[PFS] The confirmation table 2, Feb-Mar 2017 (Inactive)

Game Master Chyrone


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Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

Not feeling too well he will make a tactical retreat from the swarm, withdrawing 15 ft away.


Gunther, it's a small detail thing.
Tiny swarms are susceptable to slashing and piercing weapons, something Gunther will find out if he tries switching weapons.

With Criscius making a withdraw, the snake swarm's up again.
-------------
Snake swarm (-9) is now all over Doran.
Swarm dmg: 1d6 ⇒ 5, and they bite his ankles, legs and hand, as he tries to swat a few from his knees.

Another fort roll please.
-------------
Doran (fort pending), Zorahas
Gunthur
, Janira

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Horsechopper is only Piercing and Slashing and I only use slashing mode unless proven otherwise.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

fort: 1d20 + 4 ⇒ (5) + 4 = 9


My mistake, i didn't know horsechoppers were reach, i knew of the lucerne hammer, and since its dmg dice matched...

That means the swarm disperses at the last acid flask, and Doran is spared 5 hurt.

Combat over.

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Thanks Chyrone. I was wondering if there was something else I was missing. No big deal, I buy Horsechoppers when I'm cheap and non-exotic (thanks Ultimate Equipment!). The Lucerne Hammer is my backup reach weapon (stupid skeletons).

Gunther pants heavily as he lowers his weapon to the ground. "Snakes, why does it always have to be snakes?" He looks around at the party and says, "Good thing you guys had some of them throwy things. I was gonna pull mine out soon the way things were goin'."

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

[n]Yes...like i said....prepare for many things out here....let's go...once i catch my breath.[/b]so i don't take that last 5 dmg then?


Nope m8. You don't.

Janira has her hands in her sides.
"Well done, your first battle of the mission, and against a tricky opponent. Do you guys have your healing items with you? If not, i can lend you a charge of my own wand for this time."

Can i get a survival roll DC 15 please.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

I have a wand...my uncle told me to always carry one with me....due to you never know who you will be teamed up with.

survival: 1d20 + 5 ⇒ (6) + 5 = 11

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas says, "Sorry for catching you in the splash. I will provide the healing needed to soothe your wounds."

survival: 1d20 + 4 ⇒ (20) + 4 = 24


One last before i call this a night.
Heal up as you wish, it seems Janira isn't needed for it this time.

Zorahas shows a fine display of survival skills, as the trail you had been following, is being obscured by overgrowth and fallen vegetation, from a previous storm.

The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead.
"Here! The cave entrance is behind those vines," Janira says with a broad smile as she walks to the cliff’s face.

She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface.
"This is where I saw the gillman enter."
As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth.
The halfling worriedly remarks, "Quick, take cover before whatever it is spots us!"

As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group.

Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, "A minotaur! There’s little chance we can stand against it.
Take this bag,"
she continues, pulling off her backpack, "and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!"

We arrive at the RP wheel. Blessed be Bioware.
Follow Janira's directions, and head into the cave <--- <_< ..or.. >_> ---> Fight the minotaur!

She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

What kind of healing are we able to get? CLW? 1st level?

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin, happy to be entering into a cave and going underground, dives into the opening and grabs the backpack... then whips around to see if the others follow him or unwisely go off to fight the minotaur.

"Good fortune to you, Janira! thank you!" he calls out to the little bard.

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

After excusing himself after being sick from their encounter with the snakes the young fighter will ask for healing.

1d8 + 1 ⇒ (5) + 1 = 6

1d8 + 1 ⇒ (5) + 1 = 6

Upon feeling better and giving his thanks he is happy to be on his way to the caves. As the minotaur erupts from the foliage he states It would not be honorable to leave Lady Janira to this fate of fighting the beast man. However, the mission to uncover the secrets we have come to seek is pressing.

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

"Hey! Try to get me his axe," says Gunthur to Janira as he follows the others into the cave.


2 charges used from Doran's wand, and Criscius is feeling fine again.
That leaves Doran at 11/6, Orin at 7/9, and Zorahas at 5/7.

Janira's pack items:

Potion of barkskin
Potions of cure light wounds (2)
Potion of feather step
Potion of vanish
Scroll of entangle
Scroll of gust of wind
Scroll of identify
Scroll of mage armor (CL 6)
Scroll of obscuring mist
Wand of burning hands (CL 3rd, 4 charges)
Wand of cure light wounds (CL 3rd, 8 charges)
Flask of Acid
Alchemist’s fire (2)
Holy water
Smokestick
Tanglefoot bag
Thunderstone

Entering the caves, you see the minotaur chasing after Janira through the trees, fighting its way through the dense undergrowth. Soon the cacophony of the chase fades and the sounds of the forest slowly return to normal. The caves are damp, and water drips from stalactites.

