—detect magic, guidance, mending, message, open/close (DC 14), read magic
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Statistics
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Str 6, Dex 14, Con 18, Int 14, Wis 12, Cha 19
Base Atk +4; CMB +1; CMD 13
Feats Augment Summoning, Spell Focus (conjuration), Superior Summoning[UM]
Traits extremely fashionable, reactionary
Skills Acrobatics +2 (-2 to jump), Bluff +8, Diplomacy +17, Disguise +7, Handle Animal +15, Intimidate +8, Knowledge (nature) +12, Linguistics +7, Perception +3, Survival +1 (+3 to avoid becoming lost), Use Magic Device +16; Racial Modifiers +2 Perception
Languages Common, Gnome, Polyglot, Sylvan, Terran, Tien, Undercommon
SQ bond senses (6 rounds/day), eidolon (named Orin), fey summons, gnome magic, life link
Combat Gear wand of infernal healing (44 charges), wand of mage armor (43 charges); Other Gear heavy crossbow, belt of mighty constitution +2, circlet of persuasion, cloak of resistance +2, cracked dusty rose prism ioun stone, headband of alluring charisma +2, wayfinder[ISWG], 100 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (6 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Eidolon Can summon a powerful aspect of an outsider.
Fey Summons (Su) At 3rd level, a first worlder adds the following creatures to the lists of what he can summon with his summon nature’s ally spell-like ability:
Summon nature’s ally II: gremlin (jinkin, pugwampi, or vexgit, see Bestiary 2).
Summon nat
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maker's Call (1/day) (Su) Eidolon teleports to an adjacent square, as dimension door.
Shield Ally (Ex) +2 AC and save when within eidolon's reach.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Nature's Ally III (7/day) (Sp) Use summon nature's ally spells as spell-like abilities, with durations measured in minutes instead of rounds.
Superior Summoning When summoning more than one creature, summon an extra one