[PFS] Teamwork Experiment Table Æroden (Inactive)

Game Master Nathan Hartshorn

Map

PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half orc will ready for the spider to reappear and slash with his glaive
1d20 + 8 ⇒ (5) + 8 = 13
1d10 + 7 ⇒ (9) + 7 = 16


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

So does Kontha
1d20 + 7 ⇒ (2) + 7 = 9


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

poor thing has been out of action so long she cant hit anything, lol


Man, no one can hit this thing right now.

Target: 1d4 ⇒ 4 Marina again
Snap!: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13 Plus a new DC 18 Fort save vs poison

The phase spider shifts back into the plane, weaving around all of the attacks launched its way and assaulting Marina once again. It seems to be chittering in mockery as it disappears.

Dissa swears and sets up again.

Readied slash!: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d10 + 14 ⇒ (9) + 14 = 23

Order 1st Round
Phase Spider
Dissa, Dulomak and Kontha, Marina

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

fort: 1d20 + 8 ⇒ (6) + 8 = 14

Marina grits her teeth from the wound as the poison takes hold, and uses her wand again to try and stay up.

cure: 1d8 + 1 ⇒ (2) + 1 = 3

Putting her at a mere 12 hp...


Con Poison damage: 1d2 ⇒ 2

Order 1st Round
Phase Spider
Dissa, Dulomak and Kontha, Marina

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

make that 7 hp..

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The hakf orc will try to slash 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 with power attaxk

1d10 + 7 + 4 ⇒ (6) + 7 + 4 = 17


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

kontha will attempt to bite 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 also with power attack

1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Target: 1d4 ⇒ 2 Dulomak

The Phase Spider slides into the plane to be met with lots of slashing blades and angry dinosaur jaws. It lunges at Dulomak with dripping fangs as it gets sliced and chomped on.

Crunch!: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12 Plus a DC 18 Fort save vs poison or take 1d2 ⇒ 1 Con damage

It retreats into the ethereal plane again, looking on the brink of collapse.

Order 2nd Round
Phase Spider
Dissa, Dulomak and Kontha, Marina

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

fort: 1d20 + 7 ⇒ (1) + 7 = 8

cure: 1d8 + 1 ⇒ (4) + 1 = 5

Marina continues to try and heal up her wound with a wand and fight off the poison, trying to stay close to the other 3....

"please...kill it...got me good...wounds deep..."


We'll count that previous roll for Con damage against both Marina and Kontha, so Marina's at 3 Con damage.

Dissa sets up again, waiting for the spider to come.

Slash!: 1d20 + 11 ⇒ (18) + 11 = 29
Confirm: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d10 + 28 ⇒ (10, 8) + 28 = 46

Order 2nd Round
Phase Spider
Dissa, Dulomak and Kontha, Marina

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Please tell me that killed it ><


The spider reappears, enraged by the death of its mate only to be met with a similar fate. Combat over!

Dissa takes the time to call upon Tsukiyo's grace to heal Marina.

Lay on Handsx5!: 5d6 ⇒ (4, 6, 1, 3, 3) = 17

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

fort: 1d20 + 8 ⇒ (18) + 8 = 26

As the poison finally runs its course (?) Marina takes out a scroll and spends 3 rounds channeling the magic to hopefully fix some of the damage
lesser restoration: 1d4 ⇒ 1

...very unsuccessfully, leaving her wounded but as healthy as cure spells can do.


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

nasty spiders


This poison requires 2 consecutive DC 18 saves to shake it off, and goes for 8 rounds. Right now you've succeeded on round 3. Yes, these are incredibly nasty spiders.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

"In all the excitement, I feel very silly for forgetting my anti-toxin. I also have a kit, if anyone can try to treat the poison."

However, i remembered a bit too late for this save, so here goes

fort: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

can I aide on the heal checks?


The poison runs its course, leaving Marina drained, but feeling better.

You can, but the only use for the kit I can see right now is Treat Deadly Wounds.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

okay

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

The healer's kit provides a +2 bonus on heal checks, such as treat poison, but it's required for treat deadly wounds (which we're not doing because it takes forever and we have PFS wands)

"There might be more though, and the alchemist who sold me this said it works for an hour, so I'm going to drink it anyway just in case."


I know, I was just saying that since you've purged the poison from your system I didn't see a point in using the healer's kit for anything else.

The corridor ends further ahead at a set of doors. The exterior has been inscribed with spider and swirling iconography.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

"Whelp. Time to see how many layers of magical protection we can put on before we barrel through? They probably know we're here.."