After a short while...
The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage.
A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth.

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas slows up as they approach the hole. "This looks like a trap!"

Detect Magic.

perception: 1d20 + 6 ⇒ (11) + 6 = 17


Something magical pings from the cloth below.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin casts detect magic as well, and looks around... comments "You are very possibly right... yet it might be worth the risk to find out what is magical in that bundle... I have a rope if someone wants to climb down."

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunthur pulls out a rope and grappling hook from his backpack. "Well, we can either try to pull up the cloth or go down and get it."

As he speaks, he looks around to see where he can anchor the grappling hook.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

No need to anchor that....I will hold it for you....

using a charge as well....if anyone else needs to top off roll it....dont care about the charges

clw: 1d8 + 1 ⇒ (6) + 1 = 7

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

The Chelaxian will claim the alchemist fire from the bag.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

from Janira's bag, Orin will claim the wand of cure light 8 charges and a thunderstone.


Jumping across will be an acro DC 12, from the damp slippery condition of the ground.

Type of pit?: 1d6 ⇒ 2
Partially filled with water, nothing dangerous within it.

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

Can someone cross and see if there is a bridge or something. Not everyone might be as acrobatic as others/

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunthur nods to Doran, "Fine. Let's see how deep this is first. If there's somethin' in there, I'm climbin' back up fast." He hands him the grappling hook end of the rope and once Doran is properly braced, lowers himself into the water.

Climb Down Knotted Rope: 1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 9

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Aye...I'll pull you up....don't worry.... Doran says as he braces to lower Gunthur down.


Gunthur has to take a breath of air, and needs some lighting.
After which he can clearly pick up the cloth from beneath the water.

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunther stuffs the cloth into his belt pouch. He begins treading (or standing on tiptoe if the water isn't too deep). "Hey Doran, give me a sec to stay floating. Then see if you can throw and anchor it on the other side and I'll climb up.

GM, let me know if I can "Take 10" swimming to stay afloat (net 13 swim check) or if it's even needed. Then Doran can hit AC5 to anchor a grappling hook by throwing, I believe.

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas casts light on the bag in the water so that Gunthur will have no problem spotting it. "Can anyone jump across to set up a rope to cross or something? I don't want to get my claws wet."


Zorahas wrote:
I don't want to get my claws wet."

Wuss, LS. :P

Gunthur swims to the other side, and while treading water, tosses his hook onto the other side. It firmly lodged, he climbs out on the other side.

In the distance, he sees a plank, approx 12 feet long.

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunther walks over to the plank and grabs it. He looks around carefully to see if anything pops out of the shadows to attack him.

If nothing does, he'll bring it back and lay it across the watery pit. As the other party members make their way over, he can take the cloth out of his belt pouch, wring it dry, and examine it closer.


Gunthur finds the cloth to be a cloak, a well tailored one at that.
Still, Zorahas found a magical ping on the cloth earlier.

Spellcraft 15:

Cloak of resistance +1.

--------------------------------
As you continue afterwards....

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted.
A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

Scattered throughout the cave are inscriptions.

GM roll:

1d12 ⇒ 51d11 ⇒ 101d10 ⇒ 81d9 ⇒ 7

All but 4 scenes accompanying them are illegible. Those that are, are difficult to decipher due to their eroded state.

You can make 4 separate checks each, 1 for each scene.
This is a DC 15 Kn. Religion or History check. Alternatively, you can make a perception or appraise at a -2 penalty.
The language on it is a mix of Aquan & Azlanti, you get a +2 bonus on your check for each language you know.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

perc: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
perc: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
perc: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
perc: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7

Liberty's Edge

1 person marked this as a favorite.
HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

perc dc 15, take 10: 10 + 7 - 2 = 15
perc dc 15, take 10: 10 + 7 - 2 = 15
perc dc 15, take 10: 10 + 7 - 2 = 15
perc dc 15, take 10: 10 + 7 - 2 = 15

Orin examines the four scenes and their inscriptions taking his time with each one.

Silver Crusade

Init +7; Senses Perception +6 AC 17touch 11, flat-footed 16 6armor, +1 Dex) hp 20 (2d10+4) Fort +5 Ref +4 Will +1 20/20 hp

Know Religion Checks
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (8) + 5 = 13

The Chelaxian looks over the tableux, going back to his religious training as a servant of Ragathiel to see if anything is familiar between his training and these images.

