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Zorahas hurries towards the bridge, hoping he can get to Janira in time.
Double move. Can't move my avatar on my phone. Should put me just north of the bridge.

Chyrone |

Point of interest: Swim skill suffers armor class penalty.
A scale mail incurs a -4 penalty on str and dex based skills.
Doran enters the water, but doesn't make progress further than that.
Zorahas hurries towards the north of the bridge.
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Janira con roll: 1d20 + 1 - 7 ⇒ (6) + 1 - 7 = 0
She bleeds 1 to -8
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Criscius, Gunthur & Orin
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Minotaur

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Gunthur looks enraged for a moment, but then looks over at Cricius. "Thanks my friend! I nearly forgot for a moment. He does look rather tough--best to soften him up some." Gunthur moves along the river bank, draws a javelin and throws it at the minotaur.
Attack (Javelin): 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

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Orin moves to the bridge, but stays out of Zorahas' way, fires a single shot at the minotaur with the found magical light crossbow...
to hit: 1d20 + 2 ⇒ (11) + 2 = 13
dmg if hits: 1d8 + 1 ⇒ (8) + 1 = 9

Chyrone |

Yes, me neither. :/
Criscius, can you roll a DC 7 acro for that, please.
I don't recall what square you came from, but take into account that passing acro 7 you move across it 1/2 speed.
Both Gunthur and Orin hit their target.
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The minotaur is very displeased, (-18), and heads for the nearest target that dared hurt him.
He moves in, and swings his axe at Gunthur.
AXE, MOOO!!!!: 1d20 + 7 ⇒ (11) + 7 = 182d6 + 4 ⇒ (5, 2) + 4 = 11
The axe comes down hard, and the wound disables Gunthur.
=================
Minotaur, round 3
Doran & Zorahas
Janira -8/0, unstable
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Criscius, Gunthur (disabled) & Orin
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Minotaur (-18)

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Gunthur looks down at the giant gash across his chest. He speaks in a somewhat subdued voice, "Hey, that worked! Looks like I don't have to go to him. Who has Janira's healing wand again?" He looks around in confusion, perhaps from blood loss.
Retreat or rage? So many decisions...
GM Chyrone: From what I can see, no one ever declared who was carrying Janira's backpack. I have the spare carrying capacity, but others might as well. I'll need a ruling from you, which may decide my next action. Thanks.

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Sorry, I meant the other items. Orin declared taking the Wand of CLW and a thunderstone. Criscius declared taking an alchemist's fire. We literally dealt with a hole in the ground and forgot about divvying up the rest of the backpack.
I guess the selfish question is whether I have one of the potions of cure light wounds or if they're with other people.

Chyrone |

Doran misjudges the water's current, and goes under water.
(Blub blub)
You will be carried 5ft downstream (east wards) every round you don't pass the swim check. Fail on 4 or less is good, 5+ means you're dragged along.
Zorahas
Janira (-8, unstable)
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Criscius, Gunthur & Orin
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Minotaur (-18)

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Move to me.
Zorahas blasts the minotaur then draws the wand and calls out to Gunthur.
fire bolt ranged touch: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 ⇒ 3
Then move action to draw Janira's wand.

Chyrone |

As Criscius approaches the minotaur (assuming you pass the acro of 7 again, ^^), the minotaur swings at him with its axe.
AOO AXE VS LITTLE HUMAN!: 1d20 + 7 ⇒ (10) + 7 = 172d6 + 4 ⇒ (6, 3) + 4 = 13
Criscius goes down for the count, and can make a con roll to stabilize.
Gunthur rages, allowing him to move at normal speed towards Zorahas.
Orin
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Minotaur (-21)

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Orin does his best to cross the bridge staying out of the minotaur's reach and giving it a wide berth before heading back toward Janira. double move, 1/2 speed over the bridge
acro: 1d20 + 3 ⇒ (4) + 3 = 7

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Charging up and getting separated might have been the worst tactical mistake for us. I wonder if we could have stayed back and all used ranged options until the minotaur went after us.
Against a creature with reach, your best options are either Total Defense and get within melee range or let them get up to you and then 5' step in.

