
Kontha |

Kontha will move into the room and run up to red to bite
1d20 + 7 ⇒ (18) + 7 = 25
1d8 + 7 ⇒ (4) + 7 = 11

GM Fez |

Kontha's teeth go right through the man's defenses leaving him a bleeding wreck on the floor.
Will (Deacon)!: 1d20 + 5 ⇒ (19) + 5 = 24
Will (Doomsayer)!: 1d20 + 5 ⇒ (15) + 5 = 20
Cyrene's spell covers the corner of the room, getting glitter over everything. Unfortunately both men hit by the cloud maintained their composure enough to continue being able to see.
Fortitude!: 1d20 + 1 ⇒ (3) + 1 = 4
They use that to their advantage as one casts burning hands, trying to get Marina in the wash of flame. The one standing by Marina begins choking on the smoke in the room.
Burn!: 3d4 ⇒ (3, 3, 3) = 9 DC 13 Reflex save for half
After the flame washes by the man that looks to be in charge casts a spell, moving into position before attacking Marina. Cast grace, move to flank, attack.
Flank!: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Order 1st round
Cult Deacon
(DC 13 Fort Save or be unable to act this round)
Dulomak and Kontha, Marina, Dissa, Cyrene
Doomsayers [B: 0, Y: 0 [choking]]

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Marina dodges!
reflex: 1d20 + 8 ⇒ (18) + 8 = 26
And evades all damage ;)
Marina then does a flurry trips on the deacon and blue, and uses haste to disarm the deacon.
trip: 1d20 + 9 ⇒ (12) + 9 = 21
trip: 1d20 + 9 ⇒ (10) + 9 = 19
disarm: 1d20 + 11 ⇒ (15) + 11 = 26

Kontha |

I forgot the acid damage from acid maw, not that it makes a difference but it is nice to add
\
1d4 ⇒ 3

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I didn't realize we still had some Haste. What wonderful news!
Dissa targets the spellcaster as his primary opponent, especially with the area attacks. If the spellcaster should drop, he'll shift focus to a threatened foe to gain Outflank benefits.
Swift Slash: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Swift Slash Damage?: 2d8 + 16 ⇒ (7, 1) + 16 = 24
Quick Cut: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 Threat!
Quick Cut Confirm?: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Quick Cut Damage: 4d8 + 32 ⇒ (5, 2, 3, 7) + 32 = 49
Rushed Thrust: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Rushed Thrust Damage?: 2d8 + 16 ⇒ (7, 7) + 16 = 30

GM Fez |

That's my secret General: They're all spellcasters.
Kontha starts coughing and choking because of the smoke as Dulomak clears his lungs. Even without choking the half orc is still a bit disoriented and misses his lunge. The smoke isn't doing Dissa any help either, as most of his attacks miss, though the ones that do connect drop one of the enemies.
Order 2nd round
Cult Deacon -30 [disarmed]
(DC 13 Fort Save or be unable to act this round)
Dulomak and Kontha, Marina, Dissa, Cyrene
Doomsayers [B: 0 [prone]]

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Cyrene retreats backwards and fires off a barrage of magic missiles at the still standing figures.
MM: 3d4 + 3 ⇒ (3, 4, 4) + 3 = 14

GM Fez |

Cyrene's magic takes out the toughest figure in the room, leaving one lone man in a plague mask on the ground. He stands, cursing you in the name of Mog-Lothar with his spider-leg sickle raised. AoO from Marina.
Order 2nd round
(DC 13 Fort Save or be unable to act this round)
Dulomak and Kontha, Marina, Dissa, Cyrene
[AoO: Marina]
Doomsayers [B: 0]

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The half orc will move up and try to slash at the remaining foe
1d20 + 8 - 1 ⇒ (11) + 8 - 1 = 18 power attack
2d8 + 7 + 2 ⇒ (4, 3) + 7 + 2 = 16

GM Fez |

Disarm AoO: 1d20 + 11 ⇒ (6) + 11 = 17
Marina takes the man's sickle away from him as he swings with it, holding it away from him.
With nowhere to run the man tries to cast a spell while keeping a wary eye out.
Concentrate!: 1d20 + 5 ⇒ (6) + 5 = 11
He fails to hold the spell, allowing Dulomak to enter the room and drop him with one powerful chop. Combat over!

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"This looks like a clean up effort for the Magistrate. I am glad we have found the source. Let's keep a sample for our dream speaker friend. She may be able to help us better combat our future opponents."
Dissa is ready to press on to the next combatants.

