M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dulomak recognizes the substance smeared on the knife as bloodroot, known for its debilitating and intoxicating qualities. Con and Wis damage
Cyrene's remaining bolts rip into the man nearest the flaming sphere, still holding his crossbow and now looking much worse for wear. Dulomak boxes in the final foe with Kontha, allowing her to sink her jaws straight into the man's torso, eviscerating him completely. That crit was more hp than he even had...
Reflex!:1d20 + 5 ⇒ (17) + 5 = 22
Dulomak also redirects the fireball into the man Cyrene injured, but he manages to dodge out of the way before getting burned. Realizing he is now alone the dealer begins fleeing up the street, drawing a reactionary strike from Dissa, and dropping him to the ground Combat over!
Cyrene winces when it becomes clear that their lead is dead. "So what do we do now?" She asks. "Maybe he'll have a suspiciously detailed note that will tell us where to go next?"
"Maybe! Or he told his minions something, or we break out speak with dead, or something else! Let's start by searching thoroughly for clues, then we'll interrogate the minions."
Searching the bodies of the people gives you a lot of poison. Dulomak identifies all of them after some time. You've got bloodroot poison (4 doses), oil of taggit (8 doses), and striped toadstool poison (8 doses). The cultist has more interesting things on him, including a potion of invisibility, three scrolls of cure moderate wounds, blue whinnis poison (2 doses), a silver holy symbol, an amulet of natural armor +1, and a very strange sickle.
DC 15 Kn. (Religion):
The holy symbol is of Mog Lothar.
Spider-Leg Sickle:
This wickedly curved sickle is cast in the form of a segmented spider’s leg. It has the same statistics as a normal sickle and can trip opponents, but deals piercing damage rather than slashing damage. The leather-wrapped handle contains a hollow recess that can hold a single dose of poison. Filling the reservoir is a full-round action that carries the usual risks of poisoning yourself. Once filled, the reservoir keeps the blade saturated and viable for up to 2 hours. The first successful attack made with the spider-leg sickle during this time administers and expends the dose of poison.
On one of the dead drug dealers you find a small note with an accompanying map.
Tim,
How many times do I have to tell you? Under the Oliphant overlooking the Night Market! Look, take the stairwell marked on the map and you'll eventually end up at my place. Tucked right against the district wall, you can see the windows from the Night Market itself.
"Also no idea what this is, Cyrene do you recognize it? Not sure we need to follow the scent when we have a map, we even know where the Oliphant is already don't we? "
"Not my area." Cyrene responds with a shrug, "I was always more into planar studies. We can certainly track down the Oliphant - we should probably go quickly, before people there hear about what we've just done."
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dissa wipes his brow after dragging bodies to the nearest dumpster and removing any items down to the tunic.
"Oliphant sounds great for research, but do we want to take the fight to Greeley before we lose the element of surprise? I bet we can get directions from any city guard or magistrates assistant." Dissa casts a wary glance around the neighborhood for witnesses, spies, or erstwhile onlookers.
He locks eyes with Cyrene, and catches her insinuation. "Let's go! We can buff along the way and crush some bad guys!"
By following a narrow alley found on the map, you reach a heavy, iron-reinforced door that penetrates a 15-foot-high stone wall just a few feet from where it intersects with the Old Wall.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
"Can someone help me with these scrolls?" He pulls out the Barkskin scroll and passes it to Dulomak, and the scroll of Keen Edge to Cyrene.
He also hands a pearl of power to Cyrene and winks.
"I think it's time to get big and go weird!" Dissa raves with a bit of madness in his voice. He starts rifling through his spool of wands, casting:
Honeyed Tongue, Bless Weapon, Fallback Strategy
After the buffing is done, Dissa is ready to wreck shop!
Cyrene casts a simple spell and reads the scroll clearly for Dissa. She casts three spells of her own and then places a small hand on his hip and speaks the words of magic that will enlarge her 'friend' for the combat ahead.
The door opens to expose a hidden courtyard hosting rusty wrought-iron chairs, a half-rotted table, and lots of trash. A partially covered wooden spiral staircase climbs for 3 stories up to Greeley’s lair and an outhouse is built against the Old Wall.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dissa runs up the steps, provoking from Blue if he has combat reflexes, and sets his feet in the center of the room. If he has enough time he will take a swipe at Blue to clear the path for his friends.
Swipe of clearing:1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16LUCKY NUMBER! This attack felt wrong. Perhaps not a swipe, but a thrust...
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
The half orc will take a 5' step and then attempt to smack green with his flail power attacking
1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 1d10 + 6 + 4 ⇒ (3) + 6 + 4 = 13
and will try to smack him again with his hasted action
1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 1d10 + 6 + 4 ⇒ (1) + 6 + 4 = 11
I'll wait to go until map is updated - is Blue up the stairs? Is he even reachable from the ground?
Marina looks a little grim and what is obviously going to be a deadly fight, but she understands not everyone shares her philosophy and better them than the town falling into nightmares.
Yep, blue is up the stairs. Unless you can reach 30 feet up he's out of reach.
Despite using a corner of the doorway to hide Dulomak manages to hit one of the drug dealers without issue, bringing the man to the ground. Kontha rushes in afterward, but can't fight her own momentum, causing her jaws to snap shut on air rather than flesh.Dissa, you'll need a new target.
Order 1st Round
Marina, Cyrene, Dissa, Dulomak and Kontha
Band [R: 0, B: 0, Y: 0]
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Marina grabs the man, prompting him to drop his crossbow and pull out a red tinted dagger instead. He attempts to drive its blade into her while she is still holding him.
Stab!:1d20 + 5 - 2 - 2 ⇒ (15) + 5 - 2 - 2 = 16
His aim is good, but Marina is just too fast to be taken advantage of like that.
Below in the courtyard the other man who had been preparing for the incursion stabs at Kontha, the Rex standing just in front of him.
Stab!:1d20 + 5 ⇒ (19) + 5 = 24 Confirm:1d20 + 5 ⇒ (1) + 5 = 6 Damage:1d4 + 1 ⇒ (1) + 1 = 2Plus a DC 12 Fort save vs poison
He manages something, though it is not much.
Order 2nd Round
Marina, Cyrene, Dissa, Dulomak and Kontha
Band [B: 0 [grappled], Y: 0]
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
The half orc also makes a 5' adjustment and attacks the man who stabbed at Kontha
1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 with power attack
1d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dissa runs up the stairs to charge-crush his way into F3. Marina should big-time hog-tie Blue with no problem, and Haste is a-burnin'!
Kontha takes care of her attacker in two loud snaps of her jaw while Dissa carefully navigates his way up the stairs. You'll be squeezing the whole time so you'll be moving at half speed.
Order 2nd Round
Marina, Cyrene, Dissa, Dulomak and Kontha
Band [B: 0 [pinned]]
General Dissa Ray.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
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