Full Name |
Alafair Stormborn |
Race |
Human |
Classes/Levels |
5 Sorceror HP 27/27 | AC 14 (18) | 13 | 12 | CMD 14 | Fort +4| Ref +5| Will +6| Init +2| Perc +0| Sense Motive +0 |
Gender |
F |
Size |
M |
Age |
18 |
Alignment |
NG |
Deity |
Shelyn |
Languages |
Common, Draconic, Elven |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
10 |
Charisma |
19 |
About Alafair Stormborn
Alafair Stormborn
Female human (taldan) sorcerer 5
NG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 deflection)
hp 27 (5d6+5)
Fort +4, Ref +5, Will +6
Resist electricity 10
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4-1/19-20) and
quarterstaff +1 (1d6-1)
Ranged mwk light crossbow +5 (1d8/19-20)
Special Attacks bloodline arcana: elemental
Spell-Like Abilities (CL 5th; concentration +9)
7/day—elemental ray
Sorcerer Spells Known (CL 5th; concentration +9):
2nd (5/day)—aggressive thundercloud{super}ACG{/super} (DC 18), elemental touch{super}APG{/super}, scorching ray (bloodline energy type)
1st (7/day)—body capacitance{super}ACG{/super}, burning hands (bloodline energy type) (DC 15), mage armor, magic missile, shock shield{super}UC{/super}, shocking grasp
0 (at will)—acid splash, detect magic, disrupt undead, flare (DC 14), light, spark{super}APG{/super} (DC 14)
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Statistics
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Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 19
Base Atk +2; CMB +1; CMD 14
Feats Arcane Strike, Elemental Focus[APG], Eschew Materials, Greater Elemental Focus[APG], Manifested Blood[ACG]
Traits magical knack, world traveler
Skills Appraise +7, Bluff +9, Diplomacy +5, Fly +6, Intimidate +9, Knowledge (arcana) +10, Knowledge (local) +10, Knowledge (nature) +3, Knowledge (planes) +8, Spellcraft +10, Survival +0 (+2 to avoid becoming lost), Use Magic Device +10
Languages Common, Draconic, Elven
SQ bloodline (elemental)
Combat Gear cold iron crossbow bolts (10), potion of blur, potion of restoration, lesser, scroll of cause fear, shield, shocking grasp, scroll of create water, scroll of cure light wounds, feather fall, scroll of endure elements, communal, scroll of flaming sphere (x3), scroll of locate object, minor image, shatter, scroll of protection from evil, communal, protection from evil, communal, wand of cure light wounds, wand of mage armor (50 charges), wand of magic missile (25 charges), alchemist's fire; Other Gear crossbow bolts (20), dagger, mwk light crossbow, quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, wayfinder, backpack, masterwork, belt pouch, belt pouch, courtier's outfit, jewelry, sack, scroll case, scroll case, scroll case, spell component pouch, 934 gp, 9 cp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Electricity energy.
Elemental (Air) You may change any energy spell to use your bloodline's energy type.
Elemental Focus (Electricity) +1 DC to spells that deal damage of the chosen energy.
Elemental Ray (7/day) (Sp) Ranged touch attack deals 1d6+2 Electricity damage.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Elemental Focus (Electricity) +1 DC to spells that deal damage of the chosen energy.
Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD.
Manifested Blood Increase DR based on your element by 5. Nat and unarm atks vs you deals 2 ener dam.
Scroll of cause fear, shield, shocking grasp Add this item to create a scroll with spells on it.
Scroll of create water Add this item to create a scroll with spells on it.
Scroll of cure light wounds, feather fall Add this item to create a scroll with spells on it.
Scroll of endure elements, communal Add this item to create a scroll with spells on it.
Scroll of flaming sphere (x3) Add this item to create a scroll with spells on it.
Scroll of locate object, minor image, shatter Add this item to create a scroll with spells on it.
Scroll of protection from evil, communal, protection from evil, communal Add this item to create a scroll with spells on it.
Wand of mage armor (50 charges) Add this item to create a wand of a chosen spell.
Wand of magic missile (25 charges) Add this item to create a wand of a chosen spell.
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250 gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
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Born into old nobility in old Taldan, Alafair was raised with a silver spoon in her mouth. But when she turned 16, her elemental powers began to exert themselves. She began to discharge electrical powers and her hair began to change to white.
Her parents were embarrassed and sent her to boarding school but after two years, she ran away and ended up in Absalom. There she joined the pathfinder society where her natural talents could be channeled to her benefit.
Scenarios played:
02-01: The Bloodcove Disguise
02-02: Before the Dawn: Rescue at Azlant Ridge
00-06: Black Waters
00-08: Slave Pits of Absalom
01-39 Citadel of Flame
00-17 Perils of the Pirate Pact
Module Risen from the Sands
AP Credit: Burnt Offerings
05-19 The Horn of Aroden
03-09 Quest for perfection, part 1
00-02 The Hydra's Fang Incident
03-16 The Midnight Mauler
Boons:
Averted Mauling: Gain a politcial favor in Ustalav
Master of Blades Saved: +4 to Diplomacy and Intimidate when dealing with Pathfinder Society members of lower rank
Chelish Embassy of Absalom grants use of divination spell once while in Egorian.
Andoran Embassy regards you as upstanding free citizen of the Republic
Lamashtu's Bane: +2 on attacks and damage against that Goddess' minions.
History of the Sands: able to take 20 on a Kn Hist or Kn religion check, if Osirian in nature able to add +5 bonus