[PFS] Teamwork Experiment Table Æroden (Inactive)

Game Master Nathan Hartshorn

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PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Marina goes in to trip anyone standing.

"Please stay down, I'd really like you to live through this..."

trip: 1d20 + 11 ⇒ (17) + 11 = 28


Not as tough to hit as you think.

Dissa's first attack brings down the man standing in the far corner, while his second and third manage to kill one of the blinded ones.

Kontha's jaws crunch down on something particularly painful, but the man she attacks remains standing afterward, bleeding rather heavily.

Dulomak cuts down his target in one swift blow, leaving barely flopping bits in place of a person.

Marina takes the opportunity to jump in and bring down the only one still alive at this point. He tries to stand.

Order 1st Round
Cyrene, Marina, Dissa, Dulomak and Kontha
(AoO Marina, Dissa, Dulomak and Kontha)
Barvasi's Band [Y: -10 [blind]]

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

AoO? This group was built for the AoO! Thanks Fez :-)

"She warned you. Even blinded and tripped you're making pretty bad decisions..."

Nonlethal AoO with Flank: 1d20 + 11 + 1 + 4 + 4 + 2 - 4 ⇒ (5) + 11 + 1 + 4 + 4 + 2 - 4 = 23
Nonlethal AoO Damage: 2d8 + 16 ⇒ (4, 2) + 16 = 22

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Kontha, step the half orc states.

I dont know if this is possible, but I would like Kontha to put one foot on the blinded tripped man to keep him down in case Dissa doesnt knock him out


Well, he is knocked out. But for that, I'd probably say a grapple check is what would be needed to keep him down.

Dissa turns his polearm around, smacking the man with the butt of it and knocking him unconscious. Combat over!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

What now? the half orc asks.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

"Well, there are some stairs up - should we continue to secure the building or take a breather around here, search for more clues in the rooms and on persons? "

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

"Great thinking, Marina!"

Dissa starts squeezing up the steps, moving at half speed to the top.


The scent of stale smoke permeates this crossroads of stairwells and hallways. A moth-eaten rug stretches before a fireplace surrounded by a beautifully carved mantle and an ornate but unstocked bar. A heavily adorned staircase in the room’s northeast corner descends into darkness below, opposite a long hall with a staircase that spirals up to the floor above.

"Prepare to suffer the wrath of Mog-Lathar intruders!" cries yet another man in olive robes. Three figures stand at the end of the hallway, prepared to do battle by the looks of it.

Initiatives!:
Dissa: 1d20 + 2 ⇒ (4) + 2 = 6
Marina: 1d20 + 4 ⇒ (6) + 4 = 10
Dulomak and Kontha: 1d20 + 1 ⇒ (11) + 1 = 12
Cyrene: 1d20 + 3 ⇒ (10) + 3 = 13
Deacons: 1d20 + 7 ⇒ (14) + 7 = 21

Each of the opponents suddenly has a double standing beside them, mimicking their movements exactly. They prepare to fight from where they stand.

Order 1st Round
Deacons [R: 0 [full defense], B: 0 [full defense], G: 0 [full defense]]
Cyrene, Dulomak and Kontha, Marina, Dissa

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Marina runs in the middle of them and tries to trip blue.

"OK" She says, seriously, as she flows into her signature style.

trip: 1d20 + 11 ⇒ (19) + 11 = 30

copycat?: 1d2 ⇒ 1

Sadly, she can't tell which is real and whiffs a duplicate.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half orc will cast guidance on Dissa.


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

Would Kontha's scent ability help her to discern which is the correct bad guy?


Sorry guys, my computer was just not working at all yesterday.

No, it won't. She can get to within a 5 foot square of accuracy, but because the duplicates are all in the same area as the original she can't tell the difference between an illusion and the real one.

Order 1st Round
Deacons [R: 0 [copycat, full defense], B: 0 [full defense], G: 0 [copycat, full defense]]
Cyrene, Dulomak and Kontha, Marina, Dissa


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

Kontha will go full defense then as she waits for the opportunity to flank.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Dissa moves forward and pokes blue.

