PFS PbP - Thornkeep - The Dark Menagerie (lvl 5-7) (Inactive)

Game Master Revvy Bitterleaf

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Scarab Sages

As far as I know ranged is still physical, so I guess the ageing kicks in when you try to shoot it as well. But divided over the party you should be fine..or just use a few of the scrolls of summon monster you found to have some elementals pound on it..at least after that you might end up with a will save that's actually do able

You pick up the ion stones as they fall to floor and divide amongst yourselves so that everyone has at least one and you quickly find out that you are able to leave through the magical fog and leave this dungeon level to report back to the society.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Well that twas a far cry from yer normal adventure. I feel worn down. But I am sure a pint or three will set me right. Who's with me? ."

Sovereign Court

Magus 6 | AC 19 (23 shield) (T 12, FF 17). HP 39, Fort +7, Ref +5, Will +6. Init +2, CMB 8/CMD 20, Speed 30ft
Attacks:
Cruel Silversheen Scimitar +1 +9 (1d6+5 / 18-20 x2), Cold Iron +9 (1d6+4 / 18-20 x2), Mwk Comp Longbow +7 (1d8+4), Silver Lucerne Hammer +9 (1d12+6)
Skills:
Fly +15, Intimidate +14, Knowledge (arcana/dung/planes) +13, Knowledge (nobility) +6, Linguistics +7, Perception +10, Spellcraft +14 [Identify properties of magic items +16], Swim +11

"I'd rather prefer some wine, but I am with you all the same dwarf."

Dark Archive

HP 60/60, AC 19/15/14, CMD +8, CMD 23, Init +9 (+13 underground), F+6, R+10, W+4, Per +14 (+18 underground, +2 more vs. Humans), Panache 4/4

"Race you. Loser buys the first round!"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Well that seems hardly fair considering my short legs and great ...um...stature. But the first round will be my pleasure friends ."

The Exchange

Trade Prince 8 HP: 75/75 | AC 29 | T 12 | FF 27 | Fort +5 | Ref +2 | Will +9 | CMD 15 | Init. +0 | Perc. +0 (Auto-fail Sound) | Diplomacy +18 | Knowledge(Planes/Religion) +14 | Spellcraft +12
Resources:
Solar Wind 8/9 | Spells - 1st: 8/8; 2nd: 8/8; 3rd: 7/7 4th: 4/4 | CLW 30/50 | Sungazer: 8/8 | Astral Caravan: 8/8
Active Spells/Abilities:
Constant Detect Poison/Disease

Calistan chases after the men as they rush after the nearest bottle of swill.

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