Chyrone |

Orin rosses the bridge, and the minotaur now has 1 nearby target.
Oh dear...
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As the new guy hurt him the most, he turns his attention towards Orin, moving along the shore line, still in range to unleash his fury.
Angry minotaur's axe: 1d20 + 7 ⇒ (9) + 7 = 16Dmg: 2d6 + 4 ⇒ (4, 6) + 4 = 14
His aim is good enough to strike down Orin as well.
Con roll to stabilize please.
====================
Minotaur, round 4
Doran & Zorahas
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Janira (-9, unstable)
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Criscius (snoozing, stable)
Gunthur
Orin (-5/0, pending con roll)
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Angry minotaur (-21)

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Gunthur seems to be resisting some urge to fight when he speaks to Zorahas, "Well, I see our plan of rushing the minotaur one at a time didn't work out. There's only three of us left. Heal me once and then move away. If we're far enough apart, he can't get us both. I'm going to head to Doran and try to lure the beast that way. Get to the others if that works."

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con ck dc 10: 1d20 + 1 - 5 ⇒ (12) + 1 - 5 = 8

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Zorahas nods as he taps Gunthur with the wand. He moves away, hoping to get around behind the minotaur to heal the others.
clw: 1d8 + 1 ⇒ (5) + 1 = 6
I am on my phone so need help moving. I will move straight east.

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Gunthur throws another javelin at the minotaur, and then moves towards Doran. He yells to the minotaur, "Ho! C'mon you overgrown side of beef!"
As he moves downriver, he yells again, "Doran, hopefully I can pull him your way. You'd better be ready with a bow or sword by the time I get over there!"
Attack (Javelin: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Chyrone |

Gunthur, you hadn't previously drawn your javelin, so you can't both attack with it and move away. So i will assume you don't attack just yet.
Zorahas heals Gunthur, and moves east.
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Janira bleeds to -10
Con roll Janira: 1d20 + 1 - 10 ⇒ (7) + 1 - 10 = -2
She continues to bleed out.
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Gunthur, healed up, considers options and moves east, likely drawing his javelin.
Orin doesnt stabilize, and bleeds to -6
Roll for another one.
---------
Minotaur (-21)
Follows the shore line, with his nearest targets having gone eastwards, and Doran resurfacing in the water.
=================
Minotaur, round 5
Doran & Zorahas
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Janira (-10, unstable)
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Gunthur
Orin (pending con roll)
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Minotaur (-21)

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Ah, I knew I was missing something. I would have had to move and draw, then throw. Don't want to be carrying a javelin since that would mean being unable to threaten.
In any case, it's looking more like a fight across the river for me, anyhow. I'll let Zorahas blast him first.

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Zorahas blasts the minotaur with a firebolt then heads back in the direction of the bridge.
firebolt ranged touch: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 ⇒ 4
Moving back to the west. Trying to keep him away from Doran.

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Gunthur grunts and says to Zorahas, "Well, this may be it. It's been a pleasure traveling with you. Try to save the others." He moves up and swings at the minotaur.
Attack (Horsechopper): 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 9 ⇒ (8) + 9 = 17

Chyrone |

....and the minotaur bites the dust.
After taking a firebolt to the face, the following horsechopper to the gut doesn't spell [A-OK] for the minotaur.
C-C-COMBAT OVERRR!!
Now to see if you Janira rolls a nat 20.
She bleeds to -11.
Con roll Janira?: 1d20 + 1 - 11 ⇒ (6) + 1 - 11 = -4
Sadly, Janira will have bled to death upon reaching her. :/
Orin's got to roll some stabilize rolls, you'll likely come to his aid in time.

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stabilize dc 10: 1d20 + 1 - 6 ⇒ (20) + 1 - 6 = 15
awww... I stole Janira's nat 20... sorry
Orin stops bleeding out...

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Doran finally gets to the shore, with a sad look on his face. He take out his bedroll and lats it down over Janira's body. He kneels down and offers a prayer for her soul.
I am sorry ti have let you down, Janira. May your soul seek prace in the next world. He turns to his friends.Is everyone alright? I think we should make haste back to the lodge and deliver the bad news. I will carry Janira...it's my fault after all....

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Gunthur lays a hand on Doran's shoulder. "Don't be too hard on yourself Doran. We do our best and learn from our mistakes."
He looks up to the rest of the party, "Yes, we've done what we can here. Let us get everyone healed and head back."
Edit: There. Is that better?

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i hate to be a nag, but is anyone going to heal Orin who is at -6 lying on the ground, or are you just gonna leave him there? lol

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I went back through the posts. Looks like there should be 5 charges left on Janira's wand (started with 8, used 2 with cube, 1 with minotaur). That plus the two potions of cure light wounds should be enough to get the downed players back up.

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Zorahas uses the remaining charges from Janira's wand to heal everyone back up.
Roll your own. I have my own wand to help if we run out.
"She fought bravely and gave her life to save ours. Let us never forget, and make our Pathfinder careers worthy of that sacrifice."