GM Fez |

Exposed beams and broken timbers indicate that the original ceiling of this large parlor fell away some time ago, creating this two-story chamber. Thick tangles of iridescent webs string together debris around the room’s perimeter. To the west, several tables littered with a complicated arrangement of flasks, alembics, and cauldrons surround a shiver still, which emits a strange, bitter smell.
Hanging from various pieces of webbing are dog sized spiders which start snapping their mandibles as the door is opened.
Dulomak and Kontha: 1d20 + 1 ⇒ (1) + 1 = 2
Dissa: 1d20 + 2 ⇒ (12) + 2 = 14
Cyrene: 1d20 + 3 ⇒ (9) + 3 = 12
Dream Spiders: 1d20 + 2 ⇒ (3) + 2 = 5
Chittersnap: 1d20 + 9 ⇒ (16) + 9 = 25
Being in the squares on the edge of the room (except for the doorway) will have you touching the webs.
Order 1st Round
Chittersnap
Marina, Dissa, Cyrene
Dream Spiders [R: 0, B: 0, G: 0, Y: 0, O: 0, P: 0]
Dulomak and Kontha

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Dissa moves into the room and takes a swing at the closest spider. "Come to me, and you'll find my poison, vermin!" The foolish man tough-talks a few bugs. His hope is to attract them and garner Attacks of Opportunity.
Spider Splat: 1d20 + 11 ⇒ (17) + 11 = 28
Confirm?: 1d20 + 11 ⇒ (10) + 11 = 21
Splat Damage: 4d8 + 32 ⇒ (2, 8, 4, 6) + 32 = 52

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These are dream spiders, creatures essential in creating the drug Shiver. The webs spun by a dream spider carries an iridescent hue. They also create vivid hallucinations through touch alone and a poisonous gas if burned. he announces.

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Multiple encounters are fun for everyone and Dissa wants to make best use of buffs right? ;)
Marina takes a look at the other door by Kontha and opens it if she doesn't see any traps or hear anything too ominous on the other side.
perc: 1d20 + 11 ⇒ (20) + 11 = 31

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Since Dissa seems to have the doorway well held Cyrene holds her magic for now and simply glances back and forth between the tall man and the mildly suicidal undine.
Hold/Pass etc

GM Fez |

A dozen ash-gray corpses covered in quicklime lie twisted and tangled in this large blood-stained closet.
Inside the webbed room the dream spiders all begin scuttling backwards in a chorus of hissing, chittering nightmare.
Order 1st Round
Chittersnap
Marina, Dissa, Cyrene
Dream Spiders [B: 0, G: 0, Y: 0, O: 0, P: 0]
Dulomak and Kontha

Kontha |

Kontha moves in and attempts to bite yellow
1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 4 ⇒ (4) + 4 = 8 bite
1d4 ⇒ 2 acid

GM Fez |

Dulomak and Kontha rush into the room, crushing one of the Dream Spiders with fang and blade. Chittering can be heard high above before four large couches come crashing down atop the half-orc and dinosaur.
Deadfall!: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 6d6 ⇒ (4, 1, 2, 5, 6, 4) = 22
Both are hit rather hard, but they manage to make their way out of the pile of webbed up furniture, ready to continue the fight.
Order 2nd Round
Chittersnap
Marina, Dissa, Cyrene
Dream Spiders [B: 0, G: 0, O: 0, P: 0]
Dulomak and Kontha

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"Well, kudos on the tactics, spiders. However, I still plan to eviscerate you all. Kontha will have her vengeance, and her half-orc will help her." Dissa is genuinely impressed by the spiders use of a trap of such scale.
Spider Slash: 1d20 + 11 ⇒ (2) + 11 = 13
Spider slash iterative: 1d20 + 6 ⇒ (15) + 6 = 21
Iterative confirm?: 1d20 + 6 ⇒ (5) + 6 = 11
Regular damage: 2d8 + 16 ⇒ (3, 6) + 16 = 25

GM Fez |

Yes, you can see into G11 from G10. G10 actually goes up to the second story, the couches were suspended from webs near the ceiling of that room.
Yeah, that trap was activated manually.
Dissa gets a bit into the room, enough so that he can reach the spiders and proceeds to crush two of them.
Order 2nd Round
Chittersnap
Marina, Dissa, Cyrene
Dream Spiders [B: 0, G: 0]
Dulomak and Kontha

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Cyrene tries to help with useful advice!
"Over there! On your right! Duck!"
Aid Marissa: 1d20 + 6 ⇒ (9) + 6 = 15