I don't think Dissa has much to contribute that he doesn't use on himself...

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Marina uses a wand of protection from evil and divine favor, and nods readiness.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

He does not have too much

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Well I think the party is pretty small then so we're ready to go!


The door groans open, revealing the room beyond. A wrought iron framework supporting thick glass panels creates an imposing dome, though sediment from the dirty harbor above blocks most of the light that might otherwise stream into this underwater chamber. From the apex of the dome hangs a gigantic fossilized spider, which swings from a thick rope of roughly woven, silver silk.

The presbytery shows signs of age: puddles of leaking seawater form on its tessellated floor, and its glass panels are clouded between webs of rusted framework. A petrified idol dominates the chamber, hanging suspended and upside-down above the water-damaged pews and makeshift cots of the assembled cultists. Similarly suspended are six webbed cocoons. 12 people are chanting and swaying as they suspend the cocoons, while the rest are reading esoteric literature. One woman is observing everything and describing Mog-Lothar's promises to the world. When she turns and sees you, some still covered in the blood of cultists she pauses. "Faithful, rise! Who are you intruders, and how many have you killed?"

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

"Well, I haven't killed anyone ... so...uh...maybe we could talk about not getting a bunch of citizens killed and causing nightmares and things? Is that an option? I'm a concerned citizen, my name is Marina" Marina tentatively hopes...briefly...


The cult leader lowers her spider-legged sickle and waves for her congregation to do the same. "At least one of you has manners. I am Myra, and I can assure you that we are not to blame for these murderous nightmares. In fact this sanctuary," she gestures to the leaky presbytery around her, "is the only place that we ourselves can avoid the nightmares."

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Sense motive 1d20 + 2 ⇒ (3) + 2 = 5


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

lol


Myra seems angry and violent, but genuine.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

terrible roll lol

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

"See there have been these terrible spiders, and a spider woman named Aranae told us the Mog Lothar was going to kill us and/or have us sucked into a nightmare realm and that sounds bad - you said, rise, faithful - to whom are you faithful?"


"We are devoted servants to Mog Lothar, the dreaming spider with promises of immortality. We are hunted through our dreams, not by his desire, but by others! If you agree to let us be I’ll hand you the key to discovering those truly responsible for the nightmare plague."

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Ok now i'm dubious

sense motive: 1d20 + 11 ⇒ (13) + 11 = 24

Marina considers her words, she may be a pacifist but doesn't want to be duped.

"I would love to talk to you one civilized person to another why I think being devoted to a dreaming spider on promises of immortality might not work out for you, but if we really can keep the people of this city safe without further violence I'm listening..."


SECRET ROLLS!:
1d20 + 6 ⇒ (16) + 6 = 22

Myra is certainly pugnacious, but genuine. She reaches into her robe and pulls out a silver key. "Thank you for believing me. This holds the answers you seek. The true culprits are a sect of our brotherhood—excommunicated heretics—sought to open a portal to the realm of dreams and awaken a powerful artifact. We pushed them through and shut the door behind them. I believe that we did Korvosa a favor, but it has had..." she pauses uncomfortably, "unintended side effects."

"One more thing, there was a book that told all, a large tome that held the secrets of the ceremony. But our associates stole it and went into hiding..."

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

"Huh. Ok, then. Um, what's in the cocoons though? And where is the portal?"


"The portal has closed, though the tome will be able to open it again, wherever the ritual is conducted. As for the cocoons," Myra turns and looks over her shoulder, "they contain food."

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

are they....person sized...

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

interesting


Yes they are

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

I do wonder about dissa in this time and detect evil

"Look I know we're getting off to a great start here and I don't want to ruin in it, but where'd the people in the cocoons come from?"


Dissa's stewing in righteous fury, waiting for negotiations to break down, but understands that this may not be the final enemy.

Myra scoffs, "Those were people who couldn't or wouldn't pay for their shiver addiction."

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Marina also makes a torn face as her eyes scan over the dead. "We...will be back, to discuss not...doing that and not selling shiver, but time seems of the essence for now. "

You can barely hear her whisper to herself "can't save people who are already dead..."

Wait, is there any way to make sure they're dead without cutting them out or anything?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

can the pally detect evil?

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

I'm gonna guess they are evil, more a quest of are they the evil we want to deal with right now? I mean they're calling dead shiver addicts food so...


Oh they are suuuuuper evil. They're just not the evil of the moment. As for determining if they are dead, there really isn't a way to do that without cutting them open. I thought status might do it, but no, that requires you to touch the person.

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