Poke!: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Confirm?: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22

Poke of Doom: 4d8 + 32 ⇒ (4, 7, 4, 2) + 32 = 49

"Thanks, Marina, for pointing out the best target. Also, my apologies for showering you with viscera. You did recommend they surrender, but they seem like cultists or something." Both the daunting jade o-yoroi mask nd the voice emanating from within seem very calm in contrast to the fatal stroke delivered by the wearer.


With their total defense you only just got his AC.

Dissa cuts down the man Marina tried to trip earlier.

Order 1st Round
Deacons [R: 0 [copycat, total defense], G: 0 [copycat, total defense]]
Cyrene, Dulomak and Kontha, Marina, Dissa

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

Cyrene continues to watch, she's running short on magic and her companions seem to have this covered.

"A little to the left." She calls, trying to be helpful.

Aid Dissa: 1d20 + 6 ⇒ (14) + 6 = 20 Have +2 to your next attack Dissa. :)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Cyrene is the cheer leader :)


The two deacons are a bit surprised Marina has stepped between them, but they take what fortune they can in the face of your party's overwhelming power.

Spider Leg Sickle Slash!: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
What he said!: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9 Plus a DC 14 Fort save vs poison

The segmented sickles flick out, though Marina is fast enough to avoid one of their blades. The other scores a thin line in a very painful place, which quickly feels as though it has caught fire.

Order 2nd Round
Deacons [R: 0 [copycat], G: 0 [copycat]]
Cyrene, Dulomak and Kontha, Marina, Dissa

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

fort: 1d20 + 8 ⇒ (6) + 8 = 14

Barely staving off the ill effects of the poison, Marina uses her flowing style to immediately attempt to trip red:

trip: 1d20 + 13 ⇒ (14) + 13 = 27
copy?: 1d2 ⇒ 1 but whiffs a duplicate. She follows it up with a flurry attempting to trip or reveal the illusion behind her (green) as well.

trip: 1d20 + 11 ⇒ (7) + 11 = 18
copy?: 1d2 ⇒ 2

Knowing without his duplicate, the red deacon can't survive the blades of justice, Marina continues to attack green.

non-lethal kick: 1d20 + 9 ⇒ (11) + 9 = 20+4 if trip succeeded
copy?: 1d2 ⇒ 2
damage: 1d6 + 5 ⇒ (6) + 5 = 11

With a solid connection she leaves him bruised.

"I'll ask again - stay down please."

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

"Look out!" Cyrene calls, just in time.

Aid Marina AC: 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Unfortunately, unless you're one of those characters giving a +5 or 6 to aid a 27 still hits :/

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half orc will move over, holstering is glaive and pulling out his flail
1d20 + 8 ⇒ (11) + 8 = 19
1d10 + 6 ⇒ (1) + 6 = 7

1d2 ⇒ 2 1 for image


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

Kontha will adjust and try to bite
1d20 + 7 ⇒ (8) + 7 = 15
1d8 + 4 ⇒ (7) + 4 = 11
1d4 ⇒ 4 acid maw

1d2 ⇒ 2 1 for image


Marina's kick bruises the man she put on the floor. The other, now imageless, swings at Dulomak as he moves in to set up his own attack.

Opportunity!: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Both Kontha and Dulomak gnaw on or smash the cultist on the floor, resulting in more bruising and blood, but he stubbornly clings to consciousness, gritting out, "Mog-Lothar will eat your bones in your sleep."

Order 2nd Round
Deacons [R: 0, G: -22 (11 nonlethal) [copycat]]
Cyrene, Dulomak and Kontha, Marina, Dissa

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

"Tsukiyo, the Prince of the Moon, has already laid claim to my sleep. I have lived a hundred lifetimes in my dreams, and never once did your god reach me. Enjoy your trip to the Boneyard, heathen!" Dissa calls to the cultists as he slashes down red.