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Zorahas looks keenly at the murals with his big, unblinking eye.

perception-penalty: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
perception-penalty: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
perception-penalty: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
perception-penalty: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

Gunthur looks at the inscriptions with everyone else, but seems mostly uninterested.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Perception: 1d20 + 4 ⇒ (1) + 4 = 5

If he notices something, he'll ask out loud, like "Is that a sword?"


Of all, Orin is doing pretty well in identifying the scenes, all of them, matter of fact. Though everyone identifies at least 1.
Very good guys, wtg.

The scenes depicted, are four professions.
With a little study, the team deduces the way it is described, is slightly different from what the tale is told as in the common city nowadays. Perhaps it is even older than current time version?

The scenes depict:

#1, The Fisherman:

The Fisherman is depicted 'hauling in an enormous catch of small fish to take back to Absalom', illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.

#2, The Tailor:

The Tailor is depicted 'sewing together a long cloth of featuring many patterns that wraps around a city like a moat', referencing Aroden’s proclamation that when the fate of all peoples is woven together, it shall be humanity’s greatest strength.

#3, The Shepherd:

The Shepherd is depicted 'herding animals out of a crowded city to the pastures beyond', just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

#4, The Scholar:

The Scholar is depicted 'writing on a piece of parchment and then reading from it to passersby', just as Aroden was said to smile on those who recorded history and other knowledge to share it with others.

-----------------
As the team advances, after exchanging discoveries (no doubt RP ensues on this ^^), they arrive in a greater cavern.

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead.

Two other tunnels branch off from this area, leading to the east and west. Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite.
A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it.

The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

"All of these relief carvings seem to be dedicated to Aroden and his virtues and teachings... Interesting... We are most definitely in a site holy to Aroden and his worshipers. Even if we don't share that faith, we should be respectful of the historical and religious significance of the site.... And what is this?" He approaches the edge of the pool to get a better look at the diorama. "A tiny carved city! Festooned with what look like offerings ... and frogs living on it as well."

Grand Lodge

Male Human Bloodrager 1 | AC 17 T 12 FF 15 | HP 9/13 | F +3 R +2 W +0 | Init +2

"Stay away from them crawly things. They can give a nasty bite." Gunthur follows the party to the pool, but keeps an eye to the eastern tunnel. "Someone else keep an eye out over there," gesturing at the western tunnel.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Got it.... Doran says as he looks down the western passage, looking for any trouble.


DC 10 Knowledge (engineering, geography, history, local, or religion)

Spoiler:

The miniature city is a model of Absalom, easily identifiable by its Starstone Cathedral.

Orin's observation about it a place for offerings isn't far off, by the looks of it.
Doran peeks down the western tunnel, but isn't seeing anything.

In a large pool, with his back towards you, sits a man kneeled down.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

know anything above, all untrained: 1d20 + 2 ⇒ (5) + 2 = 7

Orin shrugs... not recognizing the diorama at all. He does seem a bit surprised when he notices the man in the water... "Hey there, hello?" he says, carefully not getting his feet wet.


The man doesn't respond, and merely sits there.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin scowls, then shrugs... He must be deep in prayer or contemplation... Be patient. He waits a little longer, a few minutes at least, if his companions comply. He will whisper to them, pointing to the man in the water... "He seems too deeply in prayer to respond."

Then he tries again... "Hello? Can you spare a moment to talk?"


No response again.

If Orin moves slightly further towards the side, he notices the man is looking at the wall ahead, and his lips are making motions, as if in silent prayer.

Is this guy even noticing you??

Liberty's Edge

1 person marked this as a favorite.
HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin moves into what he hopes are the fellow's peripherals and waves his arms wildly... HELLO!!!"

Silver Crusade

male nagaji druid (naga aspirant) 2 | HP 17/17, firebolt 6/7| AC 17, T 12, FF 16 | F +5, R +2, W +7 (+2 vs mind-affecting or poison) | CMB +1, CMD 12 | Spd 20' | Perc +10 | Init +3

Knowledge (untrained): 1d20 - 2 ⇒ (17) - 2 = 15

Zorahas hisses, "Why it's Absalom! Look, here is the Starstone Cathedral." Where I will go one day as a true naga.

He pauses. "I wonder if the scenes have anything to do with the model. I will be the Shepherd." He shoos the frogs off the diorama. "Here you go, out of the city, little ones."


Zorahas is trying to spook the frogs..

This requires a DC 10 Handle Animal, Intimidate, or wild empathy check. Any particular direction you'd shoo them off to?

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