Snicker: 1d20 + 11 + 2 + 4 ⇒ (4) + 11 + 2 + 4 = 21
Damage: 2d8 + 16 ⇒ (7, 3) + 16 = 26

Snack: 1d20 + 6 + 2 + 4 ⇒ (7) + 6 + 2 + 4 = 19
Damage: 2d8 + 16 ⇒ (6, 7) + 16 = 29


Dissa's two blows cut the enemy down entirely. The last enemy concentrates and sends out a blast of negative energy before trying to stand.

Damage!: 2d6 ⇒ (4, 4) = 8 DC 11 Will save to take half damage

Order 2nd Round
Deacons [G: -22 (11 nonlethal) [copycat, prone]]
(AoO Marina, Dulomak, Kontha, Dissa)
Cyrene, Dulomak and Kontha, Marina, Dissa

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

will: 1d20 + 11 ⇒ (12) + 11 = 23

Gritting her teeth through the negative energy, Marina delivers a non-lethal chop to his shoulder.

chop: 1d20 + 10 ⇒ (13) + 10 = 23+ another 4 from prone
damage: 1d6 + 5 ⇒ (2) + 5 = 7
Marina's hit makes it quite hard for him to keep his balance. reflex save DC 15 or be flat footed.


Copy?: 1d2 ⇒ 1

Marina's chop goes right through the illusion, popping it and leaving the man unscathed as he rises.

Order 2nd Round
Deacons [G: -22 (11 nonlethal) [standing]]
(AoO Dulomak, Kontha, Dissa)
Cyrene, Dulomak and Kontha, Marina, Dissa

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Will 1d20 + 4 ⇒ (8) + 4 = 12


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

will 1d20 + 3 ⇒ (13) + 3 = 16


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

Kontha bites for her AoO 1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 7 ⇒ (18) + 7 = 25 confirm

2d8 + 8 ⇒ (7, 3) + 8 = 18
1d4 ⇒ 4 acid maw

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

Am I close enough to be affected? Cyrene is staying back and letting the casters with 'infinite cast damage spells' go first :)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half orc will try to smash the escapee with his flail
1d20 + 8 ⇒ (8) + 8 = 16
1d10 + 6 ⇒ (5) + 6 = 11

1d2 ⇒ 2 high in case their is an image


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

Kontha
1d2 ⇒ 1 high in case their is an image


You're out of range Cyrene.

Kontha finally pops the last image while Dulomak knocks the man out cold with his flail. Combat over!


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

The t-rex snorts as the man goes down.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Is anyone wounded besides me? I took some punches from that stalker.
clw: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I believe that Kontha was hurt he responds to the cleric.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

clw: 1d8 + 1 ⇒ (2) + 1 = 3

How hurt?

clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (5) + 1 = 6


From here you guys have a staircase leading upwards and five doors to explore.


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

I think that it was a minor wound, she got hit by an AoO.


Any particular choices based on the map?

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Marina checks the door for traps once we're healed and if clear opens it.

perception: 1d20 + 11 ⇒ (17) + 11 = 28

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

He is fine either way

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

Cyrene remains in her customary place at the rear, holding Dissa's hand as the paladin goes oddly silent.


Marina finds no evidence of traps in or around the doors and opens them swiftly. Two velvet curtains tied back with filthy gold cord reveal an iron portcullis cast with a webbed motif. Cobwebs drape the forms of two carved wooden mannequins dressed as robed cultists, which flank each side of the portcullis.

The room is filled with spider-leg sickles, a candelabrum, crates, and a number of olive green robes.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

"Supplies? Let's keep moving then."
Marina goes to repeat the process at the door to G6.
perception: 1d20 + 11 ⇒ (7) + 11 = 18

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

These arent Red Mantis things right?


Correct. Instead of saw-tooth sabers these are spider-leg sickles. Introduced in this module for this cult exclusively they are mainly used as a poison delivery system.

Marina quickly determines there are no traps on this door either, which opens into a large library. A chandelier illuminates book-filled piles of crates covering this library’s wooden floor. Finely carved bookcases line the walls, their contents disorganized and incomplete. Glass domes protect various precious relics, though many appear to be missing.

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